/* * Copyright (C) 2008-2017 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "ArenaTeam.h" #include "ArenaTeamMgr.h" #include "AuthenticationPackets.h" #include "Battleground.h" #include "BattlegroundPackets.h" #include "BattlePetPackets.h" #include "CalendarMgr.h" #include "CharacterPackets.h" #include "Chat.h" #include "ClientConfigPackets.h" #include "Common.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "EquipmentSetPackets.h" #include "GameObject.h" #include "GitRevision.h" #include "Group.h" #include "Guild.h" #include "GuildFinderMgr.h" #include "GuildMgr.h" #include "Item.h" #include "Language.h" #include "Log.h" #include "Map.h" #include "Metric.h" #include "MiscPackets.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Pet.h" #include "Player.h" #include "PlayerDump.h" #include "QueryHolder.h" #include "QueryPackets.h" #include "Realm.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SharedDefines.h" #include "SocialMgr.h" #include "SystemPackets.h" #include "Util.h" #include "World.h" class LoginQueryHolder : public SQLQueryHolder { private: uint32 m_accountId; ObjectGuid m_guid; public: LoginQueryHolder(uint32 accountId, ObjectGuid guid) : m_accountId(accountId), m_guid(guid) { } ObjectGuid GetGuid() const { return m_guid; } uint32 GetAccountId() const { return m_accountId; } bool Initialize(); }; bool LoginQueryHolder::Initialize() { SetSize(MAX_PLAYER_LOGIN_QUERY); bool res = true; ObjectGuid::LowType lowGuid = m_guid.GetCounter(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_EFFECTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA_PROGRESS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_INSTANCE_ARTIFACT); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT); stmt->setUInt64(0, lowGuid); stmt->setUInt64(1, uint64(time(NULL))); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_CHARGES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES, stmt); if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt); } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TRANSMOG_OUTFITS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES); stmt->setUInt32(0, m_accountId); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CURRENCY, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES, stmt); return res; } void WorldSession::HandleCharEnum(PreparedQueryResult result) { uint8 demonHunterCount = 0; // We use this counter to allow multiple demon hunter creations when allowed in config bool canAlwaysCreateDemonHunter = HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEMON_HUNTER); if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER) == 0) // char level = 0 means this check is disabled, so always true canAlwaysCreateDemonHunter = true; WorldPackets::Character::EnumCharactersResult charEnum; charEnum.Success = true; charEnum.IsDeletedCharacters = false; charEnum.DisabledClassesMask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); _legitCharacters.clear(); if (result) { do { Field* fields = result->Fetch(); WorldPackets::Character::EnumCharactersResult::CharacterInfo charInfo(fields); TC_LOG_INFO("network", "Loading char guid %s from account %u.", charInfo.Guid.ToString().c_str(), GetAccountId()); if (!Player::ValidateAppearance(charInfo.Race, charInfo.Class, charInfo.Sex, charInfo.HairStyle, charInfo.HairColor, charInfo.Face, charInfo.FacialHair, charInfo.Skin, charInfo.CustomDisplay)) { TC_LOG_ERROR("entities.player.loading", "Player %s has wrong Appearance values (Hair/Skin/Color), forcing recustomize", charInfo.Guid.ToString().c_str()); // Make sure customization always works properly - send all zeroes instead charInfo.Skin = 0, charInfo.Face = 0, charInfo.HairStyle = 0, charInfo.HairColor = 0, charInfo.FacialHair = 0; if (!(charInfo.CustomizationFlag == CHAR_CUSTOMIZE_FLAG_CUSTOMIZE)) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); stmt->setUInt64(1, charInfo.Guid.GetCounter()); CharacterDatabase.Execute(stmt); charInfo.CustomizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE; } } // Do not allow locked characters to login if (!(charInfo.Flags & (CHARACTER_FLAG_LOCKED_FOR_TRANSFER | CHARACTER_FLAG_LOCKED_BY_BILLING))) _legitCharacters.insert(charInfo.Guid); if (!sWorld->HasCharacterInfo(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. sWorld->AddCharacterInfo(charInfo.Guid, GetAccountId(), charInfo.Name, charInfo.Sex, charInfo.Race, charInfo.Class, charInfo.Level, false); if (charInfo.Class == CLASS_DEMON_HUNTER) demonHunterCount++; if (demonHunterCount >= sWorld->getIntConfig(CONFIG_DEMON_HUNTERS_PER_REALM) && !canAlwaysCreateDemonHunter) charEnum.HasDemonHunterOnRealm = true; else charEnum.HasDemonHunterOnRealm = false; if (charInfo.Level >= sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER) || canAlwaysCreateDemonHunter) charEnum.HasLevel70OnRealm = true; charEnum.Characters.emplace_back(charInfo); } while (result->NextRow()); } charEnum.IsDemonHunterCreationAllowed = (!charEnum.HasDemonHunterOnRealm && charEnum.HasLevel70OnRealm) || canAlwaysCreateDemonHunter; SendPacket(charEnum.Write()); } void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/) { // remove expired bans PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); CharacterDatabase.Execute(stmt); /// get all the data necessary for loading all characters (along with their pets) on the account if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME); else stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM); stmt->setUInt8(0, PET_SAVE_AS_CURRENT); stmt->setUInt32(1, GetAccountId()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharEnum, this, std::placeholders::_1))); } void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result) { WorldPackets::Character::EnumCharactersResult charEnum; charEnum.Success = true; charEnum.IsDeletedCharacters = true; charEnum.DisabledClassesMask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); if (result) { do { Field* fields = result->Fetch(); WorldPackets::Character::EnumCharactersResult::CharacterInfo charInfo(fields); TC_LOG_INFO("network", "Loading undeleted char guid %s from account %u.", charInfo.Guid.ToString().c_str(), GetAccountId()); if (!sWorld->HasCharacterInfo(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. sWorld->AddCharacterInfo(charInfo.Guid, GetAccountId(), charInfo.Name, charInfo.Sex, charInfo.Race, charInfo.Class, charInfo.Level, true); charEnum.Characters.emplace_back(charInfo); } while (result->NextRow()); } SendPacket(charEnum.Write()); } void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/) { /// get all the data necessary for loading all undeleted characters (along with their pets) on the account PreparedStatement* stmt = nullptr; if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME); else stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM); stmt->setUInt8(0, PET_SAVE_AS_CURRENT); stmt->setUInt32(1, GetAccountId()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleCharUndeleteEnum, this, std::placeholders::_1))); } void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate) { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK)) { if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED)) { bool disabled = false; switch (Player::TeamIdForRace(charCreate.CreateInfo->Race)) { case TEAM_ALLIANCE: disabled = (mask & (1 << 0)) != 0; break; case TEAM_HORDE: disabled = (mask & (1 << 1)) != 0; break; case TEAM_NEUTRAL: disabled = (mask & (1 << 2)) != 0; break; } if (disabled) { SendCharCreate(CHAR_CREATE_DISABLED); return; } } } ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(charCreate.CreateInfo->Class); if (!classEntry) { TC_LOG_ERROR("network", "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", charCreate.CreateInfo->Class, GetAccountId()); SendCharCreate(CHAR_CREATE_FAILED); return; } ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(charCreate.CreateInfo->Race); if (!raceEntry) { TC_LOG_ERROR("network", "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId()); SendCharCreate(CHAR_CREATE_FAILED); return; } // prevent character creating Expansion race without Expansion account uint8 raceExpansionRequirement = sObjectMgr->GetRaceExpansionRequirement(charCreate.CreateInfo->Race); if (raceExpansionRequirement > GetExpansion()) { TC_LOG_ERROR("entities.player.cheat", "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", GetExpansion(), GetAccountId(), raceExpansionRequirement, charCreate.CreateInfo->Race); SendCharCreate(CHAR_CREATE_EXPANSION); return; } // prevent character creating Expansion class without Expansion account uint8 classExpansionRequirement = sObjectMgr->GetClassExpansionRequirement(charCreate.CreateInfo->Class); if (classExpansionRequirement > GetExpansion()) { TC_LOG_ERROR("entities.player.cheat", "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", GetExpansion(), GetAccountId(), classExpansionRequirement, charCreate.CreateInfo->Class); SendCharCreate(CHAR_CREATE_EXPANSION_CLASS); return; } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK)) { uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK); if ((1 << (charCreate.CreateInfo->Race - 1)) & raceMaskDisabled) { SendCharCreate(CHAR_CREATE_DISABLED); return; } } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK)) { uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); if ((1 << (charCreate.CreateInfo->Class - 1)) & classMaskDisabled) { SendCharCreate(CHAR_CREATE_DISABLED); return; } } // prevent character creating with invalid name if (!normalizePlayerName(charCreate.CreateInfo->Name)) { TC_LOG_ERROR("entities.player.cheat", "Account:[%d] but tried to Create character with empty [name] ", GetAccountId()); SendCharCreate(CHAR_NAME_NO_NAME); return; } // check name limitations ResponseCodes res = ObjectMgr::CheckPlayerName(charCreate.CreateInfo->Name, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharCreate(res); return; } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(charCreate.CreateInfo->Name)) { SendCharCreate(CHAR_NAME_RESERVED); return; } std::shared_ptr createInfo = charCreate.CreateInfo; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, charCreate.CreateInfo->Name); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { SendCharCreate(CHAR_CREATE_NAME_IN_USE); return; } PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result) { uint64 acctCharCount = 0; if (result) { Field* fields = result->Fetch(); acctCharCount = uint64(fields[0].GetDouble()); } if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)) { SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { Field* fields = result->Fetch(); createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) { SendCharCreate(CHAR_CREATE_SERVER_LIMIT); return; } } bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); std::function finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result) { bool haveSameRace = false; uint32 demonHunterReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_DEMON_HUNTER); bool hasDemonHunterReqLevel = (demonHunterReqLevel == 0); bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); bool checkDemonHunterReqs = createInfo->Class == CLASS_DEMON_HUNTER && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_DEMON_HUNTER); if (result) { uint32 team = Player::TeamForRace(createInfo->Race); uint32 freeDemonHunterSlots = sWorld->getIntConfig(CONFIG_DEMON_HUNTERS_PER_REALM); Field* field = result->Fetch(); uint8 accRace = field[1].GetUInt8(); if (checkDemonHunterReqs) { uint8 accClass = field[2].GetUInt8(); if (accClass == CLASS_DEMON_HUNTER) { if (freeDemonHunterSlots > 0) --freeDemonHunterSlots; if (freeDemonHunterSlots == 0) { SendCharCreate(CHAR_CREATE_FAILED); return; } } if (!hasDemonHunterReqLevel) { uint8 accLevel = field[0].GetUInt8(); if (accLevel >= demonHunterReqLevel) hasDemonHunterReqLevel = true; } } // need to check team only for first character /// @todo what to if account already has characters of both races? if (!allowTwoSideAccounts) { uint32 accTeam = 0; if (accRace > 0) accTeam = Player::TeamForRace(accRace); if (accTeam != team) { SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION); return; } } // search same race for cinematic or same class if need /// @todo check if cinematic already shown? (already logged in?; cinematic field) while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEMON_HUNTER) { if (!result->NextRow()) break; field = result->Fetch(); accRace = field[1].GetUInt8(); if (!haveSameRace) haveSameRace = createInfo->Race == accRace; if (checkDemonHunterReqs) { uint8 accClass = field[2].GetUInt8(); if (accClass == CLASS_DEMON_HUNTER) { if (freeDemonHunterSlots > 0) --freeDemonHunterSlots; if (freeDemonHunterSlots == 0) { SendCharCreate(CHAR_CREATE_FAILED); return; } } if (!hasDemonHunterReqLevel) { uint8 accLevel = field[0].GetUInt8(); if (accLevel >= demonHunterReqLevel) hasDemonHunterReqLevel = true; } } } } if (checkDemonHunterReqs && !hasDemonHunterReqLevel) { SendCharCreate(CHAR_CREATE_FAILED); return; } Player newChar(this); newChar.GetMotionMaster()->Initialize(); if (!newChar.Create(sObjectMgr->GetGenerator().Generate(), createInfo.get())) { // Player not create (race/class/etc problem?) newChar.CleanupsBeforeDelete(); SendCharCreate(CHAR_CREATE_ERROR); return; } if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2) newChar.setCinematic(1); // not show intro newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login // Player created, save it now newChar.SaveToDB(true); createInfo->CharCount += 1; SQLTransaction trans = LoginDatabase.BeginTransaction(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, realm.Id.Realm); trans->Append(stmt); stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS); stmt->setUInt32(0, createInfo->CharCount); stmt->setUInt32(1, GetAccountId()); stmt->setUInt32(2, realm.Id.Realm); trans->Append(stmt); LoginDatabase.CommitTransaction(trans); SendCharCreate(CHAR_CREATE_SUCCESS); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().ToString().c_str()); sScriptMgr->OnPlayerCreate(&newChar); sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), newChar.getRace(), newChar.getClass(), newChar.getLevel(), false); newChar.CleanupsBeforeDelete(); }; if (allowTwoSideAccounts && !skipCinematics && createInfo->Class != CLASS_DEMON_HUNTER) { finalizeCharacterCreation(PreparedQueryResult(nullptr)); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEMON_HUNTER) ? 