/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _GUILDMGR_H
#define _GUILDMGR_H
#include "Define.h"
#include "ObjectGuid.h"
#include "UniqueTrackablePtr.h"
#include
#include
class Guild;
struct GuildReward;
class TC_GAME_API GuildMgr
{
private:
GuildMgr();
~GuildMgr();
public:
typedef std::unordered_map> GuildContainer;
GuildMgr(GuildMgr const&) = delete;
GuildMgr(GuildMgr&&) = delete;
GuildMgr& operator=(GuildMgr const&) = delete;
GuildMgr& operator=(GuildMgr&&) = delete;
static GuildMgr* instance();
Guild* GetGuildByLeader(ObjectGuid guid) const;
Guild* GetGuildById(ObjectGuid::LowType guildId) const;
Guild* GetGuildByGuid(ObjectGuid guid) const;
Guild* GetGuildByName(std::string_view guildName) const;
std::string GetGuildNameById(ObjectGuid::LowType guildId) const;
GuildContainer const& GetGuildStore() const { return GuildStore; }
void LoadGuildRewards();
void LoadGuilds();
void AddGuild(Guild* guild);
void RemoveGuild(ObjectGuid::LowType guildId);
void SaveGuilds();
void ResetReputationCaps();
ObjectGuid::LowType GenerateGuildId();
void SetNextGuildId(ObjectGuid::LowType Id) { NextGuildId = Id; }
std::vector const& GetGuildRewards() const { return GuildRewards; }
void ResetTimes(bool week);
protected:
ObjectGuid::LowType NextGuildId;
GuildContainer GuildStore;
std::vector GuildRewards;
};
#define sGuildMgr GuildMgr::instance()
#endif