/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AccountMgr.h"
#include "CalendarMgr.h"
#include "Chat.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "Log.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Opcodes.h"
#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
#define EMBLEM_PRICE 10 * GOLD
std::string _GetGuildEventString(GuildEvents event)
{
switch (event)
{
case GE_PROMOTION:
return "Member promotion";
case GE_DEMOTION:
return "Member demotion";
case GE_MOTD:
return "Guild MOTD";
case GE_JOINED:
return "Member joined";
case GE_LEFT:
return "Member left";
case GE_REMOVED:
return "Member removed";
case GE_LEADER_IS:
return "Leader is";
case GE_LEADER_CHANGED:
return "Leader changed";
case GE_DISBANDED:
return "Guild disbanded";
case GE_TABARDCHANGE:
return "Tabard change";
case GE_RANK_UPDATED:
return "Rank updated";
case GE_RANK_DELETED:
return "Rank deleted";
case GE_SIGNED_ON:
return "Member signed on";
case GE_SIGNED_OFF:
return "Member signed off";
case GE_GUILDBANKBAGSLOTS_CHANGED:
return "Bank bag slots changed";
case GE_BANK_TAB_PURCHASED:
return "Bank tab purchased";
case GE_BANK_TAB_UPDATED:
return "Bank tab updated";
case GE_BANK_MONEY_SET:
return "Bank money set";
case GE_BANK_MONEY_CHANGED:
return "Bank money changed";
case GE_BANK_TEXT_CHANGED:
return "Bank tab text changed";
default:
break;
}
return "";
}
inline uint32 _GetGuildBankTabPrice(uint8 tabId)
{
switch (tabId)
{
case 0: return 100;
case 1: return 250;
case 2: return 500;
case 3: return 1000;
case 4: return 2500;
case 5: return 5000;
default: return 0;
}
}
void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param)
{
WorldPacket data(SMSG_GUILD_COMMAND_RESULT, 8 + param.size() + 1);
data << uint32(type);
data << param;
data << uint32(errCode);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s"
, session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
{
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
data << uint32(errCode);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
}
// LogHolder
Guild::LogHolder::~LogHolder()
{
// Cleanup
for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
delete (*itr);
}
// Adds event loaded from database to collection
inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
{
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = entry->GetGUID();
m_log.push_front(entry);
}
// Adds new event happened in game.
// If maximum number of events is reached, oldest event is removed from collection.
inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
{
// Check max records limit
if (m_log.size() >= m_maxRecords)
{
LogEntry* oldEntry = m_log.front();
delete oldEntry;
m_log.pop_front();
}
// Add event to list
m_log.push_back(entry);
// Save to DB
entry->SaveToDB(trans);
}
// Writes information about all events into packet.
inline void Guild::LogHolder::WritePacket(WorldPacket& data) const
{
data << uint8(m_log.size());
for (GuildLog::const_iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
(*itr)->WritePacket(data);
}
inline uint32 Guild::LogHolder::GetNextGUID()
{
// Next guid was not initialized. It means there are no records for this holder in DB yet.
// Start from the beginning.
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = 0;
else
m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
return m_nextGUID;
}
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid1);
stmt->setUInt32(++index, m_playerGuid2);
stmt->setUInt8 (++index, m_newRank);
stmt->setUInt64(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
{
// Event type
data << uint8(m_eventType);
// Player 1
data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
// Player 2 not for left/join guild events
if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
// New Rank - only for promote/demote guild events
if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
data << uint8(m_newRank);
// Event timestamp
data << uint32(::time(NULL) - m_timestamp);
}
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid);
stmt->setUInt32(++index, m_itemOrMoney);
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setUInt64(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
{
data << uint8(m_eventType);
data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
switch(m_eventType)
{
case GUILD_BANK_LOG_DEPOSIT_ITEM:
case GUILD_BANK_LOG_WITHDRAW_ITEM:
data << uint32(m_itemOrMoney);
data << uint32(m_itemStackCount);
break;
case GUILD_BANK_LOG_MOVE_ITEM:
case GUILD_BANK_LOG_MOVE_ITEM2:
data << uint32(m_itemOrMoney);
data << uint32(m_itemStackCount);
data << uint8(m_destTabId);
break;
default:
data << uint32(m_itemOrMoney);
}
data << uint32(time(NULL) - m_timestamp);
}
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
m_rankId = fields[1].GetUInt8();
m_name = fields[2].GetString();
m_rights = fields[3].GetUInt32();
m_bankMoneyPerDay = fields[4].GetUInt32();
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
m_rights |= GR_RIGHT_ALL;
}
void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
stmt->setUInt32(3, m_rights);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& trans, bool logOnCreate /* = false */)
{
for (uint8 i = 0; i < tabs; ++i)
{
GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
if (rightsAndSlots.GetTabId() == i)
continue;
rightsAndSlots.SetTabId(i);
if (m_rankId == GR_GUILDMASTER)
rightsAndSlots.SetGuildMasterValues();
if (logOnCreate)
sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, m_rankId);
stmt->setUInt8(3, rightsAndSlots.GetRights());
stmt->setUInt32(4, rightsAndSlots.GetSlots());
trans->Append(stmt);
}
}
void Guild::RankInfo::WritePacket(WorldPacket& data) const
{
data << uint32(m_rights);
if (m_bankMoneyPerDay == GUILD_WITHDRAW_MONEY_UNLIMITED)
data << uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
else
data << uint32(m_bankMoneyPerDay);
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << uint32(m_bankTabRightsAndSlots[i].GetRights());
data << uint32(m_bankTabRightsAndSlots[i].GetSlots());
}
}
void Guild::RankInfo::SetName(std::string const& name)
{
if (m_name == name)
return;
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetRights(uint32 rights)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rights = GR_RIGHT_ALL;
if (m_rights == rights)
return;
m_rights = rights;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
money = uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
if (m_bankMoneyPerDay == money)
return;
m_bankMoneyPerDay = money;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
guildBR = rightsAndSlots;
if (saveToDB)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
stmt->setUInt8 (3, guildBR.GetRights());
stmt->setUInt32(4, guildBR.GetSlots());
CharacterDatabase.Execute(stmt);
}
}
// BankTab
void Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[13].GetUInt8();
uint32 itemGuid = fields[14].GetUInt32();
uint32 itemEntry = fields[15].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
sLog->outError(LOG_FILTER_GUILD, "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
sLog->outError(LOG_FILTER_GUILD, "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
{
sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.Execute(stmt);
delete pItem;
return false;
}
pItem->AddToWorld();
m_items[slotId] = pItem;
return true;
}
// Deletes contents of the tab from the world (and from DB if necessary)
void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (Item* pItem = m_items[slotId])
{
pItem->RemoveFromWorld();
if (removeItemsFromDB)
pItem->DeleteFromDB(trans);
delete pItem;
pItem = NULL;
}
}
inline void Guild::BankTab::WritePacket(WorldPacket& data) const
{
uint8 count = 0;
size_t pos = data.wpos();
data << uint8(0);
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (WriteSlotPacket(data, slotId))
++count;
data.put(pos, count);
}
// Writes information about contents of specified slot into packet.
