/*
 * Copyright (C) 2008-2017 TrinityCore 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "WorldSession.h"
#include "ArtifactPackets.h"
#include "ConditionMgr.h"
#include "GameTables.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellPackets.h"
void WorldSession::HandleArtifactAddPower(WorldPackets::Artifact::ArtifactAddPower& artifactAddPower)
{
    if (!_player->GetGameObjectIfCanInteractWith(artifactAddPower.ForgeGUID, GAMEOBJECT_TYPE_ARTIFACT_FORGE))
        return;
    Item* artifact = _player->GetItemByGuid(artifactAddPower.ArtifactGUID);
    if (!artifact)
        return;
    uint64 xpCost = 0;
    if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(artifact->GetTotalPurchasedArtifactPowers() + 1))
        xpCost = uint64(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_TIER) == 1 ? cost->XP2 : cost->XP);
    if (xpCost > artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP))
        return;
    if (artifactAddPower.PowerChoices.empty())
        return;
    ItemDynamicFieldArtifactPowers const* artifactPower = artifact->GetArtifactPower(artifactAddPower.PowerChoices[0].ArtifactPowerID);
    if (!artifactPower)
        return;
    ArtifactPowerEntry const* artifactPowerEntry = sArtifactPowerStore.LookupEntry(artifactPower->ArtifactPowerId);
    if (!artifactPowerEntry)
        return;
    if (artifactAddPower.PowerChoices[0].Rank != artifactPower->PurchasedRank + 1 ||
        artifactAddPower.PowerChoices[0].Rank > artifactPowerEntry->MaxRank)
        return;
    if (std::unordered_set const* artifactPowerLinks = sDB2Manager.GetArtifactPowerLinks(artifactPower->ArtifactPowerId))
    {
        bool hasAnyLink = false;
        for (uint32 artifactPowerLinkId : *artifactPowerLinks)
        {
            ArtifactPowerEntry const* artifactPowerLink = sArtifactPowerStore.LookupEntry(artifactPowerLinkId);
            if (!artifactPowerLink)
                continue;
            ItemDynamicFieldArtifactPowers const* artifactPowerLinkLearned = artifact->GetArtifactPower(artifactPowerLinkId);
            if (!artifactPowerLinkLearned)
                continue;
            if (artifactPowerLinkLearned->PurchasedRank >= artifactPowerLink->MaxRank)
            {
                hasAnyLink = true;
                break;
            }
        }
        if (!hasAnyLink)
            return;
    }
    ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower->ArtifactPowerId, artifactPower->CurrentRankWithBonus + 1 - 1); // need data for next rank, but -1 because of how db2 data is structured
    if (!artifactPowerRank)
        return;
    ItemDynamicFieldArtifactPowers newPower = *artifactPower;
    ++newPower.PurchasedRank;
    ++newPower.CurrentRankWithBonus;
    artifact->SetArtifactPower(&newPower);
    if (artifact->IsEquipped())
    {
        _player->ApplyArtifactPowerRank(artifact, artifactPowerRank, true);
        for (ItemDynamicFieldArtifactPowers const& power : artifact->GetArtifactPowers())
        {
            ArtifactPowerEntry const* scaledArtifactPowerEntry = sArtifactPowerStore.AssertEntry(power.ArtifactPowerId);
            if (!(scaledArtifactPowerEntry->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS))
                continue;
            ArtifactPowerRankEntry const* scaledArtifactPowerRank = sDB2Manager.GetArtifactPowerRank(scaledArtifactPowerEntry->ID, 0);
            if (!scaledArtifactPowerRank)
                continue;
            ItemDynamicFieldArtifactPowers newScaledPower = power;
            ++newScaledPower.CurrentRankWithBonus;
            artifact->SetArtifactPower(&newScaledPower);
            _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, false);
            _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, true);
        }
    }
    artifact->SetUInt64Value(ITEM_FIELD_ARTIFACT_XP, artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP) - xpCost);
    artifact->SetState(ITEM_CHANGED, _player);
}
void WorldSession::HandleArtifactSetAppearance(WorldPackets::Artifact::ArtifactSetAppearance& artifactSetAppearance)
{
    if (!_player->GetGameObjectIfCanInteractWith(artifactSetAppearance.ForgeGUID, GAMEOBJECT_TYPE_ARTIFACT_FORGE))
        return;
    ArtifactAppearanceEntry const* artifactAppearance = sArtifactAppearanceStore.LookupEntry(artifactSetAppearance.ArtifactAppearanceID);
