/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "ArenaTeamMgr.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "GameObject.h"
#include "GameTime.h"
#include "GitRevision.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InstanceSaveMgr.h"
#include "Item.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "Metric.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "PlayerDump.h"
#include "RBAC.h"
#include "Realm.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "ServerMotd.h"
#include "SocialMgr.h"
#include "StringConvert.h"
#include "SystemPackets.h"
#include "QueryHolder.h"
#include "World.h"
class LoginQueryHolder : public CharacterDatabaseQueryHolder
{
private:
uint32 m_accountId;
ObjectGuid m_guid;
public:
LoginQueryHolder(uint32 accountId, ObjectGuid guid)
: m_accountId(accountId), m_guid(guid) { }
ObjectGuid GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
bool LoginQueryHolder::Initialize()
{
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS);
stmt->setUInt32(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt);
return res;
}
void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
uint8 num = 0;
data << num;
_legitCharacters.clear();
if (result)
{
do
{
ObjectGuid guid(HighGuid::Player, (*result)[0].GetUInt32());
TC_LOG_INFO("network", "Loading {} from account {}.", guid.ToString(), GetAccountId());
if (Player::BuildEnumData(result, &data))
{
// Do not allow banned characters to log in
if (!(*result)[23].GetUInt32())
_legitCharacters.insert(guid);
if (!sCharacterCache->HasCharacterCacheEntry(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sCharacterCache->AddCharacterCacheEntry(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[10].GetUInt8());
++num;
}
}
while (result->NextRow() && num < MAX_CHARACTERS_PER_REALM); // client shows an error if more than 10 characters are listed
}
data.put(0, num);
SendPacket(&data);
}
void WorldSession::HandleCharEnumOpcode(WorldPacket& /*recvData*/)
{
// remove expired bans
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
else
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, GetAccountId());
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1)));
}
void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
std::shared_ptr createInfo = std::make_shared();
recvData >> createInfo->Name
>> createInfo->Race
>> createInfo->Class
>> createInfo->Gender
>> createInfo->Skin
>> createInfo->Face
>> createInfo->HairStyle
>> createInfo->HairColor
>> createInfo->FacialHair
>> createInfo->OutfitId;
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK))
{
if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
{
bool disabled = false;
switch (Player::TeamForRace(createInfo->Race))
{
case ALLIANCE:
disabled = (mask & (1 << 0)) != 0;
break;
case HORDE:
disabled = (mask & (1 << 1)) != 0;
break;
}
if (disabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(createInfo->Class);
if (!classEntry)
{
TC_LOG_ERROR("network", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Class, GetAccountId());
SendCharCreate(CHAR_CREATE_FAILED);
return;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(createInfo->Race);
if (!raceEntry)
{
TC_LOG_ERROR("network", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
SendCharCreate(CHAR_CREATE_FAILED);
return;
}
// prevent character creating Expansion race without Expansion account
if (raceEntry->RequiredExpansion > Expansion())
{
TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", Expansion(), GetAccountId(), raceEntry->RequiredExpansion, createInfo->Race);
SendCharCreate(CHAR_CREATE_EXPANSION);
return;
}
// prevent character creating Expansion class without Expansion account
if (classEntry->RequiredExpansion > Expansion())
{
TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character with expansion {} class ({})", Expansion(), GetAccountId(), classEntry->RequiredExpansion, createInfo->Class);
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
return;
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
{
if (raceEntry->Alliance == CHRRACES_ALLIANCE_TYPE_NOT_PLAYABLE || raceEntry->HasFlag(CHRRACES_FLAGS_NOT_PLAYABLE))
{
TC_LOG_ERROR("network", "Race ({}) was not playable but requested while creating new char for account (ID: {}): wrong DBC files or cheater?", createInfo->Race, GetAccountId());
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (createInfo->Race - 1)) & raceMaskDisabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK))
{
uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
if ((1 << (createInfo->Class - 1)) & classMaskDisabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
// prevent character creating with invalid name
if (!normalizePlayerName(createInfo->Name))
{
TC_LOG_ERROR("entities.player.cheat", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId());
SendCharCreate(CHAR_NAME_NO_NAME);
return;
}
// check name limitations
ResponseCodes res = ObjectMgr::CheckPlayerName(createInfo->Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCreate(res);
return;
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(createInfo->Name))
{
SendCharCreate(CHAR_NAME_RESERVED);
return;
}
if (createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT))
{
// speedup check for death knight class disabled case
if (sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM) == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
// speedup check for death knight class disabled case
if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
}
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, createInfo->Name);
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
{
if (result)
{
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
return;
}
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt));
})
.WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result)
{
uint64 acctCharCount = 0;
if (result)
{
Field* fields = result->Fetch();
acctCharCount = uint64(fields[0].GetDouble());
}
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
})
.WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result)
{
if (result)
{
Field* fields = result->Fetch();
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
return;
}
}
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
std::function finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result)
{
bool haveSameRace = false;
uint32 deathKnightReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEATH_KNIGHT);
bool hasDeathKnightReqLevel = (deathKnightReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
bool checkDeathKnightReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEATH_KNIGHT);
if (result)
{
uint32 team = Player::TeamForRace(createInfo->Race);
uint32 freeDeathKnightSlots = sWorld->getIntConfig(CONFIG_DEATH_KNIGHTS_PER_REALM);
Field* field = result->Fetch();
uint8 accRace = field[1].GetUInt8();
if (checkDeathKnightReqs)
{
uint8 accClass = field[2].GetUInt8();
if (accClass == CLASS_DEATH_KNIGHT)
{
if (freeDeathKnightSlots > 0)
--freeDeathKnightSlots;
if (freeDeathKnightSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
}
if (!hasDeathKnightReqLevel)
{
uint8 accLevel = field[0].GetUInt8();
if (accLevel >= deathKnightReqLevel)
hasDeathKnightReqLevel = true;
}
}
// need to check team only for first character
/// @todo what to if account already has characters of both races?
