/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "ArenaPackets.h" #include "ArenaTeam.h" #include "ArenaTeamMgr.h" #include "AuctionHousePackets.h" #include "AuthenticationPackets.h" #include "BattlePetMgr.h" #include "Battleground.h" #include "BattlegroundPackets.h" #include "CalendarMgr.h" #include "CharacterCache.h" #include "CharacterPackets.h" #include "Chat.h" #include "Common.h" #include "DB2Stores.h" #include "DatabaseEnv.h" #include "EquipmentSetPackets.h" #include "GameObject.h" #include "GameTime.h" #include "GitRevision.h" #include "Group.h" #include "GroupMgr.h" #include "Guild.h" #include "GuildMgr.h" #include "Item.h" #include "Language.h" #include "LFGMgr.h" #include "Log.h" #include "Map.h" #include "MapUtils.h" #include "Metric.h" #include "MiscPackets.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Pet.h" #include "Player.h" #include "PlayerDump.h" #include "QueryHolder.h" #include "QueryPackets.h" #include "RealmList.h" #include "ReputationMgr.h" #include "ScriptMgr.h" #include "SocialMgr.h" #include "StringConvert.h" #include "SystemPackets.h" #include "Util.h" #include "World.h" #include #include class LoginQueryHolder : public CharacterDatabaseQueryHolder { private: uint32 m_accountId; ObjectGuid m_guid; public: LoginQueryHolder(uint32 accountId, ObjectGuid guid) : m_accountId(accountId), m_guid(guid) { } ObjectGuid GetGuid() const { return m_guid; } uint32 GetAccountId() const { return m_accountId; } bool Initialize(); }; bool LoginQueryHolder::Initialize() { SetSize(MAX_PLAYER_LOGIN_QUERY); bool res = true; ObjectGuid::LowType lowGuid = m_guid.GetCounter(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CUSTOMIZATIONS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUSTOMIZATIONS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_EFFECTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_STORED_LOCATIONS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_STORED_LOCATIONS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_FAVORITES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_FAVORITES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA_PROGRESS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_CHARGES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES, stmt); if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt); } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TRANSMOG_OUTFITS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENT_GROUPS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENT_GROUPS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES); stmt->setUInt32(0, m_accountId); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CURRENCY, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSE_LOCATION); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION, stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PETS); stmt->setUInt64(0, lowGuid); res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS, stmt); return res; } class EnumCharactersQueryHolder : public CharacterDatabaseQueryHolder { public: enum { CHARACTERS, CUSTOMIZATIONS, MAX }; EnumCharactersQueryHolder() { SetSize(MAX); } bool Initialize(uint32 accountId, bool withDeclinedNames, bool isDeletedCharacters) { _isDeletedCharacters = isDeletedCharacters; constexpr CharacterDatabaseStatements statements[2][3] = { { CHAR_SEL_ENUM, CHAR_SEL_ENUM_DECLINED_NAME, CHAR_SEL_ENUM_CUSTOMIZATIONS }, { CHAR_SEL_UNDELETE_ENUM, CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME, CHAR_SEL_UNDELETE_ENUM_CUSTOMIZATIONS } }; bool result = true; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(statements[isDeletedCharacters ? 1 : 0][withDeclinedNames ? 1 : 0]); stmt->setUInt32(0, accountId); result &= SetPreparedQuery(CHARACTERS, stmt); stmt = CharacterDatabase.GetPreparedStatement(statements[isDeletedCharacters ? 