bool Guild::BankTab::WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty /* = true */) const
{
Item* pItem = GetItem(slotId);
uint32 itemEntry = pItem ? pItem->GetEntry() : 0;
if (!itemEntry && ignoreEmpty)
return false;
data << uint8(slotId);
data << uint32(itemEntry);
if (itemEntry)
{
data << uint32(0); // 3.3.0 (0x00018020, 0x00018000)
if (uint32 random = pItem->GetItemRandomPropertyId())
{
data << uint32(random); // Random item property id
data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor
}
else
data << uint32(0);
data << uint32(pItem->GetCount()); // ITEM_FIELD_STACK_COUNT
data << uint32(0);
data << uint8(abs(pItem->GetSpellCharges())); // Spell charges
uint8 enchCount = 0;
size_t enchCountPos = data.wpos();
data << uint8(enchCount); // Number of enchantments
for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
{
data << uint8(i);
data << uint32(enchId);
++enchCount;
}
data.put(enchCountPos, enchCount);
}
return true;
}
void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
{
if (m_name == name && m_icon == icon)
return;
m_name = name;
m_icon = icon;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
stmt->setUInt8 (3, m_tabId);
CharacterDatabase.Execute(stmt);
}
void Guild::BankTab::SetText(std::string const& text)
{
if (m_text == text)
return;
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
CharacterDatabase.Execute(stmt);
}
// Sets/removes contents of specified slot.
// If pItem == NULL contents are removed.
bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
m_items[slotId] = item;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt32(3, item->GetGUIDLow());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
{
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1 + m_text.size() + 1);
data << uint8(m_tabId);
data << m_text;
if (session)
{
sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
session->SendPacket(&data);
}
else
{
sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
guild->BroadcastPacket(&data);
}
}
// Member
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
m_level = player->getLevel();
m_class = player->getClass();
m_zoneId = player->GetZoneId();
m_accountId = player->GetSession()->GetAccountId();
}
void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId)
{
m_name = name;
m_level = level;
m_class = _class;
m_zoneId = zoneId;
m_accountId = accountId;
}
void Guild::Member::SetPublicNote(std::string const& publicNote)
{
if (m_publicNote == publicNote)
return;
m_publicNote = publicNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SetOfficerNote(std::string const& officerNote)
{
if (m_officerNote == officerNote)
return;
m_officerNote = officerNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
void Guild::Member::ChangeRank(uint8 newRank)
{
m_rankId = newRank;
// Update rank information in player's field, if he is online.
if (Player* player = FindPlayer())
player->SetRank(newRank);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, GUID_LOPART(m_guid));
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, GUID_LOPART(m_guid));
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Loads member's data from database.
// If member has broken fields (level, class) returns false.
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
m_publicNote = fields[3].GetString();
m_officerNote = fields[4].GetString();
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i)
m_bankWithdraw[i] = fields[5 + i].GetUInt32();
SetStats(fields[12].GetString(),
fields[13].GetUInt8(), // characters.level
fields[14].GetUInt8(), // characters.class
fields[15].GetUInt16(), // characters.zone
fields[16].GetUInt32()); // characters.account
m_logoutTime = fields[17].GetUInt32(); // characters.logout_time
if (!CheckStats())
return false;
if (!m_zoneId)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
ResetFlags();
return true;
}
// Validate player fields. Returns false if corrupted fields are found.
bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
return true;
}
void Guild::Member::WritePacket(WorldPacket& data) const
{
data << uint64(m_guid)
<< uint8(m_flags)
<< m_name
<< uint32(m_rankId)
<< uint8(m_level)
<< uint8(m_class)
<< uint8(0)
<< uint32(m_zoneId);
if (!m_flags)
data << float(float(::time(NULL) - m_logoutTime) / DAY);
data << m_publicNote
<< m_officerNote;
}
// Decreases amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
// Otherwise decrease remaining items amount for specified tab.
void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
{
m_bankWithdraw[tabId] += amount;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
stmt->setUInt32(0, GUID_LOPART(m_guid));
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
stmt->setUInt32(i, withdraw);
}
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::ResetValues()
{
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
m_bankWithdraw[tabId] = 0;
}
// Get amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
// Otherwise return remaining items amount for specified tab.
