/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ObjectMgr.h" #include "GuildFinderMgr.h" #include "GuildMgr.h" #include "World.h" GuildFinderMgr::GuildFinderMgr() { } GuildFinderMgr::~GuildFinderMgr() { } void GuildFinderMgr::LoadFromDB() { LoadGuildSettings(); LoadMembershipRequests(); } void GuildFinderMgr::LoadGuildSettings() { sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder guild-related settings..."); // 0 1 2 3 4 5 6 7 QueryResult result = CharacterDatabase.Query("SELECT gfgs.guildId, gfgs.availability, gfgs.classRoles, gfgs.interests, gfgs.level, gfgs.listed, gfgs.comment, c.race " "FROM guild_finder_guild_settings gfgs " "LEFT JOIN guild_member gm ON gm.guildid=gfgs.guildId " "LEFT JOIN characters c ON c.guid = gm.guid LIMIT 1"); if (!result) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder guild-related settings. Table `guild_finder_guild_settings` is empty."); return; } uint32 count = 0; uint32 oldMSTime = getMSTime(); do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); uint8 availability = fields[1].GetUInt8(); uint8 classRoles = fields[2].GetUInt8(); uint8 interests = fields[3].GetUInt8(); uint8 level = fields[4].GetUInt8(); bool listed = (fields[5].GetUInt8() != 0); std::string comment = fields[6].GetString(); TeamId guildTeam = TEAM_ALLIANCE; if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(fields[7].GetUInt8())) if (raceEntry->TeamID == 1) guildTeam = TEAM_HORDE; LFGuildSettings settings(listed, guildTeam, guildId, classRoles, availability, interests, level, comment); _guildSettings[guildId] = settings; ++count; } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder guild-related settings in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void GuildFinderMgr::LoadMembershipRequests() { sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild finder membership requests..."); // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT guildId, playerGuid, availability, classRole, interests, comment, submitTime " "FROM guild_finder_applicant"); if (!result) { sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild finder membership requests. Table `guild_finder_applicant` is empty."); return; } uint32 count = 0; uint32 oldMSTime = getMSTime(); do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); uint32 playerId = fields[1].GetUInt32(); uint8 availability = fields[2].GetUInt8(); uint8 classRoles = fields[3].GetUInt8(); uint8 interests = fields[4].GetUInt8(); std::string comment = fields[5].GetString(); uint32 submitTime = fields[6].GetUInt32(); MembershipRequest request(playerId, guildId, availability, classRoles, interests, comment, time_t(submitTime)); _membershipRequests[guildId].push_back(request); ++count; } while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild finder membership requests in %u ms.", count, GetMSTimeDiffToNow(oldMSTime)); } void GuildFinderMgr::AddMembershipRequest(uint32 guildGuid, MembershipRequest const& request) { _membershipRequests[guildGuid].push_back(request); SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_APPLICANT); stmt->setUInt32(0, request.GetGuildId()); stmt->setUInt32(1, request.GetPlayerGUID()); stmt->setUInt8(2, request.GetAvailability()); stmt->setUInt8(3, request.GetClassRoles()); stmt->setUInt8(4, request.GetInterests()); stmt->setString(5, request.GetComment()); stmt->setUInt32(6, request.GetSubmitTime()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); // Notify the applicant his submittion has been added if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER))) SendMembershipRequestListUpdate(*player); // Notify the guild master and officers the list changed if (Guild* guild = sGuildMgr->GetGuildById(guildGuid)) SendApplicantListUpdate(*guild); } void GuildFinderMgr::RemoveAllMembershipRequestsFromPlayer(uint32 playerId) { for (MembershipRequestStore::iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) { std::vector::iterator itr2 = itr->second.begin(); for(; itr2 != itr->second.end(); ++itr2) if (itr2->GetPlayerGUID() == playerId) break; if (itr2 == itr->second.end()) return; SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); stmt->setUInt32(0, itr2->GetGuildId()); stmt->setUInt32(1, itr2->GetPlayerGUID()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); itr->second.erase(itr2); // Notify the guild master and officers the list changed if (Guild* guild = sGuildMgr->GetGuildById(itr->first)) SendApplicantListUpdate(*guild); } } void GuildFinderMgr::RemoveMembershipRequest(uint32 playerId, uint32 guildId) { std::vector::iterator itr = _membershipRequests[guildId].begin(); for(; itr != _membershipRequests[guildId].end(); ++itr) if (itr->GetPlayerGUID() == playerId) break; if (itr == _membershipRequests[guildId].end()) return; SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); stmt->setUInt32(0, itr->GetGuildId()); stmt->setUInt32(1, itr->GetPlayerGUID()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); _membershipRequests[guildId].erase(itr); // Notify the applicant his submittion has been removed if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(playerId, 0, HIGHGUID_PLAYER))) SendMembershipRequestListUpdate(*player); // Notify the guild master and officers the list changed if (Guild* guild = sGuildMgr->GetGuildById(guildId)) SendApplicantListUpdate(*guild); } std::list GuildFinderMgr::GetAllMembershipRequestsForPlayer(uint32 playerGuid) { std::list resultSet; for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) { std::vector const& guildReqs = itr->second; for (std::vector::const_iterator itr2 = guildReqs.begin(); itr2 != guildReqs.end(); ++itr2) { if (itr2->GetPlayerGUID() == playerGuid) { resultSet.push_back(*itr2); break; } } } return resultSet; } uint8 GuildFinderMgr::CountRequestsFromPlayer(uint32 playerId) { uint8 result = 0; for (MembershipRequestStore::const_iterator itr = _membershipRequests.begin(); itr != _membershipRequests.end(); ++itr) { for (std::vector::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) { if (itr2->GetPlayerGUID() != playerId) continue; ++result; break; } } return result; } LFGuildStore GuildFinderMgr::GetGuildsMatchingSetting(LFGuildPlayer& settings, TeamId faction) { LFGuildStore resultSet; for (LFGuildStore::const_iterator itr = _guildSettings.begin(); itr != _guildSettings.end(); ++itr) { LFGuildSettings const& guildSettings = itr->second; if (guildSettings.GetTeam() != faction) continue; if (!(guildSettings.GetAvailability() & settings.GetAvailability())) continue; if (!(guildSettings.GetClassRoles() & settings.GetClassRoles())) continue; if (!(guildSettings.GetInterests() & settings.GetInterests())) continue; if (!(guildSettings.GetLevel() & settings.GetLevel())) continue; resultSet.insert(std::make_pair(itr->first, guildSettings)); } return resultSet; } bool GuildFinderMgr::HasRequest(uint32 playerId, uint32 guildId) { for (std::vector::const_iterator itr = _membershipRequests[guildId].begin(); itr != _membershipRequests[guildId].end(); ++itr) if (itr->GetPlayerGUID() == playerId) return true; return false; } void GuildFinderMgr::SetGuildSettings(uint32 guildGuid, LFGuildSettings const& settings) { _guildSettings[guildGuid] = settings; SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GUILD_FINDER_GUILD_SETTINGS); stmt->setUInt32(0, settings.GetGUID()); stmt->setUInt8(1, settings.GetAvailability()); stmt->setUInt8(2, settings.GetClassRoles()); stmt->setUInt8(3, settings.GetInterests()); stmt->setUInt8(4, settings.GetLevel()); stmt->setUInt8(5, settings.IsListed()); stmt->setString(6, settings.GetComment()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void GuildFinderMgr::DeleteGuild(uint32 guildId) { std::vector::iterator itr = _membershipRequests[guildId].begin(); while (itr != _membershipRequests[guildId].end()) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); uint32 applicant = itr->GetPlayerGUID(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_APPLICANT); stmt->setUInt32(0, itr->GetGuildId()); stmt->setUInt32(1, applicant); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_FINDER_GUILD_SETTINGS); stmt->setUInt32(0, itr->GetGuildId()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); _membershipRequests[guildId].erase(itr); // Notify the applicant his submition has been removed if (Player* player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(applicant, 0, HIGHGUID_PLAYER))) SendMembershipRequestListUpdate(*player); } _membershipRequests.erase(guildId); _guildSettings.erase(guildId); // Notify the guild master the list changed (even if he's not a GM any more, not sure if needed) if (Guild* guild = sGuildMgr->GetGuildById(guildId)) SendApplicantListUpdate(*guild); } void GuildFinderMgr::SendApplicantListUpdate(Guild& guild) { WorldPacket data(SMSG_LF_GUILD_APPLICANT_LIST_UPDATED, 0); if (Player* player = ObjectAccessor::FindPlayer(guild.GetLeaderGUID())) player->SendDirectMessage(&data); guild.BroadcastPacketToRank(&data, GR_OFFICER); } void GuildFinderMgr::SendMembershipRequestListUpdate(Player& player) { WorldPacket data(SMSG_LF_GUILD_APPLICATIONS_LIST_CHANGED, 0); player.SendDirectMessage(&data); }