1 : 0][2]); stmt->setUInt32(0, accountId); result &= SetPreparedQuery(CUSTOMIZATIONS, stmt); return result; } bool IsDeletedCharacters() const { return _isDeletedCharacters; } private: bool _isDeletedCharacters = false; }; void WorldSession::HandleCharEnum(CharacterDatabaseQueryHolder const& holder) { WorldPackets::Character::EnumCharactersResult charEnum; charEnum.Success = true; charEnum.IsDeletedCharacters = static_cast(holder).IsDeletedCharacters(); charEnum.DisabledClassesMask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); if (!charEnum.IsDeletedCharacters) _legitCharacters.clear(); std::unordered_map> customizations; if (PreparedQueryResult customizationsResult = holder.GetPreparedResult(EnumCharactersQueryHolder::CUSTOMIZATIONS)) { do { Field* fields = customizationsResult->Fetch(); UF::ChrCustomizationChoice& choice = customizations[fields[0].GetUInt64()].emplace_back(); choice.ChrCustomizationOptionID = fields[1].GetUInt32(); choice.ChrCustomizationChoiceID = fields[2].GetUInt32(); } while (customizationsResult->NextRow()); } if (PreparedQueryResult result = holder.GetPreparedResult(EnumCharactersQueryHolder::CHARACTERS)) { do { charEnum.Characters.emplace_back(result->Fetch()); WorldPackets::Character::EnumCharactersResult::CharacterInfoBasic& charInfo = charEnum.Characters.back().Basic; if (std::vector* customizationsForChar = Trinity::Containers::MapGetValuePtr(customizations, charInfo.Guid.GetCounter())) charInfo.Customizations = std::move(*customizationsForChar); TC_LOG_INFO("network", "Loading char guid {} from account {}.", charInfo.Guid.ToString(), GetAccountId()); if (!charEnum.IsDeletedCharacters) { if (!ValidateAppearance(Races(charInfo.RaceID), Classes(charInfo.ClassID), Gender(charInfo.SexID), MakeChrCustomizationChoiceRange(charInfo.Customizations))) { TC_LOG_ERROR("entities.player.loading", "Player {} has wrong Appearance values (Hair/Skin/Color), forcing recustomize", charInfo.Guid.ToString()); charInfo.Customizations.clear(); if (!(charInfo.Flags2 & (CHARACTER_FLAG_2_CUSTOMIZE | CHARACTER_FLAG_2_FACTION_CHANGE | CHARACTER_FLAG_2_RACE_CHANGE))) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE)); stmt->setUInt64(1, charInfo.Guid.GetCounter()); CharacterDatabase.Execute(stmt); charInfo.Flags2 = CHARACTER_FLAG_2_CUSTOMIZE; } } // Do not allow locked characters to login if (!(charInfo.Flags & (CHARACTER_FLAG_LOCKED_FOR_TRANSFER | CHARACTER_FLAG_LOCKED_BY_BILLING))) _legitCharacters.insert(charInfo.Guid); } if (!sCharacterCache->HasCharacterCacheEntry(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. sCharacterCache->AddCharacterCacheEntry(charInfo.Guid, GetAccountId(), charInfo.Name, charInfo.SexID, charInfo.RaceID, charInfo.ClassID, charInfo.ExperienceLevel, false); charEnum.MaxCharacterLevel = std::max(charEnum.MaxCharacterLevel, charInfo.ExperienceLevel); } while (result->NextRow() && charEnum.Characters.size() < MAX_CHARACTERS_PER_REALM); } for (std::pair const& requirement : sObjectMgr->GetRaceUnlockRequirements()) { WorldPackets::Character::EnumCharactersResult::RaceUnlock raceUnlock; raceUnlock.RaceID = requirement.first; raceUnlock.HasExpansion = GetAccountExpansion() >= requirement.second.Expansion; raceUnlock.HasAchievement = requirement.second.AchievementId != 0 && (sWorld->getBoolConfig(CONFIG_CHARACTER_CREATING_DISABLE_ALLIED_RACE_ACHIEVEMENT_REQUIREMENT) /* || HasAccountAchievement(requirement.second.AchievementId)*/); charEnum.RaceUnlockData.push_back(raceUnlock); } SendPacket(charEnum.Write()); } void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/) { // remove expired bans CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS); CharacterDatabase.Execute(stmt); /// get all the data necessary for loading all characters (along with their pets) on the account std::shared_ptr holder = std::make_shared(); if (!holder->Initialize(GetAccountId(), sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED), false)) { HandleCharEnum(*holder); return; } AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& result) { HandleCharEnum(static_cast(result)); }); } void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/) { /// get all the data necessary for loading all undeleted characters (along with their pets) on the account std::shared_ptr holder = std::make_shared(); if (!holder->Initialize(GetAccountId(), sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED), true)) { HandleCharEnum(*holder); return; } AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& result) { HandleCharEnum(static_cast(result)); }); } bool WorldSession::MeetsChrCustomizationReq(ChrCustomizationReqEntry const* req, Races race, Classes playerClass, bool checkRequiredDependentChoices, Trinity::IteratorPair selectedChoices) const { if (!req->GetFlags().HasFlag(ChrCustomizationReqFlag::HasRequirements)) return true; if (req->ClassMask && !