12 : 1); queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); })); } void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete) { // Initiating uint32 initAccountId = GetAccountId(); // can't delete loaded character if (ObjectAccessor::FindPlayer(charDelete.Guid)) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); return; } // is guild leader if (sGuildMgr->GetGuildByLeader(charDelete.Guid)) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER); return; } // is arena team captain if (sArenaTeamMgr->GetArenaTeamByCaptain(charDelete.Guid)) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN); return; } CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(charDelete.Guid); if (!characterInfo) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); return; } uint32 accountId = characterInfo->AccountId; std::string name = characterInfo->Name; uint8 level = characterInfo->Level; // prevent deleting other players' characters using cheating tools if (accountId != initAccountId) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); return; } TC_LOG_INFO("entities.player.character", "Account: %u, IP: %s deleted character: %s, %s, Level: %u", accountId, GetRemoteAddress().c_str(), name.c_str(), charDelete.Guid.ToString().c_str(), level); // To prevent hook failure, place hook before removing reference from DB sScriptMgr->OnPlayerDelete(charDelete.Guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete. // Shouldn't interfere with character deletion though if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call { std::string dump; if (PlayerDumpWriter().GetDump(charDelete.Guid.GetCounter(), dump)) sLog->outCharDump(dump.c_str(), accountId, charDelete.Guid.GetCounter(), name.c_str()); } sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(charDelete.Guid); sCalendarMgr->RemoveAllPlayerEventsAndInvites(charDelete.Guid); Player::DeleteFromDB(charDelete.Guid, accountId); SendCharDelete(CHAR_DELETE_SUCCESS); } void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin) { if (PlayerLoading() || GetPlayer() != NULL) { TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId()); KickPlayer(); return; } m_playerLoading = playerLogin.Guid; TC_LOG_DEBUG("network", "Character %s logging in", playerLogin.Guid.ToString().c_str()); if (!IsLegitCharacterForAccount(playerLogin.Guid)) { TC_LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerLogin.Guid.ToString().c_str()); KickPlayer(); return; } SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt1); } void WorldSession::HandleContinuePlayerLogin() { if (!PlayerLoading() || GetPlayer()) { KickPlayer(); return; } LoginQueryHolder* holder = new LoginQueryHolder(GetAccountId(), m_playerLoading); if (!holder->Initialize()) { delete holder; // delete all unprocessed queries m_playerLoading.Clear(); return; } SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write()); _charLoginCallback = CharacterDatabase.DelayQueryHolder(holder); } void WorldSession::AbortLogin(WorldPackets::Character::LoginFailureReason reason) { if (!PlayerLoading() || GetPlayer()) { KickPlayer(); return; } m_playerLoading.Clear(); SendPacket(WorldPackets::Character::CharacterLoginFailed(reason).Write()); } void WorldSession::HandleLoadScreenOpcode(WorldPackets::Character::LoadingScreenNotify& /*loadingScreenNotify*/) { // TODO: Do something with this packet } void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) { ObjectGuid playerGuid = holder->GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar->GetSession()); // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(playerGuid, holder)) { SetPlayer(NULL); KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading.Clear(); return; } pCurrChar->SetUInt32Value(PLAYER_FIELD_VIRTUAL_PLAYER_REALM, GetVirtualRealmAddress()); SendTutorialsData(); pCurrChar->GetMotionMaster()->Initialize(); pCurrChar->SendDungeonDifficulty(); WorldPackets::Character::LoginVerifyWorld loginVerifyWorld; loginVerifyWorld.MapID = pCurrChar->GetMapId(); loginVerifyWorld.Pos = pCurrChar->GetPosition(); SendPacket(loginVerifyWorld.Write()); // load player specific part before send times LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK); WorldPackets::ClientConfig::AccountDataTimes accountDataTimes; accountDataTimes.PlayerGuid = playerGuid; accountDataTimes.ServerTime = uint32(sWorld->GetGameTime()); for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i) accountDataTimes.AccountTimes[i] = uint32(GetAccountData(AccountDataType(i))->Time); SendPacket(accountDataTimes.Write()); SendFeatureSystemStatus(); // Send MOTD { WorldPackets::System::MOTD motd; motd.Text = &sWorld->GetMotd(); SendPacket(motd.Write()); } SendSetTimeZoneInformation(); // Send PVPSeason { WorldPackets::Battleground::PVPSeason season; season.PreviousSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS); if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)) season.CurrentSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID); SendPacket(season.Write()); } // send server info { if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(GitRevision::GetFullVersion()); } //QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow()); if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD)) { Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt64()); pCurrChar->SetRank(fields[1].GetUInt8()); if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) pCurrChar->SetGuildLevel(guild->GetLevel()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(UI64LIT(0)); pCurrChar->SetRank(0); pCurrChar->SetGuildLevel(0); } //WorldPacket data(SMSG_LEARNED_DANCE_MOVES, 4+4); //data << uint64(0); //SendPacket(&data); // TODO: Move this to BattlePetMgr::SendJournalLock() just to have all packets in one file WorldPackets::BattlePet::BattlePetJournalLockAcquired lock; SendPacket(lock.Write()); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { if (pCurrChar->getClass() == CLASS_DEMON_HUNTER) /// @todo: find a more generic solution pCurrChar->SendMovieStart(469); else if (cEntry->CinematicSequenceID) pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID); else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID); // send new char string if not empty if (!sWorld->GetNewCharString().empty()) chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str()); } } if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar)) { AreaTriggerStruct const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); } ObjectAccessor::AddObject(pCurrChar); //TC_LOG_DEBUG("Player %s added to Map.", pCurrChar->GetName().c_str()); if (pCurrChar->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) guild->SendLoginInfo(this); else { // remove wrong guild data TC_LOG_ERROR("misc", "Player %s (%s) marked as member of not existing guild (id: " UI64FMTD "), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(UI64LIT(0)); } } pCurrChar->SendInitialPacketsAfterAddToMap(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); stmt->setUInt32(0, GetAccountId()); LoginDatabase.Execute(stmt); pCurrChar->SetInGameTime(getMSTime()); // announce group about member online (must be after add to player list to receive announce to self) if (Group* group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); group->ResetMaxEnchantingLevel(); } // friend status sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION)); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584)) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) if (!pCurrChar->HasAura(8326)) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetWaterWalking(true); } pCurrChar->ContinueTaxiFlight(); // reset for all pets before pet loading if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) { // Delete all of the player's pet spells PreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER); stmtSpells->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmtSpells); // Then reset all of the player's pet specualizations PreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER); stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmtSpec); } // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING)) pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PVP_FLAG, UNIT_BYTE2_FLAG_FFA_PVP); if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->ResetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->ResetTalents(true); pCurrChar->ResetTalentSpecialization(); pCurrChar->SendTalentsInfoData(); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state SendNotification(LANG_RESET_TALENTS); } bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST); if (firstLogin) { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass()); for (uint32 spellId : info->castSpells) pCurrChar->CastSpell(pCurrChar, spellId, true); } // show time before shutdown if shutdown planned. if (sWorld->IsShuttingDown()) sWorld->ShutdownMsg(true, pCurrChar); if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->IsGameMaster()) SendNotification(LANG_GM_ON); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d", GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel()); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading.Clear(); // Handle Login-Achievements (should be handled after loading) _player->UpdateCriteria(CRITERIA_TYPE_ON_LOGIN, 1); sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin); TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName()); delete holder; } void WorldSession::SendFeatureSystemStatus() { WorldPackets::System::FeatureSystemStatus features; /// START OF DUMMY VALUES features.ComplaintStatus = 2; features.ScrollOfResurrectionRequestsRemaining = 1; features.ScrollOfResurrectionMaxRequestsPerDay = 1; features.TwitterPostThrottleLimit = 60; features.TwitterPostThrottleCooldown = 20; features.CfgRealmID = 2; features.CfgRealmRecID = 0; features.TokenPollTimeSeconds = 300; features.TokenRedeemIndex = 0; features.VoiceEnabled = false; features.BrowserEnabled = false; // Has to be false, otherwise client will crash if "Customer Support" is opened features.EuropaTicketSystemStatus = boost::in_place(); features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10; features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000; features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1; features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111; features.ComplaintStatus = 0; features.TutorialsEnabled = true; features.NPETutorialsEnabled = true; /// END OF DUMMY VALUES features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED); features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED); features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED); features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED); features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED); features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED); SendPacket(features.Write()); } void WorldSession::HandleSetFactionAtWar(WorldPackets::Character::SetFactionAtWar& packet) { GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, true); } void WorldSession::HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionNotAtWar& packet) { GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, false); } //I think this function is never used :/ I dunno, but i guess this opcode not exists void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/) { TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report."); GetPlayer()->GetReputationMgr().SendStates(); } void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet) { switch (packet.Action) { case TUTORIAL_ACTION_UPDATE: { uint8 index = uint8(packet.TutorialBit >> 5); if (index >= MAX_ACCOUNT_TUTORIAL_VALUES) { TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received bad TutorialBit %u.", packet.TutorialBit); return; } uint32 flag = GetTutorialInt(index); flag |= (1 << (packet.TutorialBit & 0x1F)); SetTutorialInt(index, flag); break; } case TUTORIAL_ACTION_CLEAR: for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0xFFFFFFFF); break; case TUTORIAL_ACTION_RESET: for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0x00000000); break; default: TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received unknown TutorialAction %u.", packet.Action); return; } } void WorldSession::HandleSetWatchedFactionOpcode(WorldPackets::Character::SetWatchedFaction& packet) { GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, packet.FactionIndex); } void WorldSession::HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFactionInactive& packet) { _player->GetReputationMgr().SetInactive(packet.Index, packet.State); } void WorldSession::HandleRequestForcedReactionsOpcode(WorldPackets::Reputation::RequestForcedReactions& /*requestForcedReactions*/) { _player->GetReputationMgr().SendForceReactions(); } void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRenameRequest& request) { if (!IsLegitCharacterForAccount(request.RenameInfo->Guid)) { TC_LOG_ERROR("network", "Account %u, IP: %s tried to rename character %s, but it does not belong to their account!", GetAccountId(), GetRemoteAddress().c_str(), request.RenameInfo->Guid.ToString().c_str()); KickPlayer(); return; } // prevent character rename to invalid name if (!normalizePlayerName(request.RenameInfo->NewName)) { SendCharRename(CHAR_NAME_NO_NAME, request.RenameInfo.get()); return; } ResponseCodes res = ObjectMgr::CheckPlayerName(request.RenameInfo->NewName, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharRename(res, request.RenameInfo.get()); return; } // check name limitations if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(request.RenameInfo->NewName)) { SendCharRename(CHAR_NAME_RESERVED, request.RenameInfo.get()); return; } // Ensure that there is no character with the desired new name PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter()); stmt->setString(1, request.RenameInfo->NewName); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback(std::bind(&WorldSession::HandleCharRenameCallBack, this, request.RenameInfo, std::placeholders::_1))); } void WorldSession::HandleCharRenameCallBack(std::shared_ptr renameInfo, PreparedQueryResult result) { if (!result) { SendCharRename(CHAR_CREATE_ERROR, renameInfo.get()); return; } Field* fields = result->Fetch(); std::string oldName = fields[0].GetString(); uint16 atLoginFlags = fields[1].GetUInt16(); if (!(atLoginFlags & AT_LOGIN_RENAME)) { SendCharRename(CHAR_CREATE_ERROR, renameInfo.get()); return; } atLoginFlags &= ~AT_LOGIN_RENAME; SQLTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter(); // Update name and at_login flag in the db PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, renameInfo->NewName); stmt->setUInt16(1, atLoginFlags); stmt->setUInt64(2, lowGuid); trans->Append(stmt); // Removed declined name from db stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, lowGuid); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), renameInfo->Guid.ToString().c_str(), renameInfo->NewName.c_str()); SendCharRename(RESPONSE_SUCCESS, renameInfo.get()); sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->NewName); } void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlayerDeclinedNames& packet) { // not accept declined names for unsupported languages std::string name; if (!ObjectMgr::GetPlayerNameByGUID(packet.Player, name)) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } std::wstring wname; if (!Utf8toWStr(name, wname)) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { if (!normalizePlayerName(packet.DeclinedNames.name[i])) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } } if (!ObjectMgr::CheckDeclinedNames(wname, packet.DeclinedNames)) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.EscapeString(packet.DeclinedNames.name[i]); SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, packet.Player.