if (!allowTwoSideAccounts)
{
uint32 accTeam = 0;
if (accRace > 0)
accTeam = Player::TeamForRace(accRace);
if (accTeam != team)
{
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
return;
}
}
// search same race for cinematic or same class if need
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
{
if (!result->NextRow())
break;
field = result->Fetch();
accRace = field[1].GetUInt8();
if (!haveSameRace)
haveSameRace = createInfo->Race == accRace;
if (checkDeathKnightReqs)
{
uint8 acc_class = field[2].GetUInt8();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (freeDeathKnightSlots > 0)
--freeDeathKnightSlots;
if (freeDeathKnightSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
}
if (!hasDeathKnightReqLevel)
{
uint8 acc_level = field[0].GetUInt8();
if (acc_level >= deathKnightReqLevel)
hasDeathKnightReqLevel = true;
}
}
}
}
if (checkDeathKnightReqs && !hasDeathKnightReqLevel)
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
}
// Check name uniqueness in the same step as saving to database
if (sCharacterCache->GetCharacterCacheByName(createInfo->Name))
{
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
return;
}
std::shared_ptr newChar(new Player(this), [](Player* ptr)
{
ptr->CleanupsBeforeDelete();
delete ptr;
});
newChar->GetMotionMaster()->Initialize();
if (!newChar->Create(sObjectMgr->GetGenerator().Generate(), createInfo.get()))
{
// Player not create (race/class/etc problem?)
SendCharCreate(CHAR_CREATE_ERROR);
return;
}
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
newChar->setCinematic(1); // not show intro
newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login
CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction();
LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction();
// Player created, save it now
newChar->SaveToDB(characterTransaction, true);
createInfo->CharCount += 1;
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt32(2, realm.Id.Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar)](bool success)
{
if (success)
{
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString());
sScriptMgr->OnPlayerCreate(newChar.get());
sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeGender(), newChar->GetRace(), newChar->GetClass(), newChar->GetLevel());
SendCharCreate(CHAR_CREATE_SUCCESS);
}
else
SendCharCreate(CHAR_CREATE_ERROR);
});
};
if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEATH_KNIGHT)
{
finalizeCharacterCreation(PreparedQueryResult(nullptr));
return;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt));
}));
}
void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
// Initiating
uint32 initAccountId = GetAccountId();
// can't delete loaded character
if (ObjectAccessor::FindPlayer(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
}
uint32 accountId = 0;
uint8 level = 0;
std::string name;
// is guild leader
if (sGuildMgr->GetGuildByLeader(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
return;
}
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid);
if (!characterInfo)
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
}
accountId = characterInfo->AccountId;
name = characterInfo->Name;
level = characterInfo->Level;
// prevent deleting other players' characters using cheating tools
if (accountId != initAccountId)
{
sScriptMgr->OnPlayerFailedDelete(guid, initAccountId);
return;
}
TC_LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, guid.ToString(), level);
// To prevent hook failure, place hook before removing reference from DB
sScriptMgr->OnPlayerDelete(guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
// Shouldn't interfere with character deletion though
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
{
std::string dump;
if (PlayerDumpWriter().GetDump(guid.GetCounter(), dump))
sLog->OutCharDump(dump.c_str(), accountId, guid.GetRawValue(), name.c_str());
}
sCalendarMgr->RemoveAllPlayerEventsAndInvites(guid);
Player::DeleteFromDB(guid, accountId);
SendCharDelete(CHAR_DELETE_SUCCESS);
}
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != nullptr)
{
TC_LOG_ERROR("network", "Player tries to login again, AccountId = {}", GetAccountId());
KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in");
return;
}
m_playerLoading = true;
ObjectGuid playerGuid;
recvData >> playerGuid;
if (!IsLegitCharacterForAccount(playerGuid))
{
TC_LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerGuid.ToString());
KickPlayer("WorldSession::HandlePlayerLoginOpcode Trying to login with a character of another account");
return;
}
std::shared_ptr holder = std::make_shared(GetAccountId(), playerGuid);
if (!holder->Initialize())
{
m_playerLoading = false;
return;
}
AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder)
{
HandlePlayerLogin(static_cast(holder));
});
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder)
{
ObjectGuid playerGuid = holder.GetGuid();
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(playerGuid, holder))
{
SetPlayer(nullptr);
KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
m_playerLoading = false;
return;
}
pCurrChar->GetMotionMaster()->Initialize();
pCurrChar->SendDungeonDifficulty(false);
WorldPackets::Character::LoginVerifyWorld loginVerifyWorld;
loginVerifyWorld.MapID = pCurrChar->GetMapId();
loginVerifyWorld.Pos = pCurrChar->GetPosition();
SendPacket(loginVerifyWorld.Write());
// load player specific part before send times
LoadAccountData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
SendAccountDataTimes(PER_CHARACTER_CACHE_MASK);
SendFeatureSystemStatus();
// Send MOTD
{
SendPacket(Motd::GetMotdPacket());
// send server info
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage(GitRevision::GetFullVersion());
}
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '{}'", pCurrChar->GetGUID().GetCounter());
if (PreparedQueryResult resultGuild = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD))
{
Field* fields = resultGuild->Fetch();
pCurrChar->SetInGuild(fields[0].GetUInt32());
pCurrChar->SetRank(fields[1].GetUInt8());
}
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