    if (!artifactAppearance)
        return;
    Item* artifact = _player->GetItemByGuid(artifactSetAppearance.ArtifactGUID);
    if (!artifact)
        return;
    ArtifactAppearanceSetEntry const* artifactAppearanceSet = sArtifactAppearanceSetStore.LookupEntry(artifactAppearance->ArtifactAppearanceSetID);
    if (!artifactAppearanceSet || artifactAppearanceSet->ArtifactID != artifact->GetTemplate()->GetArtifactID())
        return;
    if (PlayerConditionEntry const* playerCondition = sPlayerConditionStore.LookupEntry(artifactAppearance->PlayerConditionID))
        if (!sConditionMgr->IsPlayerMeetingCondition(_player, playerCondition))
            return;
    artifact->SetAppearanceModId(artifactAppearance->AppearanceModID);
    artifact->SetModifier(ITEM_MODIFIER_ARTIFACT_APPEARANCE_ID, artifactAppearance->ID);
    artifact->SetState(ITEM_CHANGED, _player);
    Item* childItem = _player->GetChildItemByGuid(artifact->GetChildItem());
    if (childItem)
    {
        childItem->SetAppearanceModId(artifactAppearance->AppearanceModID);
        childItem->SetState(ITEM_CHANGED, _player);
    }
    if (artifact->IsEquipped())
    {
        // change weapon appearance
        _player->SetVisibleItemSlot(artifact->GetSlot(), artifact);
        if (childItem)
            _player->SetVisibleItemSlot(childItem->GetSlot(), childItem);
        // change druid form appearance
        if (artifactAppearance->ShapeshiftDisplayID && artifactAppearance->ModifiesShapeshiftFormDisplay && _player->GetShapeshiftForm() == ShapeshiftForm(artifactAppearance->ModifiesShapeshiftFormDisplay))
            _player->RestoreDisplayId();
    }
}
void WorldSession::HandleConfirmArtifactRespec(WorldPackets::Artifact::ConfirmArtifactRespec& confirmArtifactRespec)
{
    if (!_player->GetNPCIfCanInteractWith(confirmArtifactRespec.NpcGUID, UNIT_NPC_FLAG_ARTIFACT_POWER_RESPEC))
        return;
    Item* artifact = _player->GetItemByGuid(confirmArtifactRespec.ArtifactGUID);
    if (!artifact)
        return;
    uint64 xpCost = 0;
    if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(artifact->GetTotalPurchasedArtifactPowers() + 1))
        xpCost = uint64(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_TIER) == 1 ? cost->XP2 : cost->XP);
    if (xpCost > artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP))
        return;
    uint64 newAmount = artifact->GetUInt64Value(ITEM_FIELD_ARTIFACT_XP) - xpCost;
    for (uint32 i = 0; i <= artifact->GetTotalPurchasedArtifactPowers(); ++i)
        if (GtArtifactLevelXPEntry const* cost = sArtifactLevelXPGameTable.GetRow(i))
            newAmount += uint64(artifact->GetModifier(ITEM_MODIFIER_ARTIFACT_TIER) == 1 ? cost->XP2 : cost->XP);
    for (ItemDynamicFieldArtifactPowers const& artifactPower : artifact->GetArtifactPowers())
    {
        uint8 oldPurchasedRank = artifactPower.PurchasedRank;
        if (!oldPurchasedRank)
            continue;
        ItemDynamicFieldArtifactPowers newPower = artifactPower;
        newPower.PurchasedRank -= oldPurchasedRank;
        newPower.CurrentRankWithBonus -= oldPurchasedRank;
        artifact->SetArtifactPower(&newPower);
        if (artifact->IsEquipped())
            if (ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower.ArtifactPowerId, 0))
                _player->ApplyArtifactPowerRank(artifact, artifactPowerRank, false);
    }
    for (ItemDynamicFieldArtifactPowers const& power : artifact->GetArtifactPowers())
    {
        ArtifactPowerEntry const* scaledArtifactPowerEntry = sArtifactPowerStore.AssertEntry(power.ArtifactPowerId);
        if (!(scaledArtifactPowerEntry->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS))
            continue;
        ArtifactPowerRankEntry const* scaledArtifactPowerRank = sDB2Manager.GetArtifactPowerRank(scaledArtifactPowerEntry->ID, 0);
        if (!scaledArtifactPowerRank)
            continue;
        ItemDynamicFieldArtifactPowers newScaledPower = power;
        newScaledPower.CurrentRankWithBonus = 0;
        artifact->SetArtifactPower(&newScaledPower);
        _player->ApplyArtifactPowerRank(artifact, scaledArtifactPowerRank, false);
    }
    artifact->SetUInt64Value(ITEM_FIELD_ARTIFACT_XP, newAmount);
    artifact->SetState(ITEM_CHANGED, _player);
}