/*
* Copyright (C) 2008-2019 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "BankPackets.h"
#include "Item.h"
#include "DB2Stores.h"
#include "Log.h"
#include "NPCPackets.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet)
{
TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
if (!CanUseBank())
{
TC_LOG_ERROR("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
if (!item)
return;
ItemPosCountVec dest;
InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, NULL);
return;
}
if (dest.size() == 1 && dest[0].pos == item->GetPos())
{
_player->SendEquipError(EQUIP_ERR_CANT_SWAP, item, NULL);
return;
}
_player->RemoveItem(packet.Bag, packet.Slot, true);
_player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount());
_player->BankItem(dest, item, true);
}
void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER, UNIT_NPC_FLAG_2_NONE);
if (!unit)
{
TC_LOG_ERROR("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str());
return;
}
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// set currentBankerGUID for other bank action
SendShowBank(packet.Unit);
}
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet)
{
TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot);
if (!CanUseBank())
{
TC_LOG_ERROR("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
Item* item = _player->GetItemByPos(packet.Bag, packet.Slot);
if (!item)
return;
if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory
{
ItemPosCountVec dest;
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, NULL);
return;
}
_player->RemoveItem(packet.Bag, packet.Slot, true);
if (Item const* storedItem = _player->StoreItem(dest, item, true))
_player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount());
}
else // moving from inventory to bank
{
ItemPosCountVec dest;
InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false);
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, item, NULL);
return;
}
_player->RemoveItem(packet.Bag, packet.Slot, true);
_player->BankItem(dest, item, true);
}
}
void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& packet)
{
WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
if (!CanUseBank(packet.Guid))
{
data << uint32(ERR_BANKSLOT_NOTBANKER);
SendPacket(&data);
TC_LOG_ERROR("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", packet.Guid.ToString().c_str());
return;
}
uint32 slot = _player->GetBankBagSlotCount();
// next slot
++slot;
TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot);
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
if (!slotEntry)
{
data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
SendPacket(&data);
return;
}
uint32 price = slotEntry->Cost;
if (!_player->HasEnoughMoney(uint64(price)))
{
data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
SendPacket(&data);
return;
}
_player->SetBankBagSlotCount(slot);
_player->ModifyMoney(-int64(price));
data << uint32(ERR_BANKSLOT_OK);
SendPacket(&data);
_player->UpdateCriteria(CRITERIA_TYPE_BUY_BANK_SLOT);
}
void WorldSession::SendShowBank(ObjectGuid guid)
{
m_currentBankerGUID = guid;
WorldPackets::NPC::ShowBank packet;
packet.Guid = guid;
SendPacket(packet.Write());
}