/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Guild.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "Bag.h"
#include "CalendarMgr.h"
#include "CalendarPackets.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "ClubMembershipService.h"
#include "ClubService.h"
#include "ClubUtils.h"
#include "Config.h"
#include "DB2Stores.h"
#include "DatabaseEnv.h"
#include "GameTime.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "World.h"
#include "WorldSession.h"
#include "api/client/v1/club_listener.pb.h"
#include "api/client/v1/club_membership_listener.pb.h"
size_t const MAX_GUILD_BANK_TAB_TEXT_LEN = 500;
uint32 const EMBLEM_PRICE = 10 * GOLD;
inline uint64 GetGuildBankTabPrice(uint8 tabId)
{
auto bankTab = std::ranges::find(sBankTabStore, std::pair(BankType::Guild, int8(tabId)),
[](BankTabEntry const* bankTab) { return std::pair(BankType(bankTab->BankType), bankTab->OrderIndex); });
if (bankTab != sBankTabStore.end())
return bankTab->Cost;
return 0;
}
void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string_view param)
{
WorldPackets::Guild::GuildCommandResult resultPacket;
resultPacket.Command = type;
resultPacket.Result = errCode;
resultPacket.Name = param;
session->SendPacket(resultPacket.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [{}]: Type: {}, code: {}, param: {}"
, session->GetPlayerInfo(), type, errCode, resultPacket.Name);
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
{
WorldPackets::Guild::PlayerSaveGuildEmblem saveResponse;
saveResponse.Error = int32(errCode);
session->SendPacket(saveResponse.Write());
TC_LOG_DEBUG("guild", "Sent SMSG_SAVE_GUILD_EMBLEM [{}] Code: {}", session->GetPlayerInfo(), errCode);
}
// LogHolder
template
Guild::LogHolder::LogHolder()
: m_maxRecords(sWorld->getIntConfig(std::is_same_v ? CONFIG_GUILD_BANK_EVENT_LOG_COUNT : CONFIG_GUILD_EVENT_LOG_COUNT)), m_nextGUID(uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
{ }
template template
void Guild::LogHolder::LoadEvent(Ts&&... args)
{
Entry const& newEntry = m_log.emplace_front(std::forward(args)...);
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = newEntry.GetGUID();
}
template template
Entry& Guild::LogHolder::AddEvent(CharacterDatabaseTransaction trans, Ts&&... args)
{
// Check max records limit
if (!CanInsert())
m_log.pop_front();
// Add event to list
Entry& entry = m_log.emplace_back(std::forward(args)...);
// Save to DB
entry.SaveToDB(trans);
return entry;
}
template
inline uint32 Guild::LogHolder::GetNextGUID()
{
// Next guid was not initialized. It means there are no records for this holder in DB yet.
// Start from the beginning.
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = 0;
else
m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
return m_nextGUID;
}
Guild::LogEntry::LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(GameTime::GetGameTime()) { }
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt64(0, m_guildId);
stmt->setUInt32(1, m_guid);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt64(++index, m_playerGuid1);
stmt->setUInt64(++index, m_playerGuid2);
stmt->setUInt8 (++index, m_newRank);
stmt->setInt64 (++index, m_timestamp);
trans->Append(stmt);
}
void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryResults& packet) const
{
ObjectGuid playerGUID = ObjectGuid::Create(m_playerGuid1);
ObjectGuid otherGUID = ObjectGuid::Create(m_playerGuid2);
WorldPackets::Guild::GuildEventEntry eventEntry;
eventEntry.PlayerGUID = playerGUID;
eventEntry.OtherGUID = otherGUID;
eventEntry.TransactionType = uint8(m_eventType);
eventEntry.TransactionDate = uint32(GameTime::GetGameTime() - m_timestamp);
eventEntry.RankID = uint8(m_newRank);
packet.Entry.push_back(eventEntry);
}
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
trans->Append(stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt64(++index, m_playerGuid);
stmt->setUInt64(++index, m_itemOrMoney);
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setInt64 (++index, m_timestamp);
trans->Append(stmt);
}
void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild:: GuildBankLogQueryResults& packet) const
{
ObjectGuid logGuid = ObjectGuid::Create(m_playerGuid);
bool hasItem = m_eventType == GUILD_BANK_LOG_DEPOSIT_ITEM || m_eventType == GUILD_BANK_LOG_WITHDRAW_ITEM ||
m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2;
bool itemMoved = (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2);
bool hasStack = (hasItem && m_itemStackCount > 1) || itemMoved;
WorldPackets::Guild::GuildBankLogEntry bankLogEntry;
bankLogEntry.PlayerGUID = logGuid;
bankLogEntry.TimeOffset = int32(GameTime::GetGameTime() - m_timestamp);
bankLogEntry.EntryType = int8(m_eventType);
if (hasStack)
bankLogEntry.Count = int32(m_itemStackCount);
if (IsMoneyEvent())
bankLogEntry.Money = uint64(m_itemOrMoney);
if (hasItem)
bankLogEntry.ItemID = int32(m_itemOrMoney);
if (itemMoved)
bankLogEntry.OtherTab = int8(m_destTabId);
packet.Entry.push_back(bankLogEntry);
}
void Guild::NewsLogEntry::SaveToDB(CharacterDatabaseTransaction trans) const
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, GetGUID());
stmt->setUInt8 (++index, GetType());
stmt->setUInt64(++index, GetPlayerGuid().GetCounter());
stmt->setUInt32(++index, GetFlags());
stmt->setUInt32(++index, GetValue());
stmt->setInt64 (++index, GetTimestamp());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::NewsLogEntry::WritePacket(WorldPackets::Guild::GuildNews& newsPacket) const
{
WorldPackets::Guild::GuildNewsEvent newsEvent;
newsEvent.Id = int32(GetGUID());
newsEvent.MemberGuid = GetPlayerGuid();
newsEvent.CompletedDate.SetUtcTimeFromUnixTime(GetTimestamp());
newsEvent.Flags = int32(GetFlags());
newsEvent.Type = int32(GetType());
//for (uint8 i = 0; i < 2; i++)
// newsEvent.Data[i] =
//newsEvent.MemberList.push_back(MemberGuid);
if (GetType() == GUILD_NEWS_ITEM_LOOTED || GetType() == GUILD_NEWS_ITEM_CRAFTED || GetType() == GUILD_NEWS_ITEM_PURCHASED)
{
WorldPackets::Item::ItemInstance itemInstance;
itemInstance.ItemID = GetValue();
newsEvent.Item = itemInstance;
}
newsPacket.NewsEvents.push_back(newsEvent);
}
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
m_rankId = GuildRankId(fields[1].GetUInt8());
m_rankOrder = GuildRankOrder(fields[2].GetUInt8());
m_name = fields[3].GetString();
m_rights = fields[4].GetUInt32();
m_bankMoneyPerDay = fields[5].GetUInt32();
if (m_rankId == GuildRankId::GuildMaster) // Prevent loss of leader rights
m_rights |= GR_RIGHT_ALL;
}
void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, AsUnderlyingType(m_rankId));
stmt->setUInt8 (2, AsUnderlyingType(m_rankOrder));
stmt->setString(3, m_name);
stmt->setUInt32(4, m_rights);
stmt->setUInt32(5, m_bankMoneyPerDay);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction trans, bool logOnCreate /* = false */)
{
for (uint8 i = 0; i < tabs; ++i)
{
GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
if (rightsAndSlots.GetTabId() == i)
continue;
rightsAndSlots.SetTabId(i);
if (m_rankId == GuildRankId::GuildMaster)
rightsAndSlots.SetGuildMasterValues();
if (logOnCreate)
TC_LOG_ERROR("guild", "Guild {} has broken Tab {} for rank {}. Created default tab.", m_guildId, i, uint32(m_rankId));
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, AsUnderlyingType(m_rankId));
stmt->setInt8(3, rightsAndSlots.GetRights());
stmt->setInt32(4, rightsAndSlots.GetSlots());
trans->Append(stmt);
}
}
void Guild::RankInfo::SetName(std::string_view name)
{
if (m_name == name)
return;
m_name = name;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, AsUnderlyingType(m_rankId));
stmt->setUInt64(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetRights(uint32 rights)
{
if (m_rankId == GuildRankId::GuildMaster) // Prevent loss of leader rights
rights = GR_RIGHT_ALL;
if (m_rights == rights)
return;
m_rights = rights;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, AsUnderlyingType(m_rankId));
stmt->setUInt64(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
{
if (m_bankMoneyPerDay == money)
return;
m_bankMoneyPerDay = money;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, AsUnderlyingType(m_rankId));
stmt->setUInt64(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (m_rankId == GuildRankId::GuildMaster) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
guildBR = rightsAndSlots;
if (saveToDB)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, AsUnderlyingType(m_rankId));
stmt->setInt8 (3, guildBR.GetRights());
stmt->setInt32 (4, guildBR.GetSlots());
CharacterDatabase.Execute(stmt);
}
}
// BankTab
Guild::BankTab::BankTab(ObjectGuid::LowType guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
{ }
void Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[54].GetUInt8();
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
uint32 itemEntry = fields[1].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
TC_LOG_ERROR("guild", "Invalid slot for item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
TC_LOG_ERROR("guild", "Unknown item (GUID: {}, id: {}) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
{
TC_LOG_ERROR("guild", "Item (GUID {}, id: {}) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.Execute(stmt);
delete pItem;
return false;
}
pItem->AddToWorld();
m_items[slotId] = pItem;
return true;
}
// Deletes contents of the tab from the world (and from DB if necessary)
void Guild::BankTab::Delete(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
if (Item* item = m_items[slotId])
{
item->RemoveFromWorld();
if (removeItemsFromDB)
item->DeleteFromDB(trans);
delete item;
item = nullptr;
}
}
}
void Guild::BankTab::SetInfo(std::string_view name, std::string_view icon)
{
if ((m_name == name) && (m_icon == icon))
return;
m_name = name;
m_icon = icon;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt64(2, m_guildId);
stmt->setUInt8 (3, m_tabId);
CharacterDatabase.Execute(stmt);
}
void Guild::BankTab::SetText(std::string_view text)
{
if (m_text == text)
return;
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt64(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
CharacterDatabase.Execute(stmt);
}
// Sets/removes contents of specified slot.
// If pItem == nullptr contents are removed.
bool Guild::BankTab::SetItem(CharacterDatabaseTransaction trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
m_items[slotId] = item;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
trans->Append(stmt);
if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt64(3, item->GetGUID().GetCounter());
trans->Append(stmt);
item->SetContainedIn(ObjectGuid::Empty);
item->SetOwnerGUID(ObjectGuid::Empty);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
{
WorldPackets::Guild::GuildBankTextQueryResult textQuery;
textQuery.Tab = m_tabId;
textQuery.Text = m_text;
if (session)
{
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [{}]: Tabid: {}, Text: {}"
, session->GetPlayerInfo(), m_tabId, m_text);
session->SendPacket(textQuery.Write());
}
else
{
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [Broadcast]: Tabid: {}, Text: {}", m_tabId, m_text);
guild->BroadcastPacket(textQuery.Write());
}
}
// Member
Guild::Member::Member(ObjectGuid::LowType guildId, ObjectGuid guid, GuildRankId rankId) :
m_guildId(guildId),
m_guid(guid),
m_zoneId(0),
m_level(0),
m_race(0),
m_class(0),
m_gender(0),
m_flags(GUILDMEMBER_STATUS_NONE),
m_logoutTime(GameTime::GetGameTime()),
m_accountId(0),
m_rankId(rankId),
m_bankWithdraw(),
m_bankWithdrawMoney(0),
m_achievementPoints(0),
m_totalActivity(0),
m_weekActivity(0),
m_totalReputation(0),
m_weekReputation(0)
{}
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
m_level = player->GetLevel();
m_race = player->GetRace();
m_class = player->GetClass();
m_gender = player->GetNativeGender();
m_zoneId = player->GetZoneId();
m_accountId = player->GetSession()->GetAccountId();
m_achievementPoints = player->GetAchievementPoints();
}
void Guild::Member::SetStats(std::string_view name, uint8 level, uint8 race, uint8 _class, uint8 gender, uint32 zoneId, uint32 accountId, uint32 reputation)
{
m_name = name;
m_level = level;
m_race = race;
m_class = _class;
m_gender = gender;
m_zoneId = zoneId;
m_accountId = accountId;
m_totalReputation = reputation;
}
void Guild::Member::SetPublicNote(std::string_view publicNote)
{
if (m_publicNote == publicNote)
return;
m_publicNote = publicNote;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, m_publicNote);
stmt->setUInt64(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SetOfficerNote(std::string_view officerNote)
{
if (m_officerNote == officerNote)
return;
m_officerNote = officerNote;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, m_officerNote);
stmt->setUInt64(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::ChangeRank(CharacterDatabaseTransaction trans, GuildRankId newRank)
{
m_rankId = newRank;
// Update rank information in player's field, if he is online.
if (Player* player = FindConnectedPlayer())
player->SetGuildRank(AsUnderlyingType(newRank));
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, AsUnderlyingType(newRank));
stmt->setUInt64(1, m_guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::UpdateLogoutTime()
{
m_logoutTime = GameTime::GetGameTime();
}
void Guild::Member::SaveToDB(CharacterDatabaseTransaction trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt64(0, m_guildId);
stmt->setUInt64(1, m_guid.GetCounter());
stmt->setUInt8 (2, AsUnderlyingType(m_rankId));
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Loads member's data from database.
