/*
 * Copyright (C) 2008-2014 TrinityCore 
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "ObjectMgr.h"                                      // for normalizePlayerName
#include "ChannelMgr.h"
#include "Player.h"
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
    uint32 channelId;
    uint8 unknown1, unknown2;
    std::string channelName, password;
    recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
    TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s",
        GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str());
    if (channelId)
    {
        ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
        if (!channel)
            return;
        AreaTableEntry const* zone = GetAreaEntryByAreaID(GetPlayer()->GetZoneId());
        if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
            return;
    }
    if (channelName.empty())
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
    {
        cMgr->setTeam(GetPlayer()->GetTeam());
        if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId))
            channel->JoinChannel(GetPlayer(), password);
    }
}
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
    uint32 unk;
    std::string channelName;
    recvPacket >> unk >> channelName;
    TC_LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u",
        GetPlayerInfo().c_str(), channelName.c_str(), unk);
    if (channelName.empty())
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
    {
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->LeaveChannel(GetPlayer(), true);
        cMgr->LeftChannel(channelName);
    }
}
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
    std::string channelName;
    recvPacket >> channelName;
    TC_LOG_DEBUG("chat.system", "%s %s Channel: %s",
        recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
        GetPlayerInfo().c_str(), channelName.c_str());
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->List(GetPlayer());
}
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
    std::string channelName, password;
    recvPacket >> channelName >> password;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), password.c_str());
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Password(GetPlayer(), password);
}
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->SetOwner(GetPlayer(), targetName);
}
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
    std::string channelName;
    recvPacket >> channelName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->SendWhoOwner(GetPlayer()->GetGUID());
}
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->SetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->UnsetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->SetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->UnsetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Invite(GetPlayer(), targetName);
}
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Kick(GetPlayer(), targetName);
}
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Ban(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
    std::string channelName, targetName;
    recvPacket >> channelName >> targetName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
        GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
    if (!normalizePlayerName(targetName))
        return;
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->UnBan(GetPlayer(), targetName);
}
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
    std::string channelName;
    recvPacket >> channelName;
    TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->Announce(GetPlayer());
}
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
{
    // this should be OK because the 2 function _were_ the same
    HandleChannelList(recvPacket);
}
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
    std::string channelName;
    recvPacket >> channelName;
    TC_LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());
    if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
    {
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
        {
            TC_LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
                GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers());
            WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
            data << channel->GetName();
            data << uint8(channel->GetFlags());
            data << uint32(channel->GetNumPlayers());
            SendPacket(&data);
        }
    }
}
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
    std::string channelName;
    recvPacket >> channelName;
    TC_LOG_DEBUG("chat.system", "CMSG_SET_CHANNEL_WATCH %s Channel: %s",
        GetPlayerInfo().c_str(), channelName.c_str());
    /*
    if (ChannelMgr* cMgr = channelMgr(GetPlayer()->GetTeam()))
        if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
            channel->JoinNotify(GetPlayer());
    */
}