/*
* Copyright (C) 2008-2015 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Player.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "ArenaTeam.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SocialMgr.h"
#include "ArenaTeamMgr.h"
#include "Opcodes.h"
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
ObjectGuid guid;
recvData >> guid;
TC_LOG_DEBUG("network", "Inspect Arena stats %s", guid.ToString().c_str());
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
{
if (uint32 a_id = player->GetArenaTeamId(i))
{
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
arenaTeam->Inspect(this, player->GetGUID());
}
}
}
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_QUERY");
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
{
arenaTeam->Query(this);
arenaTeam->SendStats(this);
}
}
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
uint32 arenaTeamId; // arena team id
recvData >> arenaTeamId;
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
arenaTeam->Roster(this);
}
void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_CREATE");
uint32 slot, icon, iconcolor, border, bordercolor, background;
std::string name;
recvData >> slot;
recvData >> iconcolor;
recvData >> bordercolor;
recvData >> border;
recvData >> background;
recvData >> icon;
name = recvData.ReadString(recvData.ReadBits(8));
uint8 type = ArenaTeam::GetTypeBySlot(slot);
if (_player->GetArenaTeamId(slot))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
return;
}
if (sArenaTeamMgr->GetArenaTeamByName(name))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
return;
}
ArenaTeam* arenaTeam = new ArenaTeam;
if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
{
TC_LOG_ERROR("bg.arena", "Arena team create failed.");
delete arenaTeam;
return;
}
sArenaTeamMgr->AddArenaTeam(arenaTeam);
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_CREATED);
}
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
uint32 arenaTeamId; // arena team id
std::string invitedName;
Player* player = NULL;
recvData >> arenaTeamId >> invitedName;
if (!invitedName.empty())
{
if (!normalizePlayerName(invitedName))
return;
player = ObjectAccessor::FindPlayerByName(invitedName);
}
if (!player)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
return;
}
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
return;
}
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
// OK result but don't send invite
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
return;
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
if (player->GetArenaTeamId(arenaTeam->GetSlot()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
return;
}
if (player->GetArenaTeamIdInvited())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
return;
}
if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
return;
}
TC_LOG_DEBUG("bg.battleground", "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
player->SetArenaTeamIdInvited(arenaTeam->GetId());
WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
data << GetPlayer()->GetName();
data << arenaTeam->GetName();
player->GetSession()->SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
if (!arenaTeam)
return;
// Check if player is already in another team of the same size
if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
return;
}
// Only allow members of the other faction to join the team if cross faction interaction is enabled
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(arenaTeam->GetCaptain()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
return;
}
// Add player to team
if (!arenaTeam->AddMember(_player->GetGUID()))
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
}
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
// Remove invite from player
_player->SetArenaTeamIdInvited(0);
}
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
uint32 arenaTeamId;
recvData >> arenaTeamId;
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Disallow leave team while in arena
if (_player->InArena())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
return;
}
// Team captain can't leave the team if other members are still present
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// If team consists only of the captain, disband the team
if (_player->GetGUID() == arenaTeam->GetCaptain())
{
arenaTeam->Disband(this);
delete arenaTeam;
return;
}
else
arenaTeam->DelMember(_player->GetGUID(), true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
// Inform player who left
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