// If member has broken fields (level, class) returns false.
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
m_publicNote = fields[3].GetString();
m_officerNote = fields[4].GetString();
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
m_bankWithdraw[i] = fields[5 + i].GetUInt32();
m_bankWithdrawMoney = fields[13].GetUInt64();
SetStats(fields[14].GetString(),
fields[15].GetUInt8(), // characters.level
fields[16].GetUInt8(), // characters.race
fields[17].GetUInt8(), // characters.class
fields[18].GetUInt8(), // characters.gender
fields[19].GetUInt16(), // characters.zone
fields[20].GetUInt32(), // characters.account
0);
m_logoutTime = fields[21].GetUInt64(); // characters.logout_time
m_totalActivity = 0;
m_weekActivity = 0;
m_weekReputation = 0;
if (!CheckStats())
return false;
if (!m_zoneId)
{
TC_LOG_DEBUG("guild", "{} has broken zone-data", m_guid.ToString());
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
ResetFlags();
return true;
}
// Validate player fields. Returns false if corrupted fields are found.
bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
TC_LOG_ERROR("guild", "{} has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString());
return false;
}
if (!sChrRacesStore.LookupEntry(m_race))
{
TC_LOG_ERROR("guild", "{} has a broken data in field `characters`.`race`, deleting him from guild!", m_guid.ToString());
return false;
}
if (!sChrClassesStore.LookupEntry(m_class))
{
TC_LOG_ERROR("guild", "{} has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString());
return false;
}
return true;
}
float Guild::Member::GetInactiveDays() const
{
if (IsOnline())
return 0.0f;
return float(GameTime::GetGameTime() - GetLogoutTime()) / float(DAY);
}
// Decreases amount of slots left for today.
void Guild::Member::UpdateBankTabWithdrawValue(CharacterDatabaseTransaction trans, uint8 tabId, uint32 amount)
{
m_bankWithdraw[tabId] += amount;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW_TABS);
stmt->setUInt64(0, m_guid.GetCounter());
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
stmt->setUInt32(i, withdraw);
}
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Decreases amount of money left for today.
void Guild::Member::UpdateBankMoneyWithdrawValue(CharacterDatabaseTransaction trans, uint64 amount)
{
m_bankWithdrawMoney += amount;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW_MONEY);
stmt->setUInt64(0, m_guid.GetCounter());
stmt->setUInt64(1, m_bankWithdrawMoney);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::ResetValues(bool weekly /* = false*/)
{
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
m_bankWithdraw[tabId] = 0;
m_bankWithdrawMoney = 0;
if (weekly)
{
m_weekActivity = 0;
m_weekReputation = 0;
}
}
Player* Guild::Member::FindPlayer() const
{
return ObjectAccessor::FindPlayer(m_guid);
}
Player* Guild::Member::FindConnectedPlayer() const
{
return ObjectAccessor::FindConnectedPlayer(m_guid);
}
// EmblemInfo
void EmblemInfo::ReadPacket(WorldPackets::Guild::SaveGuildEmblem& packet)
{
m_style = packet.EStyle;
m_color = packet.EColor;
m_borderStyle = packet.BStyle;
m_borderColor = packet.BColor;
m_backgroundColor = packet.Bg;
}
bool EmblemInfo::ValidateEmblemColors(uint32 /*style*/, uint32 color, uint32 /*borderStyle*/, uint32 borderColor, uint32 backgroundColor)
{
return sGuildColorBackgroundStore.LookupEntry(backgroundColor) &&
sGuildColorBorderStore.LookupEntry(borderColor) &&
sGuildColorEmblemStore.LookupEntry(color);
}
bool EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
m_color = fields[4].GetUInt8();
m_borderStyle = fields[5].GetUInt8();
m_borderColor = fields[6].GetUInt8();
m_backgroundColor = fields[7].GetUInt8();
return ValidateEmblemColors();
}
void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
stmt->setUInt32(3, m_borderColor);
stmt->setUInt32(4, m_backgroundColor);
stmt->setUInt64(5, guildId);
CharacterDatabase.Execute(stmt);
}
// MoveItemData
Guild::MoveItemData::MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player),
m_container(container), m_slotId(slotId), m_pItem(nullptr), m_pClonedItem(nullptr)
{
}
Guild::MoveItemData::~MoveItemData()
{
}
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount > m_pItem->GetCount())
return false;
if (splitedAmount == m_pItem->GetCount())
splitedAmount = 0;
return true;
}
InventoryResult Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
InventoryResult msg = CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
SendEquipError(msg, pItem);
return msg;
}
bool Guild::MoveItemData::CloneItem(uint32 count)
{
ASSERT(m_pItem);
m_pClonedItem = m_pItem->CloneItem(count);
if (!m_pClonedItem)
{
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
return false;
}
return true;
}
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
{
ASSERT(pFrom->GetItem());
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
IsBank(), GetContainer(), GetSlotId());
}
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
{
for (auto itr = m_vec.begin(); itr != m_vec.end(); ++itr)
ids.insert(uint8(itr->pos));
}
void Guild::MoveItemData::SendEquipError(InventoryResult result, Item const* item)
{
m_pPlayer->SendEquipError(result, item);
}
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
if (m_pItem)
{
// Anti-WPE protection. Do not move non-empty bags to bank.
if (m_pItem->IsNotEmptyBag())
{
SendEquipError(EQUIP_ERR_DESTROY_NONEMPTY_BAG, m_pItem);
m_pItem = nullptr;
}
// Bound items cannot be put into bank.
else if (!m_pItem->CanBeTraded())
{
SendEquipError(EQUIP_ERR_CANT_SWAP, m_pItem);
m_pItem = nullptr;
}
}
return (m_pItem != nullptr);
}
void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
}
else
{
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
m_pItem->DeleteFromInventoryDB(trans);
m_pItem = nullptr;
}
}
Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
return pItem;
}
void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count);
}
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
return (m_pItem != nullptr);
}
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
}
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
int32 slots = 0;
if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
slots = m_pGuild->_GetMemberRemainingSlots(*member, m_container);
return slots != 0;
}
void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->FSetState(ITEM_CHANGED);
m_pItem->SaveToDB(trans);
}
else
{
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
m_pItem = nullptr;
}
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction trans, Item* pItem)
{
if (!pItem)
return nullptr;
BankTab* pTab = m_pGuild->GetBankTab(m_container);
if (!pTab)
return nullptr;
Item* pLastItem = pItem;
for (auto itr = m_vec.begin(); itr != m_vec.end(); )
{
ItemPosCount pos(*itr);
++itr;
ASSERT(pItem);
TC_LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = {}, slot = {}, item = {}, count = {}",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
return pLastItem;
}
void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
// Bank -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count, m_container);
else
// Char -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count);
}
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
{
MoveItemData::LogAction(pFrom);
if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts
{
sLog->OutCommand(m_pPlayer->GetSession()->GetAccountId(),
"GM {} ({}) (Account: {}) deposit item: {} (Entry: {} Count: {}) to guild bank named: {} (Guild ID: {})",
m_pPlayer->GetName(), m_pPlayer->GetGUID().ToString(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->GetDefaultLocaleName(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetName(), m_pGuild->GetId());
}
}
Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
if (Item* pItemDest = pTab->GetItem(slotId))
{
pItemDest->SetCount(pItemDest->GetCount() + count);
pItemDest->FSetState(ITEM_CHANGED);
pItemDest->SaveToDB(trans);
if (!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB(trans);
delete pItem;
}
return pItemDest;
}
if (clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
if (pItem && pTab->SetItem(trans, slotId, pItem))
return pItem;
return nullptr;
}
// Tries to reserve space for source item.
// If item in destination slot exists it must be the item of the same entry
// and stack must have enough space to take at least one item.
// Returns false if destination item specified and it cannot be used to reserve space.
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
{
uint32 requiredSpace = pItem->GetMaxStackCount();
if (pItemDest)
{
// Make sure source and destination items match and destination item has space for more stacks.
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
return false;
requiredSpace -= pItemDest->GetCount();
}
// Let's not be greedy, reserve only required space
requiredSpace = std::min(requiredSpace, count);
// Reserve space
ItemPosCount pos(slotId, requiredSpace);
if (!pos.isContainedIn(m_vec))
{
m_vec.push_back(pos);
count -= requiredSpace;
}
return true;
}
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
{
// Skip slot already processed in CanStore (when destination slot was specified)
if (slotId == skipSlotId)
continue;
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
if (pItemDest == pItem)
pItemDest = nullptr;
// If merge skip empty, if not merge skip non-empty
if ((pItemDest != nullptr) != merge)
continue;
_ReserveSpace(slotId, pItem, pItemDest, count);
}
}
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
TC_LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = {}, slot = {}, item = {}, count = {}",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
if (pItem->IsSoulBound())
return EQUIP_ERR_DROP_BOUND_ITEM;
// Make sure destination bank tab exists
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
return EQUIP_ERR_WRONG_BAG_TYPE;
// Slot explicitely specified. Check it.
if (m_slotId != NULL_SLOT)
{
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
// Ignore swapped item (this slot will be empty after move)
if ((pItemDest == pItem) || swap)
pItemDest = nullptr;
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
return EQUIP_ERR_CANT_STACK;
if (count == 0)
return EQUIP_ERR_OK;
}
// Slot was not specified or it has not enough space for all the items in stack
// Search for stacks to merge with
if (pItem->GetMaxStackCount() > 1)
{
CanStoreItemInTab(pItem, m_slotId, true, count);
if (count == 0)
return EQUIP_ERR_OK;
}
// Search free slot for item
CanStoreItemInTab(pItem, m_slotId, false, count);
if (count == 0)
return EQUIP_ERR_OK;
return EQUIP_ERR_BANK_FULL;
}
// Guild
Guild::Guild():
m_id(UI64LIT(0)),
m_leaderGuid(),
m_createdDate(0),
m_accountsNumber(0),
m_bankMoney(0),
m_achievementMgr(std::make_unique(this))
{
}
Guild::~Guild()
{
CharacterDatabaseTransaction temp(nullptr);
_DeleteBankItems(temp);
}
// Creates new guild with default data and saves it to database.
bool Guild::Create(Player* pLeader, std::string_view name)
{
// Check if guild with such name already exists
if (sGuildMgr->GetGuildByName(name))
return false;
WorldSession* pLeaderSession = pLeader->GetSession();
if (!pLeaderSession)
return false;
m_id = sGuildMgr->GenerateGuildId();
m_leaderGuid = pLeader->GetGUID();
m_name = name;
m_info = "";
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = GameTime::GetGameTime();
TC_LOG_DEBUG("guild", "GUILD: creating guild [{}] for leader {} {}",
m_name, pLeader->GetName(), m_leaderGuid.ToString());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt64( index, m_id);
stmt->setString(++index, m_name);
stmt->setUInt64(++index, m_leaderGuid.GetCounter());
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
stmt->setUInt32(++index, m_emblemInfo.GetColor());
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
stmt->setUInt64(++index, m_bankMoney);
trans->Append(stmt);
_CreateDefaultGuildRanks(trans, pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
bool ret = AddMember(trans, m_leaderGuid, GuildRankId::GuildMaster); // Add guildmaster
CharacterDatabase.CommitTransaction(trans);
if (ret)
{
Member* leader = GetMember(m_leaderGuid);
if (leader)
SendEventNewLeader(leader, nullptr);
sScriptMgr->OnGuildCreate(this, pLeader, m_name);
}
return ret;
}
// Disbands guild and deletes all related data from database
void Guild::Disband()
{
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
WorldPackets::Guild::GuildEventDisbanded guildEventDisbanded;
guildEventDisbanded.Write();
// Notify the members of club removal.
club::v1::client::UnsubscribeNotification unsubscribeNotification;
unsubscribeNotification.set_club_id(GetId());
BroadcastWorker([&](Player const* member)
{
member->SendDirectMessage(guildEventDisbanded.GetRawPacket());
// Unsubscribe the removed player from the club to ensure interface updates.
