/* * Copyright (C) 2008-2014 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef _GUILDMGR_H #define _GUILDMGR_H #include "Guild.h" class GuildMgr { friend class ACE_Singleton; private: GuildMgr(); ~GuildMgr(); public: Guild* GetGuildByLeader(uint64 guid) const; Guild* GetGuildById(uint32 guildId) const; Guild* GetGuildByName(std::string const& guildName) const; std::string GetGuildNameById(uint32 guildId) const; void LoadGuilds(); void AddGuild(Guild* guild); void RemoveGuild(uint32 guildId); uint32 GenerateGuildId(); void SetNextGuildId(uint32 Id) { NextGuildId = Id; } void ResetTimes(); protected: typedef std::unordered_map GuildContainer; uint32 NextGuildId; GuildContainer GuildStore; }; #define sGuildMgr ACE_Singleton::instance() #endif