/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "BankPackets.h" #include "Item.h" #include "DB2Stores.h" #include "Log.h" #include "NPCPackets.h" #include "Opcodes.h" #include "Player.h" #include "WorldPacket.h" #include "WorldSession.h" void WorldSession::HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet) { TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot); if (!CanUseBank()) { TC_LOG_ERROR("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } Item* item = _player->GetItemByPos(packet.Bag, packet.Slot); if (!item) return; ItemPosCountVec dest; InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, item, nullptr); return; } if (dest.size() == 1 && dest[0].pos == item->GetPos()) { _player->SendEquipError(EQUIP_ERR_CANT_SWAP, item, nullptr); return; } _player->RemoveItem(packet.Bag, packet.Slot, true); _player->ItemRemovedQuestCheck(item->GetEntry(), item->GetCount()); _player->BankItem(dest, item, true); } void WorldSession::HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet) { Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_BANKER, UNIT_NPC_FLAG_2_NONE); if (!unit) { TC_LOG_ERROR("network", "WORLD: HandleBankerActivateOpcode - %s not found or you can not interact with him.", packet.Unit.ToString().c_str()); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // set currentBankerGUID for other bank action SendShowBank(packet.Unit); } void WorldSession::HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet) { TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u", packet.Bag, packet.Slot); if (!CanUseBank()) { TC_LOG_ERROR("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } Item* item = _player->GetItemByPos(packet.Bag, packet.Slot); if (!item) return; if (_player->IsBankPos(packet.Bag, packet.Slot)) // moving from bank to inventory { ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, item, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, item, nullptr); return; } _player->RemoveItem(packet.Bag, packet.Slot, true); if (Item const* storedItem = _player->StoreItem(dest, item, true)) _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount()); } else // moving from inventory to bank { ItemPosCountVec dest; InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, item, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, item, nullptr); return; } _player->RemoveItem(packet.Bag, packet.Slot, true); _player->BankItem(dest, item, true); } } void WorldSession::HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& packet) { if (!CanUseBank(packet.Guid)) { TC_LOG_ERROR("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", packet.Guid.ToString().c_str()); return; } uint32 slot = _player->GetBankBagSlotCount(); // next slot ++slot; TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot); BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); if (!slotEntry) return; uint32 price = slotEntry->Cost; if (!_player->HasEnoughMoney(uint64(price))) return; _player->SetBankBagSlotCount(slot); _player->ModifyMoney(-int64(price)); _player->UpdateCriteria(CriteriaType::BankSlotsPurchased); } void WorldSession::SendShowBank(ObjectGuid guid) { m_currentBankerGUID = guid; WorldPackets::NPC::ShowBank packet; packet.Guid = guid; SendPacket(packet.Write()); }