Battlenet::WorldserverService(member->GetSession()).OnUnsubscribe(&unsubscribeNotification, true, true);
// Finally notify the client about leaving the club.
club_membership::v1::client::ClubRemovedNotification clubRemovedNotification;
clubRemovedNotification.set_allocated_member_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(member->GetGUID()).release());
clubRemovedNotification.set_club_id(GetId());
clubRemovedNotification.set_reason(club::v1::client::ClubRemovedReason::CLUB_REMOVED_REASON_DESTROYED_BY_MEMBER);
Battlenet::WorldserverService(member->GetSession()).OnClubRemoved(&clubRemovedNotification, true, true);
});
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Remove all members
while (!m_members.empty())
{
auto itr = m_members.begin();
DeleteMember(trans, itr->second.GetGUID(), true);
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
// Free bank tab used memory and delete items stored in them
_DeleteBankItems(trans, true);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
sGuildMgr->RemoveGuild(m_id);
}
void Guild::SaveToDB()
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
GetAchievementMgr().SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
{
if (Member* member = GetMember(player->GetGUID()))
{
switch (dataid)
{
case GUILD_MEMBER_DATA_ZONEID:
member->SetZoneId(value);
break;
case GUILD_MEMBER_DATA_ACHIEVEMENT_POINTS:
member->SetAchievementPoints(value);
break;
case GUILD_MEMBER_DATA_LEVEL:
member->SetLevel(value);
break;
default:
TC_LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID {} (value {})", dataid, value);
return;
}
//HandleRoster();
}
}
void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
{
if (Member* member = GetMember(player->GetGUID()))
{
if (state)
member->AddFlag(flag);
else member->RemFlag(flag);
}
}
bool Guild::SetName(std::string_view name)
{
if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
return false;
m_name = name;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt64(1, GetId());
CharacterDatabase.Execute(stmt);
WorldPackets::Guild::GuildNameChanged guildNameChanged;
guildNameChanged.GuildGUID = GetGUID();
guildNameChanged.GuildName = m_name;
BroadcastPacket(guildNameChanged.Write());
return true;
}
void Guild::HandleRoster(WorldSession* session)
{
WorldPackets::Guild::GuildRoster roster;
roster.NumAccounts = int32(m_accountsNumber);
roster.CreateDate.SetUtcTimeFromUnixTime(m_createdDate);
roster.CreateDate += session->GetTimezoneOffset();
roster.GuildFlags = 0;
roster.MemberData.reserve(m_members.size());
bool sendOfficerNote = _HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE);
for (auto const& [guid, member] : m_members)
{
WorldPackets::Guild::GuildRosterMemberData& memberData = roster.MemberData.emplace_back();
memberData.Guid = member.GetGUID();
memberData.RankID = int32(member.GetRankId());
memberData.AreaID = int32(member.GetZoneId());
memberData.PersonalAchievementPoints = int32(member.GetAchievementPoints());
memberData.GuildReputation = int32(member.GetTotalReputation());
memberData.LastSave = member.GetInactiveDays();
//GuildRosterProfessionData
memberData.VirtualRealmAddress = GetVirtualRealmAddress();
memberData.Status = member.GetFlags();
memberData.Level = member.GetLevel();
memberData.ClassID = member.GetClass();
memberData.Gender = member.GetGender();
memberData.RaceID = member.GetRace();
memberData.GuildClubMemberID = Battlenet::Services::Clubs::CreateClubMemberId(member.GetGUID());
memberData.Authenticated = false;
memberData.SorEligible = false;
memberData.Name = member.GetName();
memberData.Note = member.GetPublicNote();
if (sendOfficerNote)
memberData.OfficerNote = member.GetOfficerNote();
}
roster.WelcomeText = m_motd;
roster.InfoText = m_info;
TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [{}]", session->GetPlayerInfo());
session->SendPacket(roster.Write());
}
void Guild::SendQueryResponse(WorldSession* session)
{
WorldPackets::Guild::QueryGuildInfoResponse response;
response.GuildGuid = GetGUID();
response.Info.emplace();
response.Info->GuildGUID = GetGUID();
response.Info->VirtualRealmAddress = GetVirtualRealmAddress();
response.Info->EmblemStyle = m_emblemInfo.GetStyle();
response.Info->EmblemColor = m_emblemInfo.GetColor();
response.Info->BorderStyle = m_emblemInfo.GetBorderStyle();
response.Info->BorderColor = m_emblemInfo.GetBorderColor();
response.Info->BackgroundColor = m_emblemInfo.GetBackgroundColor();
for (RankInfo const& rankInfo : m_ranks)
response.Info->Ranks.emplace_back(AsUnderlyingType(rankInfo.GetId()), AsUnderlyingType(rankInfo.GetOrder()), rankInfo.GetName());
response.Info->GuildName = m_name;
session->SendPacket(response.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [{}]", session->GetPlayerInfo());
}
void Guild::SendGuildRankInfo(WorldSession* session) const
{
WorldPackets::Guild::GuildRanks ranks;
ranks.Ranks.reserve(_GetRanksSize());
for (RankInfo const& rankInfo : m_ranks)
{
WorldPackets::Guild::GuildRankData rankData;
rankData.RankID = AsUnderlyingType(rankInfo.GetId());
rankData.RankOrder = AsUnderlyingType(rankInfo.GetOrder());
rankData.Flags = rankInfo.GetRights();
rankData.WithdrawGoldLimit = (rankInfo.GetId() == GuildRankId::GuildMaster ? (-1) : int32(rankInfo.GetBankMoneyPerDay() / GOLD));
rankData.RankName = rankInfo.GetName();
for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
{
rankData.TabFlags[j] = uint32(rankInfo.GetBankTabRights(j));
rankData.TabWithdrawItemLimit[j] = uint32(rankInfo.GetBankTabSlotsPerDay(j));
}
ranks.Ranks.push_back(rankData);
}
session->SendPacket(ranks.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_RANK [{}]", session->GetPlayerInfo());
}
void Guild::HandleSetAchievementTracking(WorldSession* session, uint32 const* achievementIdsBegin, uint32 const* achievementIdsEnd)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
std::set criteriaIds;
for (uint32 const* achievementIdItr = achievementIdsBegin; achievementIdItr != achievementIdsEnd; ++achievementIdItr)
{
uint32 achievementId = *achievementIdItr;
if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId))
{
if (!(achievement->Flags & ACHIEVEMENT_FLAG_GUILD) || GetAchievementMgr().HasAchieved(achievementId))
continue;
if (CriteriaTree const* tree = sCriteriaMgr->GetCriteriaTree(achievement->CriteriaTree))
{
CriteriaMgr::WalkCriteriaTree(tree, [&criteriaIds](CriteriaTree const* node)
{
if (node->Criteria)
criteriaIds.insert(node->Criteria->ID);
});
}
}
}
GetAchievementMgr().SendAllTrackedCriterias(player, criteriaIds);
member->SetTrackedCriteriaIds(std::move(criteriaIds));
}
}
void Guild::HandleGetAchievementMembers(WorldSession* session, uint32 achievementId) const
{
GetAchievementMgr().SendAchievementMembers(session->GetPlayer(), achievementId);
}
void Guild::HandleSetMOTD(WorldSession* session, std::string_view motd)
{
if (m_motd == motd)
return;
// Player must have rights to set MOTD
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
else
{
m_motd = motd;
sScriptMgr->OnGuildMOTDChanged(this, m_motd);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, m_motd);
stmt->setUInt64(1, m_id);
CharacterDatabase.Execute(stmt);
SendEventMOTD(session, true);
}
}
void Guild::HandleSetInfo(WorldSession* session, std::string_view info)
{
if (m_info == info)
return;
// Player must have rights to set guild's info
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
{
m_info = info;
sScriptMgr->OnGuildInfoChanged(this, m_info);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, m_info);
stmt->setUInt64(1, m_id);
CharacterDatabase.Execute(stmt);
}
}
void Guild::HandleSetEmblem(WorldSession* session, EmblemInfo const& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
else if (!player->HasEnoughMoney(uint64(EMBLEM_PRICE)))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
else
{
player->ModifyMoney(-int64(EMBLEM_PRICE));
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
SendQueryResponse(session);
}
}
void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string_view name, bool isSelfPromote)
{
Player* player = session->GetPlayer();
Member* oldGuildMaster = GetMember(GetLeaderGUID());
ASSERT(oldGuildMaster);
Member* newGuildMaster;
if (isSelfPromote)
{
newGuildMaster = GetMember(player->GetGUID());
if (!newGuildMaster)
return;
RankInfo const* oldRank = GetRankInfo(newGuildMaster->GetRankId());
if (oldRank->GetOrder() != GuildRankOrder(1) // only second highest rank can take over guild
|| uint32(oldGuildMaster->GetInactiveDays()) < GUILD_MASTER_DETHRONE_INACTIVE_DAYS)
{
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
return;
}
}
else
{
if (!_IsLeader(player))
{
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
return;
}
newGuildMaster = GetMember(name);
if (!newGuildMaster)
return;
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_SetLeader(trans, *newGuildMaster);
oldGuildMaster->ChangeRank(trans, _GetLowestRankId());
SendEventNewLeader(newGuildMaster, oldGuildMaster, isSelfPromote);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string_view name, std::string_view icon)
{
BankTab* tab = GetBankTab(tabId);
if (!tab)
{
TC_LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player {} trying to change bank tab info from unexisting tab {}.",
session->GetPlayerInfo(), tabId);
return;
}
tab->SetInfo(name, icon);
WorldPackets::Guild::GuildEventTabModified packet;
packet.Tab = tabId;
packet.Name = name;
packet.Icon = icon;
BroadcastPacket(packet.Write());
}
void Guild::HandleSetMemberNote(WorldSession* session, std::string_view note, ObjectGuid guid, bool isPublic)
{
// Player must have rights to set public/officer note
if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EDIT_PUBLIC_NOTE : GR_RIGHT_EOFFNOTE))
SendCommandResult(session, GUILD_COMMAND_EDIT_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(guid))
{
if (isPublic)
member->SetPublicNote(note);
else
member->SetOfficerNote(note);
WorldPackets::Guild::GuildMemberUpdateNote updateNote;
updateNote.Member = guid;
updateNote.IsPublic = isPublic;
updateNote.Note = note;
BroadcastPacket(updateNote.Write());
}
}
void Guild::HandleSetRankInfo(WorldSession* session, GuildRankId rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array const& rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
rankInfo->SetName(name);
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay * GOLD);
for (auto itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
_SetRankBankTabRightsAndSlots(rankId, *itr);
WorldPackets::Guild::GuildEventRankChanged packet;
packet.RankID = AsUnderlyingType(rankId);
BroadcastPacket(packet.Write());
}
}
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
Player* player = session->GetPlayer();
if (!player)
return;
Member const* member = GetMember(player->GetGUID());
if (!member)
return;
if (GetLeaderGUID() != player->GetGUID())
return;
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return;
if (tabId != _GetPurchasedTabsSize())
return;
if (tabId >= GUILD_BANK_MAX_TABS)
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Remove money from bank
uint64 tabCost = GetGuildBankTabPrice(tabId);
if (tabCost && !_ModifyBankMoney(trans, tabCost, false)) // Should not happen, this is checked by client
return;
// Log guild bank event
_LogBankEvent(trans, GUILD_BANK_LOG_BUY_TAB, tabId, player->GetGUID().GetCounter(), tabCost);
_CreateNewBankTab(trans);
CharacterDatabase.CommitTransaction(trans);
WorldPackets::Guild::GuildEventTabAdded packet;
BroadcastPacket(packet.Write());
SendPermissions(session); /// Hack to force client to update permissions
}
void Guild::HandleInviteMember(WorldSession* session, std::string_view name)
{
Player* pInvitee = ObjectAccessor::FindPlayerByName(name);
if (!pInvitee)
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
return;
}
Player* player = session->GetPlayer();
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUID(), player->GetSession()->GetAccountGUID()))
