/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef TRINITYCORE_GUILD_H #define TRINITYCORE_GUILD_H #include "World.h" #include "Item.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "Player.h" class Item; enum GuildMisc { GUILD_BANK_MAX_TABS = 6, // send by client for money log also GUILD_BANK_MAX_SLOTS = 98, GUILD_BANK_MONEY_LOGS_TAB = 100, // used for money log in DB GUILD_RANKS_MIN_COUNT = 5, GUILD_RANKS_MAX_COUNT = 10, GUILD_RANK_NONE = 0xFF, GUILD_WITHDRAW_MONEY_UNLIMITED = 0xFFFFFFFF, GUILD_WITHDRAW_SLOT_UNLIMITED = 0xFFFFFFFF, GUILD_EVENT_LOG_GUID_UNDEFINED = 0xFFFFFFFF, TAB_UNDEFINED = 0xFF, }; enum GuildMemberData { GUILD_MEMBER_DATA_ZONEID, GUILD_MEMBER_DATA_LEVEL, }; enum GuildDefaultRanks { // These ranks can be modified, but they cannot be deleted GR_GUILDMASTER = 0, GR_OFFICER = 1, GR_VETERAN = 2, GR_MEMBER = 3, GR_INITIATE = 4 // When promoting member server does: rank-- // When demoting member server does: rank++ }; enum GuildRankRights { GR_RIGHT_EMPTY = 0x00000040, GR_RIGHT_GCHATLISTEN = GR_RIGHT_EMPTY | 0x00000001, GR_RIGHT_GCHATSPEAK = GR_RIGHT_EMPTY | 0x00000002, GR_RIGHT_OFFCHATLISTEN = GR_RIGHT_EMPTY | 0x00000004, GR_RIGHT_OFFCHATSPEAK = GR_RIGHT_EMPTY | 0x00000008, GR_RIGHT_INVITE = GR_RIGHT_EMPTY | 0x00000010, GR_RIGHT_REMOVE = GR_RIGHT_EMPTY | 0x00000020, GR_RIGHT_PROMOTE = GR_RIGHT_EMPTY | 0x00000080, GR_RIGHT_DEMOTE = GR_RIGHT_EMPTY | 0x00000100, GR_RIGHT_SETMOTD = GR_RIGHT_EMPTY | 0x00001000, GR_RIGHT_EPNOTE = GR_RIGHT_EMPTY | 0x00002000, GR_RIGHT_VIEWOFFNOTE = GR_RIGHT_EMPTY | 0x00004000, GR_RIGHT_EOFFNOTE = GR_RIGHT_EMPTY | 0x00008000, GR_RIGHT_MODIFY_GUILD_INFO = GR_RIGHT_EMPTY | 0x00010000, GR_RIGHT_WITHDRAW_GOLD_LOCK = 0x00020000, // remove money withdraw capacity GR_RIGHT_WITHDRAW_REPAIR = 0x00040000, // withdraw for repair GR_RIGHT_WITHDRAW_GOLD = 0x00080000, // withdraw gold GR_RIGHT_CREATE_GUILD_EVENT = 0x00100000, // wotlk GR_RIGHT_ALL = 0x001DF1FF }; enum GuildCommandType { GUILD_COMMAND_CREATE = 0, GUILD_COMMAND_INVITE = 1, GUILD_COMMAND_QUIT = 3, GUILD_COMMAND_ROSTER = 5, GUILD_COMMAND_PROMOTE = 6, GUILD_COMMAND_DEMOTE = 7, GUILD_COMMAND_REMOVE = 8, GUILD_COMMAND_CHANGE_LEADER = 10, GUILD_COMMAND_EDIT_MOTD = 11, GUILD_COMMAND_GUILD_CHAT = 13, GUILD_COMMAND_FOUNDER = 14, GUILD_COMMAND_CHANGE_RANK = 16, GUILD_COMMAND_PUBLIC_NOTE = 19, GUILD_COMMAND_VIEW_TAB = 21, GUILD_COMMAND_MOVE_ITEM = 22, GUILD_COMMAND_REPAIR = 25, }; enum GuildCommandError { ERR_GUILD_COMMAND_SUCCESS = 0, ERR_GUILD_INTERNAL = 1, ERR_ALREADY_IN_GUILD = 2, ERR_ALREADY_IN_GUILD_S = 3, ERR_INVITED_TO_GUILD = 4, ERR_ALREADY_INVITED_TO_GUILD_S = 5, ERR_GUILD_NAME_INVALID = 6, ERR_GUILD_NAME_EXISTS_S = 7, ERR_GUILD_LEADER_LEAVE = 8, ERR_GUILD_PERMISSIONS = 8, ERR_GUILD_PLAYER_NOT_IN_GUILD = 9, ERR_GUILD_PLAYER_NOT_IN_GUILD_S = 10, ERR_GUILD_PLAYER_NOT_FOUND_S = 11, ERR_GUILD_NOT_ALLIED = 12, ERR_GUILD_RANK_TOO_HIGH_S = 13, ERR_GUILD_RANK_TOO_LOW_S = 14, ERR_GUILD_RANKS_LOCKED = 17, ERR_GUILD_RANK_IN_USE = 18, ERR_GUILD_IGNORING_YOU_S = 19, ERR_GUILD_UNK1 = 20, // Forces roster update ERR_GUILD_WITHDRAW_LIMIT = 25, ERR_GUILD_NOT_ENOUGH_MONEY = 26, ERR_GUILD_BANK_FULL = 28, ERR_GUILD_ITEM_NOT_FOUND = 29, }; enum GuildEvents { GE_PROMOTION = 0, GE_DEMOTION = 1, GE_MOTD = 2, GE_JOINED = 3, GE_LEFT = 4, GE_REMOVED = 5, GE_LEADER_IS = 6, GE_LEADER_CHANGED = 7, GE_DISBANDED = 8, GE_TABARDCHANGE = 9, GE_RANK_UPDATED = 10, GE_RANK_DELETED = 11, GE_SIGNED_ON = 12, GE_SIGNED_OFF = 13, GE_GUILDBANKBAGSLOTS_CHANGED = 14, /// TODO: Sent when items are moved in gbank - all players with bank open will send tab query GE_BANK_TAB_PURCHASED = 15, GE_BANK_TAB_UPDATED = 16, GE_BANK_MONEY_SET = 17, GE_BANK_TAB_AND_MONEY_UPDATED = 18, GE_BANK_TEXT_CHANGED = 19, }; enum PetitionTurns { PETITION_TURN_OK = 