/*
* Copyright (C) 2008-2011 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "GuildMgr.h"
GuildMgr::GuildMgr()
{
NextGuildId = 1;
}
GuildMgr::~GuildMgr()
{
for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
delete itr->second;
}
void GuildMgr::AddGuild(Guild* guild)
{
GuildStore[guild->GetId()] = guild;
}
void GuildMgr::RemoveGuild(uint32 guildId)
{
GuildStore.erase(guildId);
}
uint32 GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
sLog->outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGuildId++;
}
// Guild collection
Guild* GuildMgr::GetGuildById(uint32 guildId) const
{
GuildContainer::const_iterator itr = GuildStore.find(guildId);
if (itr != GuildStore.end())
return itr->second;
return NULL;
}
Guild* GuildMgr::GetGuildByName(const std::string& guildName) const
{
std::string search = guildName;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
{
std::string gname = itr->second->GetName();
std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper);
if (search == gname)
return itr->second;
}
return NULL;
}
std::string GuildMgr::GetGuildNameById(uint32 guildId) const
{
if (Guild* guild = GetGuildById(guildId))
return guild->GetName();
return "";
}
Guild* GuildMgr::GetGuildByLeader(const uint64 &guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)
return itr->second;
return NULL;
}
void GuildMgr::LoadGuilds()
{
// 1. Load all guilds
sLog->outString("Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILDS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild definitions. DB table `guild` is empty.");
sLog->outString();
return;
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Guild* guild = new Guild();
if (!guild->LoadFromDB(fields))
{
delete guild;
continue;
}
AddGuild(guild);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 2. Load all guild ranks
sLog->outString("Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild rank entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_RANKS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_RANKS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadRankFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 3. Load all guild members
sLog->outString("Loading guild members...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild member entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_MEMBERS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_MEMBERS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild members. DB table `guild_member` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadMemberFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 4. Load all guild bank tab rights
sLog->outString("Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank right entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_RIGHTS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_RIGHTS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankRightFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 5. Load all event logs
sLog->outString("Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_EVENT_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_EVENTLOGS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadEventLogFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 6. Load all bank event logs
sLog->outString("Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
// Remove log entries that exceed the number of allowed entries per guild
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_BANK_EVENT_LOGS);
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_EVENTLOGS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankEventLogFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 7. Load all guild bank tabs
sLog->outString("Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_TABS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_TABS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[0].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankTabFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 8. Fill all guild bank tabs
sLog->outString("Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
// Delete orphan guild bank items
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEMS);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_ITEMS);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
sLog->outString(">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
sLog->outString();
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 guildId = fields[11].GetUInt32();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankItemFromDB(fields);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}
// 9. Validate loaded guild data
sLog->outString("Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
{
Guild* guild = itr->second;
if (guild)
{
if (!guild->Validate())
{
RemoveGuild(guild->GetId());
delete guild;
}
}
}
sLog->outString(">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
}