return;
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
if (pInvitee->GetGuildId())
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, name);
return;
}
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, name);
return;
}
// Inviting player must have rights to invite
if (!_HasRankRight(player, GR_RIGHT_INVITE))
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_PERMISSIONS);
return;
}
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
TC_LOG_DEBUG("guild", "Player {} invited {} to join his Guild", player->GetName(), pInvitee->GetName());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID().GetCounter(), pInvitee->GetGUID().GetCounter());
WorldPackets::Guild::GuildInvite invite;
invite.InviterVirtualRealmAddress = player->m_playerData->VirtualPlayerRealm;
invite.GuildVirtualRealmAddress = GetVirtualRealmAddress();
invite.GuildGUID = GetGUID();
invite.EmblemStyle = uint32(m_emblemInfo.GetStyle());
invite.EmblemColor = uint32(m_emblemInfo.GetColor());
invite.BorderStyle = uint32(m_emblemInfo.GetBorderStyle());
invite.BorderColor = uint32(m_emblemInfo.GetBorderColor());
invite.Background = uint32(m_emblemInfo.GetBackgroundColor());
invite.AchievementPoints = GetAchievementMgr().GetAchievementPoints();
invite.InviterName = player->GetName();
invite.GuildName = GetName();
if (Guild* oldGuild = pInvitee->GetGuild())
{
invite.OldGuildGUID = oldGuild->GetGUID();
invite.OldGuildName = oldGuild->GetName();
invite.OldGuildVirtualRealmAddress = GetVirtualRealmAddress();
}
pInvitee->SendDirectMessage(invite.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_INVITE [{}]", pInvitee->GetName());
}
void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
return;
CharacterDatabaseTransaction trans(nullptr);
AddMember(trans, player->GetGUID());
}
void Guild::HandleLeaveMember(WorldSession* session)
{
Player* player = session->GetPlayer();
sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
// If leader is leaving
if (_IsLeader(player))
{
if (m_members.size() > 1)
// Leader cannot leave if he is not the last member
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_LEADER_LEAVE);
else
{
// Guild is disbanded if leader leaves.
Disband();
}
}
else
{
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
SendEventPlayerLeft(GetMember(player->GetGUID()));
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name);
CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, player->GetGUID(), false, false);
}
}
void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
{
Player* player = session->GetPlayer();
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(guid))
{
std::string name = member->GetName();
// Guild masters cannot be removed
if (member->IsRank(GuildRankId::GuildMaster))
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
else
{
Member* memberMe = GetMember(player->GetGUID());
RankInfo const* myRank = GetRankInfo(memberMe->GetRankId());
RankInfo const* targetRank = GetRankInfo(member->GetRankId());
if (!memberMe || targetRank->GetOrder() <= myRank->GetOrder())
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
SendEventPlayerLeft(member, memberMe, true);
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
// After call to DeleteMember pointer to member becomes invalid
CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, guid, false, true);
}
}
}
}
void Guild::HandleUpdateMemberRank(WorldSession* session, ObjectGuid guid, bool demote)
{
Player* player = session->GetPlayer();
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE_PLAYER : GUILD_COMMAND_PROMOTE_PLAYER;
// Player must have rights to promote
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
// Promoted player must be a member of guild
else if (Member* member = GetMember(guid))
{
std::string name = member->GetName();
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
Member const* memberMe = GetMember(player->GetGUID());
ASSERT(memberMe);
RankInfo const* myRank = GetRankInfo(memberMe->GetRankId());
RankInfo const* oldRank = GetRankInfo(member->GetRankId());
GuildRankId newRankId;
if (demote)
{
// Player can demote only lower rank members
if (oldRank->GetOrder() <= myRank->GetOrder())
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
// Lowest rank cannot be demoted
RankInfo const* newRank = GetRankInfo(GuildRankOrder(AsUnderlyingType(oldRank->GetOrder()) + 1));
if (!newRank)
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
return;
}
newRankId = newRank->GetId();
}
else
{
// Allow to promote only to lower rank than member's rank
// memberMe->GetRankId() + 1 is the highest rank that current player can promote to
if (GuildRankOrder(AsUnderlyingType(oldRank->GetOrder()) - 1) <= myRank->GetOrder())
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
newRankId = ASSERT_NOTNULL(GetRankInfo(GuildRankOrder(AsUnderlyingType(oldRank->GetOrder()) - 1)))->GetId();
}
CharacterDatabaseTransaction trans(nullptr);
member->ChangeRank(trans, newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), AsUnderlyingType(newRankId));
//_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
void Guild::HandleSetMemberRank(WorldSession* session, ObjectGuid targetGuid, ObjectGuid setterGuid, GuildRankOrder rank)
{
Player* player = session->GetPlayer();
Member* member = GetMember(targetGuid);
if (!member)
return;
GuildRankRights rights = GR_RIGHT_PROMOTE;
GuildCommandType type = GUILD_COMMAND_PROMOTE_PLAYER;
RankInfo const* oldRank = GetRankInfo(member->GetRankId());
RankInfo const* newRank = GetRankInfo(rank);
if (!oldRank || !newRank)
return;
if (rank > oldRank->GetOrder())
{
rights = GR_RIGHT_DEMOTE;
type = GUILD_COMMAND_DEMOTE_PLAYER;
}
// Promoted player must be a member of guild
if (!_HasRankRight(player, rights))
{
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
return;
}
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
SendGuildRanksUpdate(setterGuid, targetGuid, newRank->GetId());
}
void Guild::HandleAddNewRank(WorldSession* session, std::string_view name)
{
uint8 size = _GetRanksSize();
if (size >= GUILD_RANKS_MAX_COUNT)
return;
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
{
CharacterDatabaseTransaction trans(nullptr);
if (_CreateRank(trans, name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Guild::GuildEventRanksUpdated eventPacket;
BroadcastPacket(eventPacket.Write());
}
}
}
void Guild::HandleRemoveRank(WorldSession* session, GuildRankOrder rankOrder)
{
// Cannot remove rank if total count is minimum allowed by the client or is not leader
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || !_IsLeader(session->GetPlayer()))
return;
auto rankItr = std::find_if(m_ranks.begin(), m_ranks.end(), [rankOrder](RankInfo const& rank)
{
return rank.GetOrder() == rankOrder;
});
if (rankItr == m_ranks.end())
return;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Delete bank rights for rank
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt64(0, m_id);
stmt->setUInt8(1, AsUnderlyingType(rankItr->GetId()));
trans->Append(stmt);
// Delete rank
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANK);
stmt->setUInt64(0, m_id);
stmt->setUInt8(1, AsUnderlyingType(rankItr->GetId()));
trans->Append(stmt);
m_ranks.erase(rankItr);
// correct order of other ranks
for (RankInfo& otherRank : m_ranks)
{
if (otherRank.GetOrder() < rankOrder)
continue;
otherRank.SetOrder(GuildRankOrder(AsUnderlyingType(otherRank.GetOrder()) - 1));
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_ORDER);
stmt->setUInt8(0, AsUnderlyingType(otherRank.GetOrder()));
stmt->setUInt8(1, AsUnderlyingType(otherRank.GetId()));
stmt->setUInt64(2, m_id);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
WorldPackets::Guild::GuildEventRanksUpdated eventPacket;
BroadcastPacket(eventPacket.Write());
}
void Guild::HandleShiftRank(WorldSession* session, GuildRankOrder rankOrder, bool shiftUp)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
return;
GuildRankOrder otherRankOrder = GuildRankOrder(AsUnderlyingType(rankOrder) + (shiftUp ? -1 : 1));
RankInfo* rankInfo = GetRankInfo(rankOrder);
RankInfo* otherRankInfo = GetRankInfo(otherRankOrder);
if (!rankInfo || !otherRankInfo)
return;
// can't shift guild master rank (rank id = 0) - there's already a client-side limitation for it so that's just a safe-guard
if (rankInfo->GetId() == GuildRankId::GuildMaster || otherRankInfo->GetId() == GuildRankId::GuildMaster)
return;
rankInfo->SetOrder(otherRankOrder);
otherRankInfo->SetOrder(rankOrder);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_ORDER);
stmt->setUInt8(0, AsUnderlyingType(rankInfo->GetOrder()));
stmt->setUInt8(1, AsUnderlyingType(rankInfo->GetId()));
stmt->setUInt64(2, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_ORDER);
stmt->setUInt8(0, AsUnderlyingType(otherRankInfo->GetOrder()));
stmt->setUInt8(1, AsUnderlyingType(otherRankInfo->GetId()));
stmt->setUInt64(2, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// force client to re-request SMSG_GUILD_RANKS
BroadcastPacket(WorldPackets::Guild::GuildEventRanksUpdated().Write());
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool cashFlow /*=false*/)
{
// guild bank cannot have more than MAX_MONEY_AMOUNT
amount = std::min(amount, MAX_MONEY_AMOUNT - m_bankMoney);
if (!amount)
return;
Player* player = session->GetPlayer();
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
if (m_bankMoney > GUILD_BANK_MONEY_LIMIT - amount)
{
if (!cashFlow)
SendCommandResult(session, GUILD_COMMAND_MOVE_ITEM, ERR_GUILD_TOO_MUCH_MONEY);
return;
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, amount, true);
if (!cashFlow)
{
player->ModifyMoney(-int64(amount));
player->SaveInventoryAndGoldToDB(trans);
}
_LogBankEvent(trans, cashFlow ? GUILD_BANK_LOG_CASH_FLOW_DEPOSIT : GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID().GetCounter(), amount);
CharacterDatabase.CommitTransaction(trans);
SendEventBankMoneyChanged();
if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->OutCommand(player->GetSession()->GetAccountId(),
"GM {} (Account: {}) deposit money (Amount: {}) to guild bank (Guild ID {})",
player->GetName(), player->GetSession()->GetAccountId(), amount, m_id);
}
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool repair)
{
// clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway
amount = std::min(amount, MAX_MONEY_AMOUNT);
if (m_bankMoney < amount) // Not enough money in bank
return false;
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return false;
if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD))
return false;
if (_GetMemberRemainingMoney(*member) < int64(amount)) // Check if we have enough slot/money today
return false;
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to player (if required)
if (!repair)
{
if (!player->ModifyMoney(amount))
return false;
player->SaveInventoryAndGoldToDB(trans);
}
// Update remaining money amount
member->UpdateBankMoneyWithdrawValue(trans, amount);
// Remove money from bank
_ModifyBankMoney(trans, amount, false);
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUID().GetCounter(), amount);
CharacterDatabase.CommitTransaction(trans);
SendEventBankMoneyChanged();
return true;
}
void Guild::HandleMemberLogout(WorldSession* session)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
member->SetStats(player);
member->UpdateLogoutTime();
member->ResetFlags();
}
SendEventPresenceChanged(session, false, true);
SaveToDB();
}
void Guild::HandleDelete(WorldSession* session)
{
// Only leader can disband guild
if (_IsLeader(session->GetPlayer()))
{
Disband();
TC_LOG_DEBUG("guild", "{} successfully deleted", GetGUID().ToString());
}
}
void Guild::HandleGuildPartyRequest(WorldSession* session) const
{
Player* player = session->GetPlayer();
Group* group = player->GetGroup();
// Make sure player is a member of the guild and that he is in a group.