0, PETITION_TURN_ALREADY_IN_GUILD = 2, PETITION_TURN_NEED_MORE_SIGNATURES = 4 }; enum PetitionSigns { PETITION_SIGN_OK = 0, PETITION_SIGN_ALREADY_SIGNED = 1, PETITION_SIGN_ALREADY_IN_GUILD = 2, PETITION_SIGN_CANT_SIGN_OWN = 3, PETITION_SIGN_NOT_SERVER = 4 }; enum GuildBankRights { GUILD_BANK_RIGHT_VIEW_TAB = 0x01, GUILD_BANK_RIGHT_PUT_ITEM = 0x02, GUILD_BANK_RIGHT_UPDATE_TEXT = 0x04, GUILD_BANK_RIGHT_DEPOSIT_ITEM = GUILD_BANK_RIGHT_VIEW_TAB | GUILD_BANK_RIGHT_PUT_ITEM, GUILD_BANK_RIGHT_FULL = 0xFF }; enum GuildBankEventLogTypes { GUILD_BANK_LOG_DEPOSIT_ITEM = 1, GUILD_BANK_LOG_WITHDRAW_ITEM = 2, GUILD_BANK_LOG_MOVE_ITEM = 3, GUILD_BANK_LOG_DEPOSIT_MONEY = 4, GUILD_BANK_LOG_WITHDRAW_MONEY = 5, GUILD_BANK_LOG_REPAIR_MONEY = 6, GUILD_BANK_LOG_MOVE_ITEM2 = 7, GUILD_BANK_LOG_UNK1 = 8, GUILD_BANK_LOG_BUY_SLOT = 9 }; enum GuildEventLogTypes { GUILD_EVENT_LOG_INVITE_PLAYER = 1, GUILD_EVENT_LOG_JOIN_GUILD = 2, GUILD_EVENT_LOG_PROMOTE_PLAYER = 3, GUILD_EVENT_LOG_DEMOTE_PLAYER = 4, GUILD_EVENT_LOG_UNINVITE_PLAYER = 5, GUILD_EVENT_LOG_LEAVE_GUILD = 6 }; enum GuildEmblemError { ERR_GUILDEMBLEM_SUCCESS = 0, ERR_GUILDEMBLEM_INVALID_TABARD_COLORS = 1, ERR_GUILDEMBLEM_NOGUILD = 2, ERR_GUILDEMBLEM_NOTGUILDMASTER = 3, ERR_GUILDEMBLEM_NOTENOUGHMONEY = 4, ERR_GUILDEMBLEM_INVALIDVENDOR = 5 }; enum GuildMemberFlags { GUILDMEMBER_STATUS_NONE = 0x0000, GUILDMEMBER_STATUS_ONLINE = 0x0001, GUILDMEMBER_STATUS_AFK = 0x0002, GUILDMEMBER_STATUS_DND = 0x0004, GUILDMEMBER_STATUS_MOBILE = 0x0008, // remote chat from mobile app }; // Emblem info class EmblemInfo { public: EmblemInfo() : m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { } void LoadFromDB(Field* fields); void SaveToDB(uint32 guildId) const; void ReadPacket(WorldPacket& recv); void WritePacket(WorldPacket& data) const; uint32 GetStyle() const { return m_style; } uint32 GetColor() const { return m_color; } uint32 GetBorderStyle() const { return m_borderStyle; } uint32 GetBorderColor() const { return m_borderColor; } uint32 GetBackgroundColor() const { return m_backgroundColor; } private: uint32 m_style; uint32 m_color; uint32 m_borderStyle; uint32 m_borderColor; uint32 m_backgroundColor; }; // Structure for storing guild bank rights and remaining slots together. class GuildBankRightsAndSlots { public: GuildBankRightsAndSlots() : tabId(TAB_UNDEFINED), rights(0), slots(0) { } GuildBankRightsAndSlots(uint8 _tabId) : tabId(_tabId), rights(0), slots(0) { } GuildBankRightsAndSlots(uint8 _tabId, uint8 _rights, uint32 _slots) : tabId(_tabId), rights(_rights), slots(_slots) { } void SetGuildMasterValues() { rights = GUILD_BANK_RIGHT_FULL; slots = uint32(GUILD_WITHDRAW_SLOT_UNLIMITED); } void SetTabId(uint8 _tabId) { tabId = _tabId; } void SetSlots(uint32 _slots) { slots = _slots; } void SetRights(uint8 _rights) { rights = _rights; } int8 GetTabId() const { return tabId; } int32 GetSlots() const { return slots; } int8 GetRights() const { return rights; } private: uint8 tabId; uint8 rights; uint32 slots; }; typedef std::vector GuildBankRightsAndSlotsVec; typedef std::set SlotIds; class Guild { private: // Class representing guild member class Member { public: Member(uint32 guildId, uint64 guid, uint8 rankId): m_guildId(guildId), m_guid(guid), m_zoneId(0), m_level(0), m_class(0), m_flags(GUILDMEMBER_STATUS_NONE), m_logoutTime(::time(NULL)), m_accountId(0), m_rankId(rankId) { memset(m_bankWithdraw, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(int32)); } void SetStats(Player* player); void SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId); bool CheckStats() const; void SetPublicNote(std::string const& publicNote); void SetOfficerNote(std::string const& officerNote); void SetZoneID(uint32 id) { m_zoneId = id; } void SetLevel(uint8 var) { m_level = var; } void AddFlag(uint8 