/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "GuildMgr.h" GuildMgr::GuildMgr() : NextGuildId(1) { } GuildMgr::~GuildMgr() { for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) delete itr->second; } void GuildMgr::AddGuild(Guild* guild) { GuildStore[guild->GetId()] = guild; } void GuildMgr::RemoveGuild(uint32 guildId) { GuildStore.erase(guildId); } uint32 GuildMgr::GenerateGuildId() { if (NextGuildId >= 0xFFFFFFFE) { TC_LOG_ERROR("guild", "Guild ids overflow!! Can't continue, shutting down server. "); World::StopNow(ERROR_EXIT_CODE); } return NextGuildId++; } // Guild collection Guild* GuildMgr::GetGuildById(uint32 guildId) const { GuildContainer::const_iterator itr = GuildStore.find(guildId); if (itr != GuildStore.end()) return itr->second; return NULL; } Guild* GuildMgr::GetGuildByName(const std::string& guildName) const { std::string search = guildName; std::transform(search.begin(), search.end(), search.begin(), ::toupper); for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) { std::string gname = itr->second->GetName(); std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper); if (search == gname) return itr->second; } return NULL; } std::string GuildMgr::GetGuildNameById(uint32 guildId) const { if (Guild* guild = GetGuildById(guildId)) return guild->GetName(); return ""; } Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const { for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) if (itr->second->GetLeaderGUID() == guid) return itr->second; return NULL; } void GuildMgr::LoadGuilds() { // 1. Load all guilds TC_LOG_INFO("server.loading", "Loading guilds definitions..."); { uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, " // 7 8 9 10 11 12 "g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, COUNT(gbt.guildid) " "FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild definitions. DB table `guild` is empty."); return; } else { uint32 count = 0; do { Field* fields = result->Fetch(); Guild* guild = new Guild(); if (!guild->LoadFromDB(fields)) { delete guild; continue; } AddGuild(guild); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 2. Load all guild ranks TC_LOG_INFO("server.loading", "Loading guild ranks..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild rank entries before loading the valid ones CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL"); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild ranks. DB table `guild_rank` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadRankFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 3. Load all guild members TC_LOG_INFO("server.loading", "Loading guild members..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild member entries before loading the valid ones CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL"); CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL"); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, " // 11 12 13 14 15 16 17 "w.money, c.name, c.level, c.class, c.zone, c.account, c.logout_time " "FROM guild_member gm " "LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid " "LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC"); if (!result) TC_LOG_INFO("server.loading", ">> Loaded 0 guild members. DB table `guild_member` is empty."); else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadMemberFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild members in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 4. Load all guild bank tab rights TC_LOG_INFO("server.loading", "Loading bank tab rights..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild bank right entries before loading the valid ones CharacterDatabase.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL"); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankRightFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 5. Load all event logs TC_LOG_INFO("server.loading", "Loading guild event logs..."); { uint32 oldMSTime = getMSTime(); CharacterDatabase.DirectPExecute("DELETE FROM guild_eventlog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT)); // 0 1 2 3 4 5 6 QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadEventLogFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 6. Load all bank event logs TC_LOG_INFO("server.loading", "Loading guild bank event logs..."); { uint32 oldMSTime = getMSTime(); // Remove log entries that exceed the number of allowed entries per guild CharacterDatabase.DirectPExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT)); // 0 1 2 3 4 5 6 7 8 QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankEventLogFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 7. Load all guild bank tabs TC_LOG_INFO("server.loading", "Loading guild bank tabs..."); { uint32 oldMSTime = getMSTime(); // Delete orphaned guild bank tab entries before loading the valid ones CharacterDatabase.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL"); // 0 1 2 3 4 QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[0].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankTabFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 8. Fill all guild bank tabs TC_LOG_INFO("guild", "Filling bank tabs with items..."); { uint32 oldMSTime = getMSTime(); // Delete orphan guild bank items CharacterDatabase.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL"); // 0 1 2 3 4 5 6 7 8 9 10 QueryResult result = CharacterDatabase.Query("SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, " // 11 12 13 14 15 "guildid, TabId, SlotId, item_guid, itemEntry FROM guild_bank_item gbi INNER JOIN item_instance ii ON gbi.item_guid = ii.guid"); if (!result) { TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty."); } else { uint32 count = 0; do { Field* fields = result->Fetch(); uint32 guildId = fields[11].GetUInt32(); if (Guild* guild = GetGuildById(guildId)) guild->LoadBankItemFromDB(fields); ++count; } while (result->NextRow()); TC_LOG_INFO("server.loading", ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } } // 9. Validate loaded guild data TC_LOG_INFO("guild", "Validating data of loaded guilds..."); { uint32 oldMSTime = getMSTime(); for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end();) { Guild* guild = itr->second; ++itr; if (guild && !guild->Validate()) delete guild; } TC_LOG_INFO("server.loading", ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime)); } } void GuildMgr::ResetTimes() { for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr) if (Guild* guild = itr->second) guild->ResetTimes(); CharacterDatabase.DirectExecute("TRUNCATE guild_member_withdraw"); }