if (!IsMember(player->GetGUID()) || !group)
return;
WorldPackets::Guild::GuildPartyState partyStateResponse;
partyStateResponse.InGuildParty = (player->GetMap()->GetOwnerGuildId(player->GetTeam()) == GetId());
partyStateResponse.NumMembers = 0;
partyStateResponse.NumRequired = 0;
partyStateResponse.GuildXPEarnedMult = 0.0f;
session->SendPacket(partyStateResponse.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_PARTY_STATE_RESPONSE [{}]", session->GetPlayerInfo());
}
void Guild::HandleGuildRequestChallengeUpdate(WorldSession* session) const
{
WorldPackets::Guild::GuildChallengeUpdate updatePacket;
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.CurrentCount[i] = int32(0); /// @todo current count
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.MaxCount[i] = int32(GuildChallengesMaxCount[i]);
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.MaxLevelGold[i] = int32(GuildChallengeMaxLevelGoldReward[i]);
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.Gold[i] = int32(GuildChallengeGoldReward[i]);
session->SendPacket(updatePacket.Write());
}
void Guild::SendEventLog(WorldSession* session) const
{
std::list const& eventLog = m_eventLog.GetGuildLog();
WorldPackets::Guild::GuildEventLogQueryResults packet;
packet.Entry.reserve(eventLog.size());
for (EventLogEntry const& entry : eventLog)
entry.WritePacket(packet);
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT_LOG_QUERY_RESULTS [{}]", session->GetPlayerInfo());
}
void Guild::SendNewsUpdate(WorldSession* session) const
{
std::list const& newsLog = m_newsLog.GetGuildLog();
WorldPackets::Guild::GuildNews packet;
packet.NewsEvents.reserve(newsLog.size());
for (NewsLogEntry const& newsLogEntry : newsLog)
{
newsLogEntry.WritePacket(packet);
packet.NewsEvents.back().CompletedDate += session->GetTimezoneOffset();
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_NEWS_UPDATE [{}]", session->GetPlayerInfo());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
{
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
std::list const& bankEventLog = m_bankEventLog[tabId].GetGuildLog();
WorldPackets::Guild::GuildBankLogQueryResults packet;
packet.Tab = int32(tabId);
//if (tabId == GUILD_BANK_MAX_TABS && hasCashFlow)
// packet.WeeklyBonusMoney.Set(uint64(weeklyBonusMoney));
packet.Entry.reserve(bankEventLog.size());
for (BankEventLogEntry const& entry : bankEventLog)
entry.WritePacket(packet);
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_LOG_QUERY_RESULT [{}] TabId: {}", session->GetPlayerInfo(), tabId);
}
}
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
if (BankTab const* tab = GetBankTab(tabId))
tab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
GuildRankId rankId = member->GetRankId();
WorldPackets::Guild::GuildPermissionsQueryResults queryResult;
queryResult.RankID = AsUnderlyingType(rankId);
queryResult.WithdrawGoldLimit = _GetRankBankMoneyPerDay(rankId);
queryResult.Flags = _GetRankRights(rankId);
queryResult.NumTabs = _GetPurchasedTabsSize();
queryResult.Tab.reserve(GUILD_BANK_MAX_TABS);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
WorldPackets::Guild::GuildPermissionsQueryResults::GuildRankTabPermissions& tabPerm = queryResult.Tab.emplace_back();
tabPerm.Flags = _GetRankBankTabRights(rankId, tabId);
tabPerm.WithdrawItemLimit = _GetMemberRemainingSlots(*member, tabId);
}
session->SendPacket(queryResult.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_PERMISSIONS_QUERY_RESULTS [{}] Rank: {}", session->GetPlayerInfo(), uint32(rankId));
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
int64 amount = _GetMemberRemainingMoney(*member);
WorldPackets::Guild::GuildBankRemainingWithdrawMoney packet;
packet.RemainingWithdrawMoney = amount;
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_MONEY_WITHDRAWN [{}] Money: {}", session->GetPlayerInfo(), amount);
}
void Guild::SendLoginInfo(WorldSession* session)
{
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return;
/*
Login sequence:
SMSG_GUILD_EVENT_MOTD
SMSG_GUILD_RANK
SMSG_GUILD_EVENT_PRESENCE_CHANGE - LoggedOn: True
-- learn perks
SMSG_ALL_GUILD_ACHIEVEMENTS
SMSG_GUILD_MEMBER_DAILY_RESET // bank withdrawal reset
*/
SendEventMOTD(session);
SendGuildRankInfo(session);
SendEventPresenceChanged(session, true, true); // Broadcast
// Send to self separately, player is not in world yet and is not found by _BroadcastEvent
SendEventPresenceChanged(session, true);
if (member->GetGUID() == GetLeaderGUID())
{
WorldPackets::Guild::GuildFlaggedForRename renameFlag;
renameFlag.FlagSet = false;
player->GetSession()->SendPacket(renameFlag.Write());
}
for (GuildPerkSpellsEntry const* entry : sGuildPerkSpellsStore)
player->LearnSpell(entry->SpellID, true);
GetAchievementMgr().SendAllData(player);
WorldPackets::Guild::GuildMemberDailyReset packet; // tells the client to request bank withdrawal limit
player->GetSession()->SendPacket(packet.Write());
member->SetStats(player);
member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
}
void Guild::SendEventAwayChanged(ObjectGuid const& memberGuid, bool afk, bool dnd)
{
Member* member = GetMember(memberGuid);
if (!member)
return;
if (afk)
member->AddFlag(GUILDMEMBER_STATUS_AFK);
else
member->RemFlag(GUILDMEMBER_STATUS_AFK);
if (dnd)
member->AddFlag(GUILDMEMBER_STATUS_DND);
else
member->RemFlag(GUILDMEMBER_STATUS_DND);
WorldPackets::Guild::GuildEventStatusChange statusChange;
statusChange.Guid = memberGuid;
statusChange.AFK = afk;
statusChange.DND = dnd;
BroadcastPacket(statusChange.Write());
}
void Guild::SendEventBankMoneyChanged() const
{
WorldPackets::Guild::GuildEventBankMoneyChanged eventPacket;
eventPacket.Money = GetBankMoney();
BroadcastPacket(eventPacket.Write());
}
void Guild::SendEventMOTD(WorldSession* session, bool broadcast) const
{
WorldPackets::Guild::GuildEventMotd eventPacket;
eventPacket.MotdText = GetMOTD();
if (broadcast)
BroadcastPacket(eventPacket.Write());
else
{
session->SendPacket(eventPacket.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT_MOTD [{}] ", session->GetPlayerInfo());
}
}
void Guild::SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelfPromoted) const
{
WorldPackets::Guild::GuildEventNewLeader eventPacket;
eventPacket.SelfPromoted = isSelfPromoted;
club::v1::client::MemberRoleChangedNotification memberRoleChangeNotification;
memberRoleChangeNotification.set_club_id(GetId());
if (newLeader)
{
eventPacket.NewLeaderGUID = newLeader->GetGUID();
eventPacket.NewLeaderName = newLeader->GetName();
eventPacket.NewLeaderVirtualRealmAddress = GetVirtualRealmAddress();
// Owner/GuildMaster role is always 1.
club::v1::client::RoleAssignment* newLeaderRoleAssignment = memberRoleChangeNotification.add_assignment();
newLeaderRoleAssignment->set_allocated_member_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(newLeader->GetGUID()).release());
newLeaderRoleAssignment->add_role(AsUnderlyingType(ClubRoleIdentifier::Owner));
}
if (oldLeader)
{
eventPacket.OldLeaderGUID = oldLeader->GetGUID();
eventPacket.OldLeaderName = oldLeader->GetName();
eventPacket.OldLeaderVirtualRealmAddress = GetVirtualRealmAddress();
// Non owner members in guilds get the lowest club/community role after a guild master change.
club::v1::client::RoleAssignment* oldLeaderRoleAssignment = memberRoleChangeNotification.add_assignment();
oldLeaderRoleAssignment->set_allocated_member_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(oldLeader->GetGUID()).release());
oldLeaderRoleAssignment->add_role(AsUnderlyingType(ClubRoleIdentifier::Member));
}
eventPacket.Write();
// We have to send old guild and new club packets so we use a custom broadcast loop here.
BroadcastWorker([&](Player const* member)
{
member->SendDirectMessage(eventPacket.GetRawPacket());
Battlenet::WorldserverService(member->GetSession()).OnMemberRoleChanged(&memberRoleChangeNotification, true, true);
});
}
void Guild::SendEventPlayerLeft(Member* leaver, Member* remover, bool isRemoved) const
{
WorldPackets::Guild::GuildEventPlayerLeft eventPacket;
eventPacket.Removed = isRemoved;
eventPacket.LeaverGUID = leaver->GetGUID();
eventPacket.LeaverName = leaver->GetName();
eventPacket.LeaverVirtualRealmAddress = GetVirtualRealmAddress();
if (isRemoved && remover != nullptr)
{
eventPacket.RemoverGUID = remover->GetGUID();
eventPacket.RemoverName = remover->GetName();
eventPacket.RemoverVirtualRealmAddress = GetVirtualRealmAddress();
}
eventPacket.Write();
Player* leaverPlayer = leaver->FindConnectedPlayer();
// Notify the removed member of club removal.
if (leaverPlayer)
{
leaverPlayer->SendDirectMessage(eventPacket.GetRawPacket());
// Unsubscribe the removed player from the club to ensure interface updates.
club::v1::client::UnsubscribeNotification unsubscribeNotification;
unsubscribeNotification.set_club_id(GetId());
Battlenet::WorldserverService(leaverPlayer->GetSession()).OnUnsubscribe(&unsubscribeNotification, true, true);
// Finally notify the client about leaving the club.
club_membership::v1::client::ClubRemovedNotification clubRemovedNotification;
clubRemovedNotification.set_club_id(GetId());
clubRemovedNotification.set_reason(isRemoved
? club::v1::client::ClubRemovedReason::CLUB_REMOVED_REASON_MEMBER_KICKED
: club::v1::client::ClubRemovedReason::CLUB_REMOVED_REASON_MEMBER_LEFT);
clubRemovedNotification.set_allocated_member_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(leaver->GetGUID()).release());
Battlenet::WorldserverService(leaverPlayer->GetSession()).OnClubRemoved(&clubRemovedNotification, true, true);
}
club::v1::client::MemberRemovedNotification memberRemovedNotification;
memberRemovedNotification.set_club_id(GetId());
club::v1::client::MemberRemovedAssignment* removedMemberAssignment = memberRemovedNotification.add_member();
removedMemberAssignment->set_allocated_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(leaver->GetGUID()).release());
removedMemberAssignment->set_reason(isRemoved
? club::v1::client::ClubRemovedReason::CLUB_REMOVED_REASON_MEMBER_KICKED
: club::v1::client::ClubRemovedReason::CLUB_REMOVED_REASON_MEMBER_LEFT);
// We have to send old guild and new club packets so we use a custom broadcast loop here.