var) { m_flags |= var; } void RemFlag(uint8 var) { m_flags &= ~var; } void ResetFlags() { m_flags = GUILDMEMBER_STATUS_NONE; } bool LoadFromDB(Field* fields); void SaveToDB(SQLTransaction& trans) const; void WritePacket(WorldPacket& data, bool sendOfficerNote) const; uint64 GetGUID() const { return m_guid; } std::string const& GetName() const { return m_name; } uint32 GetAccountId() const { return m_accountId; } uint8 GetRankId() const { return m_rankId; } uint64 GetLogoutTime() const { return m_logoutTime; } std::string GetPublicNote() const { return m_publicNote; } std::string GetOfficerNote() const { return m_officerNote; } uint8 GetClass() const { return m_class; } uint8 GetLevel() const { return m_level; } uint8 GetFlags() const { return m_flags; } uint32 GetZoneId() const { return m_zoneId; } bool IsOnline() { return (m_flags & GUILDMEMBER_STATUS_ONLINE); } void ChangeRank(uint8 newRank); inline void UpdateLogoutTime() { m_logoutTime = ::time(NULL); } inline bool IsRank(uint8 rankId) const { return m_rankId == rankId; } inline bool IsRankNotLower(uint8 rankId) const { return m_rankId <= rankId; } inline bool IsSamePlayer(uint64 guid) const { return m_guid == guid; } void UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount); int32 GetBankWithdrawValue(uint8 tabId) const; void ResetValues(); inline Player* FindPlayer() const { return ObjectAccessor::FindPlayer(m_guid); } private: uint32 m_guildId; // Fields from characters table uint64 m_guid; std::string m_name; uint32 m_zoneId; uint8 m_level; uint8 m_class; uint8 m_flags; uint64 m_logoutTime; uint32 m_accountId; // Fields from guild_member table uint8 m_rankId; std::string m_publicNote; std::string m_officerNote; int32 m_bankWithdraw[GUILD_BANK_MAX_TABS + 1]; }; // Base class for event entries class LogEntry { public: LogEntry(uint32 guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::time(NULL)) { } LogEntry(uint32 guildId, uint32 guid, time_t timestamp) : m_guildId(guildId), m_guid(guid), m_timestamp(timestamp) { } virtual ~LogEntry() { } uint32 GetGUID() const { return m_guid; } uint64 GetTimestamp() const { return m_timestamp; } virtual void SaveToDB(SQLTransaction& trans) const = 0; virtual void WritePacket(WorldPacket& data) const = 0; protected: uint32 m_guildId; uint32 m_guid; uint64 m_timestamp; }; // Event log entry class EventLogEntry : public LogEntry { public: EventLogEntry(uint32 guildId, uint32 guid, GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank) : LogEntry(guildId, guid), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { } EventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2, uint8 newRank) : LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_playerGuid1(playerGuid1), m_playerGuid2(playerGuid2), m_newRank(newRank) { } ~EventLogEntry() { } void SaveToDB(SQLTransaction& trans) const; void WritePacket(WorldPacket& data) const; private: GuildEventLogTypes m_eventType; uint32 m_playerGuid1; uint32 m_playerGuid2; uint8 m_newRank; }; // Bank event log entry class BankEventLogEntry : public LogEntry { public: static bool IsMoneyEvent(GuildBankEventLogTypes eventType) { return eventType == GUILD_BANK_LOG_DEPOSIT_MONEY || eventType == GUILD_BANK_LOG_WITHDRAW_MONEY || eventType == GUILD_BANK_LOG_REPAIR_MONEY; } BankEventLogEntry(uint32 guildId, uint32 guid, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) : LogEntry(guildId, guid), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid), m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { } BankEventLogEntry(uint32 guildId, uint32 guid, time_t timestamp, uint8 tabId, GuildBankEventLogTypes eventType, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount, uint8 