/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ----- Opcodes Not Used yet ----- SMSG_CALENDAR_EVENT_INVITE_NOTES [ ObjectGuid(InviteGuid), bool(ClearPending), std::string(Notes), uint64(EventID) ] ?CMSG_CALENDAR_EVENT_INVITE_NOTES [ ObjectGuid(Guid), uint64(EventID), uint64(InviteID), uint64(ModeratorID), std::string(Notes) ] SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT [ uint64(EventID), std::string(Notes) ] SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT [ uint64(EventID), uint32(Date), uint32(Flags), uint8(Status) ] SMSG_CALENDAR_RAID_LOCKOUT_UPDATED SendCalendarRaidLockoutUpdated(InstanceLock const* save) @todo Finish complains' handling - what to do with received complains and how to respond? Find out what to do with all "not used yet" opcodes Correct errors sending (event/invite not found, invites exceeded, event already passed, permissions etc.) Fix locked events to be displayed properly and response time shouldn't be shown for people that haven't respond yet Copied events should probably have a new owner */ #include "WorldSession.h" #include "CalendarMgr.h" #include "CalendarPackets.h" #include "CharacterCache.h" #include "DatabaseEnv.h" #include "GameTime.h" #include "Guild.h" #include "GuildMgr.h" #include "InstanceLockMgr.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Player.h" #include "SocialMgr.h" #include "World.h" void WorldSession::HandleCalendarGetCalendar(WorldPackets::Calendar::CalendarGetCalendar& /*calendarGetCalendar*/) { ObjectGuid guid = _player->GetGUID(); WorldPackets::Calendar::CalendarSendCalendar packet; packet.ServerTime = *GameTime::GetWowTime(); CalendarInviteStore playerInvites = sCalendarMgr->GetPlayerInvites(guid); for (CalendarInvite const* invite : playerInvites) { WorldPackets::Calendar::CalendarSendCalendarInviteInfo& inviteInfo = packet.Invites.emplace_back(); inviteInfo.EventID = invite->GetEventId(); inviteInfo.InviteID = invite->GetInviteId(); inviteInfo.InviterGuid = invite->GetSenderGUID(); inviteInfo.Status = invite->GetStatus(); inviteInfo.Moderator = invite->GetRank(); if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(invite->GetEventId())) inviteInfo.InviteType = calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == _player->GetGuildId(); } CalendarEventStore playerEvents = sCalendarMgr->GetPlayerEvents(guid); for (CalendarEvent const* event : playerEvents) { WorldPackets::Calendar::CalendarSendCalendarEventInfo& eventInfo = packet.Events.emplace_back(); eventInfo.EventID = event->GetEventId(); eventInfo.Date.SetUtcTimeFromUnixTime(event->GetDate()); eventInfo.Date += GetTimezoneOffset(); eventInfo.EventClubID = event->GetGuildId(); eventInfo.EventName = event->GetTitle(); eventInfo.EventType = event->GetType(); eventInfo.Flags = event->GetFlags(); eventInfo.OwnerGuid = event->GetOwnerGUID(); eventInfo.TextureID = event->GetTextureId(); } for (InstanceLock const* lock : sInstanceLockMgr.GetInstanceLocksForPlayer(_player->GetGUID())) { WorldPackets::Calendar::CalendarSendCalendarRaidLockoutInfo& lockoutInfo = packet.RaidLockouts.emplace_back(); lockoutInfo.MapID = lock->GetMapId(); lockoutInfo.DifficultyID = lock->GetDifficultyId(); lockoutInfo.ExpireTime = int32(std::max(std::chrono::duration_cast(lock->GetEffectiveExpiryTime() - GameTime::GetSystemTime()).count(), SI64LIT(0))); lockoutInfo.InstanceID = lock->GetInstanceId(); } SendPacket(packet.Write()); } void WorldSession::HandleCalendarGetEvent(WorldPackets::Calendar::CalendarGetEvent& calendarGetEvent) { if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarGetEvent.EventID)) sCalendarMgr->SendCalendarEvent(_player->GetGUID(), *calendarEvent, CALENDAR_SENDTYPE_GET); else sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarCommunityInvite(WorldPackets::Calendar::CalendarCommunityInviteRequest& calendarCommunityInvite) { if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId())) guild->MassInviteToEvent(this, calendarCommunityInvite.MinLevel, calendarCommunityInvite.MaxLevel, GuildRankOrder(calendarCommunityInvite.MaxRankOrder)); } void WorldSession::HandleCalendarAddEvent(WorldPackets::Calendar::CalendarAddEvent& calendarAddEvent) { ObjectGuid guid = _player->GetGUID(); calendarAddEvent.EventInfo.Time -= GetTimezoneOffset(); // prevent events in the past if (calendarAddEvent.EventInfo.Time < *GameTime::GetUtcWowTime()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED); return; } // If the event is a guild event, check if the player is in a guild if (CalendarEvent::IsGuildEvent(calendarAddEvent.EventInfo.Flags) || CalendarEvent::IsGuildAnnouncement(calendarAddEvent.EventInfo.Flags)) { if (!