int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const
{
// Guild master has unlimited amount.
if (IsRank(GR_GUILDMASTER))
return tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED;
return m_bankWithdraw[tabId];
}
// EmblemInfo
void EmblemInfo::ReadPacket(WorldPacket& recv)
{
recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor;
}
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
m_color = fields[4].GetUInt8();
m_borderStyle = fields[5].GetUInt8();
m_borderColor = fields[6].GetUInt8();
m_backgroundColor = fields[7].GetUInt8();
}
void EmblemInfo::WritePacket(WorldPacket& data) const
{
data << uint32(m_style);
data << uint32(m_color);
data << uint32(m_borderStyle);
data << uint32(m_borderColor);
data << uint32(m_backgroundColor);
}
void EmblemInfo::SaveToDB(uint32 guildId) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
stmt->setUInt32(3, m_borderColor);
stmt->setUInt32(4, m_backgroundColor);
stmt->setUInt32(5, guildId);
CharacterDatabase.Execute(stmt);
}
// MoveItemData
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount > m_pItem->GetCount())
return false;
if (splitedAmount == m_pItem->GetCount())
splitedAmount = 0;
return true;
}
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
InventoryResult msg = CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
m_pPlayer->SendEquipError(msg, pItem);
return (msg == EQUIP_ERR_OK);
}
bool Guild::MoveItemData::CloneItem(uint32 count)
{
ASSERT(m_pItem);
m_pClonedItem = m_pItem->CloneItem(count);
if (!m_pClonedItem)
{
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
return false;
}
return true;
}
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
{
ASSERT(pFrom->GetItem());
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
IsBank(), GetContainer(), GetSlotId());
}
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
{
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
ids.insert(uint8(itr->pos));
}
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
if (m_pItem)
{
// Anti-WPE protection. Do not move non-empty bags to bank.
if (m_pItem->IsNotEmptyBag())
{
m_pPlayer->SendEquipError(EQUIP_ERR_CAN_ONLY_DO_WITH_EMPTY_BAGS, m_pItem);
m_pItem = NULL;
}
// Bound items cannot be put into bank.
else if (!m_pItem->CanBeTraded())
{
m_pPlayer->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, m_pItem);
m_pItem = NULL;
}
}
return (m_pItem != NULL);
}
void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
}
else
{
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
m_pItem->DeleteFromInventoryDB(trans);
m_pItem = NULL;
}
}
Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
return pItem;
}
void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
pFrom->GetItem()->GetEntry(), count);
}
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
return (m_pItem != NULL);
}
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
}
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
int32 slots = 0;
if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
slots = m_pGuild->_GetMemberRemainingSlots(member, m_container);
return slots != 0;
}
void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->FSetState(ITEM_CHANGED);
m_pItem->SaveToDB(trans);
}
else
{
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
m_pItem = NULL;
}
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
if (!pItem)
return NULL;
BankTab* pTab = m_pGuild->GetBankTab(m_container);
if (!pTab)
return NULL;
Item* pLastItem = pItem;
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
{
ItemPosCount pos(*itr);
++itr;
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
return pLastItem;
}
void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
// Bank -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUIDLow(),
pFrom->GetItem()->GetEntry(), count, m_container);
else
// Char -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUIDLow(),
pFrom->GetItem()->GetEntry(), count);
}
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
{
MoveItemData::LogAction(pFrom);
if (!pFrom->IsBank() && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE) && !AccountMgr::IsPlayerAccount(m_pPlayer->GetSession()->GetSecurity())) // TODO: move to scripts
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
m_pPlayer->GetName().c_str(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetId());
}
Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
if (Item* pItemDest = pTab->GetItem(slotId))
{
pItemDest->SetCount(pItemDest->GetCount() + count);
pItemDest->FSetState(ITEM_CHANGED);
pItemDest->SaveToDB(trans);
if (!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB(trans);
delete pItem;
}
return pItemDest;
}
if (clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
if (pItem && pTab->SetItem(trans, slotId, pItem))
return pItem;
return NULL;
}
// Tries to reserve space for source item.
// If item in destination slot exists it must be the item of the same entry
// and stack must have enough space to take at least one item.
// Returns false if destination item specified and it cannot be used to reserve space.
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
{
uint32 requiredSpace = pItem->GetMaxStackCount();
if (pItemDest)
{
// Make sure source and destination items match and destination item has space for more stacks.
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
return false;
requiredSpace -= pItemDest->GetCount();
}
// Let's not be greedy, reserve only required space
requiredSpace = std::min(requiredSpace, count);
// Reserve space
ItemPosCount pos(slotId, requiredSpace);
if (!pos.isContainedIn(m_vec))
{
m_vec.push_back(pos);
count -= requiredSpace;
}
return true;
}
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
{
// Skip slot already processed in CanStore (when destination slot was specified)
if (slotId == skipSlotId)
continue;
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
if (pItemDest == pItem)
pItemDest = NULL;
// If merge skip empty, if not merge skip non-empty
if ((pItemDest != NULL) != merge)
continue;
_ReserveSpace(slotId, pItem, pItemDest, count);
}
}
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
if (pItem->IsSoulBound())
return EQUIP_ERR_CANT_DROP_SOULBOUND;
// Make sure destination bank tab exists
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// Slot explicitely specified. Check it.
