/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "AuctionHouseMgr.h" #include "AuctionHousePackets.h" #include "Creature.h" #include "DatabaseEnv.h" #include "Item.h" #include "Language.h" #include "Log.h" #include "Mail.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Player.h" #include "Util.h" #include "World.h" #include "WorldPacket.h" //void called when player click on auctioneer npc void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Guid, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit (%s) not found or you can't interact with him.", packet.Guid.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); SendAuctionHello(packet.Guid, unit); } //this void causes that auction window is opened void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit) { if (GetPlayer()->getLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_AUCTION_REQ), sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ)); return; } AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction(), nullptr); if (!ahEntry) return; WorldPackets::AuctionHouse::AuctionHelloResponse auctionHelloResponse; auctionHelloResponse.Guid = guid; auctionHelloResponse.OpenForBusiness = true; // 3.3.3: 1 - AH enabled, 0 - AH disabled SendPacket(auctionHelloResponse.Write()); } void WorldSession::SendAuctionCommandResult(AuctionEntry* auction, uint32 action, uint32 errorCode, uint32 /*bidError = 0*/) { WorldPackets::AuctionHouse::AuctionCommandResult auctionCommandResult; auctionCommandResult.InitializeAuction(auction); auctionCommandResult.Command = action; auctionCommandResult.ErrorCode = errorCode; SendPacket(auctionCommandResult.Write()); } void WorldSession::SendAuctionOutBidNotification(AuctionEntry const* auction, Item const* item) { WorldPackets::AuctionHouse::AuctionOutBidNotification packet; packet.BidAmount = auction->bid; packet.MinIncrement = auction->GetAuctionOutBid(); packet.Info.Initialize(auction, item); SendPacket(packet.Write()); } void WorldSession::SendAuctionClosedNotification(AuctionEntry const* auction, float mailDelay, bool sold, Item const* item) { WorldPackets::AuctionHouse::AuctionClosedNotification packet; packet.Info.Initialize(auction, item); packet.ProceedsMailDelay = mailDelay; packet.Sold = sold; SendPacket(packet.Write()); } void WorldSession::SendAuctionWonNotification(AuctionEntry const* auction, Item const* item) { WorldPackets::AuctionHouse::AuctionWonNotification packet; packet.Info.Initialize(auction, item); SendPacket(packet.Write()); } void WorldSession::SendAuctionOwnerBidNotification(AuctionEntry const* auction, Item const* item) { WorldPackets::AuctionHouse::AuctionOwnerBidNotification packet; packet.Info.Initialize(auction, item); packet.Bidder = ObjectGuid::Create(auction->bidder); packet.MinIncrement = auction->GetAuctionOutBid(); SendPacket(packet.Write()); } //this void creates new auction and adds auction to some auctionhouse void WorldSession::HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& packet) { for (auto const& item : packet.Items) if (!item.Guid || !item.UseCount || item.UseCount > 1000) return; if (!packet.MinBid || !packet.RunTime) return; if (packet.MinBid > MAX_MONEY_AMOUNT || packet.BuyoutPrice > MAX_MONEY_AMOUNT) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (%s) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } uint32 houseId = 0; AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction(), &houseId); if (!auctionHouseEntry) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", packet.Auctioneer.ToString().c_str()); return; } packet.RunTime *= MINUTE; switch (packet.RunTime) { case 1 * MIN_AUCTION_TIME: case 2 * MIN_AUCTION_TIME: case 4 * MIN_AUCTION_TIME: break; default: return; } if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); uint32 finalCount = 0; std::array items; items.fill(nullptr); for (std::size_t i = 0; i < packet.Items.size(); ++i) { items[i] = _player->GetItemByGuid(packet.Items[i].Guid); if (!items[i]) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND); return; } if (sAuctionMgr->GetAItem(items[i]->GetGUID().GetCounter()) || !items[i]->CanBeTraded() || items[i]->IsNotEmptyBag() || items[i]->GetTemplate()->GetFlags() & ITEM_FLAG_CONJURED || *items[i]->m_itemData->Expiration || items[i]->GetCount() < packet.Items[i].UseCount) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } finalCount += packet.Items[i].UseCount; } if (packet.Items.empty()) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } if (!finalCount) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } // check if there are 2 identical guids, in this case user is most likely cheating for (std::size_t i = 0; i < packet.Items.size() - 1; ++i) { for (std::size_t j = i + 1; j < packet.Items.size(); ++j) { if (packet.Items[i].Guid == packet.Items[j].Guid) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } if (items[i]->GetEntry() != items[j]->GetEntry()) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_ITEM_NOT_FOUND); return; } } } for (std::size_t i = 0; i < packet.Items.size(); ++i) { if (items[i]->GetMaxStackCount() < finalCount) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } } Item* item = items[0]; uint32 auctionTime = uint32(packet.RunTime * sWorld->getRate(RATE_AUCTION_TIME)); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); uint64 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, packet.RunTime, item, finalCount); if (!_player->HasEnoughMoney(deposit)) { SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY); return; } AuctionEntry* AH = new AuctionEntry(); if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) AH->auctioneer = UI64LIT(23442); ///@TODO - HARDCODED DB GUID, BAD BAD BAD else AH->auctioneer = packet.Auctioneer.GetCounter(); // Required stack size of auction matches to current item stack size, just move item to auctionhouse if (packet.Items.size() == 1 && item->GetCount() == packet.Items[0].UseCount) { if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->GetDefaultLocaleName(), item->GetEntry(), item->GetCount()); } AH->Id = sObjectMgr->GenerateAuctionID(); AH->itemGUIDLow = item->GetGUID().GetCounter(); AH->itemEntry = item->GetEntry(); AH->itemCount = item->GetCount(); AH->owner = _player->GetGUID().GetCounter(); AH->startbid = packet.MinBid; AH->bidder = UI64LIT(0); AH->bid = 0; AH->buyout = packet.BuyoutPrice; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; AH->etime = packet.RunTime; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling item %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), item->GetGUID().ToString().c_str(), item->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, item->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(item); auctionHouse->AddAuction(AH); sAuctionMgr->PendingAuctionAdd(_player, AH); _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); item->DeleteFromInventoryDB(trans); item->SaveToDB(trans); AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1); } else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size { Item* newItem = item->CloneItem(finalCount, _player); if (!newItem) { TC_LOG_ERROR("network", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry()); SendAuctionCommandResult(NULL, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); delete AH; return; } if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->GetDefaultLocaleName(), newItem->GetEntry(), newItem->GetCount()); } AH->Id = sObjectMgr->GenerateAuctionID(); AH->itemGUIDLow = newItem->GetGUID().GetCounter(); AH->itemEntry = newItem->GetEntry(); AH->itemCount = newItem->GetCount(); AH->owner = _player->GetGUID().GetCounter(); AH->startbid = packet.MinBid; AH->bidder = UI64LIT(0); AH->bid = 0; AH->buyout = packet.BuyoutPrice; AH->expire_time = time(NULL) + auctionTime; AH->deposit = deposit; AH->etime = packet.RunTime; AH->auctionHouseEntry = auctionHouseEntry; TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: %s %s is selling %s %s to auctioneer " UI64FMTD " with count %u with initial bid " UI64FMTD " with buyout " UI64FMTD " and with time %u (in sec) in auctionhouse %u", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), newItem->GetGUID().ToString().c_str(), newItem->GetTemplate()->GetDefaultLocaleName(), AH->auctioneer, newItem->GetCount(), packet.MinBid, packet.BuyoutPrice, auctionTime, AH->GetHouseId()); sAuctionMgr->AddAItem(newItem); auctionHouse->AddAuction(AH); sAuctionMgr->PendingAuctionAdd(_player, AH); for (std::size_t i = 0; i < packet.Items.size(); ++i) { Item* item2 = items[i]; // Item stack count equals required count, ready to delete item - cloned item will be used for auction if (item2->GetCount() == packet.Items[i].UseCount) { _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true); SQLTransaction trans = CharacterDatabase.BeginTransaction(); item2->DeleteFromInventoryDB(trans); item2->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); delete item2; } else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction { item2->SetCount(item2->GetCount() - packet.Items[i].UseCount); item2->SetState(ITEM_CHANGED, _player); _player->ItemRemovedQuestCheck(item2->GetEntry(), packet.Items[i].UseCount); item2->SendUpdateToPlayer(_player); SQLTransaction trans = CharacterDatabase.BeginTransaction(); item2->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); } } SQLTransaction trans = CharacterDatabase.BeginTransaction(); newItem->SaveToDB(trans); AH->SaveToDB(trans); _player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); SendAuctionCommandResult(AH, AUCTION_SELL_ITEM, ERR_AUCTION_OK); GetPlayer()->UpdateCriteria(CRITERIA_TYPE_CREATE_AUCTION, 1); } } // this function is called when client bids or buys out auction void WorldSession::HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& packet) { if (!packet.AuctionItemID || !packet.BidAmount) return; // check for cheaters Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID); Player* player = GetPlayer(); if (!auction || auction->owner == player->GetGUID().GetCounter()) { //you cannot bid your own auction: SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); return; } // impossible have online own another character (use this for speedup check in case online owner) ObjectGuid ownerGuid = ObjectGuid::Create(auction->owner); Player* auction_owner = ObjectAccessor::FindPlayer(ownerGuid); if (!auction_owner && ObjectMgr::GetPlayerAccountIdByGUID(ownerGuid) == player->GetSession()->GetAccountId()) { //you cannot bid your another character auction: SendAuctionCommandResult(NULL, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN); return; } // cheating if (packet.BidAmount <= auction->bid || packet.BidAmount < auction->startbid) return; // price too low for next bid if not buyout if ((packet.BidAmount < auction->buyout || auction->buyout == 0) && packet.BidAmount < auction->bid + auction->GetAuctionOutBid()) { // client already test it but just in case ... SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_HIGHER_BID); return; } if (!player->HasEnoughMoney(packet.BidAmount)) { // client already test it but just in case ... SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_NOT_ENOUGHT_MONEY); return; } SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (packet.BidAmount < auction->buyout || auction->buyout == 0) { if (auction->bidder) { if (auction->bidder == player->GetGUID().GetCounter()) player->ModifyMoney(-int64(packet.BidAmount - auction->bid)); else { // mail to last bidder and return money sAuctionMgr->SendAuctionOutbiddedMail(auction, packet.BidAmount, GetPlayer(), trans); player->ModifyMoney(-int64(packet.BidAmount)); } } else player->ModifyMoney(-int64(packet.BidAmount)); auction->bidder = player->GetGUID().GetCounter(); auction->bid = packet.BidAmount; GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, packet.BidAmount); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID); stmt->setUInt64(0, auction->bidder); stmt->setUInt64(1, auction->bid); stmt->setUInt32(2, auction->Id); trans->Append(stmt); SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); // Not sure if we must send this now. Player* owner = ObjectAccessor::FindConnectedPlayer(ObjectGuid::Create(auction->owner)); Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow); if (owner && item) owner->GetSession()->SendAuctionOwnerBidNotification(auction, item); } else { //buyout: if (player->GetGUID().GetCounter() == auction->bidder) player->ModifyMoney(-int64(auction->buyout - auction->bid)); else { player->ModifyMoney(-int64(auction->buyout)); if (auction->bidder) //buyout for bidded auction .. sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans); } auction->bidder = player->GetGUID().GetCounter(); auction->bid = auction->buyout; GetPlayer()->UpdateCriteria(CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout); SendAuctionCommandResult(auction, AUCTION_PLACE_BID, ERR_AUCTION_OK); //- Mails must be under transaction control too to prevent data loss sAuctionMgr->SendAuctionSalePendingMail(auction, trans); sAuctionMgr->SendAuctionSuccessfulMail(auction, trans); sAuctionMgr->SendAuctionWonMail(auction, trans); auction->DeleteFromDB(trans); sAuctionMgr->RemoveAItem(auction->itemGUIDLow); auctionHouse->RemoveAuction(auction); } player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); } //this void is called when auction_owner cancels his auction void WorldSession::HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& packet) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); AuctionEntry* auction = auctionHouse->GetAuction(packet.AuctionItemID); Player* player = GetPlayer(); SQLTransaction trans = CharacterDatabase.BeginTransaction(); if (auction && auction->owner == player->GetGUID().GetCounter()) { Item* item = sAuctionMgr->GetAItem(auction->itemGUIDLow); if (item) { if (auction->bidder) // If we have a bidder, we have to send him the money he paid { uint64 auctionCut = auction->GetAuctionCut(); if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed return; sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans); player->ModifyMoney(-int64(auctionCut)); } // item will deleted or added to received mail list MailDraft(auction->BuildAuctionMailSubject(AUCTION_CANCELED), AuctionEntry::BuildAuctionMailBody(0, 0, auction->buyout, auction->deposit, 0)) .AddItem(item) .SendMailTo(trans, player, auction, MAIL_CHECK_MASK_COPIED); } else { TC_LOG_ERROR("network", "Auction id: %u got non existing item (item guid : " UI64FMTD ")!", auction->Id, auction->itemGUIDLow); SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); return; } } else { SendAuctionCommandResult(NULL, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); //this code isn't possible ... maybe there should be assert TC_LOG_ERROR("entities.player.cheat", "CHEATER: %s tried to cancel auction (id: %u) of another player or auction is NULL", player->GetGUID().ToString().c_str(), packet.AuctionItemID); return; } //inform player, that auction is removed SendAuctionCommandResult(auction, AUCTION_CANCEL, ERR_AUCTION_OK); // Now remove the auction player->SaveInventoryAndGoldToDB(trans); auction->DeleteFromDB(trans); CharacterDatabase.CommitTransaction(trans); sAuctionMgr->RemoveAItem(auction->itemGUIDLow); auctionHouse->RemoveAuction(auction); } //called when player lists his bids void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& packet) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); WorldPackets::AuctionHouse::AuctionListBidderItemsResult result; Player* player = GetPlayer(); auctionHouse->BuildListBidderItems(result, player, result.TotalCount); result.DesiredDelay = 300; SendPacket(result.Write()); } //this void sends player info about his auctions void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& packet) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); WorldPackets::AuctionHouse::AuctionListOwnerItemsResult result; auctionHouse->BuildListOwnerItems(result, _player, result.TotalCount); result.DesiredDelay = 300; SendPacket(result.Write()); } //this void is called when player clicks on search button void WorldSession::HandleAuctionListItems(WorldPackets::AuctionHouse::AuctionListItems& packet) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionListItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s), searchedname: %s, levelmin: %u, levelmax: %u, quality: %u, usable: %u", packet.Auctioneer.ToString().c_str(), packet.Name.c_str(), packet.MinLevel, packet.MaxLevel , packet.Quality, packet.OnlyUsable); // converting string that we try to find to lower case std::wstring wsearchedname; if (!Utf8toWStr(packet.Name, wsearchedname)) return; wstrToLower(wsearchedname); Optional filters; WorldPackets::AuctionHouse::AuctionListItemsResult result; if (!packet.ClassFilters.empty()) { filters = boost::in_place(); for (auto const& classFilter : packet.ClassFilters) { if (!classFilter.SubClassFilters.empty()) { for (auto const& subClassFilter : classFilter.SubClassFilters) { if (classFilter.ItemClass < MAX_ITEM_CLASS) { filters->Classes[classFilter.ItemClass].SubclassMask |= 1 << subClassFilter.ItemSubclass; if (subClassFilter.ItemSubclass < MAX_ITEM_SUBCLASS_TOTAL) filters->Classes[classFilter.ItemClass].InvTypes[subClassFilter.ItemSubclass] = subClassFilter.InvTypeMask; } } } else filters->Classes[classFilter.ItemClass].SubclassMask = AuctionSearchFilters::FILTER_SKIP_SUBCLASS; } } auctionHouse->BuildListAuctionItems(result, _player, wsearchedname, packet.Offset, packet.MinLevel, packet.MaxLevel, packet.OnlyUsable, filters, packet.Quality); result.DesiredDelay = sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY); result.OnlyUsable = packet.OnlyUsable; SendPacket(result.Write()); } void WorldSession::HandleAuctionListPendingSales(WorldPackets::AuctionHouse::AuctionListPendingSales& /*packet*/) { WorldPackets::AuctionHouse::AuctionListPendingSalesResult result; result.TotalNumRecords = 0; SendPacket(result.Write()); } void WorldSession::HandleReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& packet) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleReplicateItems - %s not found or you can't interact with him.", packet.Auctioneer.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); WorldPackets::AuctionHouse::AuctionReplicateResponse response; auctionHouse->BuildReplicate(response, GetPlayer(), packet.ChangeNumberGlobal, packet.ChangeNumberCursor, packet.ChangeNumberTombstone, packet.Count); response.DesiredDelay = sWorld->getIntConfig(CONFIG_AUCTION_SEARCH_DELAY) * 5; response.Result = 0; SendPacket(response.Write()); }