}
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
uint32 arenaTeamId;
recvData >> arenaTeamId;
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
{
// Only captain can disband the team
if (arenaTeam->GetCaptain() != _player->GetGUID())
return;
// Teams cannot be disbanded during fights
if (arenaTeam->IsFighting())
return;
arenaTeam->Disband(this);
delete arenaTeam;
}
}
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can remove members
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Captain cannot be removed
if (arenaTeam->GetCaptain() == member->Guid)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
return;
}
// Player cannot be removed during fights
if (arenaTeam->IsFighting())
return;
arenaTeam->DelMember(member->Guid, true);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, ObjectGuid::Empty, 3, name, arenaTeam->GetName(), _player->GetName());
}
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
uint32 arenaTeamId;
std::string name;
recvData >> arenaTeamId;
recvData >> name;
// Check for valid arena team
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
return;
// Only captain can pass leadership
if (arenaTeam->GetCaptain() != _player->GetGUID())
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
return;
}
if (!normalizePlayerName(name))
return;
// Check if team member exists
ArenaTeamMember* member = arenaTeam->GetMember(name);
if (!member)
{
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
return;
}
// Check if the target is already team captain
if (arenaTeam->GetCaptain() == member->Guid)
return;
arenaTeam->SetCaptain(member->Guid);
// Broadcast event
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName(), name, arenaTeam->GetName());
}
void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
{
WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 2 + team.length() + player.length() + 4 + 4);
data.WriteBits(player.length(), 7);
data.WriteBits(team.length(), 8);
data.FlushBits();
data.WriteString(player);
data << uint32(teamAction);
data << uint32(errorId);
data.WriteString(team);
SendPacket(&data);
}
void WorldSession::SendNotInArenaTeamPacket(uint8 type)
{
WorldPacket data(SMSG_ARENA_ERROR, 4+1);
uint32 error = 0;
data << uint32(error); // 0 = ERR_ARENA_NO_TEAM_II, 1 = ERR_ARENA_EXPIRED_CAIS, 2 = ERR_LFG_CANT_USE_BATTLEGROUND
if (!error)
data << uint8(type); // team type (2=2v2, 3=3v3, 5=5v5), can be used for custom types...
SendPacket(&data);
}
/*
+ERR_ARENA_NO_TEAM_II "You are not in a %dv%d arena team"
+ERR_ARENA_TEAM_CREATE_S "%s created. To disband, use /teamdisband [2v2, 3v3, 5v5]."
+ERR_ARENA_TEAM_INVITE_SS "You have invited %s to join %s"
+ERR_ARENA_TEAM_QUIT_S "You are no longer a member of %s"
ERR_ARENA_TEAM_FOUNDER_S "Congratulations, you are a founding member of %s! To leave, use /teamquit [2v2, 3v3, 5v5]."
+ERR_ARENA_TEAM_INTERNAL "Internal arena team error"
+ERR_ALREADY_IN_ARENA_TEAM "You are already in an arena team of that size"
+ERR_ALREADY_IN_ARENA_TEAM_S "%s is already in an arena team of that size"
+ERR_INVITED_TO_ARENA_TEAM "You have already been invited into an arena team"
+ERR_ALREADY_INVITED_TO_ARENA_TEAM_S "%s has already been invited to an arena team"
+ERR_ARENA_TEAM_NAME_INVALID "That name contains invalid characters, please enter a new name"
+ERR_ARENA_TEAM_NAME_EXISTS_S "There is already an arena team named \"%s\""
+ERR_ARENA_TEAM_LEADER_LEAVE_S "You must promote a new team captain using /teamcaptain before leaving the team"
+ERR_ARENA_TEAM_PERMISSIONS "You don't have permission to do that"
+ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM "You are not in an arena team of that size"
+ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM_SS "%s is not in %s"
+ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S "\"%s\" not found"
+ERR_ARENA_TEAM_NOT_ALLIED "You cannot invite players from the opposing alliance"
+ERR_ARENA_TEAM_JOIN_SS "%s has joined %s"
+ERR_ARENA_TEAM_YOU_JOIN_S "You have joined %s. To leave, use /teamquit [2v2, 3v3, 5v5]."
+ERR_ARENA_TEAM_LEAVE_SS "%s has left %s"
+ERR_ARENA_TEAM_LEADER_IS_SS "%s is the captain of %s"
+ERR_ARENA_TEAM_LEADER_CHANGED_SSS "%s has made %s the new captain of %s"
+ERR_ARENA_TEAM_REMOVE_SSS "%s has been kicked out of %s by %s"
+ERR_ARENA_TEAM_DISBANDED_S "%s has disbanded %s"
ERR_ARENA_TEAM_TARGET_TOO_LOW_S "%s is not high enough level to join your team"
ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S "%s is full"
ERR_ARENA_TEAM_LEVEL_TOO_LOW_I "You must be level %d to form an arena team"
*/