if (m_slotId != NULL_SLOT)
{
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
// Ignore swapped item (this slot will be empty after move)
if ((pItemDest == pItem) || swap)
pItemDest = NULL;
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
return EQUIP_ERR_ITEM_CANT_STACK;
if (count == 0)
return EQUIP_ERR_OK;
}
// Slot was not specified or it has not enough space for all the items in stack
// Search for stacks to merge with
if (pItem->GetMaxStackCount() > 1)
{
CanStoreItemInTab(pItem, m_slotId, true, count);
if (count == 0)
return EQUIP_ERR_OK;
}
// Search free slot for item
CanStoreItemInTab(pItem, m_slotId, false, count);
if (count == 0)
return EQUIP_ERR_OK;
return EQUIP_ERR_BANK_FULL;
}
// Guild
Guild::Guild():
m_id(0),
m_leaderGuid(0),
m_createdDate(0),
m_accountsNumber(0),
m_bankMoney(0),
m_eventLog(NULL)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
Guild::~Guild()
{
SQLTransaction temp(NULL);
_DeleteBankItems(temp);
// Cleanup
delete m_eventLog;
m_eventLog = NULL;
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
{
delete m_bankEventLog[tabId];
m_bankEventLog[tabId] = NULL;
}
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
delete itr->second;
itr->second = NULL;
}
}
// Creates new guild with default data and saves it to database.
bool Guild::Create(Player* pLeader, std::string const& name)
{
// Check if guild with such name already exists
if (sGuildMgr->GetGuildByName(name))
return false;
WorldSession* pLeaderSession = pLeader->GetSession();
if (!pLeaderSession)
return false;
m_id = sGuildMgr->GenerateGuildId();
m_leaderGuid = pLeader->GetGUID();
m_name = name;
m_info = "";
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = ::time(NULL);
_CreateLogHolders();
sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, name);
stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
stmt->setUInt32(++index, m_emblemInfo.GetColor());
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
stmt->setUInt64(++index, m_bankMoney);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
if (ret)
sScriptMgr->OnGuildCreate(this, pLeader, name);
return ret;
}
// Disbands guild and deletes all related data from database
void Guild::Disband()
{
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
_BroadcastEvent(GE_DISBANDED, 0);
// Remove all members
while (!m_members.empty())
{
Members::const_iterator itr = m_members.begin();
DeleteMember(itr->second->GetGUID(), true);
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
// Free bank tab used memory and delete items stored in them
_DeleteBankItems(trans, true);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
sGuildMgr->RemoveGuild(m_id);
}
void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
{
if (Member* member = GetMember(player->GetGUID()))
{
switch (dataid)
{
case GUILD_MEMBER_DATA_ZONEID:
member->SetZoneID(value);
break;
case GUILD_MEMBER_DATA_LEVEL:
member->SetLevel(value);
break;
default:
sLog->outError(LOG_FILTER_GUILD, "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
return;
}
//HandleRoster();
}
}
void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
{
if (Member* member = GetMember(player->GetGUID()))
{
if (state)
member->AddFlag(flag);
else member->RemFlag(flag);
}
}
void Guild::HandleRoster(WorldSession* session /*= NULL*/)
{
// Guess size
WorldPacket data(SMSG_GUILD_ROSTER, (4 + m_motd.length() + 1 + m_info.length() + 1 + 4 + _GetRanksSize() * (4 + 4 + GUILD_BANK_MAX_TABS * (4 + 4)) + m_members.size() * 50));
data << uint32(m_members.size());
data << m_motd;
data << m_info;
data << uint32(_GetRanksSize());
for (Ranks::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
ritr->WritePacket(data);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
itr->second->WritePacket(data);
if (session)
{
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
session->SendPacket(&data);
}
else
{
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [Broadcast]");
BroadcastPacket(&data);
}
}
void Guild::HandleQuery(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, 8 * 32 + 200); // Guess size
data << uint32(m_id);
data << m_name;
// Rank name
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i) // Always show 10 ranks
{
if (i < _GetRanksSize())
data << m_ranks[i].GetName();
else
data << uint8(0); // Empty string
}
m_emblemInfo.WritePacket(data);
data << uint32(_GetRanksSize()); // Number of ranks used
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
{
if (m_motd == motd)
return;
// Player must have rights to set MOTD
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
else
{
m_motd = motd;
sScriptMgr->OnGuildMOTDChanged(this, motd);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
_BroadcastEvent(GE_MOTD, 0, motd.c_str());
}
}
void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
{
if (m_info == info)
return;
// Player must have rights to set guild's info
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
{
m_info = info;
sScriptMgr->OnGuildInfoChanged(this, info);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
}
void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
else if (!player->HasEnoughMoney(EMBLEM_PRICE))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
else
{
player->ModifyMoney(-int32(EMBLEM_PRICE));
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
HandleQuery(session);
}
}
void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
{
Player* player = session->GetPlayer();
// Only leader can assign new leader
if (!_IsLeader(player))
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
// Old leader must be a member of guild
else if (Member* pOldLeader = GetMember(player->GetGUID()))
{
// New leader must be a member of guild
if (Member* pNewLeader = GetMember(name))
{
_SetLeaderGUID(pNewLeader);
pOldLeader->ChangeRank(GR_OFFICER);
_BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str());
}
}
}
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon)
{
BankTab* tab = GetBankTab(tabId);
if (!tab)
{
sLog->outError(LOG_FILTER_GUILD, "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
session->GetPlayerInfo().c_str(), tabId);
return;
}
char aux[2];
sprintf(aux, "%u", tabId);
tab->SetInfo(name, icon);
_BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str());
}
void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
{
// Player must have rights to set public/officer note
if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(name))
{
if (isPublic)
member->SetPublicNote(note);
else
member->SetOfficerNote(note);
HandleRoster(session);
}
}
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
sLog->outDebug(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
rankInfo->SetName(name);
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
_SetRankBankTabRightsAndSlots(rankId, *itr);
char aux[2];
sprintf(aux, "%u", rankId);
_BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
}
}
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
Player* player = session->GetPlayer();
if (!player)
return;
Member const* member = GetMember(player->GetGUID());
if (!member)
return;
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return;
if (tabId != _GetPurchasedTabsSize())
return;
uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
if (!tabCost)
return;
if (!player->HasEnoughMoney(tabCost)) // Should not happen, this is checked by client
return;
player->ModifyMoney(-int32(tabCost));
_CreateNewBankTab();
_BroadcastEvent(GE_BANK_TAB_PURCHASED, 0);
SendPermissions(session); /// Hack to force client to update permissions
}
void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
{
Player* pInvitee = sObjectAccessor->FindPlayerByName(name);
if (!pInvitee)
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
return;
}
Player* player = session->GetPlayer();
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUIDLow()))
return;
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
if (pInvitee->GetGuildId())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name);
return;
}
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name);
return;
}
// Inviting player must have rights to invite
if (!_HasRankRight(player, GR_RIGHT_INVITE))
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS);
return;
}
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
WorldPacket data(SMSG_GUILD_INVITE, 8 + 10); // Guess size
data << player->GetName();
data << m_name;
pInvitee->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
}
void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeam() != sObjectMgr->GetPlayerTeamByGUID(GetLeaderGUID()))
return;
AddMember(player->GetGUID());
}
void Guild::HandleLeaveMember(WorldSession* session)
{
Player* player = session->GetPlayer();
// If leader is leaving
if (_IsLeader(player))
{
if (m_members.size() > 1)
// Leader cannot leave if he is not the last member
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE);
else
// Guild is disbanded if leader leaves.