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME); stmt->setUInt64(0, packet.Player.GetCounter()); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; i++) stmt->setString(i + 1, packet.DeclinedNames.name[i]); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, packet.Player); } void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet) { BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(packet.NewHairStyle); if (!bs_hair || bs_hair->Type != 0 || bs_hair->Race != _player->getRace() || bs_hair->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)) return; BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(packet.NewFacialHair); if (!bs_facialHair || bs_facialHair->Type != 2 || bs_facialHair->Race != _player->getRace() || bs_facialHair->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)) return; BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(packet.NewSkinColor); if (bs_skinColor && (bs_skinColor->Type != 3 || bs_skinColor->Race != _player->getRace() || bs_skinColor->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))) return; BarberShopStyleEntry const* bs_face = sBarberShopStyleStore.LookupEntry(packet.NewFace); if (bs_face && (bs_face->Type != 4 || bs_face->Race != _player->getRace() || bs_face->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))) return; std::array customDisplayEntries; std::array customDisplay; for (std::size_t i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) { BarberShopStyleEntry const* bs_customDisplay = sBarberShopStyleStore.LookupEntry(packet.NewCustomDisplay[i]); if (bs_customDisplay && (bs_customDisplay->Type != 5 + i || bs_customDisplay->Race != _player->getRace() || bs_customDisplay->Sex != _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER))) return; customDisplayEntries[i] = bs_customDisplay; customDisplay[i] = bs_customDisplay ? bs_customDisplay->Data : 0; } if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), bs_hair->Data, packet.NewHairColor, bs_face ? bs_face->Data : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID), bs_facialHair->Data, bs_skinColor ? bs_skinColor->Data : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID), customDisplay)) return; GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f); if (!go) { SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NotOnChair).Write()); return; } if (_player->GetStandState() != UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)) { SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NotOnChair).Write()); return; } uint32 cost = _player->GetBarberShopCost(bs_hair, packet.NewHairColor, bs_facialHair, bs_skinColor, bs_face, customDisplayEntries); // 0 - ok // 1, 3 - not enough money // 2 - you have to sit on barber chair if (!_player->HasEnoughMoney((uint64)cost)) { SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NoMoney).Write()); return; } SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::Success).Write()); _player->ModifyMoney(-int64(cost)); // it isn't free _player->UpdateCriteria(CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost); _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, uint8(bs_hair->Data)); _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, uint8(packet.NewHairColor)); _player->SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, uint8(bs_facialHair->Data)); if (bs_skinColor) _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, uint8(bs_skinColor->Data)); if (bs_face) _player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, uint8(bs_face->Data)); for (uint32 i = 0; i < PLAYER_CUSTOM_DISPLAY_SIZE; ++i) _player->SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_CUSTOM_DISPLAY_OPTION + i, customDisplay[i]); _player->UpdateCriteria(CRITERIA_TYPE_VISIT_BARBER_SHOP, 1); _player->SetStandState(UNIT_STAND_STATE_STAND); } void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustomize& packet) { if (!IsLegitCharacterForAccount(packet.CustomizeInfo->CharGUID)) { TC_LOG_ERROR("entities.player.cheat", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!", GetAccountId(), GetRemoteAddress().c_str(), packet.CustomizeInfo->CharGUID.ToString().c_str()); KickPlayer(); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback(std::bind(&WorldSession::HandleCharCustomizeCallback, this, packet.CustomizeInfo, std::placeholders::_1))); } void WorldSession::HandleCharCustomizeCallback(std::shared_ptr customizeInfo, PreparedQueryResult result) { if (!result) { SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get()); return; } Field* fields = result->Fetch(); std::string oldName = fields[0].GetString(); uint8 plrRace = fields[1].GetUInt8(); uint8 plrClass = fields[2].GetUInt8(); uint8 plrGender = fields[3].GetUInt8(); uint16 atLoginFlags = fields[4].GetUInt16(); if (!Player::ValidateAppearance(plrRace, plrClass, plrGender, customizeInfo->HairStyleID, customizeInfo->HairColorID, customizeInfo->FaceID, customizeInfo->FacialHairStyleID, customizeInfo->SkinID, customizeInfo->CustomDisplay)) { SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get()); return; } if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE)) { SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get()); return; } // prevent character rename if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (customizeInfo->CharName != oldName)) { SendCharCustomize(CHAR_NAME_FAILURE, customizeInfo.get()); return; } atLoginFlags &= ~AT_LOGIN_CUSTOMIZE; // prevent character rename to invalid name if (!normalizePlayerName(customizeInfo->CharName)) { SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get()); return; } ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo->CharName, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharCustomize(res, customizeInfo.get()); return; } // check name limitations if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo->CharName)) { SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo.get()); return; } // character with this name already exist /// @todo: make async ObjectGuid newGuid = ObjectMgr::GetPlayerGUIDByName(customizeInfo->CharName); if (!newGuid.IsEmpty()) { if (newGuid != customizeInfo->CharGUID) { SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get()); return; } } PreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter(); /// Customize { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE); stmt->setUInt8(0, customizeInfo->SexID); stmt->setUInt8(1, customizeInfo->SkinID); stmt->setUInt8(2, customizeInfo->FaceID); stmt->setUInt8(3, customizeInfo->HairStyleID); stmt->setUInt8(4, customizeInfo->HairColorID); stmt->setUInt8(5, customizeInfo->FacialHairStyleID); stmt->setUInt8(6, customizeInfo->CustomDisplay[0]); stmt->setUInt8(7, customizeInfo->CustomDisplay[1]); stmt->setUInt8(8, customizeInfo->CustomDisplay[2]); stmt->setUInt64(9, lowGuid); trans->Append(stmt); } /// Name Change and update atLogin flags { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, customizeInfo->CharName); stmt->setUInt16(1, atLoginFlags); stmt->setUInt64(2, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } CharacterDatabase.CommitTransaction(trans); sWorld->UpdateCharacterInfo(customizeInfo->CharGUID, customizeInfo->CharName, customizeInfo->SexID); SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get()); TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s), Character[%s] (%s) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), customizeInfo->CharGUID.ToString().c_str(), customizeInfo->CharName.c_str()); } void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& saveEquipmentSet) { if (saveEquipmentSet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; if (saveEquipmentSet.Set.Type > EquipmentSetInfo::TRANSMOG) return; for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { if (!(saveEquipmentSet.Set.IgnoreMask & (1 << i))) { if (saveEquipmentSet.Set.Type == EquipmentSetInfo::EQUIPMENT) { saveEquipmentSet.Set.Appearances[i] = 0; ObjectGuid const& itemGuid = saveEquipmentSet.Set.Pieces[i]; Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); /// cheating check 1 (item equipped but sent empty guid) if (!item && !itemGuid.IsEmpty()) return; /// cheating check 2 (sent guid does not match equipped item) if (item && item->GetGUID() != itemGuid) return; } else { saveEquipmentSet.Set.Pieces[i].Clear(); if (saveEquipmentSet.Set.Appearances[i]) { if (!sItemModifiedAppearanceStore.LookupEntry(saveEquipmentSet.Set.Appearances[i])) return; bool hasAppearance, isTemporary; std::tie(hasAppearance, isTemporary) = GetCollectionMgr()->HasItemAppearance(saveEquipmentSet.Set.Appearances[i]); if (!hasAppearance) return; } } } else { saveEquipmentSet.Set.Pieces[i].Clear(); saveEquipmentSet.Set.Appearances[i] = 0; } } saveEquipmentSet.Set.IgnoreMask &= 0x7FFFF; /// clear invalid bits (i > EQUIPMENT_SLOT_END) if (saveEquipmentSet.Set.Type == EquipmentSetInfo::EQUIPMENT) { saveEquipmentSet.Set.Enchants[0] = 0; saveEquipmentSet.Set.Enchants[1] = 0; } else { auto validateIllusion = [this](uint32 enchantId) -> bool { SpellItemEnchantmentEntry const* illusion = sSpellItemEnchantmentStore.LookupEntry(enchantId); if (!illusion) return false; if (!illusion->ItemVisual || !