/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "GuildMgr.h"
GuildMgr::GuildMgr() : NextGuildId(UI64LIT(1))
{ }
GuildMgr::~GuildMgr()
{
for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
delete itr->second;
}
void GuildMgr::AddGuild(Guild* guild)
{
GuildStore[guild->GetId()] = guild;
}
void GuildMgr::RemoveGuild(ObjectGuid::LowType guildId)
{
GuildStore.erase(guildId);
}
void GuildMgr::SaveGuilds()
{
for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
itr->second->SaveToDB();
}
ObjectGuid::LowType GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
TC_LOG_ERROR("guild", "Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGuildId++;
}
// Guild collection
Guild* GuildMgr::GetGuildById(ObjectGuid::LowType guildId) const
{
GuildContainer::const_iterator itr = GuildStore.find(guildId);
if (itr != GuildStore.end())
return itr->second;
return NULL;
}
Guild* GuildMgr::GetGuildByGuid(ObjectGuid guid) const
{
// Full guids are only used when receiving/sending data to client
// everywhere else guild id is used
if (guid.IsGuild())
if (ObjectGuid::LowType guildId = guid.GetCounter())
return GetGuildById(guildId);
return NULL;
}
Guild* GuildMgr::GetGuildByName(const std::string& guildName) const
{
std::string search = guildName;
std::transform(search.begin(), search.end(), search.begin(), ::toupper);
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
{
std::string gname = itr->second->GetName();
std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper);
if (search == gname)
return itr->second;
}
return NULL;
}
std::string GuildMgr::GetGuildNameById(ObjectGuid::LowType guildId) const
{
if (Guild* guild = GetGuildById(guildId))
return guild->GetName();
return "";
}
Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)
return itr->second;
return NULL;
}
uint64 GuildMgr::GetXPForGuildLevel(uint8 level) const
{
if (level < GuildXPperLevel.size())
return GuildXPperLevel[level];
return 0;
}
void GuildMgr::LoadGuilds()
{
// 1. Load all guilds
TC_LOG_INFO("server.loading", "Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = CharacterDatabase.Query("SELECT g.guildid, g.name, g.leaderguid, g.EmblemStyle, g.EmblemColor, g.BorderStyle, g.BorderColor, "
// 7 8 9 10 11 12 13 14 15
"g.BackgroundColor, g.info, g.motd, g.createdate, g.BankMoney, g.level, g.experience, g.todayExperience, COUNT(gbt.guildid) "
"FROM guild g LEFT JOIN guild_bank_tab gbt ON g.guildid = gbt.guildid GROUP BY g.guildid ORDER BY g.guildid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild definitions. DB table `guild` is empty.");
return;
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Guild* guild = new Guild();
if (!guild->LoadFromDB(fields))
{
delete guild;
continue;
}
AddGuild(guild);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 2. Load all guild ranks
TC_LOG_INFO("server.loading", "Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild rank entries before loading the valid ones
CharacterDatabase.DirectExecute("DELETE gr FROM guild_rank gr LEFT JOIN guild g ON gr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guildid, rid, rname, rights, BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadRankFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 3. Load all guild members
TC_LOG_INFO("server.loading", "Loading guild members...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild member entries before loading the valid ones
CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
CharacterDatabase.DirectExecute("DELETE gm FROM guild_member_withdraw gm LEFT JOIN guild_member g ON gm.guid = g.guid WHERE g.guid IS NULL");
// 0 1 2 3 4 5 6 7 8 9 10
QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, w.tab0, w.tab1, w.tab2, w.tab3, w.tab4, w.tab5, "
// 11 12 13 14 15 16 17 18 19
"w.tab6, w.tab7, w.money, c.name, c.level, c.class, c.zone, c.account, c.logout_time "
"FROM guild_member gm "
"LEFT JOIN guild_member_withdraw w ON gm.guid = w.guid "
"LEFT JOIN characters c ON c.guid = gm.guid ORDER BY gm.guildid ASC");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 guild members. DB table `guild_member` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadMemberFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 4. Load all guild bank tab rights
TC_LOG_INFO("server.loading", "Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank right entries before loading the valid ones
CharacterDatabase.DirectExecute("DELETE gbr FROM guild_bank_right gbr LEFT JOIN guild g ON gbr.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, rid, gbright, SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankRightFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 5. Load all event logs
TC_LOG_INFO("server.loading", "Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
CharacterDatabase.DirectPExecute("DELETE FROM guild_eventlog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
// 0 1 2 3 4 5 6
QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadEventLogFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 6. Load all bank event logs
TC_LOG_INFO("server.loading", "Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
// Remove log entries that exceed the number of allowed entries per guild
CharacterDatabase.DirectPExecute("DELETE FROM guild_bank_eventlog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
// 0 1 2 3 4 5 6 7 8
QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankEventLogFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 7. Load all news event logs
TC_LOG_INFO("server.loading", "Loading Guild News...");
{
uint32 oldMSTime = getMSTime();
CharacterDatabase.DirectPExecute("DELETE FROM guild_newslog WHERE LogGuid > %u", sWorld->getIntConfig(CONFIG_GUILD_NEWS_LOG_COUNT));
// 0 1 2 3 4 5 6
