/*
* Copyright (C) 2008-2019 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "AccountMgr.h"
#include "AuctionHouseMgr.h"
#include "AuctionHousePackets.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "Mail.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Guid, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (%s) not found or you can't interact with him.", packet.Guid.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
SendAuctionHello(packet.Guid, unit);
}
//this void causes that auction window is opened
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
{
if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ));
return;
}
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction(), nullptr);
if (!ahEntry)
return;
WorldPackets::AuctionHouse::AuctionHelloResponse auctionHelloResponse;
auctionHelloResponse.Guid = guid;
auctionHelloResponse.OpenForBusiness = true; // 3.3.3: 1 - AH enabled, 0 - AH disabled
SendPacket(auctionHelloResponse.Write());
}
void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 /*bidError = 0*/)
{
WorldPackets::AuctionHouse::AuctionCommandResult auctionCommandResult;
auctionCommandResult.InitializeAuction(auction);
auctionCommandResult.Command = action;
auctionCommandResult.ErrorCode = errorCode;
SendPacket(auctionCommandResult.Write());
}
void WorldSession::SendAuctionOutBidNotification(AuctionEntry const* auction, Item const* item)
{
WorldPackets::AuctionHouse::AuctionOutBidNotification packet;
packet.BidAmount = auction->bid;
packet.MinIncrement = auction->GetAuctionOutBid();
packet.Info.Initialize(auction, item);
SendPacket(packet.Write());
}
void WorldSession::SendAuctionClosedNotification(AuctionEntry const* auction, float mailDelay, bool sold, Item const* item)
{
WorldPackets::AuctionHouse::AuctionClosedNotification packet;
packet.Info.Initialize(auction, item);
packet.ProceedsMailDelay = mailDelay;
packet.Sold = sold;
SendPacket(packet.Write());
}
void WorldSession::SendAuctionWonNotification(AuctionEntry const* auction, Item const* item)
{
WorldPackets::AuctionHouse::AuctionWonNotification packet;
packet.Info.Initialize(auction, item);
SendPacket(packet.Write());
}
void WorldSession::SendAuctionOwnerBidNotification(AuctionEntry const* auction, Item const* item)
{
WorldPackets::AuctionHouse::AuctionOwnerBidNotification packet;
packet.Info.Initialize(auction, item);
packet.Bidder = ObjectGuid::Create(auction->bidder);
packet.MinIncrement = auction->GetAuctionOutBid();
SendPacket(packet.Write());
}
//this void creates new auction and adds auction to some auctionhouse
void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet)
{
for (auto const& item : packet.Items)
if (!item.Guid || !item.UseCount || item.UseCount > 1000)
return;
if (!packet.MinBid || !packet.RunTime)
return;
if (packet.MinBid > MAX_MONEY_AMOUNT || packet.BuyoutPrice > MAX_MONEY_AMOUNT)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
uint32 houseId = 0;
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction(), &houseId);
if (!auctionHouseEntry)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", packet.Auctioneer.ToString().c_str());
return;
}
packet.RunTime *= MINUTE;
switch (packet.RunTime)
{
case 1 * MIN_AUCTION_TIME:
case 2 * MIN_AUCTION_TIME:
case 4 * MIN_AUCTION_TIME:
break;
default:
return;
}
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
uint32 finalCount = 0;
std::array- items;
items.fill(nullptr);
for (std::size_t i = 0; i < packet.Items.size(); ++i)
{
items[i] = _player->GetItemByGuid(packet.Items[i].Guid);
if (!items[i])
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND);
return;
}
if (sAuctionMgr->GetAItem(items[i]->GetGUID().GetCounter()) || !items[i]->CanBeTraded() || items[i]->IsNotEmptyBag() ||
items[i]->GetTemplate()->GetFlags() & ITEM_FLAG_CONJURED || *items[i]->m_itemData->Expiration ||
items[i]->GetCount() < packet.Items[i].UseCount)
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
finalCount += packet.Items[i].UseCount;
}
if (packet.Items.empty())
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
if (!finalCount)
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
// check if there are 2 identical guids, in this case user is most likely cheating
for (std::size_t i = 0; i < packet.Items.size() - 1; ++i)
{
for (std::size_t j = i + 1; j < packet.Items.size(); ++j)
{
if (packet.Items[i].Guid == packet.Items[j].Guid)
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
if (items[i]->GetEntry() != items[j]->GetEntry())
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND);
return;
}
}
}
for (std::size_t i = 0; i < packet.Items.size(); ++i)
{
if (items[i]->GetMaxStackCount() < finalCount)
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
Item* item = items[0];
uint32 auctionTime = uint32(packet.RunTime * sWorld->getRate(RATE_AUCTION_TIME));
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
uint64 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount);
if (!_player->HasEnoughMoney(deposit))
{
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;
}
AuctionEntry* AH = new AuctionEntry();
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
AH->auctioneer = UI64LIT(23442); ///@TODO - HARDCODED DB GUID, BAD BAD BAD
else