(illusion->Flags & ENCHANTMENT_COLLECTABLE)) return false; if (PlayerConditionEntry const* condition = sPlayerConditionStore.LookupEntry(illusion->PlayerConditionID)) if (!sConditionMgr->IsPlayerMeetingCondition(_player, condition)) return false; if (illusion->ScalingClassRestricted > 0 && uint8(illusion->ScalingClassRestricted) != _player->getClass()) return false; return true; }; if (saveEquipmentSet.Set.Enchants[0] && !validateIllusion(saveEquipmentSet.Set.Enchants[0])) return; if (saveEquipmentSet.Set.Enchants[1] && !validateIllusion(saveEquipmentSet.Set.Enchants[1])) return; } _player->SetEquipmentSet(saveEquipmentSet.Set); } void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& deleteEquipmentSet) { _player->DeleteEquipmentSet(deleteEquipmentSet.ID); } void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& useEquipmentSet) { ObjectGuid ignoredItemGuid; ignoredItemGuid.SetRawValue(0, 1); for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { TC_LOG_DEBUG("entities.player.items", "%s: ContainerSlot: %u, Slot: %u", useEquipmentSet.Items[i].Item.ToString().c_str(), useEquipmentSet.Items[i].ContainerSlot, useEquipmentSet.Items[i].Slot); // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then if (useEquipmentSet.Items[i].Item == ignoredItemGuid) continue; // Only equip weapons in combat if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND) continue; Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item); uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8); if (!item) { Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!uItem) continue; ItemPosCountVec itemPosCountVec; InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false); if (inventoryResult == EQUIP_ERR_OK) { _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true); _player->StoreItem(itemPosCountVec, uItem, true); } else _player->SendEquipError(inventoryResult, uItem, NULL); continue; } if (item->GetPos() == dstPos) continue; _player->SwapItem(item->GetPos(), dstPos); } WorldPackets::EquipmentSet::UseEquipmentSetResult result; result.GUID = useEquipmentSet.GUID; result.Reason = 0; // 4 - equipment swap failed - inventory is full SendPacket(result.Write()); } void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet) { if (!IsLegitCharacterForAccount(packet.RaceOrFactionChangeInfo->Guid)) { TC_LOG_ERROR("entities.player.cheat", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!", GetAccountId(), GetRemoteAddress().c_str(), packet.RaceOrFactionChangeInfo->Guid.ToString().c_str()); KickPlayer(); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter()); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback(std::bind(&WorldSession::HandleCharRaceOrFactionChangeCallback, this, packet.RaceOrFactionChangeInfo, std::placeholders::_1))); } void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr factionChangeInfo, PreparedQueryResult result) { if (!result) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } // get the players old (at this moment current) race CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(factionChangeInfo->Guid); if (!characterInfo) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } std::string oldName = characterInfo->Name; uint8 oldRace = characterInfo->Race; uint8 playerClass = characterInfo->Class; uint8 level = characterInfo->Level; if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->RaceID, playerClass)) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } Field* fields = result->Fetch(); uint16 atLoginFlags = fields[0].GetUInt16(); std::string knownTitlesStr = fields[1].GetString(); uint16 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE); if (!(atLoginFlags & usedLoginFlag)) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } TeamId newTeamId = Player::TeamIdForRace(factionChangeInfo->RaceID); if (newTeamId == TEAM_NEUTRAL) { SendCharFactionChange(CHAR_CREATE_RESTRICTED_RACECLASS, factionChangeInfo.get()); return; } if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeamId)) { SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get()); return; } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK)) { uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK); if ((1 << (factionChangeInfo->RaceID - 1)) & raceMaskDisabled) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } } // prevent character rename if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (factionChangeInfo->Name != oldName)) { SendCharFactionChange(CHAR_NAME_FAILURE, factionChangeInfo.get()); return; } // prevent character rename to invalid name if (!normalizePlayerName(factionChangeInfo->Name)) { SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get()); return; } ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo->Name, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharFactionChange(res, factionChangeInfo.get()); return; } // check name limitations if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo->Name)) { SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo.get()); return; } // character with this name already exist ObjectGuid newGuid = ObjectMgr::GetPlayerGUIDByName(factionChangeInfo->Name); if (!newGuid.IsEmpty()) { if (newGuid != factionChangeInfo->Guid) { SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get()); return; } } if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid)) { SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get()); return; } // All checks are fine, deal with race change now ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter(); PreparedStatement* stmt = nullptr; SQLTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead Player::OfflineResurrect(factionChangeInfo->Guid, trans); // Name Change and update atLogin flags { CharacterDatabase.EscapeString(factionChangeInfo->Name); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, factionChangeInfo->Name); stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } // Customize { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_AND_APPEARANCE); stmt->setUInt8(0, factionChangeInfo->SexID); stmt->setUInt8(1, factionChangeInfo->SkinID); stmt->setUInt8(2, factionChangeInfo->FaceID); stmt->setUInt8(3, factionChangeInfo->HairStyleID); stmt->setUInt8(4, factionChangeInfo->HairColorID); stmt->setUInt8(5, factionChangeInfo->FacialHairStyleID); stmt->setUInt8(6, factionChangeInfo->CustomDisplay[0]); stmt->setUInt8(7, factionChangeInfo->CustomDisplay[1]); stmt->setUInt8(8, factionChangeInfo->CustomDisplay[2]); stmt->setUInt64(9, lowGuid); trans->Append(stmt); } // Race Change { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE); stmt->setUInt8(0, factionChangeInfo->RaceID); stmt->setUInt64(1, lowGuid); trans->Append(stmt); } sWorld->UpdateCharacterInfo(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->SexID, factionChangeInfo->RaceID); if (oldRace != factionChangeInfo->RaceID) { // Switch Languages // delete all languages first stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES); stmt->setUInt64(0, lowGuid); trans->Append(stmt); // Now add them back stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); stmt->setUInt64(0, lowGuid); // Faction specific languages if (newTeamId == TEAM_HORDE) stmt->setUInt16(1, 109); else stmt->setUInt16(1, 98); trans->Append(stmt); // Race