Disband();
}
else
{
DeleteMember(player->GetGUID(), false, false);
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUIDLow());
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str());
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
}
void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
{
Player* player = session->GetPlayer();
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(name))
{
// Guild masters cannot be removed
if (member->IsRank(GR_GUILDMASTER))
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
else
{
Member const* memberMe = GetMember(player->GetGUID());
if (!memberMe || member->IsRankNotLower(memberMe->GetRankId()))
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
uint64 guid = member->GetGUID();
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
_BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
}
}
}
}
void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote)
{
Player* player = session->GetPlayer();
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE;
// Player must have rights to promote
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
// Promoted player must be a member of guild
else if (Member* member = GetMember(name))
{
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
Member const* memberMe = GetMember(player->GetGUID());
uint8 rankId = memberMe->GetRankId();
if (demote)
{
// Player can demote only lower rank members
if (member->IsRankNotLower(rankId))
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
// Lowest rank cannot be demoted
if (member->GetRankId() >= _GetLowestRankId())
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
return;
}
}
else
{
// Allow to promote only to lower rank than member's rank
// member->GetRankId() + 1 is the highest rank that current player can promote to
if (member->IsRankNotLower(rankId + 1))
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
}
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
{
uint8 size = _GetRanksSize();
if (size >= GUILD_RANKS_MAX_COUNT)
return;
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
{
char aux[2];
sprintf(aux, "%u", size);
_BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
}
}
void Guild::HandleRemoveLowestRank(WorldSession* session)
{
HandleRemoveRank(session, _GetLowestRankId());
}
void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
{
// Cannot remove rank if total count is minimum allowed by the client or is not leader
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer()))
return;
// Delete bank rights for rank
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
// Delete rank
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_LOWEST_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
m_ranks.pop_back();
_BroadcastEvent(GE_RANK_DELETED, 0);
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
{
Player* player = session->GetPlayer();
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, amount, true);
player->ModifyMoney(-int32(amount));
player->SaveGoldToDB(trans);
_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
std::string aux = ByteArrayToHexStr(reinterpret_cast(&amount), 8, true);
_BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str());
if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
{
sLog->outCommand(player->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)",
player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id);
}
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair)
{
if (m_bankMoney < amount) // Not enough money in bank
return false;
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return false;
if (uint32(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today
return false;
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Update remaining money amount
member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
// Remove money from bank
_ModifyBankMoney(trans, amount, false);
// Add money to player (if required)
if (!repair)
{
player->ModifyMoney(amount);
player->SaveGoldToDB(trans);
}
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
std::string aux = ByteArrayToHexStr(reinterpret_cast(&amount), 8, true);
_BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str());
return true;
}
void Guild::HandleMemberLogout(WorldSession* session)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
member->SetStats(player);
member->UpdateLogoutTime();
member->ResetFlags();
}
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName().c_str());
}
void Guild::HandleDisband(WorldSession* session)
{
// Only leader can disband guild
if (_IsLeader(session->GetPlayer()))
{
Disband();
sLog->outDebug(LOG_FILTER_GUILD, "Guild Successfully Disbanded");
}
}
// Send data to client
void Guild::SendInfo(WorldSession* session) const
{
WorldPacket data(SMSG_GUILD_INFO, m_name.size() + 4 + 4 + 4);
data << m_name;
data.AppendPackedTime(m_createdDate); // 3.x (prev. year + month + day)
data << uint32(m_members.size()); // Number of members
data << m_accountsNumber; // Number of accounts
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendEventLog(WorldSession* session) const
{
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
m_eventLog->WritePacket(data);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
{
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
const LogHolder* pLog = m_bankEventLog[tabId];