destTabId) : LogEntry(guildId, guid, timestamp), m_eventType(eventType), m_bankTabId(tabId), m_playerGuid(playerGuid), m_itemOrMoney(itemOrMoney), m_itemStackCount(itemStackCount), m_destTabId(destTabId) { } ~BankEventLogEntry() { } void SaveToDB(SQLTransaction& trans) const; void WritePacket(WorldPacket& data) const; private: GuildBankEventLogTypes m_eventType; uint8 m_bankTabId; uint32 m_playerGuid; uint32 m_itemOrMoney; uint16 m_itemStackCount; uint8 m_destTabId; }; // Class encapsulating work with events collection typedef std::list GuildLog; class LogHolder { public: LogHolder(uint32 maxRecords) : m_maxRecords(maxRecords), m_nextGUID(uint32(GUILD_EVENT_LOG_GUID_UNDEFINED)) { } ~LogHolder(); uint8 GetSize() const { return uint8(m_log.size()); } // Checks if new log entry can be added to holder when loading from DB inline bool CanInsert() const { return m_log.size() < m_maxRecords; } // Adds event from DB to collection void LoadEvent(LogEntry* entry); // Adds new event to collection and saves it to DB void AddEvent(SQLTransaction& trans, LogEntry* entry); // Writes information about all events to packet void WritePacket(WorldPacket& data) const; uint32 GetNextGUID(); private: GuildLog m_log; uint32 m_maxRecords; uint32 m_nextGUID; }; // Class encapsulating guild rank data class RankInfo { public: RankInfo(): m_guildId(0), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { } RankInfo(uint32 guildId) : m_guildId(guildId), m_rankId(GUILD_RANK_NONE), m_rights(GR_RIGHT_EMPTY), m_bankMoneyPerDay(0) { } RankInfo(uint32 guildId, uint8 rankId, std::string const& name, uint32 rights, uint32 money) : m_guildId(guildId), m_rankId(rankId), m_name(name), m_rights(rights), m_bankMoneyPerDay(rankId != GR_GUILDMASTER ? money : GUILD_WITHDRAW_MONEY_UNLIMITED) { } void LoadFromDB(Field* fields); void SaveToDB(SQLTransaction& trans) const; void WritePacket(WorldPacket& data) const; uint8 GetId() const { return m_rankId; } std::string const& GetName() const { return m_name; } void SetName(std::string const& name); uint32 GetRights() const { return m_rights; } void SetRights(uint32 rights); int32 GetBankMoneyPerDay() const { return m_bankMoneyPerDay; } void SetBankMoneyPerDay(uint32 money); inline int8 GetBankTabRights(uint8 tabId) const { return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].GetRights() : 0; } inline int32 GetBankTabSlotsPerDay(uint8 tabId) const { return tabId < GUILD_BANK_MAX_TABS ? m_bankTabRightsAndSlots[tabId].GetSlots() : 0; } void SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB); void CreateMissingTabsIfNeeded(uint8 ranks, SQLTransaction& trans, bool logOnCreate = false); private: uint32 m_guildId; uint8 m_rankId; std::string m_name; uint32 m_rights; uint32 m_bankMoneyPerDay; GuildBankRightsAndSlots m_bankTabRightsAndSlots[GUILD_BANK_MAX_TABS]; }; class BankTab { public: BankTab(uint32 guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId) { memset(m_items, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); } void LoadFromDB(Field* fields); bool LoadItemFromDB(Field* fields); void Delete(SQLTransaction& trans, bool removeItemsFromDB = false); void WritePacket(WorldPacket& data) const; bool WriteSlotPacket(WorldPacket& data, uint8 slotId, bool ignoreEmpty = true) const; void WriteInfoPacket(WorldPacket& data) const { data << m_name; data << m_icon; } void SetInfo(std::string const& name, std::string const& icon); void SetText(std::string const& text); void SendText(const Guild* guild, WorldSession* session) const; inline Item* GetItem(uint8 slotId) const { return slotId < GUILD_BANK_MAX_SLOTS ? m_items[slotId] : NULL; } bool SetItem(SQLTransaction& trans, uint8 slotId, Item* pItem); private: uint32 m_guildId; uint8 m_tabId; Item* m_items[GUILD_BANK_MAX_SLOTS]; std::string m_name; std::string m_icon; std::string m_text; }; // Movement data class