{
pCurrChar->SetInGuild(0);
pCurrChar->SetRank(0);
}
if (pCurrChar->GetGuildId() != 0)
{
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
guild->SendLoginInfo(this);
else
{
// remove wrong guild data
TC_LOG_ERROR("network", "Player {} {} marked as member of not existing guild (id: {}), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetGuildId());
pCurrChar->SetInGuild(0);
}
}
WorldPacket data(SMSG_LEARNED_DANCE_MOVES, 4+4);
data << uint32(0);
data << uint32(0);
SendPacket(&data);
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
if (!pCurrChar->getCinematic())
{
pCurrChar->setCinematic(1);
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->GetClass()))
{
if (cEntry->CinematicSequenceID)
pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->GetRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);
// send new char string if not empty
if (!sWorld->GetNewCharString().empty())
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
}
}
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar))
{
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
}
ObjectAccessor::AddObject(pCurrChar);
//TC_LOG_DEBUG("Player {} added to Map.", pCurrChar->GetName());
pCurrChar->SendInitialPacketsAfterAddToMap();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt32(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
loginStmt->setUInt32(0, GetAccountId());
LoginDatabase.Execute(loginStmt);
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group* group = pCurrChar->GetGroup())
{
//pCurrChar->groupInfo.group->SendInit(this); // useless
group->SendUpdate();
group->ResetMaxEnchantingLevel();
if (group->GetLeaderGUID() == pCurrChar->GetGUID())
group->StopLeaderOfflineTimer();
}
// friend status
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION));
// setting Ghost+speed if dead
if (pCurrChar->m_deathState == DEAD)
pCurrChar->SetMovement(MOVE_WATER_WALK);
pCurrChar->ContinueTaxiFlight();
// reset for all pets before pet loading
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
Pet::resetTalentsForAllPetsOf(pCurrChar, nullptr, true);
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
pCurrChar->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
// Apply at_login requests
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
{
pCurrChar->ResetSpells();
SendNotification(LANG_RESET_SPELLS);
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->ResetTalents(true);
pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
}
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
if (firstLogin)
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass());
for (uint32 spellId : info->castSpells)
pCurrChar->CastSpell(pCurrChar, spellId, true);
// Start with all map areas explored if enabled
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
pCurrChar->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
// Max relevant reputations if "StartAllReputation" is enabled
if (sWorld->getBoolConfig(CONFIG_START_ALL_REP))
{
ReputationMgr& repMgr = pCurrChar->GetReputationMgr();
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 942), 42999, false); // Cenarion Expedition
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 935), 42999, false); // The Sha'tar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 936), 42999, false); // Shattrath City
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1011), 42999, false); // Lower City
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 970), 42999, false); // Sporeggar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 967), 42999, false); // The Violet Eye
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 989), 42999, false); // Keepers of Time
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 932), 42999, false); // The Aldor
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 934), 42999, false); // The Scryers
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1038), 42999, false); // Ogri'la
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1077), 42999, false); // Shattered Sun Offensive
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1106), 42999, false); // Argent Crusade
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1104), 42999, false); // Frenzyheart Tribe
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1090), 42999, false); // Kirin Tor
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1098), 42999, false); // Knights of the Ebon Blade
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1156), 42999, false); // The Ashen Verdict
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1073), 42999, false); // The Kalu'ak
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1105), 42999, false); // The Oracles
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1119), 42999, false); // The Sons of Hodir
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1091), 42999, false); // The Wyrmrest Accord
// Factions depending on team, like cities and some more stuff
switch (pCurrChar->GetTeam())
{
case ALLIANCE:
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 72), 42999, false); // Stormwind
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 47), 42999, false); // Ironforge
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 69), 42999, false); // Darnassus
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 930), 42999, false); // Exodar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 730), 42999, false); // Stormpike Guard
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 978), 42999, false); // Kurenai
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 54), 42999, false); // Gnomeregan Exiles
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 946), 42999, false); // Honor Hold
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1037), 42999, false); // Alliance Vanguard
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1068), 42999, false); // Explorers' League
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1126), 42999, false); // The Frostborn