specific languages if (factionChangeInfo->RaceID != RACE_ORC && factionChangeInfo->RaceID != RACE_HUMAN) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); stmt->setUInt64(0, lowGuid); switch (factionChangeInfo->RaceID) { case RACE_DWARF: stmt->setUInt16(1, 111); break; case RACE_DRAENEI: stmt->setUInt16(1, 759); break; case RACE_GNOME: stmt->setUInt16(1, 313); break; case RACE_NIGHTELF: stmt->setUInt16(1, 113); break; case RACE_WORGEN: stmt->setUInt16(1, 791); break; case RACE_UNDEAD_PLAYER: stmt->setUInt16(1, 673); break; case RACE_TAUREN: stmt->setUInt16(1, 115); break; case RACE_TROLL: stmt->setUInt16(1, 315); break; case RACE_BLOODELF: stmt->setUInt16(1, 137); break; case RACE_GOBLIN: stmt->setUInt16(1, 792); break; } trans->Append(stmt); } // Team Conversion if (factionChangeInfo->FactionChange) { // Delete all Flypaths stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); stmt->setUInt64(0, lowGuid); trans->Append(stmt); if (level > 7) { // Update Taxi path // this doesn't seem to be 100% blizzlike... but it can't really be helped. std::ostringstream taximaskstream; TaxiMask const& factionMask = newTeamId == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask; for (uint8 i = 0; i < TaxiMaskSize; ++i) { // i = (315 - 1) / 8 = 39 // m = 1 << ((315 - 1) % 8) = 4 uint8 deathKnightExtraNode = playerClass != CLASS_DEATH_KNIGHT || i != 39 ? 0 : 4; taximaskstream << uint32(factionMask[i] | deathKnightExtraNode) << ' '; } stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK); stmt->setString(0, taximaskstream.str()); stmt->setUInt64(1, lowGuid); trans->Append(stmt); } /// @todo: make this part async if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { // Reset guild stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt64(0, lowGuid); if (PreparedQueryResult memberResult = CharacterDatabase.Query(stmt)) if (Guild* guild = sGuildMgr->GetGuildById(memberResult->Fetch()[0].GetUInt64())) guild->DeleteMember(factionChangeInfo->Guid, false, false, true); Player::LeaveAllArenaTeams(factionChangeInfo->Guid); } if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND)) { // Delete Friend List stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); stmt->setUInt64(0, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } // Reset homebind and position stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); stmt->setUInt64(0, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt64(0, lowGuid); WorldLocation loc; uint16 zoneId = 0; if (newTeamId == TEAM_ALLIANCE) { loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f); zoneId = 1519; } else { loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f); zoneId = 1637; } stmt->setUInt16(1, loc.GetMapId()); stmt->setUInt16(2, zoneId); stmt->setFloat(3, loc.GetPositionX()); stmt->setFloat(4, loc.GetPositionY()); stmt->setFloat(5, loc.GetPositionZ()); trans->Append(stmt); Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans); // Achievement conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it) { uint32 achiev_alliance = it->first; uint32 achiev_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); stmt->setUInt32(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt32(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Item conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeItems.begin(); it != sObjectMgr->FactionChangeItems.end(); ++it) { uint32 item_alliance = it->first; uint32 item_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? item_alliance : item_horde)); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? item_horde : item_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Delete all current quests stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); stmt->setUInt64(0, lowGuid); trans->Append(stmt); // Quest conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it) { uint32 quest_alliance = it->first; uint32 quest_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); stmt->setUInt64(0, lowGuid); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde)); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_horde : quest_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Mark all rewarded quests as "active" (will count for completed quests achievements) stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE); stmt->setUInt64(0, lowGuid); trans->Append(stmt); // Disable all old-faction specific quests { ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates(); for (ObjectMgr::QuestMap::const_iterator iter = questTemplates.begin(); iter != questTemplates.end(); ++iter) { Quest const* quest = iter->second; uint32 newRaceMask = (newTeamId == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE; if (quest->GetAllowableRaces() != -1 && !(quest->GetAllowableRaces() & newRaceMask)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST); stmt->setUInt64(0, lowGuid); stmt->setUInt32(1, quest->GetQuestId()); trans->Append(stmt); } } } // Spell conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it) { uint32 spell_alliance = it->first; uint32 spell_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? spell_horde : spell_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Reputation conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it) { uint32 reputation_alliance = it->first; uint32 reputation_horde = it->second; uint32 newReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde; uint32 oldReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance; // select old standing set in db stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION); stmt->setUInt32(0, oldReputation); stmt->setUInt64(1, lowGuid); if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt)) { fields = reputationResult->Fetch(); int32 oldDBRep = fields[0].GetInt32(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation); // old base reputation int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass); // new base reputation int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->RaceID, playerClass); // final reputation shouldnt change int32 FinalRep = oldDBRep + oldBaseRep; int32 newDBRep = FinalRep - newBaseRep; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION); stmt->setUInt32(0, newReputation); stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE); stmt->setUInt16(0, uint16(newReputation)); stmt->setInt32(1, newDBRep); stmt->setUInt16(2, uint16(oldReputation)); stmt->setUInt64(3, lowGuid); trans->Append(stmt); } } // Title conversion if (!knownTitlesStr.empty()) { uint32 const ktcount = KNOWN_TITLES_SIZE * 2; uint32 knownTitles[ktcount]; Tokenizer tokens(knownTitlesStr, ' ', ktcount); if (tokens.size() != ktcount) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } for (uint32 index = 0; index < ktcount; ++index) knownTitles[index] = atoul(tokens[index]); for (std::map::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it) { uint32 title_alliance = it->first; uint32 title_horde = it->second; CharTitlesEntry const* atitleInfo = sCharTitlesStore.AssertEntry(title_alliance); CharTitlesEntry const* htitleInfo = sCharTitlesStore.AssertEntry(title_horde); // new team if (newTeamId == TEAM_ALLIANCE) { uint32 maskID = htitleInfo->MaskID; uint32 index = maskID / 32; uint32 old_flag = 1 << (maskID % 32); uint32 new_flag = 1 << (atitleInfo->MaskID % 32); if (knownTitles[index] & old_flag) { knownTitles[index] &= ~old_flag; // use index of the new title knownTitles[atitleInfo->MaskID / 32] |= new_flag; } } else { uint32 maskID = atitleInfo->MaskID; uint32 index = maskID / 32; uint32 old_flag = 1 << (maskID % 32); uint32 new_flag = 1 << (htitleInfo->MaskID % 32); if (knownTitles[index] & old_flag) { knownTitles[index] &= ~old_flag; // use index of the new title knownTitles[htitleInfo->MaskID / 32] |= new_flag; } } std::ostringstream