/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "ObjectMgr.h" // for normalizePlayerName #include "ChannelMgr.h" #include "Player.h" #include "WorldSession.h" #include void WorldSession::HandleJoinChannel(WorldPacket& recvPacket) { uint32 channelId; uint32 channelLength, passLength; std::string channelName, password; recvPacket >> channelId; uint8 unknown1 = recvPacket.ReadBit(); // unknowns uint8 unknown2 = recvPacket.ReadBit(); channelLength = recvPacket.ReadBits(8); passLength = recvPacket.ReadBits(8); channelName = recvPacket.ReadString(channelLength); password = recvPacket.ReadString(passLength); TC_LOG_DEBUG("chat.system", "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s", GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str()); if (channelId) { ChatChannelsEntry const* channel = sChatChannelsStore.LookupEntry(channelId); if (!channel) return; AreaTableEntry const* zone = GetAreaEntryByAreaID(GetPlayer()->GetZoneId()); if (!zone || !GetPlayer()->CanJoinConstantChannelInZone(channel, zone)) return; } if (channelName.empty()) return; if (isdigit(channelName[0])) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) { cMgr->setTeam(GetPlayer()->GetTeam()); if (Channel* channel = cMgr->GetJoinChannel(channelName, channelId)) channel->JoinChannel(GetPlayer(), password); } } void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket) { uint32 unk; std::string channelName; recvPacket >> unk; // channel id? uint32 length = recvPacket.ReadBits(8); channelName = recvPacket.ReadString(length); TC_LOG_DEBUG("chat.system", "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u", GetPlayerInfo().c_str(), channelName.c_str(), unk); if (channelName.empty()) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) { if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->LeaveChannel(GetPlayer(), true); cMgr->LeftChannel(channelName); } } void WorldSession::HandleChannelList(WorldPacket& recvPacket) { uint32 length = recvPacket.ReadBits(8); std::string channelName = recvPacket.ReadString(length); TC_LOG_DEBUG("chat.system", "%s %s Channel: %s", recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST", GetPlayerInfo().c_str(), channelName.c_str()); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->List(GetPlayer()); } void WorldSession::HandleChannelPassword(WorldPacket& recvPacket) { uint32 nameLength = recvPacket.ReadBits(8); uint32 passLength = recvPacket.ReadBits(7); std::string channelName = recvPacket.ReadString(nameLength); std::string password = recvPacket.ReadString(passLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s", GetPlayerInfo().c_str(), channelName.c_str(), password.c_str()); if (password.length() > MAX_CHANNEL_PASS_STR) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Password(GetPlayer(), password); } void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket) { uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); std::string targetName = recvPacket.ReadString(nameLength); std::string channelName = recvPacket.ReadString(channelLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SetOwner(GetPlayer(), targetName); } void WorldSession::HandleChannelOwner(WorldPacket& recvPacket) { uint32 length = recvPacket.ReadBits(8); std::string channelName = recvPacket.ReadString(length); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_OWNER %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SendWhoOwner(GetPlayer()->GetGUID()); } void WorldSession::HandleChannelModerator(WorldPacket& recvPacket) { uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); std::string targetName = recvPacket.ReadString(nameLength); std::string channelName = recvPacket.ReadString(channelLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SetModerator(GetPlayer(), targetName); } void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket) { uint32 nameLength = recvPacket.ReadBits(7); uint32 channelLength = recvPacket.ReadBits(8); std::string channelName = recvPacket.ReadString(channelLength); std::string targetName = recvPacket.ReadString(nameLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->UnsetModerator(GetPlayer(), targetName); } void WorldSession::HandleChannelMute(WorldPacket& recvPacket) { uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); std::string channelName = recvPacket.ReadString(channelLength); std::string targetName = recvPacket.ReadString(nameLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->SetMute(GetPlayer(), targetName); } void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket) { uint32 nameLength = recvPacket.ReadBits(8); uint32 channelLength = recvPacket.ReadBits(7); std::string targetName = recvPacket.ReadString(nameLength); std::string channelName = recvPacket.ReadString(channelLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->UnsetMute(GetPlayer(), targetName); } void WorldSession::HandleChannelInvite(WorldPacket& recvPacket) { uint32 nameLength = recvPacket.ReadBits(7); uint32 channelLength = recvPacket.ReadBits(8); std::string targetName = recvPacket.ReadString(nameLength); std::string channelName = recvPacket.ReadString(channelLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Invite(GetPlayer(), targetName); } void WorldSession::HandleChannelKick(WorldPacket& recvPacket) { uint32 channelLength = recvPacket.ReadBits(8); uint32 nameLength = recvPacket.ReadBits(7); std::string channelName = recvPacket.ReadString(channelLength); std::string targetName = recvPacket.ReadString(nameLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Kick(GetPlayer(), targetName); } void WorldSession::HandleChannelBan(WorldPacket& recvPacket) { uint32 channelLength, nameLength; std::string channelName, targetName; channelLength = recvPacket.ReadBits(8); nameLength = recvPacket.ReadBits(7); targetName = recvPacket.ReadString(nameLength); channelName = recvPacket.ReadString(channelLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Ban(GetPlayer(), targetName); } void WorldSession::HandleChannelUnban(WorldPacket& recvPacket) { uint32 channelLength = recvPacket.ReadBits(7); uint32 nameLength = recvPacket.ReadBits(8); std::string targetName = recvPacket.ReadString(nameLength); std::string channelName = recvPacket.ReadString(channelLength); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s", GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str()); if (!normalizePlayerName(targetName)) return; if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->UnBan(GetPlayer(), targetName); } void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket) { uint32 length = recvPacket.ReadBits(8); std::string channelName = recvPacket.ReadString(length); TC_LOG_DEBUG("chat.system", "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->Announce(GetPlayer()); } void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket) { // this should be OK because the 2 function _were_ the same HandleChannelList(recvPacket); } void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam())) { if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) { TC_LOG_DEBUG("chat.system", "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u", GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers()); WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4); data << channel->GetName(); data << uint8(channel->GetFlags()); data << uint32(channel->GetNumPlayers()); SendPacket(&data); } } } void WorldSession::HandleSetChannelWatch(WorldPacket& recvPacket) { std::string channelName; recvPacket >> channelName; TC_LOG_DEBUG("chat.system", "CMSG_SET_CHANNEL_WATCH %s Channel: %s", GetPlayerInfo().c_str(), channelName.c_str()); /* if (ChannelMgr* cMgr = channelMgr(GetPlayer()->GetTeam())) if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer())) channel->JoinNotify(GetPlayer()); */ }