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1094), 42999, false); // The Silver Covenant
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1050), 42999, false); // Valiance Expedition
break;
case HORDE:
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 76), 42999, false); // Orgrimmar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 68), 42999, false); // Undercity
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 81), 42999, false); // Thunder Bluff
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 911), 42999, false); // Silvermoon City
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 729), 42999, false); // Frostwolf Clan
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 941), 42999, false); // The Mag'har
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 530), 42999, false); // Darkspear Trolls
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 947), 42999, false); // Thrallmar
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1052), 42999, false); // Horde Expedition
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1067), 42999, false); // The Hand of Vengeance
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1124), 42999, false); // The Sunreavers
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1064), 42999, false); // The Taunka
repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1085), 42999, false); // Warsong Offensive
break;
default:
break;
}
repMgr.SendState(nullptr);
}
}
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
if (pCurrChar->IsGameMaster())
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Login Character:[{}] {} Level: {}, XP: {}/{} ({} left)",
GetAccountId(), IP_str, pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel(),
_player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP()));
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading = false;
// Handle Login-Achievements (should be handled after loading)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
// if we're loading a dead player, repop them to the GY after the load is finished
if (pCurrChar->getDeathState() == CORPSE)
{
pCurrChar->BuildPlayerRepop();
pCurrChar->RepopAtGraveyard();
}
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName());
}
void WorldSession::SendFeatureSystemStatus()
{
WorldPackets::System::FeatureSystemStatus features;
features.ComplaintStatus = COMPLAINT_ENABLED_WITH_AUTO_IGNORE;
features.VoiceEnabled = false;
SendPacket(features.Write());
}
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID;
uint8 flag;
recvData >> repListID;
recvData >> flag;
GetPlayer()->GetReputationMgr().SetAtWar(repListID, flag != 0);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
{
TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendState(nullptr);
}
void WorldSession::HandleTutorialFlag(WorldPacket& recvData)
{
uint32 data;
recvData >> data;
uint8 index = uint8(data / 32);
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
return;
uint32 value = (data % 32);
uint32 flag = GetTutorialInt(index);
flag |= (1 << value);
SetTutorialInt(index, flag);
}
void WorldSession::HandleTutorialClear(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0xFFFFFFFF);
}
void WorldSession::HandleTutorialReset(WorldPacket& /*recvData*/)
{
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0x00000000);
}
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
recvData >> replistid >> inactive;
_player->GetReputationMgr().SetInactive(replistid, inactive != 0);
}
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
{
if (packet.ShowHelm)
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
else
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
{
if (packet.ShowCloak)
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
else
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData)
{
std::shared_ptr renameInfo = std::make_shared();
recvData >> renameInfo->Guid
>> renameInfo->Name;
// prevent character rename to invalid name
if (!normalizePlayerName(renameInfo->Name))
{
SendCharRename(CHAR_NAME_NO_NAME, renameInfo.get());
return;
}
ResponseCodes res = ObjectMgr::CheckPlayerName(renameInfo->Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharRename(res, renameInfo.get());
return;
}
// check name limitations
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(renameInfo->Name))
{
SendCharRename(CHAR_NAME_RESERVED, renameInfo.get());
return;
}
// Ensure that the character belongs to the current account, that rename at login is enabled
// and that there is no character with the desired new name
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt32(0, renameInfo->Guid.GetCounter());
stmt->setUInt32(1, GetAccountId());
stmt->setString(2, renameInfo->Name);
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, renameInfo, std::placeholders::_1)));
}
void WorldSession::HandleCharRenameCallBack(std::shared_ptr renameInfo, PreparedQueryResult result)
{
if (!result)
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
return;
}
Field* fields = result->Fetch();
ObjectGuid::LowType guidLow = fields[0].GetUInt32();
std::string oldName = fields[1].GetString();
uint16 atLoginFlags = fields[2].GetUInt16();
if (!(atLoginFlags & AT_LOGIN_RENAME))
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo.get());
return;
}
atLoginFlags &= ~AT_LOGIN_RENAME;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Update name and at_login flag in the db
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, renameInfo->Name);
stmt->setUInt16(1, atLoginFlags);
stmt->setUInt32(2, guidLow);
CharacterDatabase.Execute(stmt);
// Removed declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, guidLow);
CharacterDatabase.Execute(stmt);
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Character:[{}] ({}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, renameInfo->Guid.ToString(), renameInfo->Name);
SendCharRename(RESPONSE_SUCCESS, renameInfo.get());
sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->Name);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
// not accept declined names for unsupported languages
