/* * Copyright (C) 2008-2019 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Channel.h" #include "ChannelMgr.h" #include "DBCStores.h" #include "Log.h" #include "ObjectMgr.h" // for normalizePlayerName #include "Player.h" #include #include static size_t const MAX_CHANNEL_PASS_STR = 31; void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) { uint32 channelId; uint8 unknown1, unknown2; std::string channelName, password; recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password; TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s", GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str()); AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId()); if (channelId) { ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId); if (!channel) return; if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone)) return; } if (channelName.empty() || isdigit((unsigned char)channelName[0])) { WorldPacket data(SMSG_CHANNEL_NOTIFY, 1 + channelName.size()); data << uint8(CHAT_INVALID_NAME_NOTICE) << channelName; SendPacket(&data); return; } if (!utf8::is_valid(channelName.begin(), channelName.end())) { TC_LOG_ERROR("network", "Player %s tried to create a channel with an invalid UTF8 sequence - blocked", GetPlayer()->GetGUID().ToString().c_str()); return; } if (!ValidateHyperlinksAndMaybeKick(channelName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) { if (channelId) { // system channel if (Channel* channel = cMgr->GetSystemChannel(channelId, zone)) channel->JoinChannel(GetPlayer()); } else { // custom channel if (Channel* channel = cMgr->GetCustomChannel(channelName)) channel->JoinChannel(GetPlayer(), password); else if (Channel* channel = cMgr->CreateCustomChannel(channelName)) { channel->SetPassword(password); channel->JoinChannel(GetPlayer(), password); } } } } void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) { uint32 channelId; std::string channelName; recvPacket >> channelId >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL %s Channel: %s, channelId: %u", GetPlayerInfo().c_str(), channelName.c_str(), channelId); if (channelName.empty() && !channelId) return; AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetPlayer()->GetZoneId()); if (channelId) { ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId); if (!channel) return; if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone)) return; } if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) { if (Channel* channel = cMgr->GetChannel(channelId, channelName, GetPlayer(), true, zone)) channel->LeaveChannel(GetPlayer(), true); if (channelId) cMgr->LeftChannel(channelId, zone); } } void WorldSession::HandleChannelList(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "%s %s Channel: %s", recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST", GetPlayerInfo().c_str(), channelName.c_str()); if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->List(GetPlayer()); } void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { std::string channelName, password; recvPacket >> channelName >> password; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s", GetPlayerInfo().c_str(), channelName.c_str(), password.c_str()); if (password.length() > MAX_CHANNEL_PASS_STR) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->Password(GetPlayer(), password); } void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->SetOwner(GetPlayer(), targetName); } void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->SendWhoOwner(GetPlayer()->GetGUID()); } void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->SetModerator(GetPlayer(), targetName); } void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->UnsetModerator(GetPlayer(), targetName); } void WorldSession::HandleChannelMute(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->SetMute(GetPlayer(), targetName); } void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->UnsetMute(GetPlayer(), targetName); } void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->Invite(GetPlayer(), targetName); } void WorldSession::HandleChannelKick(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->Kick(GetPlayer(), targetName); } void WorldSession::HandleChannelBan(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->Ban(GetPlayer(), targetName); } void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) { std::string channelName, targetName; recvPacket >> channelName >> targetName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->UnBan(GetPlayer(), targetName); } void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->Announce(GetPlayer()); } void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket) { // this should be OK because the 2 function _were_ the same HandleChannelList(recvPacket); } void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) { TC_LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u", GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers()); std::string name = channel->GetName(GetSessionDbcLocale()); WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, name.size() + 1 + 4); data << name; data << uint8(channel->GetFlags()); data << uint32(channel->GetNumPlayers()); SendPacket(&data); } } void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_SET_CHANNEL_WATCH %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); /* if (Channel* channel = ChannelMgr::GetChannelForPlayerByNamePart(channelName, GetPlayer())) channel->JoinNotify(GetPlayer()); */ }