/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Channel.h"
#include "ChannelMgr.h"
#include "DBCStores.h"
#include "Log.h"
#include "ObjectMgr.h" // for normalizePlayerName
#include "Player.h"
#include
static size_t const MAX_CHANNEL_PASS_STR = 31;
static size_t const MAX_CHANNEL_NAME_STR = 31;
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
uint32 channelId;
uint8 unknown1, unknown2;
std::string channelName, password;
recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL {} Channel: {}, unk1: {}, unk2: {}, channel: {}, password: {}",
GetPlayerInfo(), channelId, unknown1, unknown2, channelName, password);
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
if (channelId)
{
ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
if (!channel)
return;
if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
return;
}
if (channelName.empty() || isdigit((unsigned char)channelName[0]))
{
WorldPacket data(SMSG_CHANNEL_NOTIFY, 1 + channelName.size());
data << uint8(CHAT_INVALID_NAME_NOTICE) << channelName;
SendPacket(&data);
return;
}
if (password.length() > MAX_CHANNEL_PASS_STR)
{
TC_LOG_ERROR("network", "Player {} tried to create a channel with a password more than {} characters long - blocked", GetPlayer()->GetGUID().ToString(), MAX_CHANNEL_PASS_STR);
return;
}
if (!DisallowHyperlinksAndMaybeKick(channelName))
return;
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
{
if (channelId)
{ // system channel
if (Channel* channel = cMgr->GetSystemChannel(channelId, zone))
channel->JoinChannel(GetPlayer());
}
else
{ // custom channel
if (channelName.length() > MAX_CHANNEL_NAME_STR)
{
TC_LOG_ERROR("network", "Player {} tried to create a channel with a name more than {} characters long - blocked", GetPlayer()->GetGUID().ToString(), MAX_CHANNEL_NAME_STR);
return;
}
if (Channel* channel = cMgr->GetCustomChannel(channelName))
channel->JoinChannel(GetPlayer(), password);
else if (Channel* channel = cMgr->CreateCustomChannel(channelName))
{
channel->SetPassword(password);
channel->JoinChannel(GetPlayer(), password);
}
}
}
}
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
uint32 channelId;
std::string channelName;
recvPacket >> channelId >> channelName;
TC_LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL {} Channel: {}, channelId: {}",
GetPlayerInfo(), channelName, channelId);
if (channelName.empty() && !channelId)
return;
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId());
if (channelId)
{
ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId);
if (!channel)
return;
if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone))
return;
}
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
{
if (Channel* channel = cMgr->GetChannel(channelId, channelName, GetPlayer(), true, zone))
channel->LeaveChannel(GetPlayer(), true);
if (channelId)
cMgr->LeftChannel(channelId, zone);
}
}
void WorldSession::HandleChannelList(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
TC_LOG_DEBUG("chat.system", "{} {} Channel: {}",
recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
GetPlayerInfo(), channelName);
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->List(GetPlayer());
}
void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
{
std::string channelName, password;
recvPacket >> channelName >> password;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD {} Channel: {}, Password: {}",
GetPlayerInfo(), channelName, password);
if (password.length() > MAX_CHANNEL_PASS_STR)
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->Password(GetPlayer(), password);
}
void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->SetOwner(GetPlayer(), targetName);
}
void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER {} Channel: {}",
GetPlayerInfo(), channelName);
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->SendWhoOwner(GetPlayer()->GetGUID());
}
void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->SetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->UnsetModerator(GetPlayer(), targetName);
}
void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->SetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->UnsetMute(GetPlayer(), targetName);
}
void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->Invite(GetPlayer(), targetName);
}
void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->Kick(GetPlayer(), targetName);
}
void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->Ban(GetPlayer(), targetName);
}
void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
{
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN {} Channel: {}, Target: {}",
GetPlayerInfo(), channelName, targetName);
if (!normalizePlayerName(targetName))
return;
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->UnBan(GetPlayer(), targetName);
}
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
std::string channelName;
recvPacket >> channelName;
TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS {} Channel: {}",
GetPlayerInfo(), channelName);
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->Announce(GetPlayer());
}
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
{
// this should be OK because the 2 function _were_ the same
HandleChannelList(recvPacket);
}
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
std::string channelName;
recvPacket >> channelName;
TC_LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT {} Channel: {}",
GetPlayerInfo(), channelName);
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
{
TC_LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT {} Channel: {} Count: {}",
GetPlayerInfo(), channelName, channel->GetNumPlayers());
std::string name = channel->GetName(GetSessionDbcLocale());
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, name.size() + 1 + 4);
data << name;
data << uint8(channel->GetFlags());
data << uint32(channel->GetNumPlayers());
SendPacket(&data);
}
}
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
std::string channelName;
recvPacket >> channelName;
TC_LOG_DEBUG("chat.system", "CMSG_SET_CHANNEL_WATCH {} Channel: {}",
GetPlayerInfo(), channelName);
/*
if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer()))
channel->JoinNotify(GetPlayer());
*/
}