_player->GetGuildId()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD); return; } } // Check if the player reached the max number of events allowed to create if (CalendarEvent::IsGuildEvent(calendarAddEvent.EventInfo.Flags) || CalendarEvent::IsGuildAnnouncement(calendarAddEvent.EventInfo.Flags)) { if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED); return; } } else { if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED); return; } } if (GetCalendarEventCreationCooldown() > GameTime::GetGameTime()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL); return; } SetCalendarEventCreationCooldown(GameTime::GetGameTime() + CALENDAR_CREATE_EVENT_COOLDOWN); CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, UI64LIT(0), CalendarEventType(calendarAddEvent.EventInfo.EventType), calendarAddEvent.EventInfo.TextureID, calendarAddEvent.EventInfo.Time.GetUnixTimeFromUtcTime(), calendarAddEvent.EventInfo.Flags, calendarAddEvent.EventInfo.Title, calendarAddEvent.EventInfo.Description, time_t(0)); if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement()) calendarEvent->SetGuildId(_player->GetGuildId()); if (calendarEvent->IsGuildAnnouncement()) { CalendarInvite invite(0, calendarEvent->GetEventId(), ObjectGuid::Empty, guid, CALENDAR_DEFAULT_RESPONSE_TIME, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, ""); // WARNING: By passing pointer to a local variable, the underlying method(s) must NOT perform any kind // of storage of the pointer as it will lead to memory corruption sCalendarMgr->AddInvite(calendarEvent, &invite); } else { CharacterDatabaseTransaction trans; if (calendarAddEvent.EventInfo.Invites.size() > 1) trans = CharacterDatabase.BeginTransaction(); for (uint32 i = 0; i < calendarAddEvent.EventInfo.Invites.size(); ++i) { CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), calendarAddEvent.EventInfo.Invites[i].Guid, guid, CALENDAR_DEFAULT_RESPONSE_TIME, CalendarInviteStatus(calendarAddEvent.EventInfo.Invites[i].Status), CalendarModerationRank(calendarAddEvent.EventInfo.Invites[i].Moderator), ""); sCalendarMgr->AddInvite(calendarEvent, invite, trans); } if (calendarAddEvent.EventInfo.Invites.size() > 1) CharacterDatabase.CommitTransaction(trans); } sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD); } void WorldSession::HandleCalendarUpdateEvent(WorldPackets::Calendar::CalendarUpdateEvent& calendarUpdateEvent) { calendarUpdateEvent.EventInfo.Time -= GetTimezoneOffset(); // prevent events in the past if (calendarUpdateEvent.EventInfo.Time < *GameTime::GetUtcWowTime()) return; if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarUpdateEvent.EventInfo.EventID)) { time_t oldEventTime = calendarEvent->GetDate(); calendarEvent->SetType(CalendarEventType(calendarUpdateEvent.EventInfo.EventType)); calendarEvent->SetFlags(calendarUpdateEvent.EventInfo.Flags); calendarEvent->SetDate(calendarUpdateEvent.EventInfo.Time.GetUnixTimeFromUtcTime()); calendarEvent->SetTextureId(calendarUpdateEvent.EventInfo.TextureID); calendarEvent->SetTitle(calendarUpdateEvent.EventInfo.Title); calendarEvent->SetDescription(calendarUpdateEvent.EventInfo.Description); sCalendarMgr->UpdateEvent(calendarEvent); sCalendarMgr->SendCalendarEventUpdateAlert(*calendarEvent, oldEventTime); } else sCalendarMgr->SendCalendarCommandResult(_player->GetGUID(), CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarRemoveEvent(WorldPackets::Calendar::CalendarRemoveEvent& calendarRemoveEvent) { ObjectGuid guid = _player->GetGUID(); sCalendarMgr->RemoveEvent(calendarRemoveEvent.EventID, guid); } void WorldSession::HandleCalendarCopyEvent(WorldPackets::Calendar::CalendarCopyEvent& calendarCopyEvent) { ObjectGuid guid = _player->GetGUID(); calendarCopyEvent.Date -= GetTimezoneOffset(); // prevent events in the past if (calendarCopyEvent.Date < *GameTime::GetUtcWowTime()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_PASSED); return; } if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(calendarCopyEvent.EventID)) { // Ensure that the player has access to the event if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement()) { if (oldEvent->GetGuildId() != _player->GetGuildId()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); return; } } else { if (oldEvent->GetOwnerGUID() != guid) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); return; } } // Check if the player reached the max number of events allowed to create if (oldEvent->IsGuildEvent() || oldEvent->IsGuildAnnouncement()) { if (sCalendarMgr->GetGuildEvents(_player->GetGuildId()).size() >= CALENDAR_MAX_GUILD_EVENTS) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_EVENTS_EXCEEDED); return; } } else { if (sCalendarMgr->GetEventsCreatedBy(guid).size() >= CALENDAR_MAX_EVENTS) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENTS_EXCEEDED); return; } } if (GetCalendarEventCreationCooldown() > GameTime::GetGameTime()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_INTERNAL); return; } SetCalendarEventCreationCooldown(GameTime::GetGameTime() + CALENDAR_CREATE_EVENT_COOLDOWN); CalendarEvent* newEvent = new CalendarEvent(*oldEvent, sCalendarMgr->GetFreeEventId()); newEvent->SetDate(calendarCopyEvent.Date.GetUnixTimeFromUtcTime()); sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY); CalendarInviteStore invites = sCalendarMgr->GetEventInvites(calendarCopyEvent.EventID); CharacterDatabaseTransaction trans; if (invites.size() > 1) trans = CharacterDatabase.BeginTransaction(); for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId()), trans); if (invites.size() > 1) CharacterDatabase.CommitTransaction(trans); // Should we change owner when somebody makes a copy of event owned by another person? } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarInvite(WorldPackets::Calendar::CalendarInvite& calendarEventInvite) { ObjectGuid playerGuid = _player->GetGUID(); Optional eventId; if (!calendarEventInvite.Creating) eventId = calendarEventInvite.EventID; bool isSignUp = calendarEventInvite.IsSignUp; std::string inviteeName = calendarEventInvite.Name; if (!normalizePlayerName(calendarEventInvite.Name)) return; auto createInvite = [this, playerGuid, inviteeName, eventId, isSignUp](ObjectGuid const& inviteeGuid, Team inviteeTeam, ObjectGuid::LowType inviteeGuildId, bool inviteeIsIngoring) { if (!_player || _player->GetGUID() != playerGuid) return; if (_player->GetTeam() != inviteeTeam && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CALENDAR)) { sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NOT_ALLIED); return; } if (inviteeIsIngoring) { sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_IGNORING_YOU_S, inviteeName.c_str()); return; } if (eventId) { if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(*eventId)) { if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == inviteeGuildId) { // we can't invite guild members to guild events sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES); return; } CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), *eventId, inviteeGuid, playerGuid, CALENDAR_DEFAULT_RESPONSE_TIME, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, ""); sCalendarMgr->AddInvite(calendarEvent, invite); } else sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_EVENT_INVALID); } else { if (isSignUp && inviteeGuildId == _player->GetGuildId()) { sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_NO_GUILD_INVITES); return; } CalendarInvite invite(sCalendarMgr->GetFreeInviteId(), 0L, inviteeGuid, playerGuid, CALENDAR_DEFAULT_RESPONSE_TIME, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, ""); sCalendarMgr->SendCalendarEventInvite(invite); } }; if (Player* player = ObjectAccessor::FindConnectedPlayerByName(calendarEventInvite.Name)) { // Invitee is online createInvite(player->GetGUID(), player->GetTeam(), player->GetGuildId(), player->GetSocial()->HasIgnore(playerGuid, GetAccountGUID())); } else { // Invitee offline, get data from storage CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByName(inviteeName); if (!characterInfo) { sCalendarMgr->SendCalendarCommandResult(playerGuid, CALENDAR_ERROR_PLAYER_NOT_FOUND); return; } GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(Trinity::StringFormat("SELECT 1 FROM character_social cs INNER JOIN characters friend_character ON cs.friend = friend_character.guid WHERE cs.guid = {} AND friend_character.account = {} AND (cs.flags & {}) <> 0", characterInfo->Guid.GetCounter(), characterInfo->AccountId, SOCIAL_FLAG_IGNORED).c_str())) .WithCallback([inviteeGuid = characterInfo->Guid, inviteeTeam = Player::TeamForRace(characterInfo->Race), inviteeGuildId = characterInfo->GuildId, continuation = std::move(createInvite)](QueryResult result) { bool isIgnoring = result != nullptr; continuation(inviteeGuid, inviteeTeam, inviteeGuildId, isIgnoring); }); } } void WorldSession::HandleCalendarEventSignup(WorldPackets::Calendar::CalendarEventSignUp& calendarEventSignUp) { ObjectGuid guid = _player->GetGUID(); TC_LOG_DEBUG("network", "CMSG_CALENDAR_EVENT_SIGNUP [{}] EventId [{}] Tentative {}", guid.ToString(), calendarEventSignUp.EventID, calendarEventSignUp.Tentative); if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarEventSignUp.EventID)) { if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() != _player->GetGuildId()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_GUILD_PLAYER_NOT_IN_GUILD); return; } CalendarInviteStatus status = calendarEventSignUp.Tentative ? CALENDAR_STATUS_TENTATIVE : CALENDAR_STATUS_SIGNED_UP; CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEventSignUp.EventID, guid, guid, GameTime::GetGameTime(), status, CALENDAR_RANK_PLAYER, ""); sCalendarMgr->AddInvite(calendarEvent, invite); sCalendarMgr->SendCalendarClearPendingAction(guid); } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarRsvp(WorldPackets::Calendar::CalendarRSVP& calendarRSVP) { ObjectGuid guid = _player->GetGUID(); if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarRSVP.EventID)) { // I think we still should be able to remove self from locked events if (calendarRSVP.Status != CALENDAR_STATUS_REMOVED && calendarEvent->IsLocked()) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_LOCKED); return; } if (CalendarInvite* invite = sCalendarMgr->GetInvite(calendarRSVP.InviteID)) { invite->SetStatus(CalendarInviteStatus(calendarRSVP.Status)); invite->SetResponseTime(GameTime::GetGameTime()); sCalendarMgr->UpdateInvite(invite); sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite); sCalendarMgr->SendCalendarClearPendingAction(guid); } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct? } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarEventRemoveInvite(WorldPackets::Calendar::CalendarRemoveInvite& calendarRemoveInvite) { ObjectGuid guid = _player->GetGUID(); TC_LOG_DEBUG("network", "CMSG_CALENDAR_REMOVE_INVITE [{}] EventId [{}], ownerInviteId [{}], Invitee ([{}] id: [{}])", guid.ToString(), calendarRemoveInvite.EventID, calendarRemoveInvite.ModeratorID, calendarRemoveInvite.Guid.ToString(), calendarRemoveInvite.InviteID); if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarRemoveInvite.EventID)) { if (calendarEvent->GetOwnerGUID() == calendarRemoveInvite.Guid) { sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_DELETE_CREATOR_FAILED); return; } sCalendarMgr->RemoveInvite(calendarRemoveInvite.InviteID, calendarRemoveInvite.EventID, guid); } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); } void WorldSession::HandleCalendarStatus(WorldPackets::Calendar::CalendarStatus& calendarStatus) { ObjectGuid guid = _player->GetGUID(); TC_LOG_DEBUG("network", "CMSG_CALENDAR_STATUS [{}] EventId [{}] ownerInviteId [{}], Invitee ([{}] id: [{}], status {}", guid.ToString(), calendarStatus.EventID, calendarStatus.ModeratorID, calendarStatus.Guid.ToString(), calendarStatus.InviteID, calendarStatus.Status); if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarStatus.EventID)) { if (CalendarInvite* invite = sCalendarMgr->GetInvite(calendarStatus.InviteID)) { invite->SetStatus((CalendarInviteStatus)calendarStatus.Status); sCalendarMgr->UpdateInvite(invite); sCalendarMgr->SendCalendarEventStatus(*calendarEvent, *invite); sCalendarMgr->SendCalendarClearPendingAction(calendarStatus.Guid); } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct? } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarModeratorStatus(WorldPackets::Calendar::CalendarModeratorStatusQuery& calendarModeratorStatus) { ObjectGuid