AH->auctioneer = packet.Auctioneer.GetCounter();
// Required stack size of auction matches to current item stack size, just move item to auctionhouse
if (packet.Items.size() == 1 && item->GetCount() == packet.Items[0].UseCount)
{
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->GetDefaultLocaleName(), item->GetEntry(), item->GetCount());
}
AH->Id = sObjectMgr->GenerateAuctionID();
AH->itemGUIDLow = item->GetGUID().GetCounter();
AH->itemEntry = item->GetEntry();
AH->itemCount = item->GetCount();
AH->owner = _player->GetGUID().GetCounter();
AH->startbid = packet.MinBid;
AH->bidder = UI64LIT(0);
AH->bid = 0;
AH->buyout = packet.BuyoutPrice;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
AH->etime = packet.RunTime;
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling item %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(item);
auctionHouse->AddAuction(AH);
sAuctionMgr->PendingAuctionAdd(_player, AH);
_player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item->DeleteFromInventoryDB(trans);
item->SaveToDB(trans);
AH->SaveToDB(trans);
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1);
}
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
{
Item* newItem = item->CloneItem(finalCount, _player);
if (!newItem)
{
TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
delete AH;
return;
}
if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->GetDefaultLocaleName(), newItem->GetEntry(), newItem->GetCount());
}
AH->Id = sObjectMgr->GenerateAuctionID();
AH->itemGUIDLow = newItem->GetGUID().GetCounter();
AH->itemEntry = newItem->GetEntry();
AH->itemCount = newItem->GetCount();
AH->owner = _player->GetGUID().GetCounter();
AH->startbid = packet.MinBid;
AH->bidder = UI64LIT(0);
AH->bid = 0;
AH->buyout = packet.BuyoutPrice;
AH->expire_time = time(NULL) + auctionTime;
AH->deposit = deposit;
AH->etime = packet.RunTime;
AH->auctionHouseEntry = auctionHouseEntry;
TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u",
_player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId());
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
sAuctionMgr->PendingAuctionAdd(_player, AH);
for (std::size_t i = 0; i < packet.Items.size(); ++i)
{
Item* item2 = items[i];
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
if (item2->GetCount() == packet.Items[i].UseCount)
{
_player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item2->DeleteFromInventoryDB(trans);
item2->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
delete item2;
}
else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
{
item2->SetCount(item2->GetCount() - packet.Items[i].UseCount);
item2->SetState(ITEM_CHANGED, _player);
_player->ItemRemovedQuestCheck(item2->GetEntry(), packet.Items[i].UseCount);
item2->SendUpdateToPlayer(_player);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
item2->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
newItem->SaveToDB(trans);
AH->SaveToDB(trans);
_player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1);
}
}
// this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& packet)
{
if (!packet.AuctionItemID || !packet.BidAmount)
return; // check for cheaters
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
Player* player = GetPlayer();
if (!auction || auction->owner == player->GetGUID().GetCounter())
{
//you cannot bid your own auction:
SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
// impossible have online own another character (use this for speedup check in case online owner)
ObjectGuid ownerGuid = ObjectGuid::Create(auction->owner);
Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid);
if (!auction_owner && ObjectMgr::GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId())
{
//you cannot bid your another character auction:
SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
return;
}
// cheating
if (packet.BidAmount <= auction->bid || packet.BidAmount < auction->startbid)
return;
// price too low for next bid if not buyout
if ((packet.BidAmount < auction->buyout || auction->buyout == 0) &&
packet.BidAmount < auction->bid + auction->GetAuctionOutBid())
{
// client already test it but just in case ...
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID);
return;
}
if (!player->HasEnoughMoney(packet.BidAmount))
{
// client already test it but just in case ...
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY);
return;
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (packet.BidAmount < auction->buyout || auction->buyout == 0)
{
if (auction->bidder)
{
if (auction->bidder == player->GetGUID().GetCounter())
player->ModifyMoney(-int64(packet.BidAmount - auction->bid));
else
{
// mail to last bidder and return money
sAuctionMgr->SendAuctionOutbiddedMail(auction, packet.BidAmount, GetPlayer(), trans);
player->ModifyMoney(-int64(packet.BidAmount));
}
}
else
player->ModifyMoney(-int64(packet.BidAmount));
auction->bidder = player->GetGUID().GetCounter();
auction->bid = packet.BidAmount;
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
stmt->setUInt64(0, auction->bidder);
stmt->setUInt64(1, auction->bid);
stmt->setUInt32(2, auction->Id);
trans->Append(stmt);
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
// Not sure if we must send this now.
