/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AdventureJournalPackets.h" #include "DB2Stores.h" #include "GossipDef.h" #include "ObjectMgr.h" #include "Player.h" void WorldSession::HandleAdventureJournalOpenQuest(WorldPackets::AdventureJournal::AdventureJournalOpenQuest& openQuest) { if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass()))) if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID)) return; AdventureJournalEntry const* adventureJournal = sAdventureJournalStore.LookupEntry(openQuest.AdventureJournalID); if (!adventureJournal) return; if (!_player->MeetPlayerCondition(adventureJournal->PlayerConditionID)) return; Quest const* quest = sObjectMgr->GetQuestTemplate(adventureJournal->QuestID); if (!quest) return; if (_player->CanTakeQuest(quest, true)) _player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, _player->GetGUID(), true, false); } void WorldSession::HandleAdventureJournalUpdateSuggestions(WorldPackets::AdventureJournal::AdventureJournalUpdateSuggestions& updateSuggestions) { if (ChrClassUIDisplayEntry const* uiDisplay = sDB2Manager.GetUiDisplayForClass(Classes(_player->GetClass()))) if (!_player->MeetPlayerCondition(uiDisplay->AdvGuidePlayerConditionID)) return; WorldPackets::AdventureJournal::AdventureJournalDataResponse response; response.OnLevelUp = updateSuggestions.OnLevelUp; for (AdventureJournalEntry const* adventureJournal : sAdventureJournalStore) { if (_player->MeetPlayerCondition(adventureJournal->PlayerConditionID)) { WorldPackets::AdventureJournal::AdventureJournalEntry adventureJournalData; adventureJournalData.AdventureJournalID = int32(adventureJournal->ID); adventureJournalData.Priority = int32(adventureJournal->PriorityMax); response.Entries.push_back(adventureJournalData); } } SendPacket(response.Write()); }