/*
* Copyright (C) 2008-2015 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "ObjectMgr.h"
#include "AuthenticationPackets.h"
#include "ClientConfigPackets.h"
#include "SystemPackets.h"
void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
{
WorldPackets::Auth::AuthResponse response;
response.Result = code;
if (queued)
{
response.WaitInfo = boost::in_place();
response.WaitInfo->WaitCount = queuePos;
}
if (code == AUTH_OK)
{
response.SuccessInfo = boost::in_place();
response.SuccessInfo->AccountExpansionLevel = GetExpansion();
response.SuccessInfo->ActiveExpansionLevel = GetExpansion();
response.SuccessInfo->VirtualRealmAddress = GetVirtualRealmAddress();
std::string realmName = sObjectMgr->GetRealmName(realm.Id.Realm);
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo->VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
for (auto& templ : sObjectMgr->GetCharacterTemplates())
response.SuccessInfo->Templates.emplace_back(templ.second);
response.SuccessInfo->AvailableClasses = &sObjectMgr->GetClassExpansionRequirements();
response.SuccessInfo->AvailableRaces = &sObjectMgr->GetRaceExpansionRequirements();
}
SendPacket(response.Write());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
WorldPackets::Auth::AuthResponse response;
if (position == 0)
response.Result = AUTH_OK;
else
{
response.WaitInfo = boost::in_place();
response.WaitInfo->WaitCount = position;
response.Result = AUTH_WAIT_QUEUE;
}
SendPacket(response.Write());
}
void WorldSession::SendClientCacheVersion(uint32 version)
{
WorldPackets::ClientConfig::ClientCacheVersion cache;
cache.CacheVersion = version;
SendPacket(cache.Write());
}
void WorldSession::SendSetTimeZoneInformation()
{
/// @todo: replace dummy values
WorldPackets::System::SetTimeZoneInformation packet;
packet.ServerTimeTZ = "Europe/Paris";
packet.GameTimeTZ = "Europe/Paris";
SendPacket(packet.Write());
}
void WorldSession::SendFeatureSystemStatusGlueScreen()
{
WorldPackets::System::FeatureSystemStatusGlueScreen features;
features.BpayStoreAvailable = false;
features.BpayStoreDisabledByParentalControls = false;
features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED);
SendPacket(features.Write());
}