QueryResult result = CharacterDatabase.Query("SELECT guildid, LogGuid, EventType, PlayerGuid, Flags, Value, Timestamp FROM guild_newslog ORDER BY TimeStamp DESC, LogGuid DESC");
if (!result)
TC_LOG_INFO("server.loading", ">> Loaded 0 guild event logs. DB table `guild_newslog` is empty.");
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadGuildNewsLogFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild new logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 8. Load all guild bank tabs
TC_LOG_INFO("server.loading", "Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
// Delete orphaned guild bank tab entries before loading the valid ones
CharacterDatabase.DirectExecute("DELETE gbt FROM guild_bank_tab gbt LEFT JOIN guild g ON gbt.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4
QueryResult result = CharacterDatabase.Query("SELECT guildid, TabId, TabName, TabIcon, TabText FROM guild_bank_tab ORDER BY guildid ASC, TabId ASC");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[0].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankTabFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 9. Fill all guild bank tabs
TC_LOG_INFO("guild", "Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
// Delete orphan guild bank items
CharacterDatabase.DirectExecute("DELETE gbi FROM guild_bank_item gbi LEFT JOIN guild g ON gbi.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
// SELECT guid, itemEntry, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, transmogrification, upgradeId, enchantIllusion, bonusListIDs,
// 17 18 19
// guildid, TabId, SlotId FROM guild_bank_item gbi INNER JOIN item_instance ii ON gbi.item_guid = ii.guid
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEMS));
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint64 guildId = fields[17].GetUInt64();
if (Guild* guild = GetGuildById(guildId))
guild->LoadBankItemFromDB(fields);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 10. Load guild achievements
{
PreparedQueryResult achievementResult;
PreparedQueryResult criteriaResult;
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT);
stmt->setUInt64(0, itr->first);
achievementResult = CharacterDatabase.Query(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt->setUInt64(0, itr->first);
criteriaResult = CharacterDatabase.Query(stmt);
itr->second->GetAchievementMgr().LoadFromDB(achievementResult, criteriaResult);
}
}
// 11. Validate loaded guild data
TC_LOG_INFO("misc", "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
for (GuildContainer::iterator itr = GuildStore.begin(); itr != GuildStore.end();)
{
Guild* guild = itr->second;
++itr;
if (guild && !guild->Validate())
delete guild;
}
TC_LOG_INFO("server.loading", ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
}
void GuildMgr::LoadGuildXpForLevel()
{
uint32 oldMSTime = getMSTime();
GuildXPperLevel.resize(sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL));
for (uint8 level = 0; level < sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL); ++level)
GuildXPperLevel[level] = 0;
// 0 1
QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM guild_xp_for_level");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 xp for guild level definitions. DB table `guild_xp_for_level` is empty.");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 level = fields[0].GetUInt8();
uint32 requiredXP = fields[1].GetUInt32();
if (level >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL))
{
TC_LOG_INFO("misc", "Unused (> Guild.MaxLevel in worldserver.conf) level %u in `guild_xp_for_level` table, ignoring.", uint32(level));
continue;
}
GuildXPperLevel[level] = requiredXP;
++count;
} while (result->NextRow());
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL); ++level)
{
if (!GuildXPperLevel[level])
{
TC_LOG_ERROR("sql.sql", "Level %i does not have XP for guild level data. Using data of level [%i] + 1660000.", level+1, level);
GuildXPperLevel[level] = GuildXPperLevel[level - 1] + 1660000;
}
}
TC_LOG_INFO("server.loading", ">> Loaded %u xp for guild level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void GuildMgr::LoadGuildRewards()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT entry, standing, racemask, price, achievement FROM guild_rewards");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 guild reward definitions. DB table `guild_rewards` is empty.");
return;
}
uint32 count = 0;
do
{
GuildReward reward;
Field* fields = result->Fetch();
reward.Entry = fields[0].GetUInt32();
reward.Standing = fields[1].GetUInt8();
reward.Racemask = fields[2].GetInt32();
reward.Price = fields[3].GetUInt64();
reward.AchievementId = fields[4].GetUInt32();
if (!sObjectMgr->GetItemTemplate(reward.Entry))
{
TC_LOG_ERROR("server.loading", "Guild rewards constains not existing item entry %u", reward.Entry);
continue;
}
if (reward.AchievementId != 0 && (!sAchievementMgr->GetAchievement(reward.AchievementId)))
{
TC_LOG_ERROR("server.loading", "Guild rewards constains not existing achievement entry %u", reward.AchievementId);
continue;
}
if (reward.Standing >= MAX_REPUTATION_RANK)
{
TC_LOG_ERROR("server.loading", "Guild rewards contains wrong reputation standing %u, max is %u", uint32(reward.Standing), MAX_REPUTATION_RANK - 1);
continue;
}
GuildRewards.push_back(reward);
++count;
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u guild reward definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void GuildMgr::ResetTimes(bool week)
{
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RESET_TODAY_EXPERIENCE));
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER_WITHDRAW));
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
if (Guild* guild = itr->second)
guild->ResetTimes(week);
}