/*
* Copyright (C) 2008-2012 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "ObjectMgr.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "World.h"
GuildFinderMgr::GuildFinderMgr()
{
}
GuildFinderMgr::~GuildFinderMgr()
{
}
void GuildFinderMgr::LoadFromDB()
{
LoadGuildSettings();
LoadMembershipRequests();
}
void GuildFinderMgr::LoadGuildSettings()
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder guild-related settings...");
// 0 1 2 3 4 5 6 7
QueryResult result = CharacterDatabase.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race "
"FROM guild_finder_guild_settings gfgs "
"LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId "
"LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1");
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty.");
return;
}
uint32 count = 0;
uint32 oldMSTime = getMSTime();
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
uint8 availability = fields[1].GetUInt8();
uint8 classRoles = fields[2].GetUInt8();
uint8 interests = fields[3].GetUInt8();
uint8 level = fields[4].GetUInt8();
bool listed = (fields[5].GetUInt8() != 0);
std::string comment = fields[6].GetString();
TeamId guildTeam = TEAM_ALLIANCE;
if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(fields[7].GetUInt8()))
if (raceEntry->TeamID == 1)
guildTeam = TEAM_HORDE;
LFGuildSettings settings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment);
_guildSettings[guildId] = settings;
++count;
} while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder guild-related settings in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void GuildFinderMgr::LoadMembershipRequests()
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder membership requests...");
// 0 1 2 3 4 5 6
QueryResult result = CharacterDatabase.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime "
"FROM guild_finder_applicant");
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty.");
return;
}
uint32 count = 0;
uint32 oldMSTime = getMSTime();
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
uint32 playerId = fields[1].GetUInt32();
uint8 availability = fields[2].GetUInt8();
uint8 classRoles = fields[3].GetUInt8();
uint8 interests = fields[4].GetUInt8();
std::string comment = fields[5].GetString();
uint32 submitTime = fields[6].GetUInt32();
MembershipRequest request(playerId, guildId, availability, classRoles, interests, comment, time_t(submitTime));
_membershipRequests[guildId].push_back(request);
++count;
} while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder membership requests in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request)
{
_membershipRequests[guildGuid].push_back(request);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, request.GetGuildId());
stmt->setUInt32(1, request.GetPlayerGUID());
stmt->setUInt8(2, request.GetAvailability());
stmt->setUInt8(3, request.GetClassRoles());
stmt->setUInt8(4, request.GetInterests());
stmt->setString(5, request.GetComment());
stmt->setUInt32(6, request.GetSubmitTime());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
// Notify the applicant his submittion has been added
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER)))
SendMembershipRequestListUpdate(*player);
// Notify the guild master and officers the list changed
if (Guild* guild = sGuildMgr->GetGuildById(guildGuid))
SendApplicantListUpdate(*guild);
}
void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId)
{
for (MembershipRequestStore::iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr)
{
std::vector::iterator itr2 = itr->second.begin();
for(; itr2 != itr->second.end(); ++itr2)
if (itr2->GetPlayerGUID() == playerId)
break;
if (itr2 == itr->second.end())
return;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, itr2->GetGuildId());
stmt->setUInt32(1, itr2->GetPlayerGUID());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
itr->second.erase(itr2);
// Notify the guild master and officers the list changed
if (Guild* guild = sGuildMgr->GetGuildById(itr->first))
SendApplicantListUpdate(*guild);
}
}
void GuildFinderMgr::RemoveMembershipRequest(uint32 playerId, uint32 guildId)
{
std::vector::iterator itr = _membershipRequests[guildId].begin();
for(; itr != _membershipRequests[guildId].end(); ++itr)
if (itr->GetPlayerGUID() == playerId)