BroadcastWorker([&](Player const* member)
{
// Notify other guild members.
member->SendDirectMessage(eventPacket.GetRawPacket());
Battlenet::WorldserverService(member->GetSession()).OnMemberRemoved(&memberRemovedNotification, true, true);
}, leaverPlayer);
}
void Guild::SendEventPresenceChanged(WorldSession* session, bool loggedOn, bool broadcast) const
{
Player* player = session->GetPlayer();
WorldPackets::Guild::GuildEventPresenceChange eventPacket;
eventPacket.Guid = player->GetGUID();
eventPacket.Name = player->GetName();
eventPacket.VirtualRealmAddress = player->m_playerData->VirtualPlayerRealm;
eventPacket.LoggedOn = loggedOn;
if (broadcast)
BroadcastPacket(eventPacket.Write());
else
session->SendPacket(eventPacket.Write());
}
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt64();
m_name = fields[1].GetString();
m_leaderGuid = ObjectGuid::Create(fields[2].GetUInt64());
if (!m_emblemInfo.LoadFromDB(fields))
{
TC_LOG_ERROR("guild", "Guild {} has invalid emblem colors (Background: {}, Border: {}, Emblem: {}), skipped.",
m_id, m_emblemInfo.GetBackgroundColor(), m_emblemInfo.GetBorderColor(), m_emblemInfo.GetColor());
return false;
}
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
m_createdDate = time_t(fields[10].GetUInt32());
m_bankMoney = fields[11].GetUInt64();
uint8 purchasedTabs = uint8(fields[12].GetUInt64());
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_bankTabs.clear();
m_bankTabs.reserve(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_bankTabs.emplace_back(m_id, i);
return true;
}
void Guild::LoadRankFromDB(Field* fields)
{
RankInfo rankInfo(m_id);
rankInfo.LoadFromDB(fields);
m_ranks.push_back(rankInfo);
}
bool Guild::LoadMemberFromDB(Field* fields)
{
ObjectGuid::LowType lowguid = fields[1].GetUInt64();
ObjectGuid playerGuid(ObjectGuid::Create(lowguid));
auto [memberIt, isNew] = m_members.try_emplace(playerGuid, m_id, playerGuid, GuildRankId(fields[2].GetUInt8()));
if (!isNew)
{
TC_LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", playerGuid.ToString(), m_name);
return false;
}
Member& member = memberIt->second;
if (!member.LoadFromDB(fields))
{
CharacterDatabaseTransaction trans(nullptr);
Guild::_DeleteMemberFromDB(trans, lowguid);
m_members.erase(memberIt);
return false;
}
sCharacterCache->UpdateCharacterGuildId(playerGuid, GetId());
return true;
}
void Guild::LoadBankRightFromDB(Field* fields)
{
// tabId rights slots
GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetInt8(), fields[4].GetInt32());
// rankId
_SetRankBankTabRightsAndSlots(GuildRankId(fields[2].GetUInt8()), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
{
if (m_eventLog.CanInsert())
{
m_eventLog.LoadEvent(
m_id, // guild id
fields[1].GetUInt32(), // guid
fields[6].GetInt64(), // timestamp
GuildEventLogTypes(fields[2].GetUInt8()), // event type
fields[3].GetUInt64(), // player guid 1
fields[4].GetUInt64(), // player guid 2
fields[5].GetUInt8()); // rank
return true;
}
return false;
}
bool Guild::LoadBankEventLogFromDB(Field* fields)
{
uint8 dbTabId = fields[1].GetUInt8();
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
LogHolder& bankLog = m_bankEventLog[tabId];
if (bankLog.CanInsert())
{
uint32 guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
if (!isMoneyTab)
{
TC_LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: {}, Guild: {}) does not belong to money tab ({}), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
TC_LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: {}, Guild: {}) belongs to money tab, ignoring...", guid, m_id);
return false;
}
bankLog.LoadEvent(
m_id, // guild id
guid, // guid
fields[8].GetInt64(), // timestamp
dbTabId, // tab id
eventType, // event type
fields[4].GetUInt64(), // player guid
fields[5].GetUInt64(), // item or money
fields[6].GetUInt16(), // itam stack count
fields[7].GetUInt8()); // dest tab id
}
}
return true;
}
void Guild::LoadGuildNewsLogFromDB(Field* fields)
{
if (!m_newsLog.CanInsert())
return;
m_newsLog.LoadEvent(
m_id, // guild id
fields[1].GetUInt32(), // guid
fields[6].GetInt64(), // timestamp //64 bits?
GuildNews(fields[2].GetUInt8()), // type
ObjectGuid::Create(fields[3].GetUInt64()), // player guid
fields[4].GetUInt32(), // Flags
fields[5].GetUInt32()); // value
}
void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
TC_LOG_ERROR("guild", "Invalid tab (tabId: {}) in guild bank, skipped.", tabId);
else
m_bankTabs[tabId].LoadFromDB(fields);
}
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[53].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
TC_LOG_ERROR("guild", "Invalid tab for item (GUID: {}, id: #{}) in guild bank, skipped.",
fields[0].GetUInt32(), fields[1].GetUInt32());
return false;
}
return m_bankTabs[tabId].LoadItemFromDB(fields);
}
// Validates guild data loaded from database. Returns false if guild should be deleted.
bool Guild::Validate()
{
// Validate ranks data
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 2 and max is 10.
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
TC_LOG_ERROR("guild", "Guild {} has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
{
for (uint8 rankId = 0; rankId < ranks; ++rankId)
{
RankInfo* rankInfo = GetRankInfo(GuildRankId(rankId));
if (rankInfo->GetId() != GuildRankId(rankId))
{
TC_LOG_ERROR("guild", "Guild {} has broken rank id {}, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
else
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
}
}
if (broken_ranks)
{
m_ranks.clear();
_CreateDefaultGuildRanks(trans, DEFAULT_LOCALE);
}
// Validate members' data
for (auto& [guid, member] : m_members)
if (!GetRankInfo(member.GetRankId()))
member.ChangeRank(trans, _GetLowestRankId());
// Repair the structure of the guild.
// If the guildmaster doesn't exist or isn't member of the guild
// attempt to promote another member.
Member* leader = GetMember(m_leaderGuid);
if (!leader)
{
CharacterDatabaseTransaction dummy(nullptr);
if (DeleteMember(dummy, m_leaderGuid))
return false;
}
else if (!leader->IsRank(GuildRankId::GuildMaster))
_SetLeader(trans, *leader);
// Check config if multiple guildmasters are allowed
if (!sConfigMgr->GetBoolDefault("Guild.AllowMultipleGuildMaster", false))
for (auto& [guid, member] : m_members)
if (member.GetRankId() == GuildRankId::GuildMaster && !member.IsSamePlayer(m_leaderGuid))
member.ChangeRank(trans, GetRankInfo(GuildRankOrder(1))->GetId());
if (trans->GetSize() > 0)
CharacterDatabase.CommitTransaction(trans);
_UpdateAccountsNumber();
return true;
}
// Broadcasts
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string_view msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Chat::Chat packet;
packet.Initialize(officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
WorldPacket const* data = packet.Write();
for (auto const& [guid, member] : m_members)
if (Player* player = member.FindConnectedPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID(), session->GetAccountGUID()))
player->SendDirectMessage(data);
}
}
void Guild::BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::string_view msg, std::string_view prefix, bool isLogged) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Chat::Chat packet;
packet.Initialize(officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, isLogged ? LANG_ADDON_LOGGED : LANG_ADDON, session->GetPlayer(), nullptr, msg, 0, "", DEFAULT_LOCALE, prefix);
WorldPacket const* data = packet.Write();
for (auto const& [guid, member] : m_members)
if (Player* player = member.FindPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID(), session->GetAccountGUID()) &&
player->GetSession()->IsAddonRegistered(prefix))
player->SendDirectMessage(data);
}
}
void Guild::BroadcastPacketToRank(WorldPacket const* packet, GuildRankId rankId) const
{
for (auto const& [guid, member] : m_members)
if (member.IsRank(rankId))
if (Player* player = member.FindConnectedPlayer())
player->SendDirectMessage(packet);
}
void Guild::BroadcastPacket(WorldPacket const* packet) const
{
for (auto const& [guid, member] : m_members)
if (Player* player = member.FindConnectedPlayer())
player->SendDirectMessage(packet);
}
std::vector Guild::GetMembersTrackingCriteria(uint32 criteriaId) const
{
std::vector members;
for (auto const& [guid, member] : m_members)
if (member.IsTrackingCriteriaId(criteriaId))
if (Player* player = member.FindPlayer())
members.push_back(player);
return members;
}
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, GuildRankOrder minRank)
{
WorldPackets::Calendar::CalendarCommunityInvite packet;
for (auto const& [guid, member] : m_members)
{
// not sure if needed, maybe client checks it as well
if (packet.Invites.size() >= CALENDAR_MAX_INVITES)
{
if (Player* player = session->GetPlayer())
sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
return;
}
if (guid == session->GetPlayer()->GetGUID())
continue;
uint32 level = sCharacterCache->GetCharacterLevelByGuid(guid);
if (level < minLevel || level > maxLevel)
continue;
RankInfo const* rank = GetRankInfo(member.GetRankId());
if (rank->GetOrder() > minRank)
continue;
packet.Invites.emplace_back(guid, level);
}
session->SendPacket(packet.Write());
}
// Members handling
bool Guild::AddMember(CharacterDatabaseTransaction trans, ObjectGuid guid, Optional rankId /*= {}*/)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
if (player)
{
if (player->GetGuildId())
return false;
}
else if (sCharacterCache->GetCharacterGuildIdByGuid(guid))
return false;
// Remove all player signs from another petitions
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid);
ObjectGuid::LowType lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (!rankId)
rankId = _GetLowestRankId();
auto [memberIt, isNew] = m_members.try_emplace(guid, m_id, guid, *rankId);
if (!isNew)
{
TC_LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", guid.ToString(), m_name);
return false;
}
Member& member = memberIt->second;
std::string name;
if (player)
{
player->SetInGuild(m_id);
player->SetGuildIdInvited(UI64LIT(0));
player->SetGuildRank(AsUnderlyingType(*rankId));
player->SetGuildLevel(GetLevel());
member.SetStats(player);
SendLoginInfo(player->GetSession());
name = player->GetName();
}
else
{
member.ResetFlags();
bool ok = false;
// Player must exist
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt64(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
name = fields[0].GetString();
member.SetStats(
name,
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt8(),
fields[4].GetUInt8(),
fields[5].GetUInt16(),
fields[6].GetUInt32(),
0);
ok = member.CheckStats();
}
if (!ok)
{
m_members.erase(memberIt);
return false;
}
sCharacterCache->UpdateCharacterGuildId(guid, GetId());
}
member.SaveToDB(trans);
_UpdateAccountsNumber();
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid);
WorldPackets::Guild::GuildEventPlayerJoined joinNotificationPacket;
joinNotificationPacket.Guid = guid;
joinNotificationPacket.Name = name;
joinNotificationPacket.VirtualRealmAddress = GetVirtualRealmAddress();
joinNotificationPacket.Write();
// Notify the added member with new club data.
if (player)
{
player->SendDirectMessage(joinNotificationPacket.GetRawPacket());
club_membership::v1::client::ClubAddedNotification clubAddedNotification;
clubAddedNotification.mutable_membership()->set_allocated_member_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(guid).release());
club::v1::ClubDescription* guildClub = clubAddedNotification.mutable_membership()->mutable_club();
guildClub->set_id(GetId());
guildClub->set_allocated_type(Battlenet::Services::ClubService::CreateGuildClubType().release());
guildClub->set_name(GetName());
guildClub->set_privacy_level(club::v1::PrivacyLevel::PRIVACY_LEVEL_OPEN);
guildClub->set_visibility_level(club::v1::VISIBILITY_LEVEL_PRIVATE);
guildClub->set_member_count(GetMembersCount());
// Set the club owner, guild master in this case.
club::v1::client::MemberDescription* guildLeaderDescription = guildClub->add_leader();
guildLeaderDescription->set_allocated_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(GetLeaderGUID()).release());
// Date is in microseconds.
guildClub->set_creation_time(
std::chrono::duration_cast(SystemTimePoint::clock::from_time_t(GetCreatedDate()).time_since_epoch()).count());
guildClub->set_timezone("");
guildClub->set_locale("");
Battlenet::WorldserverService(player->GetSession()).OnClubAdded(&clubAddedNotification, true, true);
}
club::v1::client::MemberAddedNotification memberAddedNotification;
memberAddedNotification.set_club_id(GetId());
club::v1::client::Member* addedMember = memberAddedNotification.add_member();
addedMember->set_allocated_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(guid).release());
if (HasAnyRankRight(member.GetRankId(), GuildRankRights(GR_RIGHT_OFFCHATLISTEN | GR_RIGHT_OFFCHATSPEAK)))
addedMember->add_role(AsUnderlyingType(ClubRoleIdentifier::Moderator));
else
addedMember->add_role(AsUnderlyingType(ClubRoleIdentifier::Member));
addedMember->set_presence_level(club::v1::client::PresenceLevel::PRESENCE_LEVEL_RICH);
addedMember->set_whisper_level(club::v1::client::WhisperLevel::WHISPER_LEVEL_OPEN);
addedMember->set_note("");
addedMember->set_active(member.IsOnline());
// We have to send old guild and new club packets so we use a custom broadcast loop here.