Player* owner = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(auction->owner));
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (owner && item)
owner->GetSession()->SendAuctionOwnerBidNotification(auction, item);
}
else
{
//buyout:
if (player->GetGUID().GetCounter() == auction->bidder)
player->ModifyMoney(-int64(auction->buyout - auction->bid));
else
{
player->ModifyMoney(-int64(auction->buyout));
if (auction->bidder) //buyout for bidded auction ..
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
}
auction->bidder = player->GetGUID().GetCounter();
auction->bid = auction->buyout;
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK);
//- Mails must be under transaction control too to prevent data loss
sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
sAuctionMgr->SendAuctionSuccessfulMail(auction, trans);
sAuctionMgr->SendAuctionWonMail(auction, trans);
auction->DeleteFromDB(trans);
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
auctionHouse->RemoveAuction(auction);
}
player->SaveInventoryAndGoldToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& packet)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID);
Player* player = GetPlayer();
SQLTransaction trans = CharacterDatabase.BeginTransaction();
if (auction && auction->owner == player->GetGUID().GetCounter())
{
Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (item)
{
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
{
uint64 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
return;
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
player->ModifyMoney(-int64(auctionCut));
}
// item will deleted or added to received mail list
MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0))
.AddItem(item)
.SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED);
}
else
{
TC_LOG_ERROR("network", "Auction id: %u got non existing item (item guid : " UI64FMTD ")!", auction->Id, auction->itemGUIDLow);
SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
return;
}
}
else
{
SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
TC_LOG_ERROR("entities.player.cheat", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), packet.AuctionItemID);
return;
}
//inform player, that auction is removed
SendAuctionCommandResult(auction, AUCTION_CANCEL, ERR_AUCTION_OK);
// Now remove the auction
player->SaveInventoryAndGoldToDB(trans);
auction->DeleteFromDB(trans);
CharacterDatabase.CommitTransaction(trans);
sAuctionMgr->RemoveAItem(auction->itemGUIDLow);
auctionHouse->RemoveAuction(auction);
}
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& packet)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPackets::AuctionHouse::AuctionListBidderItemsResult result;
Player* player = GetPlayer();
auctionHouse->BuildListBidderItems(result, player, result.TotalCount);
result.DesiredDelay = 300;
SendPacket(result.Write());
}
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& packet)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPackets::AuctionHouse::AuctionListOwnerItemsResult result;
auctionHouse->BuildListOwnerItems(result, _player, result.TotalCount);
result.DesiredDelay = 300;
SendPacket(result.Write());
}
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPackets::AuctionHouse::AuctionListItems& packet)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, quality: %u, usable: %u",
packet.Auctioneer.ToString().c_str(), packet.Name.c_str(), packet.MinLevel, packet.MaxLevel , packet.Quality, packet.OnlyUsable);
// converting string that we try to find to lower case
std::wstring wsearchedname;
if (!Utf8toWStr(packet.Name, wsearchedname))
return;
wstrToLower(wsearchedname);
Optional filters;
WorldPackets::AuctionHouse::AuctionListItemsResult result;
if (!packet.ClassFilters.empty())
{
filters = boost::in_place();
for (auto const& classFilter : packet.ClassFilters)
{
if (!classFilter.SubClassFilters.empty())
{
for (auto const& subClassFilter : classFilter.SubClassFilters)
{
if (classFilter.ItemClass < MAX_ITEM_CLASS)
{
filters->Classes[classFilter.ItemClass].SubclassMask |= 1 << subClassFilter.ItemSubclass;
if (subClassFilter.ItemSubclass < MAX_ITEM_SUBCLASS_TOTAL)
filters->Classes[classFilter.ItemClass].InvTypes[subClassFilter.ItemSubclass] = subClassFilter.InvTypeMask;
}
}
}
else
filters->Classes[classFilter.ItemClass].SubclassMask = AuctionSearchFilters::FILTER_SKIP_SUBCLASS;
}
}
auctionHouse->BuildListAuctionItems(result, _player, wsearchedname, packet.Offset, packet.MinLevel, packet.MaxLevel, packet.OnlyUsable, filters, packet.Quality);
result.DesiredDelay = sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY);
result.OnlyUsable = packet.OnlyUsable;
SendPacket(result.Write());
}
void WorldSession::HandleAuctionListPendingSales(WorldPackets::AuctionHouse::AuctionListPendingSales& /*packet*/)
{
WorldPackets::AuctionHouse::AuctionListPendingSalesResult result;
result.TotalNumRecords = 0;
SendPacket(result.Write());
}
void WorldSession::HandleReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& packet)
{
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
if (!creature)
{
TC_LOG_DEBUG("network", "WORLD: HandleReplicateItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
WorldPackets::AuctionHouse::AuctionReplicateResponse response;
auctionHouse->BuildReplicate(response, GetPlayer(), packet.ChangeNumberGlobal, packet.ChangeNumberCursor, packet.ChangeNumberTombstone, packet.Count);
response.DesiredDelay = sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY) * 5;
response.Result = 0;
SendPacket(response.Write());
}