ss; for (uint32 index = 0; index < ktcount; ++index) ss << knownTitles[index] << ' '; stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE); stmt->setString(0, ss.str()); stmt->setUInt64(1, lowGuid); trans->Append(stmt); // unset any currently chosen title stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } } } } CharacterDatabase.CommitTransaction(trans); TC_LOG_DEBUG("entities.player", "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), GetRemoteAddress().c_str(), oldRace, factionChangeInfo->RaceID); SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get()); } void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::GenerateRandomCharacterName& packet) { if (!Player::IsValidRace(packet.Race)) { TC_LOG_ERROR("misc", "Invalid race (%u) sent by accountId: %u", packet.Race, GetAccountId()); return; } if (!Player::IsValidGender(packet.Sex)) { TC_LOG_ERROR("misc", "Invalid gender (%u) sent by accountId: %u", packet.Sex, GetAccountId()); return; } WorldPackets::Character::GenerateRandomCharacterNameResult result; result.Success = true; result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex, GetSessionDbcLocale(), sWorld->GetDefaultDbcLocale()); SendPacket(result.Write()); } void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT); stmt->setUInt8(0, reorderInfo.NewPosition); stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter()); stmt->setUInt32(2, GetAccountId()); trans->Append(stmt); } CharacterDatabase.CommitTransaction(trans); } void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& /*packet*/) { // Only players that has not yet gained any experience can use this if (_player->GetUInt32Value(PLAYER_XP)) return; if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass())) { if (classEntry->CinematicSequenceID) _player->SendCinematicStart(classEntry->CinematicSequenceID); else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace())) _player->SendCinematicStart(raceEntry->CinematicSequenceID); } } void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/) { PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleUndeleteCooldownStatusCallback, this, std::placeholders::_1))); } void WorldSession::HandleUndeleteCooldownStatusCallback(PreparedQueryResult result) { uint32 cooldown = 0; uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN); if (result) { uint32 lastUndelete = result->Fetch()[0].GetUInt32(); uint32 now = uint32(time(nullptr)); if (lastUndelete + maxCooldown > now) cooldown = std::max(0, lastUndelete + maxCooldown - now); } SendUndeleteCooldownStatusResponse(cooldown, maxCooldown); } void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCharacter& undeleteCharacter) { if (!sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED)) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_DISABLED, undeleteCharacter.UndeleteInfo.get()); return; } PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); std::shared_ptr undeleteInfo = undeleteCharacter.UndeleteInfo; _queryProcessor.AddQuery(LoginDatabase.AsyncQuery(stmt) .WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { uint32 lastUndelete = result->Fetch()[0].GetUInt32(); uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN); if (lastUndelete && (lastUndelete + maxCooldown > time(nullptr))) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN, undeleteInfo.get()); return; } } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID); stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (!result) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo.get()); return; } Field* fields = result->Fetch(); undeleteInfo->Name = fields[1].GetString(); uint32 account = fields[2].GetUInt32(); if (account != GetAccountId()) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN, undeleteInfo.get()); return; } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, undeleteInfo->Name); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT, undeleteInfo.get()); return; } /// @todo: add more safety checks /// * max char count per account /// * max death knight count /// * max demon hunter count /// * team violation PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithPreparedCallback([this, undeleteInfo](PreparedQueryResult result) { if (result) { Field* fields = result->Fetch(); if (fields[0].GetUInt64() >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) // SQL's COUNT() returns uint64 but it will always be less than uint8.Max { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo.get()); return; } } PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO); stmt->setString(0, undeleteInfo->Name); stmt->setUInt32(1, GetAccountId()); stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter()); CharacterDatabase.Execute(stmt); stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); LoginDatabase.Execute(stmt); sWorld->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, &undeleteInfo->Name); SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_OK, undeleteInfo.get()); })); } void WorldSession::SendCharCreate(ResponseCodes result) { WorldPackets::Character::CreateChar response; response.Code = result; SendPacket(response.Write()); } void WorldSession::SendCharDelete(ResponseCodes result) { WorldPackets::Character::DeleteChar response; response.Code = result; SendPacket(response.Write()); } void WorldSession::SendCharRename(ResponseCodes result, WorldPackets::Character::CharacterRenameInfo const* renameInfo) { WorldPackets::Character::CharacterRenameResult packet; packet.Result = result; packet.Name = renameInfo->NewName; if (result == RESPONSE_SUCCESS) packet.Guid = renameInfo->Guid; SendPacket(packet.Write()); } void WorldSession::SendCharCustomize(ResponseCodes result, WorldPackets::Character::CharCustomizeInfo const* customizeInfo) { if (result == RESPONSE_SUCCESS) { WorldPackets::Character::CharCustomizeResponse response(customizeInfo); SendPacket(response.Write()); } else { WorldPackets::Character::CharCustomizeFailed failed; failed.Result = uint8(result); failed.CharGUID = customizeInfo->CharGUID; SendPacket(failed.Write()); } } void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Character::CharRaceOrFactionChangeInfo const* factionChangeInfo) { WorldPackets::Character::CharFactionChangeResult packet; packet.Result = result; packet.Guid = factionChangeInfo->Guid; if (result == RESPONSE_SUCCESS) { packet.Display = boost::in_place(); packet.Display->Name = factionChangeInfo->Name; packet.Display->SexID = factionChangeInfo->SexID; packet.Display->SkinID = factionChangeInfo->SkinID; packet.Display->HairColorID = factionChangeInfo->HairColorID; packet.Display->HairStyleID = factionChangeInfo->HairStyleID; packet.Display->FacialHairStyleID = factionChangeInfo->FacialHairStyleID; packet.Display->FaceID = factionChangeInfo->FaceID; packet.Display->RaceID = factionChangeInfo->RaceID; packet.Display->CustomDisplay = factionChangeInfo->CustomDisplay; } SendPacket(packet.Write()); } void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid) { WorldPackets::Character::SetPlayerDeclinedNamesResult packet; packet.ResultCode = result; packet.Player = guid; SendPacket(packet.Write()); } void WorldSession::SendUndeleteCooldownStatusResponse(uint32 currentCooldown, uint32 maxCooldown) { WorldPackets::Character::UndeleteCooldownStatusResponse response; response.OnCooldown = (currentCooldown > 0); response.MaxCooldown = maxCooldown; response.CurrentCooldown = currentCooldown; SendPacket(response.Write()); } void WorldSession::SendUndeleteCharacterResponse(CharacterUndeleteResult result, WorldPackets::Character::CharacterUndeleteInfo const* undeleteInfo) { WorldPackets::Character::UndeleteCharacterResponse response; response.UndeleteInfo = undeleteInfo; response.Result = result; SendPacket(response.Write()); }