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, pLog->GetSize() * (4 * 4 + 1) + 1 + 1);
data << uint8(tabId);
pLog->WritePacket(data);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
}
}
void Guild::SendBankTabData(WorldSession* session, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
_SendBankContent(session, tabId);
}
void Guild::SendBankTabsInfo(WorldSession* session, bool sendAllSlots /*= false*/) const
{
_SendBankList(session, 0, sendAllSlots);
}
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
if (BankTab const* tab = GetBankTab(tabId))
tab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
uint8 rankId = member->GetRankId();
WorldPacket data(MSG_GUILD_PERMISSIONS, 4 * 15 + 1);
data << uint32(rankId);
data << uint32(_GetRankRights(rankId));
data << uint32(_GetMemberRemainingMoney(member));
data << uint8(_GetPurchasedTabsSize());
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
data << uint32(_GetRankBankTabRights(rankId, tabId));
data << uint32(_GetMemberRemainingSlots(member, tabId));
}
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
int32 amount = _GetMemberRemainingMoney(member);
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
data << int32(amount);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
}
void Guild::SendLoginInfo(WorldSession* session)
{
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + m_motd.size() + 1);
data << uint8(GE_MOTD);
data << uint8(1);
data << m_motd;
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
SendBankTabsInfo(session);
Player* player = session->GetPlayer();
HandleRoster(session);
_BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str());
if (Member* member = GetMember(player->GetGUID()))
{
member->SetStats(player);
member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
}
}
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt32();
m_name = fields[1].GetString();
m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
m_createdDate = time_t(fields[10].GetUInt32());
m_bankMoney = fields[11].GetUInt64();
uint8 purchasedTabs = uint8(fields[12].GetUInt64());
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_bankTabs.resize(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_bankTabs[i] = new BankTab(m_id, i);
_CreateLogHolders();
return true;
}
void Guild::LoadRankFromDB(Field* fields)
{
RankInfo rankInfo(m_id);
rankInfo.LoadFromDB(fields);
m_ranks.push_back(rankInfo);
}
bool Guild::LoadMemberFromDB(Field* fields)
{
uint32 lowguid = fields[1].GetUInt32();
Member *member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
_DeleteMemberFromDB(lowguid);
delete member;
return false;
}
m_members[lowguid] = member;
return true;
}
void Guild::LoadBankRightFromDB(Field* fields)
{
// tabId rights slots
GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt32());
// rankId
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
{
if (m_eventLog->CanInsert())
{
m_eventLog->LoadEvent(new EventLogEntry(
m_id, // guild id
fields[1].GetUInt32(), // guid
time_t(fields[6].GetUInt32()), // timestamp
GuildEventLogTypes(fields[2].GetUInt8()), // event type
fields[3].GetUInt32(), // player guid 1
fields[4].GetUInt32(), // player guid 2
fields[5].GetUInt8())); // rank
return true;
}
return false;
}
bool Guild::LoadBankEventLogFromDB(Field* fields)
{
uint8 dbTabId = fields[1].GetUInt8();
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
LogHolder* pLog = m_bankEventLog[tabId];
if (pLog->CanInsert())
{
uint32 guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
if (!isMoneyTab)
{
sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
return false;
}
pLog->LoadEvent(new BankEventLogEntry(
m_id, // guild id
guid, // guid
time_t(fields[8].GetUInt32()), // timestamp
dbTabId, // tab id
eventType, // event type
fields[4].GetUInt32(), // player guid
fields[5].GetUInt32(), // item or money
fields[6].GetUInt16(), // itam stack count
fields[7].GetUInt8())); // dest tab id
}
}
return true;
}
void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
sLog->outError(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
else
m_bankTabs[tabId]->LoadFromDB(fields);
}
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[12].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
sLog->outError(LOG_FILTER_GUILD, "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
fields[14].GetUInt32(), fields[15].GetUInt32());
return false;
}
return m_bankTabs[tabId]->LoadItemFromDB(fields);
}
// Validates guild data loaded from database. Returns false if guild should be deleted.
bool Guild::Validate()
{
// Validate ranks data
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 5 and max is 10.
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
sLog->outError(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
{
for (uint8 rankId = 0; rankId < ranks; ++rankId)
{
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
{
sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
else
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
CharacterDatabase.CommitTransaction(trans);
}
}
}
if (broken_ranks)
{
m_ranks.clear();
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
}
// Validate members' data
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() > _GetRanksSize())
itr->second->ChangeRank(_GetLowestRankId());
// Repair the structure of the guild.
// If the guildmaster doesn't exist or isn't member of the guild
// attempt to promote another member.