std::string name;
if (!sCharacterCache->GetCharacterNameByGuid(guid, name))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
std::wstring wname;
if (!Utf8toWStr(name, wname))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
std::string name2;
DeclinedName declinedname;
recvData >> name2;
if (name2 != name) // character have different name
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
if (!normalizePlayerName(declinedname.name[i]))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
}
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
stmt->setUInt32(0, guid.GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, guid);
}
void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_ALTER_APPEARANCE");
uint32 Hair, Color, FacialHair, SkinColor;
recvData >> Hair >> Color >> FacialHair >> SkinColor;
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
if (!bs_hair || bs_hair->Type != 0 || bs_hair->Race != _player->GetRace() || Gender(bs_hair->Sex) != _player->GetNativeGender())
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
if (!bs_facialHair || bs_facialHair->Type != 2 || bs_facialHair->Race != _player->GetRace() || Gender(bs_facialHair->Sex) != _player->GetNativeGender())
return;
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(SkinColor);
if (bs_skinColor && (bs_skinColor->Type != 3 || bs_skinColor->Race != _player->GetRace() || Gender(bs_skinColor->Sex) != _player->GetNativeGender()))
return;
if (!Player::ValidateAppearance(_player->GetRace(), _player->GetClass(), _player->GetNativeGender(),
bs_hair->Data, Color, _player->GetFaceId(), bs_facialHair->Data,
bs_skinColor ? bs_skinColor->Data : _player->GetSkinId()))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
if (!go)
{
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
return;
}
if (_player->GetStandState() != UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)
{
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
return;
}
uint32 cost = _player->GetBarberShopCost(bs_hair->Data, Color, bs_facialHair->Data, bs_skinColor);
// 0 - ok
// 1, 3 - not enough money
// 2 - you have to seat on barber chair
if (!_player->HasEnoughMoney(cost))
{
SendBarberShopResult(BARBER_SHOP_RESULT_NO_MONEY);
return;
}
SendBarberShopResult(BARBER_SHOP_RESULT_SUCCESS);
_player->ModifyMoney(-int32(cost)); // it isn't free
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
_player->SetHairStyleId(uint8(bs_hair->Data));
_player->SetHairColorId(uint8(Color));
_player->SetFacialStyle(uint8(bs_facialHair->Data));
if (bs_skinColor)
_player->SetSkinId(uint8(bs_skinColor->Data));
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(UNIT_STAND_STATE_STAND);
}
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
{
uint32 slot;
recvData >> slot;
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
TC_LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH {}", slot);
return;
}
if (uint32 glyph = _player->GetGlyph(slot))
{
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
_player->RemoveAurasDueToSpell(gp->SpellID);
_player->SetGlyph(slot, 0);
_player->SendTalentsInfoData(false);
}
}
}
void WorldSession::HandleCharCustomize(WorldPacket& recvData)
{
std::shared_ptr customizeInfo = std::make_shared();
recvData >> customizeInfo->Guid;
if (!IsLegitCharacterForAccount(customizeInfo->Guid))
{
TC_LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), customizeInfo->Guid.ToString());
recvData.rfinish();
KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account");
return;
}
recvData >> customizeInfo->Name
>> customizeInfo->Gender
>> customizeInfo->Skin
>> customizeInfo->HairColor
>> customizeInfo->HairStyle
>> customizeInfo->FacialHair
>> customizeInfo->Face;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->setUInt32(0, customizeInfo->Guid.GetCounter());
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, customizeInfo, std::placeholders::_1)));
}
void WorldSession::HandleCharCustomizeCallback(std::shared_ptr customizeInfo, PreparedQueryResult result)
{
if (!result)
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
return;
}
Field* fields = result->Fetch();
std::string oldName = fields[0].GetString();
uint8 plrRace = fields[1].GetUInt8();
uint8 plrClass = fields[2].GetUInt8();
uint8 plrGender = fields[3].GetUInt8();
uint16 atLoginFlags = fields[4].GetUInt16();
if (!Player::ValidateAppearance(plrRace, plrClass, plrGender, customizeInfo->HairStyle, customizeInfo->HairColor, customizeInfo->Face, customizeInfo->FacialHair, customizeInfo->Skin, true))
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
return;
}
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get());
return;
}
atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
// prevent character rename
if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (customizeInfo->Name != oldName))
{
SendCharCustomize(CHAR_NAME_FAILURE, customizeInfo.get());
return;
}
// prevent character rename to invalid name
if (!normalizePlayerName(customizeInfo->Name))
{
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get());
return;
}
ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo->Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCustomize(res, customizeInfo.get());
return;
}
// check name limitations
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo->Name))
{
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo.get());
return;
}
// character with this name already exist
if (ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(customizeInfo->Name))
{
if (newGuid != customizeInfo->Guid)
{
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get());
return;
}
}
CharacterDatabasePreparedStatement* stmt = nullptr;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->Guid.GetCounter();
/// Customize
Player::Customize(customizeInfo.get(), trans);
/// Name Change and update atLogin flags
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, customizeInfo->Name);
stmt->setUInt16(1, atLoginFlags);
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
