/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AdventureMapPackets.h" #include "DB2Stores.h" #include "ObjectMgr.h" #include "Player.h" void WorldSession::HandleCheckIsAdventureMapPoiValid(WorldPackets::AdventureMap::CheckIsAdventureMapPoiValid& checkIsAdventureMapPoiValid) { AdventureMapPOIEntry const* entry = sAdventureMapPOIStore.LookupEntry(checkIsAdventureMapPoiValid.AdventureMapPoiID); if (!entry) return; auto sendIsPoiValid = [this](uint32 adventureMapPoiId, bool isVisible) -> void { WorldPackets::AdventureMap::PlayerIsAdventureMapPoiValid isMapPoiValid; isMapPoiValid.AdventureMapPoiID = adventureMapPoiId; isMapPoiValid.IsVisible = isVisible; SendPacket(isMapPoiValid.Write()); }; Quest const* quest = sObjectMgr->GetQuestTemplate(entry->QuestID); if (!quest) { sendIsPoiValid(entry->ID, false); return; } if (!_player->MeetPlayerCondition(entry->PlayerConditionID)) { sendIsPoiValid(entry->ID, false); return; } sendIsPoiValid(entry->ID, true); } void WorldSession::HandleAdventureMapStartQuest(WorldPackets::AdventureMap::AdventureMapStartQuest& startQuest) { Quest const* quest = sObjectMgr->GetQuestTemplate(startQuest.QuestID); if (!quest) return; auto itr = std::find_if(sAdventureMapPOIStore.begin(), sAdventureMapPOIStore.end(), [&](AdventureMapPOIEntry const* adventureMap) { return adventureMap->QuestID == uint32(startQuest.QuestID) && _player->MeetPlayerCondition(adventureMap->PlayerConditionID); }); if (itr == sAdventureMapPOIStore.end()) return; if (_player->CanTakeQuest(quest, true)) _player->AddQuestAndCheckCompletion(quest, _player); }