BroadcastWorker([&](Player const* otherMember)
{
// Notify other online guild members.
otherMember->SendDirectMessage(joinNotificationPacket.GetRawPacket());
Battlenet::WorldserverService(otherMember->GetSession()).OnMemberAdded(&memberAddedNotification, true, true);
}, player);
// Call scripts if member was succesfully added (and stored to database)
sScriptMgr->OnGuildAddMember(this, player, AsUnderlyingType(*rankId));
return true;
}
bool Guild::DeleteMember(CharacterDatabaseTransaction trans, ObjectGuid guid, bool isDisbanding, bool isKicked)
{
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_leaderGuid == guid && !isDisbanding)
{
Member* oldLeader = nullptr;
Member* newLeader = nullptr;
for (auto& [memberGuid, member] : m_members)
{
if (memberGuid == guid)
oldLeader = &member;
else if (!newLeader || newLeader->GetRankId() > member.GetRankId())
newLeader = &member;
}
if (!newLeader)
{
Disband();
return true;
}
_SetLeader(trans, *newLeader);
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
SendEventNewLeader(newLeader, oldLeader, true);
SendEventPlayerLeft(oldLeader);
}
}
// Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, guid, isDisbanding, isKicked);
m_members.erase(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (player)
{
player->SetInGuild(UI64LIT(0));
player->SetGuildRank(0);
player->SetGuildLevel(0);
for (GuildPerkSpellsEntry const* entry : sGuildPerkSpellsStore)
player->RemoveSpell(entry->SpellID, false, false);
}
else
sCharacterCache->UpdateCharacterGuildId(guid, 0);
Guild::_DeleteMemberFromDB(trans, guid.GetCounter());
if (!isDisbanding)
_UpdateAccountsNumber();
if (m_members.empty())
{
Disband();
return true;
}
return false;
}
bool Guild::ChangeMemberRank(CharacterDatabaseTransaction trans, ObjectGuid guid, GuildRankId newRank)
{
if (GetRankInfo(newRank)) // Validate rank (allow only existing ranks)
{
if (Member* member = GetMember(guid))
{
member->ChangeRank(trans, newRank);
return true;
}
}
return false;
}
bool Guild::IsMember(ObjectGuid guid) const
{
return m_members.find(guid) != m_members.end();
}
uint64 Guild::GetMemberAvailableMoneyForRepairItems(ObjectGuid guid) const
{
Member const* member = GetMember(guid);
if (!member)
return 0;
return std::min(m_bankMoney, static_cast(_GetMemberRemainingMoney(*member)));
}
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
return;
if (tabId == destTabId && slotId == destSlotId)
return;
BankMoveItemData from(this, player, tabId, slotId);
BankMoveItemData to(this, player, destTabId, destSlotId);
_MoveItems(&from, &to, splitedAmount);
}
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
{
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
return;
BankMoveItemData bankData(this, player, tabId, slotId);
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
if (toChar)
_MoveItems(&bankData, &charData, splitedAmount);
else
_MoveItems(&charData, &bankData, splitedAmount);
}
// Bank tabs
void Guild::SetBankTabText(uint8 tabId, std::string_view text)
{
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetText(text);
pTab->SendText(this, nullptr);
WorldPackets::Guild::GuildEventTabTextChanged eventPacket;
eventPacket.Tab = tabId;
BroadcastPacket(eventPacket.Write());
}
}
Guild::Guild::RankInfo const* Guild::GetRankInfo(GuildRankId rankId) const
{
auto rankItr = std::find_if(m_ranks.begin(), m_ranks.end(), [rankId](RankInfo const& rank)
{
return rank.GetId() == rankId;
});
return rankItr != m_ranks.end() ? &*rankItr : nullptr;
}
Guild::RankInfo* Guild::GetRankInfo(GuildRankId rankId)
{
auto rankItr = std::find_if(m_ranks.begin(), m_ranks.end(), [rankId](RankInfo const& rank)
{
return rank.GetId() == rankId;
});
return rankItr != m_ranks.end() ? &*rankItr : nullptr;
}
Guild::Guild::RankInfo const* Guild::GetRankInfo(GuildRankOrder rankOrder) const
{
auto rankItr = std::find_if(m_ranks.begin(), m_ranks.end(), [rankOrder](RankInfo const& rank)
{
return rank.GetOrder() == rankOrder;
});
return rankItr != m_ranks.end() ? &*rankItr : nullptr;
}
Guild::Guild::RankInfo* Guild::GetRankInfo(GuildRankOrder rankOrder)
{
auto rankItr = std::find_if(m_ranks.begin(), m_ranks.end(), [rankOrder](RankInfo const& rank)
{
return rank.GetOrder() == rankOrder;
});
return rankItr != m_ranks.end() ? &*rankItr : nullptr;
}
bool Guild::_HasRankRight(Player const* player, uint32 right) const
{
if (player)
if (Member const* member = GetMember(player->GetGUID()))
return (_GetRankRights(member->GetRankId()) & right) != GR_RIGHT_NONE;
return false;
}
bool Guild::HasAnyRankRight(GuildRankId rankId, GuildRankRights rights) const
{
return (_GetRankRights(rankId) & rights) != GR_RIGHT_NONE;
}
void Guild::_DeleteMemberFromDB(CharacterDatabaseTransaction trans, ObjectGuid::LowType lowguid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt64(0, lowguid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Private methods
void Guild::_CreateNewBankTab(CharacterDatabaseTransaction trans)
{
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.emplace_back(m_id, tabId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt64(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt64(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
++tabId;
for (RankInfo& rank : m_ranks)
rank.CreateMissingTabsIfNeeded(tabId, trans, false);
}
void Guild::_CreateDefaultGuildRanks(CharacterDatabaseTransaction trans, LocaleConstant loc)
{
ASSERT(trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
bool Guild::_CreateRank(CharacterDatabaseTransaction trans, std::string_view name, uint32 rights)
{
if (m_ranks.size() >= GUILD_RANKS_MAX_COUNT)
return false;
uint8 newRankId = [&]()
{
uint8 freeRankId = 0;
while (GetRankInfo(GuildRankId(freeRankId)))
++freeRankId;
return freeRankId;
}();
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
RankInfo info(m_id, GuildRankId(newRankId), GuildRankOrder(m_ranks.size()), name, rights, 0);
m_ranks.push_back(info);
bool const isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
info.SaveToDB(trans);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
return true;
}
// Updates the number of accounts that are in the guild
// Player may have many characters in the guild, but with the same account
void Guild::_UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::unordered_set accountsIdSet;
for (auto const& [guid, member] : m_members)
accountsIdSet.insert(member.GetAccountId());
m_accountsNumber = accountsIdSet.size();
}
// Detects if player is the guild master.
// Check both leader guid and player's rank (otherwise multiple feature with
// multiple guild masters won't work)
bool Guild::_IsLeader(Player* player) const
{
if (player->GetGUID() == m_leaderGuid)
return true;
if (Member const* member = GetMember(player->GetGUID()))
return member->IsRank(GuildRankId::GuildMaster);
return false;
}
void Guild::_DeleteBankItems(CharacterDatabaseTransaction trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
m_bankTabs[tabId].Delete(trans, removeItemsFromDB);
m_bankTabs.clear();
}
bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction trans, uint64 amount, bool add)
{
if (add)
m_bankMoney += amount;
else
{
// Check if there is enough money in bank.