guid = _player->GetGUID(); TC_LOG_DEBUG("network", "CMSG_CALENDAR_MODERATOR_STATUS [{}] EventID [{}] ModeratorID [{}], Invitee ([{}] InviteID: [{}], Status {}", guid.ToString(), calendarModeratorStatus.EventID, calendarModeratorStatus.ModeratorID, calendarModeratorStatus.Guid.ToString(), calendarModeratorStatus.InviteID, calendarModeratorStatus.Status); if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(calendarModeratorStatus.EventID)) { if (CalendarInvite* invite = sCalendarMgr->GetInvite(calendarModeratorStatus.InviteID)) { invite->SetRank(CalendarModerationRank(calendarModeratorStatus.Status)); sCalendarMgr->UpdateInvite(invite); sCalendarMgr->SendCalendarEventModeratorStatusAlert(*calendarEvent, *invite); } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_NO_INVITE); // correct? } else sCalendarMgr->SendCalendarCommandResult(guid, CALENDAR_ERROR_EVENT_INVALID); } void WorldSession::HandleCalendarComplain(WorldPackets::Calendar::CalendarComplain& calendarComplain) { ObjectGuid guid = _player->GetGUID(); TC_LOG_DEBUG("network", "CMSG_CALENDAR_COMPLAIN [{}] EventId [{}] guid [{}] InviteId [{}]", guid.ToString(), calendarComplain.EventID, calendarComplain.InvitedByGUID.ToString(), calendarComplain.InviteID); // what to do with complains? } void WorldSession::HandleCalendarGetNumPending(WorldPackets::Calendar::CalendarGetNumPending& /*calendarGetNumPending*/) { ObjectGuid guid = _player->GetGUID(); uint32 pending = sCalendarMgr->GetPlayerNumPending(guid); TC_LOG_DEBUG("network", "CMSG_CALENDAR_GET_NUM_PENDING: [{}] Pending: {}", guid.ToString(), pending); SendPacket(WorldPackets::Calendar::CalendarSendNumPending(pending).Write()); } void WorldSession::HandleSetSavedInstanceExtend(WorldPackets::Calendar::SetSavedInstanceExtend& setSavedInstanceExtend) { TC_LOG_DEBUG("network", "CMSG_SET_SAVED_INSTANCE_EXTEND - MapId: {}, Difficulty: {}, ToggleExtend: {}", setSavedInstanceExtend.MapID, setSavedInstanceExtend.DifficultyID, setSavedInstanceExtend.Extend ? "On" : "Off"); // cannot modify locks currently in use if (_player->GetMapId() == uint32(setSavedInstanceExtend.MapID)) return; std::pair expiryTimes = sInstanceLockMgr.UpdateInstanceLockExtensionForPlayer(_player->GetGUID(), { uint32(setSavedInstanceExtend.MapID), Difficulty(setSavedInstanceExtend.DifficultyID) }, setSavedInstanceExtend.Extend); if (expiryTimes.first == InstanceResetTimePoint::min()) return; WorldPackets::Calendar::CalendarRaidLockoutUpdated calendarRaidLockoutUpdated; calendarRaidLockoutUpdated.ServerTime = *GameTime::GetWowTime(); calendarRaidLockoutUpdated.MapID = setSavedInstanceExtend.MapID; calendarRaidLockoutUpdated.DifficultyID = setSavedInstanceExtend.DifficultyID; calendarRaidLockoutUpdated.OldTimeRemaining = std::max(std::chrono::duration_cast(expiryTimes.first - GameTime::GetSystemTime()).count(), SI64LIT(0)); calendarRaidLockoutUpdated.NewTimeRemaining = std::max(std::chrono::duration_cast(expiryTimes.second - GameTime::GetSystemTime()).count(), SI64LIT(0)); SendPacket(calendarRaidLockoutUpdated.Write()); } // ----------------------------------- SEND ------------------------------------ void WorldSession::SendCalendarRaidLockoutAdded(InstanceLock const* lock) { WorldPackets::Calendar::CalendarRaidLockoutAdded calendarRaidLockoutAdded; calendarRaidLockoutAdded.InstanceID = lock->GetInstanceId(); calendarRaidLockoutAdded.ServerTime = *GameTime::GetWowTime(); calendarRaidLockoutAdded.MapID = int32(lock->GetMapId()); calendarRaidLockoutAdded.DifficultyID = lock->GetDifficultyId(); calendarRaidLockoutAdded.TimeRemaining = int32(std::chrono::duration_cast(lock->GetEffectiveExpiryTime() - GameTime::GetSystemTime()).count()); SendPacket(calendarRaidLockoutAdded.Write()); } void WorldSession::SendCalendarRaidLockoutRemoved(InstanceLock const* lock) { WorldPackets::Calendar::CalendarRaidLockoutRemoved calendarRaidLockoutRemoved; calendarRaidLockoutRemoved.InstanceID = lock->GetInstanceId(); calendarRaidLockoutRemoved.MapID = int32(lock->GetMapId()); calendarRaidLockoutRemoved.DifficultyID = lock->GetDifficultyId(); SendPacket(calendarRaidLockoutRemoved.Write()); }