break;
if (itr == _membershipRequests[guildId].end())
return;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, itr->GetGuildId());
stmt->setUInt32(1, itr->GetPlayerGUID());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
_membershipRequests[guildId].erase(itr);
// Notify the applicant his submittion has been removed
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(playerId, 0, HIGHGUID_PLAYER)))
SendMembershipRequestListUpdate(*player);
// Notify the guild master and officers the list changed
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
SendApplicantListUpdate(*guild);
}
std::list GuildFinderMgr::GetAllMembershipRequestsForPlayer(uint32 playerGuid)
{
std::list resultSet;
for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr)
{
std::vector const& guildReqs = itr->second;
for (std::vector::const_iterator itr2 = guildReqs.begin(); itr2 != guildReqs.end(); ++itr2)
{
if (itr2->GetPlayerGUID() == playerGuid)
{
resultSet.push_back(*itr2);
break;
}
}
}
return resultSet;
}
uint8 GuildFinderMgr::CountRequestsFromPlayer(uint32 playerId)
{
uint8 result = 0;
for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr)
{
for (std::vector::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
{
if (itr2->GetPlayerGUID() != playerId)
continue;
++result;
break;
}
}
return result;
}
LFGuildStore GuildFinderMgr::GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction)
{
LFGuildStore resultSet;
for (LFGuildStore::const_iterator itr = _guildSettings.begin(); itr != _guildSettings.end(); ++itr)
{
LFGuildSettings const& guildSettings = itr->second;
if (guildSettings.GetTeam() != faction)
continue;
if (!(guildSettings.GetAvailability() & settings.GetAvailability()))
continue;
if (!(guildSettings.GetClassRoles() & settings.GetClassRoles()))
continue;
if (!(guildSettings.GetInterests() & settings.GetInterests()))
continue;
if (!(guildSettings.GetLevel() & settings.GetLevel()))
continue;
resultSet.insert(std::make_pair(itr->first, guildSettings));
}
return resultSet;
}
bool GuildFinderMgr::HasRequest(uint32 playerId, uint32 guildId)
{
for (std::vector::const_iterator itr = _membershipRequests[guildId].begin(); itr != _membershipRequests[guildId].end(); ++itr)
if (itr->GetPlayerGUID() == playerId)
return true;
return false;
}
void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings)
{
_guildSettings[guildGuid] = settings;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS);
stmt->setUInt32(0, settings.GetGUID());
stmt->setUInt8(1, settings.GetAvailability());
stmt->setUInt8(2, settings.GetClassRoles());
stmt->setUInt8(3, settings.GetInterests());
stmt->setUInt8(4, settings.GetLevel());
stmt->setUInt8(5, settings.IsListed());
stmt->setString(6, settings.GetComment());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void GuildFinderMgr::DeleteGuild(uint32 guildId)
{
std::vector::iterator itr = _membershipRequests[guildId].begin();
while (itr != _membershipRequests[guildId].end())
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
uint32 applicant = itr->GetPlayerGUID();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT);
stmt->setUInt32(0, itr->GetGuildId());
stmt->setUInt32(1, applicant);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS);
stmt->setUInt32(0, itr->GetGuildId());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
_membershipRequests[guildId].erase(itr);
// Notify the applicant his submition has been removed
if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(applicant, 0, HIGHGUID_PLAYER)))
SendMembershipRequestListUpdate(*player);
}
_membershipRequests.erase(guildId);
_guildSettings.erase(guildId);
// Notify the guild master the list changed (even if he's not a GM any more, not sure if needed)
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
SendApplicantListUpdate(*guild);
}
void GuildFinderMgr::SendApplicantListUpdate(Guild& guild)
{
WorldPacket data(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, 0);
if (Player* player = ObjectAccessor::FindPlayer(guild.GetLeaderGUID()))
player->SendDirectMessage(&data);
guild.BroadcastPacketToRank(&data, GR_OFFICER);
}
void GuildFinderMgr::SendMembershipRequestListUpdate(Player& player)
{
WorldPacket data(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, 0);
player.SendDirectMessage(&data);
}