if (m_bankMoney < amount)
return false;
m_bankMoney -= amount;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt64(1, m_id);
trans->Append(stmt);
return true;
}
void Guild::_SetLeader(CharacterDatabaseTransaction trans, Member& leader)
{
bool isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
m_leaderGuid = leader.GetGUID();
leader.ChangeRank(trans, GuildRankId::GuildMaster);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt64(0, m_leaderGuid.GetCounter());
stmt->setUInt64(1, m_id);
trans->Append(stmt);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
}
void Guild::_SetRankBankMoneyPerDay(GuildRankId rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankMoneyPerDay(moneyPerDay);
}
void Guild::_SetRankBankTabRightsAndSlots(GuildRankId rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
return;
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
}
inline std::string Guild::_GetRankName(GuildRankId rankId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetName();
return "";
}
inline uint32 Guild::_GetRankRights(GuildRankId rankId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetRights();
return 0;
}
inline uint32 Guild::_GetRankBankMoneyPerDay(GuildRankId rankId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
inline int32 Guild::_GetRankBankTabSlotsPerDay(GuildRankId rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabSlotsPerDay(tabId);
return 0;
}
inline int8 Guild::_GetRankBankTabRights(GuildRankId rankId, uint8 tabId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
return 0;
}
inline int32 Guild::_GetMemberRemainingSlots(Member const& member, uint8 tabId) const
{
GuildRankId rankId = member.GetRankId();
if (rankId == GuildRankId::GuildMaster)
return static_cast(GUILD_WITHDRAW_SLOT_UNLIMITED);
if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0)
{
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member.GetBankTabWithdrawValue(tabId);
if (remaining > 0)
return remaining;
}
return 0;
}
inline int64 Guild::_GetMemberRemainingMoney(Member const& member) const
{
GuildRankId rankId = member.GetRankId();
if (rankId == GuildRankId::GuildMaster)
return std::numeric_limits::max();
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
{
int64 remaining = _GetRankBankMoneyPerDay(rankId) - member.GetBankMoneyWithdrawValue();
if (remaining > 0)
return remaining;
}
return 0;
}
inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
member->UpdateBankTabWithdrawValue(trans, tabId, 1);
}
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, int32 rights) const
{
if (Member const* member = GetMember(guid))
{
// Leader always has full rights
if (member->IsRank(GuildRankId::GuildMaster) || m_leaderGuid == guid)
return true;
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
}
return false;
}
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog.AddEvent(trans, m_id, m_eventLog.GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank);
CharacterDatabase.CommitTransaction(trans);
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
// Add new bank event log record
void Guild::_LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
// not logging moves within the same tab
if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
return;
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
tabId = GUILD_BANK_MAX_TABS;
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
}
LogHolder& pLog = m_bankEventLog[tabId];
pLog.AddEvent(trans, m_id, pLog.GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId);
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
{
if (BankTab const* tab = GetBankTab(tabId))
return tab->GetItem(slotId);
return nullptr;
}
inline void Guild::_RemoveItem(CharacterDatabaseTransaction trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, nullptr);
}
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount) const
{
// 1. Initialize source item
if (!pSrc->InitItem())
return; // No source item
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
return; // Player has no rights to store item in destination
// 4. Check source withdraw rights
if (!pSrc->HasWithdrawRights(pDest))
return; // Player has no rights to withdraw items from source
// 5. Check split
if (splitedAmount)
{
// 5.1. Clone source item
if (!pSrc->CloneItem(splitedAmount))
return; // Item could not be cloned
// 5.2. Move splited item to destination
Guild::_DoItemsMove(pSrc, pDest, true, splitedAmount);
}
else // 6. No split
{
// 6.1. Try to merge items in destination (pDest->GetItem() == nullptr)
InventoryResult mergeAttemptResult = Guild::_DoItemsMove(pSrc, pDest, false);
if (mergeAttemptResult != EQUIP_ERR_OK) // Item could not be merged
{
// 6.2. Try to swap items
// 6.2.1. Initialize destination item
if (!pDest->InitItem())
{
pSrc->SendEquipError(mergeAttemptResult, pSrc->GetItem(false));
return;
}
// 6.2.2. Check rights to store item in source (opposite direction)
if (!pSrc->HasStoreRights(pDest))
return; // Player has no rights to store item in source (opposite direction)
if (!pDest->HasWithdrawRights(pSrc))
return; // Player has no rights to withdraw item from destination (opposite direction)
// 6.2.3. Swap items (pDest->GetItem() != nullptr)
Guild::_DoItemsMove(pSrc, pDest, true);
}
}
// 7. Send changes
_SendBankContentUpdate(pSrc, pDest);
}
InventoryResult Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
{
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != nullptr);
Item* pSrcItem = pSrc->GetItem(splitedAmount != 0);
// 1. Can store source item in destination
InventoryResult destResult = pDest->CanStore(pSrcItem, swap, sendError);
if (destResult != EQUIP_ERR_OK)
return destResult;
// 2. Can store destination item in source
if (swap)
{
InventoryResult srcResult = pSrc->CanStore(pDestItem, true, true);
if (srcResult != EQUIP_ERR_OK)
return srcResult;
}
// GM LOG (@todo move to scripts)
pDest->LogAction(pSrc);
if (swap)
pSrc->LogAction(pDest);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
// 4. Remove item from source
pSrc->RemoveItem(trans, pDest, splitedAmount);
// 5. Remove item from destination
if (swap)
pDest->RemoveItem(trans, pSrc);
// 6. Store item in destination
pDest->StoreItem(trans, pSrcItem);
// 7. Store item in source
if (swap)
pSrc->StoreItem(trans, pDestItem);
CharacterDatabase.CommitTransaction(trans);
return EQUIP_ERR_OK;
}
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
ASSERT(pSrc->IsBank() || pDest->IsBank());
uint8 tabId = 0;
SlotIds slots;
if (pSrc->IsBank()) // B ->
{
tabId = pSrc->GetContainer();
slots.insert(pSrc->GetSlotId());
if (pDest->IsBank()) // B -> B
{
// Same tab - add destination slots to collection
if (pDest->GetContainer() == pSrc->GetContainer())
pDest->CopySlots(slots);
else // Different tabs - send second message
{
SlotIds destSlots;
pDest->CopySlots(destSlots);
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
}
}
}
else if (pDest->IsBank()) // C -> B
{
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
if (BankTab const* tab = GetBankTab(tabId))
{
WorldPackets::Guild::GuildBankQueryResults packet;
packet.FullUpdate = true; // @todo
packet.Tab = int32(tabId);
packet.Money = m_bankMoney;
for (SlotIds::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
{
Item const* tabItem = tab->GetItem(*itr);
WorldPackets::Guild::GuildBankItemInfo itemInfo;
itemInfo.Slot = int32(*itr);
itemInfo.Item.ItemID = int32(tabItem ? tabItem->GetEntry() : 0);
itemInfo.Count = int32(tabItem ? tabItem->GetCount() : 0);
itemInfo.EnchantmentID = int32(tabItem ? tabItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT) : 0);
itemInfo.Charges = int32(tabItem ? abs(tabItem->GetSpellCharges()) : 0);
itemInfo.OnUseEnchantmentID = int32(tabItem ? tabItem->GetEnchantmentId(USE_ENCHANTMENT_SLOT) : 0);
itemInfo.Flags = 0;
itemInfo.Locked = false;
if (tabItem)
{
uint8 i = 0;
for (UF::SocketedGem const& gemData : tabItem->m_itemData->Gems)
{
if (gemData.ItemID)
{
WorldPackets::Item::ItemGemData gem;
gem.Slot = i;
gem.Item.Initialize(&gemData);
itemInfo.SocketEnchant.push_back(gem);
}
++i;
}
}
packet.ItemInfo.push_back(itemInfo);
}
for (auto const& [guid, member] : m_members)
{
if (!_MemberHasTabRights(member.GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
continue;
Player* player = member.FindPlayer();
if (!player)
continue;
packet.WithdrawalsRemaining = _GetMemberRemainingSlots(member, tabId);
player->GetSession()->SendPacket(packet.Write());
}
}
}
void Guild::SendBankList(WorldSession* session, uint8 tabId, bool fullUpdate) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member) // Shouldn't happen, just in case
return;
// HACK: client doesn't query entire tab content if it had received SMSG_GUILD_BANK_LIST in this session
// but we broadcast bank updates to entire guild when *ANYONE* changes anything, incorrectly initializing clients
// tab content with only data for that change
if (!fullUpdate && tabId < _GetPurchasedTabsSize())
fullUpdate = true;
WorldPackets::Guild::GuildBankQueryResults packet;
packet.Money = m_bankMoney;
packet.WithdrawalsRemaining = _GetMemberRemainingSlots(*member, tabId);
packet.Tab = int32(tabId);
packet.FullUpdate = fullUpdate;
// TabInfo
if (fullUpdate)
{
packet.TabInfo.reserve(_GetPurchasedTabsSize());
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
{
WorldPackets::Guild::GuildBankTabInfo& tabInfo = packet.TabInfo.emplace_back();
tabInfo.TabIndex = i;
tabInfo.Name = m_bankTabs[i].GetName();
tabInfo.Icon = m_bankTabs[i].GetIcon();
}
}
// ItemInfo
uint32 itemCount = 0;
if (fullUpdate && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (BankTab const* tab = GetBankTab(tabId))
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (tab->GetItem(slotId))
++itemCount;
packet.ItemInfo.reserve(itemCount);
if (fullUpdate && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
{
if (BankTab const* tab = GetBankTab(tabId))
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
if (Item* tabItem = tab->GetItem(slotId))
{
WorldPackets::Guild::GuildBankItemInfo& itemInfo = packet.ItemInfo.emplace_back();
itemInfo.Slot = int32(slotId);
itemInfo.Item.Initialize(tabItem);
itemInfo.Count = int32(tabItem->GetCount());
itemInfo.Charges = int32(abs(tabItem->GetSpellCharges()));
itemInfo.EnchantmentID = int32(tabItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT));
itemInfo.OnUseEnchantmentID = int32(tabItem->GetEnchantmentId(USE_ENCHANTMENT_SLOT));
itemInfo.Flags = tabItem->m_itemData->DynamicFlags;
uint8 i = 0;
for (UF::SocketedGem const& gemData : tabItem->m_itemData->Gems)
{
if (gemData.ItemID)
{
WorldPackets::Item::ItemGemData gem;
gem.Slot = i;
gem.Item.Initialize(&gemData);
itemInfo.SocketEnchant.push_back(gem);
}
++i;
}
itemInfo.Locked = false;
}
}
}
}
session->SendPacket(packet.Write());
}
void Guild::SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, GuildRankId rank)
{
Member* member = GetMember(targetGuid);
ASSERT(member);
WorldPackets::Guild::GuildSendRankChange rankChange;
rankChange.Officer = setterGuid;
rankChange.Other = targetGuid;
rankChange.RankID = AsUnderlyingType(rank);
rankChange.Promote = (rank < member->GetRankId());
rankChange.Write();
club::v1::client::MemberRoleChangedNotification memberRoleChangeNotification;
memberRoleChangeNotification.set_club_id(GetId());
club::v1::client::RoleAssignment* changedRoleAssignment = memberRoleChangeNotification.add_assignment();
changedRoleAssignment->set_allocated_member_id(Battlenet::Services::ClubMembershipService::CreateClubMemberId(targetGuid).release());
if (rank == GuildRankId::GuildMaster)
changedRoleAssignment->add_role(AsUnderlyingType(ClubRoleIdentifier::Owner));
else if (HasAnyRankRight(rank, GuildRankRights(GR_RIGHT_OFFCHATLISTEN | GR_RIGHT_OFFCHATSPEAK)))
changedRoleAssignment->add_role(AsUnderlyingType(ClubRoleIdentifier::Moderator));
else
changedRoleAssignment->add_role(AsUnderlyingType(ClubRoleIdentifier::Member));
BroadcastWorker([&](Player const* memberPlayer)
{
memberPlayer->SendDirectMessage(rankChange.GetRawPacket());
Battlenet::WorldserverService(memberPlayer->GetSession()).OnMemberRoleChanged(&memberRoleChangeNotification, true, true);
});
CharacterDatabaseTransaction trans;
member->ChangeRank(trans, rank);
TC_LOG_DEBUG("network", "SMSG_GUILD_RANKS_UPDATE [Broadcast] Target: {}, Issuer: {}, RankId: {}",
targetGuid.ToString(), setterGuid.ToString(), uint32(rank));
}
void Guild::ResetTimes(bool weekly)
{
for (auto& [guid, member] : m_members)
{
member.ResetValues(weekly);
if (Player* player = member.FindPlayer())
{
WorldPackets::Guild::GuildMemberDailyReset packet; // tells the client to request bank withdrawal limit
player->GetSession()->SendPacket(packet.Write());
}
}
}
void Guild::AddGuildNews(uint8 type, ObjectGuid guid, uint32 flags, uint32 value)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
NewsLogEntry& news = m_newsLog.AddEvent(trans, m_id, m_newsLog.GetNextGUID(), GuildNews(type), guid, flags, value);
CharacterDatabase.CommitTransaction(trans);
BroadcastWorker([&](Player const* receiver)
{
WorldPackets::Guild::GuildNews newsPacket;
newsPacket.NewsEvents.reserve(1);
news.WritePacket(newsPacket);
newsPacket.NewsEvents.back().CompletedDate += receiver->GetSession()->GetTimezoneOffset();
receiver->SendDirectMessage(newsPacket.Write());
});
}
bool Guild::HasAchieved(uint32 achievementId) const
{
return GetAchievementMgr().HasAchieved(achievementId);
}
void Guild::UpdateCriteria(CriteriaType type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const* ref, Player* player)
{
GetAchievementMgr().UpdateCriteria(type, miscValue1, miscValue2, miscValue3, ref, player);
}
void Guild::HandleNewsSetSticky(WorldSession* session, uint32 newsId, bool sticky)
{
std::list& newsLog = m_newsLog.GetGuildLog();
auto itr = newsLog.begin();
while (itr != newsLog.end() && itr->GetGUID() != newsId)
++itr;
if (itr == newsLog.end())
{
TC_LOG_DEBUG("guild", "HandleNewsSetSticky: [{}] requested unknown newsId {} - Sticky: {}",
session->GetPlayerInfo(), newsId, sticky);
return;
}
itr->SetSticky(sticky);
TC_LOG_DEBUG("guild", "HandleNewsSetSticky: [{}] changed newsId {} sticky to {}",
session->GetPlayerInfo(), newsId, sticky);
WorldPackets::Guild::GuildNews newsPacket;
newsPacket.NewsEvents.reserve(1);
itr->WritePacket(newsPacket);
newsPacket.NewsEvents.back().CompletedDate += session->GetTimezoneOffset();
session->SendPacket(newsPacket.Write());
}