sCharacterCache->UpdateCharacterData(customizeInfo->Guid, customizeInfo->Name, customizeInfo->Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get());
TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}",
GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->Guid.ToString(), customizeInfo->Name);
}
void WorldSession::HandleEquipmentSetSave(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_SAVE");
uint64 setGuid;
recvData.readPackGUID(setGuid);
uint32 index;
recvData >> index;
if (index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
std::string name;
recvData >> name;
std::string iconName;
recvData >> iconName;
EquipmentSetInfo::EquipmentSetData eqData;
eqData.Guid = setGuid;
eqData.SetID = index;
eqData.SetName = name;
eqData.SetIcon = iconName;
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
// if client sends 0, it means empty slot
if (itemGuid.IsEmpty())
continue;
// equipment manager sends "1" (as raw GUID) for slots set to "ignore" (don't touch slot at equip set)
if (itemGuid.GetRawValue() == 1)
{
// ignored slots saved as bit mask because we have no free special values for Items[i]
eqData.IgnoreMask |= 1 << i;
continue;
}
// some cheating checks
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!item || item->GetGUID() != itemGuid)
continue;
eqData.Pieces[i] = itemGuid;
}
_player->SetEquipmentSet(eqData);
}
void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
uint64 setGuid;
recvData.readPackGUID(setGuid);
_player->DeleteEquipmentSet(setGuid);
}
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE");
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
ObjectGuid itemGuid;
recvData >> itemGuid.ReadAsPacked();
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
TC_LOG_DEBUG("entities.player.items", "{}: srcbag {}, srcslot {}", itemGuid.ToString(), srcbag, srcslot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
if (itemGuid.GetRawValue() == 1)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = _player->GetItemByGuid(itemGuid);
uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
if (!item)
{
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!uItem)
continue;
ItemPosCountVec sDest;
InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sDest, uItem, false);
if (msg == EQUIP_ERR_OK)
{
if (_player->CanUnequipItem(dstpos, true) != EQUIP_ERR_OK)
continue;
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
_player->StoreItem(sDest, uItem, true);
}
else
_player->SendEquipError(msg, uItem, nullptr);
continue;
}
if (item->GetPos() == dstpos)
continue;
if (_player->CanEquipItem(i, dstpos, item, true) != EQUIP_ERR_OK)
continue;
_player->SwapItem(item->GetPos(), dstpos);
}
WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
data << uint8(0); // 4 - equipment swap failed - inventory is full
SendPacket(&data);
}
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
{
std::shared_ptr factionChangeInfo = std::make_shared();
recvData >> factionChangeInfo->Guid;
if (!IsLegitCharacterForAccount(factionChangeInfo->Guid))
{
TC_LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress(), factionChangeInfo->Guid.ToString());
recvData.rfinish();
KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account");
return;
}
recvData >> factionChangeInfo->Name
>> factionChangeInfo->Gender
>> factionChangeInfo->Skin
>> factionChangeInfo->HairColor
>> factionChangeInfo->HairStyle
>> factionChangeInfo->FacialHair
>> factionChangeInfo->Face
>> factionChangeInfo->Race;
factionChangeInfo->FactionChange = (recvData.GetOpcode() == CMSG_CHAR_FACTION_CHANGE);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->setUInt32(0, factionChangeInfo->Guid.GetCounter());
_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
.WithPreparedCallback(std::bind(&WorldSession::HandleCharFactionOrRaceChangeCallback, this, factionChangeInfo, std::placeholders::_1)));
}
void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr factionChangeInfo, PreparedQueryResult result)
{
if (!result)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
// get the players old (at this moment current) race
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid);
if (!characterInfo)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
uint8 oldRace = characterInfo->Race;
uint8 playerClass = characterInfo->Class;
uint8 level = characterInfo->Level;
//std::string oldName = characterInfo->Name;
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->Race, playerClass))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
Field* fields = result->Fetch();
uint32 atLoginFlags = fields[0].GetUInt16();
std::string knownTitlesStr = fields[1].GetString();
uint32 groupId = !fields[2].IsNull() ? fields[2].GetUInt32() : 0;
uint32 mapId = fields[3].GetUInt16();
uint32 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
if (!(atLoginFlags & usedLoginFlag))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
if (level < 10)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
if (playerClass == CLASS_DEATH_KNIGHT && (level < 60 || mapId == 609))
{
SendCharFactionChange(CHAR_CREATE_RESTRICTED_RACECLASS, factionChangeInfo.get());
return;
}
uint32 newTeam = Player::TeamForRace(factionChangeInfo->Race);
if (factionChangeInfo->FactionChange == (Player::TeamForRace(oldRace) == newTeam))
{
SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get());
return;
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (factionChangeInfo->Race - 1)) & raceMaskDisabled)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get());
return;
}
}
// prevent character rename
if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (factionChangeInfo->Name != characterInfo->Name))
{
SendCharFactionChange(CHAR_NAME_FAILURE, factionChangeInfo.get());
return;
}
// prevent character rename to invalid name
if (!normalizePlayerName(factionChangeInfo->Name))
{
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get());
return;
}
ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo->Name, GetSessionDbcLocale(), true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharFactionChange(res, factionChangeInfo.get());