MoveItemData { public: MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player), m_container(container), m_slotId(slotId), m_pItem(NULL), m_pClonedItem(NULL) { } virtual ~MoveItemData() { } virtual bool IsBank() const = 0; // Initializes item pointer. Returns true, if item exists, false otherwise. virtual bool InitItem() = 0; // Checks splited amount against item. Splited amount cannot be more that number of items in stack. virtual bool CheckItem(uint32& splitedAmount); // Defines if player has rights to save item in container virtual bool HasStoreRights(MoveItemData* /*pOther*/) const { return true; } // Defines if player has rights to withdraw item from container virtual bool HasWithdrawRights(MoveItemData* /*pOther*/) const { return true; } // Checks if container can store specified item bool CanStore(Item* pItem, bool swap, bool sendError); // Clones stored item bool CloneItem(uint32 count); // Remove item from container (if splited update items fields) virtual void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0) = 0; // Saves item to container virtual Item* StoreItem(SQLTransaction& trans, Item* pItem) = 0; // Log bank event virtual void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const = 0; // Log GM action virtual void LogAction(MoveItemData* pFrom) const; // Copy slots id from position vector void CopySlots(SlotIds& ids) const; Item* GetItem(bool isCloned = false) const { return isCloned ? m_pClonedItem : m_pItem; } uint8 GetContainer() const { return m_container; } uint8 GetSlotId() const { return m_slotId; } protected: virtual InventoryResult CanStore(Item* pItem, bool swap) = 0; Guild* m_pGuild; Player* m_pPlayer; uint8 m_container; uint8 m_slotId; Item* m_pItem; Item* m_pClonedItem; ItemPosCountVec m_vec; }; class PlayerMoveItemData : public MoveItemData { public: PlayerMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : MoveItemData(guild, player, container, slotId) { } bool IsBank() const { return false; } bool InitItem(); void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount = 0); Item* StoreItem(SQLTransaction& trans, Item* pItem); void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const; protected: InventoryResult CanStore(Item* pItem, bool swap); }; class BankMoveItemData : public MoveItemData { public: BankMoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : MoveItemData(guild, player, container, slotId) { } bool IsBank() const { return true; } bool InitItem(); bool HasStoreRights(MoveItemData* pOther) const; bool HasWithdrawRights(MoveItemData* pOther) const; void RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount); Item* StoreItem(SQLTransaction& trans, Item* pItem); void LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const; void LogAction(MoveItemData* pFrom) const; protected: InventoryResult CanStore(Item* pItem, bool swap); private: Item* _StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const; bool _ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count); void CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count); }; typedef std::unordered_map Members; typedef std::vector Ranks; typedef std::vector BankTabs; public: static void SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param = ""); static void SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode); Guild(); ~Guild(); bool Create(Player* pLeader, std::string const& name); void Disband(); // Getters uint32 GetId() const { return m_id; } uint64 GetLeaderGUID() const { return m_leaderGuid; } std::string const& GetName() const { return m_name; } std::string const& GetMOTD() const { return m_motd; } std::string const& GetInfo() const { return m_info; } bool SetName(std::string const& name); // Handle client commands void HandleRoster(WorldSession* session); void