Member* pLeader = GetMember(m_leaderGuid);
if (!pLeader)
{
DeleteMember(m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
{
Disband();
return false;
}
}
else if (!pLeader->IsRank(GR_GUILDMASTER))
_SetLeaderGUID(pLeader);
// Check config if multiple guildmasters are allowed
if (!ConfigMgr::GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
itr->second->ChangeRank(GR_OFFICER);
_UpdateAccountsNumber();
return true;
}
// Broadcasts
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler::FillMessageData(&data, session, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, language, NULL, 0, msg.c_str(), NULL);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
player->GetSession()->SendPacket(&data);
}
}
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::BroadcastPacket(WorldPacket* packet) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
{
uint32 count = 0;
WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
data << uint32(count); // count placeholder
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
// not sure if needed, maybe client checks it as well
if (count >= CALENDAR_MAX_INVITES)
{
if (Player* player = session->GetPlayer())
sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
return;
}
Member* member = itr->second;
uint32 level = Player::GetLevelFromDB(member->GetGUID());
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
{
data.appendPackGUID(member->GetGUID());
data << uint8(0); // unk
++count;
}
}
data.put(0, count);
session->SendPacket(&data);
}
// Members handling
bool Guild::AddMember(uint64 guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindPlayer(guid);
// Player cannot be in guild
if (player)
{
if (player->GetGuildId() != 0)
return false;
}
else if (Player::GetGuildIdFromDB(guid) != 0)
return false;
// Remove all player signs from another petitions
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
uint32 lowguid = GUID_LOPART(guid);
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
Member* member = new Member(m_id, guid, rankId);
std::string name;
if (player)
{
m_members[lowguid] = member;
player->SetInGuild(m_id);
player->SetGuildIdInvited(0);
player->SetRank(rankId);
member->SetStats(player);
SendLoginInfo(player->GetSession());
name = player->GetName();
}
else
{
member->ResetFlags();
bool ok = false;
// Player must exist
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
name = fields[0].GetString();
member->SetStats(
name,
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt16(),
fields[4].GetUInt32());
ok = member->CheckStats();
}
if (!ok)
{
delete member;
return false;
}
m_members[lowguid] = member;
}
SQLTransaction trans(NULL);
member->SaveToDB(trans);
_UpdateAccountsNumber();
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid);
_BroadcastEvent(GE_JOINED, guid, name.c_str());
// Call scripts if member was succesfully added (and stored to database)
sScriptMgr->OnGuildAddMember(this, player, rankId);
return true;
}
void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked)
{
uint32 lowguid = GUID_LOPART(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_leaderGuid == guid && !isDisbanding)
{
Member* oldLeader = NULL;
Member* newLeader = NULL;
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
{
if (i->first == lowguid)
oldLeader = i->second;
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
newLeader = i->second;
}
if (!newLeader)
{
Disband();
return;
}
_SetLeaderGUID(newLeader);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player* newLeaderPlayer = newLeader->FindPlayer())
newLeaderPlayer->SetRank(GR_GUILDMASTER);
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
_BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
// Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
delete member;
m_members.erase(lowguid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
player->SetInGuild(0);
player->SetRank(0);
}
_DeleteMemberFromDB(lowguid);
if (!isDisbanding)
_UpdateAccountsNumber();
}
bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
if (Member* member = GetMember(guid))
{
member->ChangeRank(newRank);
return true;
}
return false;
}
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
return;
if (tabId == destTabId && slotId == destSlotId)
return;
BankMoveItemData from(this, player, tabId, slotId);
BankMoveItemData to(this, player, destTabId, destSlotId);
_MoveItems(&from, &to, splitedAmount);
}
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
{
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
return;
BankMoveItemData bankData(this, player, tabId, slotId);
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
if (toChar)
_MoveItems(&bankData, &charData, splitedAmount);
else
_MoveItems(&charData, &bankData, splitedAmount);
}
// Bank tabs
void Guild::SetBankTabText(uint8 tabId, std::string const& text)
{
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetText(text);
pTab->SendText(this, NULL);
}
}
// Private methods
void Guild::_CreateLogHolders()
{
m_eventLog = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
m_bankEventLog[tabId] = new LogHolder(m_id, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
}
void Guild::_CreateNewBankTab()
{
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
++tabId;
for (Ranks::iterator itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
(*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
CharacterDatabase.Execute(stmt);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
bool Guild::_CreateRank(std::string const& name, uint32 rights)
{
uint8 newRankId = _GetRanksSize();
if (newRankId >= GUILD_RANKS_MAX_COUNT)
return false;
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
info.SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
return true;
}
// Updates the number of accounts that are in the guild
// Player may have many characters in the guild, but with the same account
void Guild::_UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::set accountsIdSet;
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
accountsIdSet.insert(itr->second->GetAccountId());
m_accountsNumber = accountsIdSet.size();
}
// Detects if player is the guild master.
// Check both leader guid and player's rank (otherwise multiple feature with
// multiple guild masters won't work)
bool Guild::_IsLeader(Player* player) const
{
if (player->GetGUID() == m_leaderGuid)
return true;
if (const Member* member = GetMember(player->GetGUID()))
return member->IsRank(GR_GUILDMASTER);
return false;
}
void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
{
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
delete m_bankTabs[tabId];
m_bankTabs[tabId] = NULL;
}
m_bankTabs.clear();
}
bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
{
if (add)
m_bankMoney += amount;
else
{
// Check if there is enough money in bank.