return;
}
// check name limitations
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo->Name))
{
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo.get());
return;
}
// character with this name already exist
ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name);
if (!newGuid.IsEmpty())
{
if (newGuid != factionChangeInfo->Guid)
{
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get());
return;
}
}
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get());
return;
}
// All checks are fine, deal with race change now
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
CharacterDatabasePreparedStatement* stmt = nullptr;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// resurrect the character in case he's dead
Player::OfflineResurrect(factionChangeInfo->Guid, trans);
// Name Change and update atLogin flags
{
CharacterDatabase.EscapeString(factionChangeInfo->Name);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, factionChangeInfo->Name);
stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
// Customize
Player::Customize(factionChangeInfo.get(), trans);
// Race Change
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
stmt->setUInt8(0, factionChangeInfo->Race);
stmt->setUInt16(1, PLAYER_EXTRA_HAS_RACE_CHANGED);
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->Gender, factionChangeInfo->Race);
if (oldRace != factionChangeInfo->Race)
{
// Switch Languages
// delete all languages first
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
// Now add them back
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt32(0, lowGuid);
// Faction specific languages
if (newTeam == HORDE)
stmt->setUInt16(1, 109);
else
stmt->setUInt16(1, 98);
trans->Append(stmt);
// Race specific languages
if (factionChangeInfo->Race != RACE_ORC && factionChangeInfo->Race != RACE_HUMAN)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt32(0, lowGuid);
switch (factionChangeInfo->Race)
{
case RACE_DWARF:
stmt->setUInt16(1, 111);
break;
case RACE_DRAENEI:
stmt->setUInt16(1, 759);
break;
case RACE_GNOME:
stmt->setUInt16(1, 313);
break;
case RACE_NIGHTELF:
stmt->setUInt16(1, 113);
break;
case RACE_UNDEAD_PLAYER:
stmt->setUInt16(1, 673);
break;
case RACE_TAUREN:
stmt->setUInt16(1, 115);
break;
case RACE_TROLL:
stmt->setUInt16(1, 315);
break;
case RACE_BLOODELF:
stmt->setUInt16(1, 137);
break;
}
trans->Append(stmt);
}
if (factionChangeInfo->FactionChange)
{
// Delete all Flypaths
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
if (level > 7)
{
// Update Taxi path
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
std::ostringstream taximaskstream;
uint32 numFullTaximasks = level / 7;
if (numFullTaximasks > 11)
numFullTaximasks = 11;
TaxiMask const& factionMask = newTeam == HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask;
for (uint8 i = 0; i < numFullTaximasks; ++i)
{
uint8 deathKnightExtraNode = (playerClass == CLASS_DEATH_KNIGHT) ? sDeathKnightTaxiNodesMask[i] : 0;
taximaskstream << uint32(factionMask[i] | deathKnightExtraNode) << ' ';
}
uint32 numEmptyTaximasks = 11 - numFullTaximasks;
for (uint8 i = 0; i < numEmptyTaximasks; ++i)
taximaskstream << "0 ";
taximaskstream << '0';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
stmt->setString(0, taximaskstream.str());
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
// Reset guild
if (Guild* guild = sGuildMgr->GetGuildById(characterInfo->GuildId))
guild->DeleteMember(trans, factionChangeInfo->Guid, false, false);
Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
}
if (groupId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
{
if (Group* group = sGroupMgr->GetGroupByDbStoreId(groupId))
group->RemoveMember(factionChangeInfo->Guid);
}
if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
WorldLocation loc;
uint16 zoneId = 0;
if (newTeam == ALLIANCE)
{
loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
zoneId = 1519;
}
else
{
loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
zoneId = 1637;
}
stmt->setUInt16(1, loc.GetMapId());
stmt->setUInt16(2, zoneId);
stmt->setFloat(3, loc.GetPositionX());
stmt->setFloat(4, loc.GetPositionY());
stmt->setFloat(5, loc.GetPositionZ());
trans->Append(stmt);
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
// Achievement conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it)
{
uint32 achiev_alliance = it->first;
uint32 achiev_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, uint16(newTeam == ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
stmt->setUInt16(0, uint16(newTeam == ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt16(1, uint16(newTeam == ALLIANCE ? achiev_horde : achiev_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Item conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeItems.begin(); it != sObjectMgr->FactionChangeItems.end(); ++it)
{
uint32 item_alliance = it->first;
uint32 item_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (newTeam == ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (newTeam == ALLIANCE ? item_horde : item_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
// Quest conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it)
{
uint32 quest_alliance = it->first;
uint32 quest_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt->setUInt32(0, lowGuid);
stmt->setUInt32(1, (newTeam == ALLIANCE ? quest_alliance : quest_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt->setUInt32(0, (newTeam == ALLIANCE ? quest_alliance : quest_horde));
stmt->setUInt32(1, (newTeam == ALLIANCE ? quest_horde : quest_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Mark all rewarded quests as "active" (will count for completed quests achievements)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
// Disable all old-faction specific quests
{
ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates();
for (auto const& [questId, quest] : questTemplates)
{
uint32 newRaceMask = (newTeam == ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
if (quest->GetAllowableRaces() && !(quest->GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->setUInt32(0, lowGuid);