HandleQuery(WorldSession* session); void HandleSetMOTD(WorldSession* session, std::string const& motd); void HandleSetInfo(WorldSession* session, std::string const& info); void HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo); void HandleSetLeader(WorldSession* session, std::string const& name); void HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon); void HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool officer); void HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, const GuildBankRightsAndSlotsVec& rightsAndSlots); void HandleBuyBankTab(WorldSession* session, uint8 tabId); void HandleInviteMember(WorldSession* session, std::string const& name); void HandleAcceptMember(WorldSession* session); void HandleLeaveMember(WorldSession* session); void HandleRemoveMember(WorldSession* session, std::string const& name); void HandleUpdateMemberRank(WorldSession* session, std::string const& name, bool demote); void HandleAddNewRank(WorldSession* session, std::string const& name); void HandleRemoveRank(WorldSession* session, uint8 rankId); void HandleRemoveLowestRank(WorldSession* session); void HandleMemberDepositMoney(WorldSession* session, uint32 amount); bool HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool repair = false); void HandleMemberLogout(WorldSession* session); void HandleDisband(WorldSession* session); void UpdateMemberData(Player* player, uint8 dataid, uint32 value); void OnPlayerStatusChange(Player* player, uint32 flag, bool state); // Send info to client void SendInfo(WorldSession* session) const; void SendEventLog(WorldSession* session) const; void SendBankLog(WorldSession* session, uint8 tabId) const; void SendBankTabsInfo(WorldSession* session, bool showTabs = false) const; void SendBankTabData(WorldSession* session, uint8 tabId) const; void SendBankTabText(WorldSession* session, uint8 tabId) const; void SendPermissions(WorldSession* session) const; void SendMoneyInfo(WorldSession* session) const; void SendLoginInfo(WorldSession* session); // Load from DB bool LoadFromDB(Field* fields); void LoadRankFromDB(Field* fields); bool LoadMemberFromDB(Field* fields); bool LoadEventLogFromDB(Field* fields); void LoadBankRightFromDB(Field* fields); void LoadBankTabFromDB(Field* fields); bool LoadBankEventLogFromDB(Field* fields); bool LoadBankItemFromDB(Field* fields); bool Validate(); // Broadcasts void BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language = LANG_UNIVERSAL) const; void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const; void BroadcastPacket(WorldPacket* packet) const; void MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank); template void BroadcastWorker(Do& _do, Player* except = NULL) { for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) if (Player* player = itr->second->FindPlayer()) if (player != except) _do(player); } // Members // Adds member to guild. If rankId == GUILD_RANK_NONE, lowest rank is assigned. bool AddMember(uint64 guid, uint8 rankId = GUILD_RANK_NONE); void DeleteMember(uint64 guid, bool isDisbanding = false, bool isKicked = false, bool canDeleteGuild = false); bool ChangeMemberRank(uint64 guid, uint8 newRank); // Bank void SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount); void SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount); // Bank tabs void SetBankTabText(uint8 tabId, std::string const& text); void ResetTimes(); protected: uint32 m_id; std::string m_name; uint64 m_leaderGuid; std::string m_motd; std::string m_info; time_t m_createdDate; EmblemInfo m_emblemInfo; uint32 m_accountsNumber; uint64 m_bankMoney; Ranks m_ranks; Members m_members; BankTabs m_bankTabs; // These are actually ordered lists. The first element is the oldest