/*
* Copyright (C) 2008-2013 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#ifndef _GUILDMGR_H
#define _GUILDMGR_H
#include "Guild.h"
class GuildMgr
{
friend class ACE_Singleton;
private:
GuildMgr();
~GuildMgr();
public:
Guild* GetGuildByLeader(uint64 guid) const;
Guild* GetGuildById(uint32 guildId) const;
Guild* GetGuildByName(std::string const& guildName) const;
std::string GetGuildNameById(uint32 guildId) const;
void LoadGuilds();
void AddGuild(Guild* guild);
void RemoveGuild(uint32 guildId);
uint32 GenerateGuildId();
void SetNextGuildId(uint32 Id) { NextGuildId = Id; }
void ResetTimes();
protected:
typedef UNORDERED_MAP GuildContainer;
uint32 NextGuildId;
GuildContainer GuildStore;
};
#define sGuildMgr ACE_Singleton::instance()
#endif