if (m_bankMoney < amount)
return false;
m_bankMoney -= amount;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt32(1, m_id);
trans->Append(stmt);
return true;
}
void Guild::_SetLeaderGUID(Member* pLeader)
{
if (!pLeader)
return;
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankMoneyPerDay(moneyPerDay);
}
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
return;
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
}
inline std::string Guild::_GetRankName(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetName();
return "";
}
inline uint32 Guild::_GetRankRights(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetRights();
return 0;
}
inline int32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabSlotsPerDay(tabId);
return 0;
}
inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
return 0;
}
inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) const
{
if (member)
{
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return GUILD_WITHDRAW_SLOT_UNLIMITED;
if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GR_RIGHT_EMPTY)
{
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId);
if (remaining > 0)
return remaining;
}
}
return 0;
}
inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
{
if (member)
{
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return GUILD_WITHDRAW_MONEY_UNLIMITED;
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != GR_RIGHT_EMPTY)
{
int32 remaining = _GetRankBankMoneyPerDay(rankId) - member->GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
if (remaining > 0)
return remaining;
}
}
return 0;
}
inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
{
uint8 rankId = member->GetRankId();
if (rankId != GR_GUILDMASTER
&& member->GetBankWithdrawValue(tabId) < _GetRankBankTabSlotsPerDay(rankId, tabId))
member->UpdateBankWithdrawValue(trans, tabId, 1);
}
}
inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
{
if (const Member* member = GetMember(guid))
{
// Leader always has full rights
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
return true;
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
}
return false;
}
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
// Add new bank event log record
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 lowguid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
// not logging moves within the same tab
if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
return;
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
tabId = GUILD_BANK_MAX_TABS;
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
}
LogHolder* pLog = m_bankEventLog[tabId];
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
{
if (const BankTab* tab = GetBankTab(tabId))
return tab->GetItem(slotId);
return NULL;
}
inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, NULL);
}
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
{
// 1. Initialize source item
if (!pSrc->InitItem())
return; // No source item
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
/*
if (pItemSrc->GetCount() == 0)
{
sLog->outFatal(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
// */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
return; // Player has no rights to store item in destination
// 4. Check source withdraw rights
if (!pSrc->HasWithdrawRights(pDest))
return; // Player has no rights to withdraw items from source
// 5. Check split
if (splitedAmount)
{
// 5.1. Clone source item
if (!pSrc->CloneItem(splitedAmount))
return; // Item could not be cloned
// 5.2. Move splited item to destination
_DoItemsMove(pSrc, pDest, true, splitedAmount);
}
else // 6. No split
{
// 6.1. Try to merge items in destination (pDest->GetItem() == NULL)
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
{
// 6.2. Try to swap items
// 6.2.1. Initialize destination item
if (!pDest->InitItem())
return;
// 6.2.2. Check rights to store item in source (opposite direction)
if (!pSrc->HasStoreRights(pDest))
return; // Player has no rights to store item in source (opposite direction)
if (!pDest->HasWithdrawRights(pSrc))
return; // Player has no rights to withdraw item from destination (opposite direction)
// 6.2.3. Swap items (pDest->GetItem() != NULL)
_DoItemsMove(pSrc, pDest, true);
}
}
// 7. Send changes
_SendBankContentUpdate(pSrc, pDest);
}
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
{
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != NULL);
Item* pSrcItem = pSrc->GetItem(splitedAmount);
// 1. Can store source item in destination
if (!pDest->CanStore(pSrcItem, swap, sendError))
return false;
// 2. Can store destination item in source
if (swap)
if (!pSrc->CanStore(pDestItem, true, true))
return false;
// GM LOG (TODO: move to scripts)
pDest->LogAction(pSrc);
if (swap)
pSrc->LogAction(pDest);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
// 4. Remove item from source
pSrc->RemoveItem(trans, pDest, splitedAmount);
// 5. Remove item from destination
if (swap)
pDest->RemoveItem(trans, pSrc);
// 6. Store item in destination
pDest->StoreItem(trans, pSrcItem);
// 7. Store item in source
if (swap)
pSrc->StoreItem(trans, pDestItem);
CharacterDatabase.CommitTransaction(trans);
return true;
}
void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
{
uint64 guid = session->GetPlayer()->GetGUID();
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
return;
_SendBankList(session, tabId, true);
}
void Guild::_SendBankMoneyUpdate(WorldSession* session) const
{
_SendBankList(session);
}
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
ASSERT(pSrc->IsBank() || pDest->IsBank());
uint8 tabId = 0;
SlotIds slots;
if (pSrc->IsBank()) // B ->
{
tabId = pSrc->GetContainer();
slots.insert(pSrc->GetSlotId());
if (pDest->IsBank()) // B -> B
{
// Same tab - add destination slots to collection
if (pDest->GetContainer() == pSrc->GetContainer())
pDest->CopySlots(slots);
else // Different tabs - send second message
{
SlotIds destSlots;
pDest->CopySlots(destSlots);
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
}
}
}
else if (pDest->IsBank()) // C -> B
{
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
_SendBankList(NULL, tabId, false, &slots);
}
void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
{
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
WorldPacket data(SMSG_GUILD_EVENT, 1 + 1 + count + (guid ? 8 : 0));
data << uint8(guildEvent);
data << uint8(count);
if (param3)
data << param1 << param2 << param3;
else if (param2)
data << param1 << param2;
else if (param1)
data << param1;
if (guid)
data << uint64(guid);
BroadcastPacket(&data);
if (sLog->ShouldLog(LOG_FILTER_GUILD, LOG_LEVEL_DEBUG))
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", _GetGuildEventString(guildEvent).c_str(), guildEvent);
}
void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
data << uint64(m_bankMoney);
data << uint8(tabId);
size_t rempos = data.wpos();
data << uint32(0);
data << uint8(sendAllSlots);
if (sendAllSlots && !tabId)
{
data << uint8(_GetPurchasedTabsSize()); // Number of tabs
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
m_bankTabs[i]->WriteInfoPacket(data);
}
BankTab const* tab = GetBankTab(tabId);
if (!tab)
data << uint8(0);
else if (sendAllSlots)
tab->WritePacket(data);
else if (slots && !slots->empty())
{
data << uint8(slots->size());
for (SlotIds::const_iterator itr = slots->begin(); itr != slots->end(); ++itr)
tab->WriteSlotPacket(data, *itr, false);
}
else
data << uint8(0);
if (session)
{
int32 numSlots = 0;
if (Member const* member = GetMember(session->GetPlayer()->GetGUID()))
numSlots = _GetMemberRemainingSlots(member, tabId);
data.put(rempos, numSlots);
session->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots);
}
else // TODO - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (!_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
continue;
Player* player = itr->second->FindPlayer();
if (!player)
continue;
uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId);
data.put(rempos, numSlots);
player->GetSession()->SendPacket(&data);
sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
, player->GetName().c_str(), tabId, sendAllSlots, numSlots);
}
}
}
void Guild::ResetTimes()
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
itr->second->ResetValues();
// Hack... way to force client to ask for money/slots
_BroadcastEvent(GE_RANK_UPDATED, 0, "0", GetRankInfo(0)->GetName().c_str());
}