stmt->setUInt32(1, questId);
trans->Append(stmt);
}
}
}
// Spell conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it)
{
uint32 spell_alliance = it->first;
uint32 spell_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
stmt->setUInt32(0, (newTeam == ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
stmt->setUInt32(0, (newTeam == ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, (newTeam == ALLIANCE ? spell_horde : spell_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
// Reputation conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it)
{
uint32 reputation_alliance = it->first;
uint32 reputation_horde = it->second;
uint32 newReputation = (newTeam == ALLIANCE) ? reputation_alliance : reputation_horde;
uint32 oldReputation = (newTeam == ALLIANCE) ? reputation_horde : reputation_alliance;
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
stmt->setUInt32(1, lowGuid);
if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt))
{
fields = reputationResult->Fetch();
int32 oldDBRep = fields[0].GetInt32();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
// old base reputation
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
// new base reputation
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->Race, playerClass);
// final reputation shouldnt change
int32 FinalRep = oldDBRep + oldBaseRep;
int32 newDBRep = FinalRep - newBaseRep;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, newReputation);
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt->setUInt16(0, uint16(newReputation));
stmt->setInt32(1, newDBRep);
stmt->setUInt16(2, uint16(oldReputation));
stmt->setUInt32(3, lowGuid);
trans->Append(stmt);
}
}
// Title conversion
if (!knownTitlesStr.empty())
{
std::vector tokens = Trinity::Tokenize(knownTitlesStr, ' ', false);
std::array knownTitles;
for (uint32 index = 0; index < knownTitles.size(); ++index)
{
Optional thisMask;
if (index < tokens.size())
thisMask = Trinity::StringTo(tokens[index]);
if (thisMask)
knownTitles[index] = *thisMask;
else
{
TC_LOG_WARN("entities.player", "{} has invalid title data '{}' at index {} - skipped, this may result in titles being lost",
GetPlayerInfo(), (index < tokens.size()) ? std::string(tokens[index]) : "", index);
knownTitles[index] = 0;
}
}
for (std::map::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it)
{
uint32 title_alliance = it->first;
uint32 title_horde = it->second;
CharTitlesEntry const* atitleInfo = sCharTitlesStore.AssertEntry(title_alliance);
CharTitlesEntry const* htitleInfo = sCharTitlesStore.AssertEntry(title_horde);
// new team
if (newTeam == ALLIANCE)
{
uint32 bitIndex = htitleInfo->MaskID;
uint32 index = bitIndex / 32;
uint32 old_flag = 1 << (bitIndex % 32);
uint32 new_flag = 1 << (atitleInfo->MaskID % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[atitleInfo->MaskID / 32] |= new_flag;
}
}
else
{
uint32 bitIndex = atitleInfo->MaskID;
uint32 index = bitIndex / 32;
uint32 old_flag = 1 << (bitIndex % 32);
uint32 new_flag = 1 << (htitleInfo->MaskID % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[htitleInfo->MaskID / 32] |= new_flag;
}
}
std::ostringstream ss;
for (uint32 mask : knownTitles)
ss << mask << ' ';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
stmt->setString(0, ss.str());
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
// unset any currently chosen title
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
}
}
}
}
CharacterDatabase.CommitTransaction(trans);
TC_LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->Race);
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get());
}
void WorldSession::SendCharCreate(ResponseCodes result)
{
WorldPacket data(SMSG_CHAR_CREATE, 1);
data << uint8(result);
SendPacket(&data);
}
void WorldSession::SendCharDelete(ResponseCodes result)
{
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << uint8(result);
SendPacket(&data);
}
void WorldSession::SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo)
{
WorldPacket data(SMSG_CHAR_RENAME, 1 + 8 + renameInfo->Name.size() + 1);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << renameInfo->Guid;
data << renameInfo->Name;
}
SendPacket(&data);
}
void WorldSession::SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo)
{
WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1 + 8 + customizeInfo->Name.size() + 1 + 6);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << customizeInfo->Guid;
data << customizeInfo->Name;
data << uint8(customizeInfo->Gender);
data << uint8(customizeInfo->Skin);
data << uint8(customizeInfo->Face);
data << uint8(customizeInfo->HairStyle);
data << uint8(customizeInfo->HairColor);
data << uint8(customizeInfo->FacialHair);
}
SendPacket(&data);
}
void WorldSession::SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + factionChangeInfo->Name.size() + 1 + 7);
data << uint8(result);
if (result == RESPONSE_SUCCESS)
{
data << factionChangeInfo->Guid;
data << factionChangeInfo->Name;
data << uint8(factionChangeInfo->Gender);
data << uint8(factionChangeInfo->Skin);
data << uint8(factionChangeInfo->Face);
data << uint8(factionChangeInfo->HairStyle);
data << uint8(factionChangeInfo->HairColor);
data << uint8(factionChangeInfo->FacialHair);
data << uint8(factionChangeInfo->Race);
}
SendPacket(&data);
}
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(result);
data << guid;
SendPacket(&data);
}
void WorldSession::SendBarberShopResult(BarberShopResult result)
{
WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
data << uint32(result);
SendPacket(&data);
}
void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& /*packet*/)
{
// Only players that has not yet gained any experience can use this
if (_player->GetUInt32Value(PLAYER_XP))
return;
if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->GetClass()))
{
if (classEntry->CinematicSequenceID)
_player->SendCinematicStart(classEntry->CinematicSequenceID);
else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->GetRace()))
_player->SendCinematicStart(raceEntry->CinematicSequenceID);
}
}