entry. LogHolder* m_eventLog; LogHolder* m_bankEventLog[GUILD_BANK_MAX_TABS + 1]; private: inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); } inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : NULL; } inline bool _HasRankRight(Player* player, uint32 right) const { if (player) if (Member const* member = GetMember(player->GetGUID())) return (_GetRankRights(member->GetRankId()) & right) != GR_RIGHT_EMPTY; return false; } inline uint8 _GetLowestRankId() const { return uint8(m_ranks.size() - 1); } inline uint8 _GetPurchasedTabsSize() const { return uint8(m_bankTabs.size()); } inline BankTab* GetBankTab(uint8 tabId) { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; } inline const BankTab* GetBankTab(uint8 tabId) const { return tabId < m_bankTabs.size() ? m_bankTabs[tabId] : NULL; } inline const Member* GetMember(uint64 guid) const { Members::const_iterator itr = m_members.find(GUID_LOPART(guid)); return itr != m_members.end() ? itr->second : NULL; } inline Member* GetMember(uint64 guid) { Members::iterator itr = m_members.find(GUID_LOPART(guid)); return itr != m_members.end() ? itr->second : NULL; } inline Member* GetMember(std::string const& name) { for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) if (itr->second->GetName() == name) return itr->second; return NULL; } inline void _DeleteMemberFromDB(uint32 lowguid) const { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER); stmt->setUInt32(0, lowguid); CharacterDatabase.Execute(stmt); } // Creates log holders (either when loading or when creating guild) void _CreateLogHolders(); // Tries to create new bank tab void _CreateNewBankTab(); // Creates default guild ranks with names in given locale void _CreateDefaultGuildRanks(LocaleConstant loc); // Creates new rank bool _CreateRank(std::string const& name, uint32 rights); // Update account number when member added/removed from guild void _UpdateAccountsNumber(); bool _IsLeader(Player* player) const; void _DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB = false); bool _ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add); void _SetLeaderGUID(Member* pLeader); void _SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay); void _SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true); int8 _GetRankBankTabRights(uint8 rankId, uint8 tabId) const; uint32 _GetRankRights(uint8 rankId) const; int32 _GetRankBankMoneyPerDay(uint8 rankId) const; int32 _GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const; std::string _GetRankName(uint8 rankId) const; int32 _GetMemberRemainingSlots(Member const* member, uint8 tabId) const; int32 _GetMemberRemainingMoney(Member const* member) const; void _UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId); bool _MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const; void _LogEvent(GuildEventLogTypes eventType, uint32 playerGuid1, uint32 playerGuid2 = 0, uint8 newRank = 0); void _LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, uint32 playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0); Item* _GetItem(uint8 tabId, uint8 slotId) const; void _RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId); void _MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount); bool _DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount = 0); void _SendBankContent(WorldSession* session, uint8 tabId) const; void _SendBankMoneyUpdate(WorldSession* session) const; void _SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const; void _SendBankContentUpdate(uint8 tabId, SlotIds slots) const; void _SendBankList(WorldSession* session = NULL, uint8 tabId = 0, bool sendFullSlots = false, SlotIds *slots = NULL) const; void _BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1 = NULL, const char* param2 = NULL, const char* param3 = NULL) const; }; #endif