(req->ClassMask & (1 << (playerClass - 1)))) return false; if (race != RACE_NONE && !req->RaceMask.IsEmpty() && req->RaceMask.RawValue != -1 && !req->RaceMask.HasRace(race)) return false; if (req->AchievementID /*&& !HasAchieved(req->AchievementID)*/) return false; if (req->ItemModifiedAppearanceID && !GetCollectionMgr()->HasItemAppearance(req->ItemModifiedAppearanceID).first) return false; if (req->QuestID) { if (!_player) return false; if (!_player->IsQuestRewarded(req->QuestID)) return false; } if (checkRequiredDependentChoices) { if (std::vector>> const* requiredChoices = sDB2Manager.GetRequiredCustomizationChoices(req->ID)) { for (auto const& [chrCustomizationOptionId, requiredChoicesForOption] : *requiredChoices) { bool hasRequiredChoiceForOption = false; for (uint32 requiredChoice : requiredChoicesForOption) { auto choiceItr = std::find_if(selectedChoices.begin(), selectedChoices.end(), [requiredChoice](UF::ChrCustomizationChoice const& choice) { return choice.ChrCustomizationChoiceID == requiredChoice; }); if (choiceItr != selectedChoices.end()) { hasRequiredChoiceForOption = true; break; } } if (!hasRequiredChoiceForOption) return false; } } } return true; } bool WorldSession::ValidateAppearance(Races race, Classes playerClass, Gender gender, Trinity::IteratorPair customizations) { std::vector const* options = sDB2Manager.GetCustomiztionOptions(race, gender); if (!options) return false; uint32 previousOption = 0; for (UF::ChrCustomizationChoice playerChoice : customizations) { // check uniqueness of options if (playerChoice.ChrCustomizationOptionID == previousOption) return false; previousOption = playerChoice.ChrCustomizationOptionID; // check if we can use this option auto customizationOptionDataItr = std::find_if(options->begin(), options->end(), [&](ChrCustomizationOptionEntry const* option) { return option->ID == playerChoice.ChrCustomizationOptionID; }); // option not found for race/gender combination if (customizationOptionDataItr == options->end()) return false; if (ChrCustomizationReqEntry const* req = sChrCustomizationReqStore.LookupEntry((*customizationOptionDataItr)->ChrCustomizationReqID)) if (!MeetsChrCustomizationReq(req, race, playerClass, false, customizations)) return false; std::vector const* choicesForOption = sDB2Manager.GetCustomiztionChoices(playerChoice.ChrCustomizationOptionID); if (!choicesForOption) return false; auto customizationChoiceDataItr = std::find_if(choicesForOption->begin(), choicesForOption->end(), [&](ChrCustomizationChoiceEntry const* choice) { return choice->ID == playerChoice.ChrCustomizationChoiceID; }); // choice not found for option if (customizationChoiceDataItr == choicesForOption->end()) return false; if (ChrCustomizationReqEntry const* req = sChrCustomizationReqStore.LookupEntry((*customizationChoiceDataItr)->ChrCustomizationReqID)) if (!MeetsChrCustomizationReq(req, race, playerClass, true, customizations)) return false; } return true; } void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate) { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK)) { if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED)) { bool disabled = false; switch (Player::TeamIdForRace(charCreate.CreateInfo->Race)) { case TEAM_ALLIANCE: disabled = (mask & (1 << 0)) != 0; break; case TEAM_HORDE: disabled = (mask & (1 << 1)) != 0; break; case TEAM_NEUTRAL: disabled = (mask & (1 << 2)) != 0; break; } if (disabled) { SendCharCreate(CHAR_CREATE_DISABLED); return; } } } ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(charCreate.CreateInfo->Class); if (!classEntry) { TC_LOG_ERROR("network", "Class ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", charCreate.CreateInfo->Class, GetAccountId()); SendCharCreate(CHAR_CREATE_FAILED); return; } ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(charCreate.CreateInfo->Race); if (!raceEntry) { TC_LOG_ERROR("network", "Race ({}) not found in DBC while creating new char for account (ID: {}): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId()); SendCharCreate(CHAR_CREATE_FAILED); return; } // prevent character creating Expansion race without Expansion account RaceUnlockRequirement const* raceExpansionRequirement = sObjectMgr->GetRaceUnlockRequirement(charCreate.CreateInfo->Race); if (!raceExpansionRequirement) { TC_LOG_ERROR("entities.player.cheat", "Account {} tried to create character with unavailable race {}", GetAccountId(), charCreate.CreateInfo->Race); SendCharCreate(CHAR_CREATE_FAILED); return; } if (raceExpansionRequirement->Expansion > GetAccountExpansion()) { TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character with expansion {} race ({})", GetAccountExpansion(), GetAccountId(), raceExpansionRequirement->Expansion, charCreate.CreateInfo->Race); SendCharCreate(CHAR_CREATE_EXPANSION); return; } //if (raceExpansionRequirement->AchievementId && !) //{ // TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character without achievement {} race ({})", // GetAccountExpansion(), GetAccountId(), raceExpansionRequirement->AchievementId, charCreate.CreateInfo->Race); // SendCharCreate(CHAR_CREATE_ALLIED_RACE_ACHIEVEMENT); // return; //} // prevent character creating Expansion class without Expansion account if (ClassAvailability const* raceClassExpansionRequirement = sObjectMgr->GetClassExpansionRequirement(charCreate.CreateInfo->Race, charCreate.CreateInfo->Class)) { if (raceClassExpansionRequirement->ActiveExpansionLevel > GetExpansion() || raceClassExpansionRequirement->AccountExpansionLevel > GetAccountExpansion()) { TC_LOG_ERROR("entities.player.cheat", "Account:[{}] tried to create character with race/class {}/{} without required expansion (had {}/{}, required {}/{})", GetAccountId(), uint32(charCreate.CreateInfo->Race), uint32(charCreate.CreateInfo->Class), GetExpansion(), GetAccountExpansion(), raceClassExpansionRequirement->ActiveExpansionLevel, raceClassExpansionRequirement->AccountExpansionLevel); SendCharCreate(CHAR_CREATE_EXPANSION_CLASS); return; } } else if (ClassAvailability const* classExpansionRequirement = sObjectMgr->GetClassExpansionRequirementFallback(charCreate.CreateInfo->Class)) { if (classExpansionRequirement->MinActiveExpansionLevel > GetExpansion() || classExpansionRequirement->AccountExpansionLevel > GetAccountExpansion()) { TC_LOG_ERROR("entities.player.cheat", "Account:[{}] tried to create character with race/class {}/{} without required expansion (had {}/{}, required {}/{})", GetAccountId(), uint32(charCreate.CreateInfo->Race), uint32(charCreate.CreateInfo->Class), GetExpansion(), GetAccountExpansion(), classExpansionRequirement->ActiveExpansionLevel, classExpansionRequirement->AccountExpansionLevel); SendCharCreate(CHAR_CREATE_EXPANSION_CLASS); return; } } else { TC_LOG_ERROR("entities.player.cheat", "Expansion {} account:[{}] tried to Create character for race/class combination that is missing requirements in db ({}/{})", GetAccountExpansion(), GetAccountId(), uint32(charCreate.CreateInfo->Race), uint32(charCreate.CreateInfo->Class)); SendCharCreate(CHAR_CREATE_EXPANSION_CLASS); return; } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK)) { if (raceEntry->GetFlags().HasFlag(ChrRacesFlag::NPCOnly)) { TC_LOG_ERROR("network", "Race ({}) was not playable but requested while creating new char for account (ID: {}): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId()); SendCharCreate(CHAR_CREATE_DISABLED); return; } Trinity::RaceMask raceMaskDisabled{ sWorld->GetUInt64Config(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK) }; if (raceMaskDisabled.HasRace(charCreate.CreateInfo->Race)) { SendCharCreate(CHAR_CREATE_DISABLED); return; } } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK)) { uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); if ((1 << (charCreate.CreateInfo->Class - 1)) & classMaskDisabled) { SendCharCreate(CHAR_CREATE_DISABLED); return; } } // prevent character creating with invalid name if (!normalizePlayerName(charCreate.CreateInfo->Name)) { TC_LOG_ERROR("entities.player.cheat", "Account:[{}] but tried to Create character with empty [name] ", GetAccountId()); SendCharCreate(CHAR_NAME_NO_NAME); return; } // check name limitations ResponseCodes res = ObjectMgr::CheckPlayerName(charCreate.CreateInfo->Name, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharCreate(res); return; } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(charCreate.CreateInfo->Name)) { SendCharCreate(CHAR_NAME_RESERVED); return; } std::shared_ptr createInfo = charCreate.CreateInfo; CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, charCreate.CreateInfo->Name); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { SendCharCreate(CHAR_CREATE_NAME_IN_USE); return; } LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(LoginDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this](QueryCallback& queryCallback, PreparedQueryResult result) { uint64 acctCharCount = 0; if (result) { Field* fields = result->Fetch(); acctCharCount = uint64(fields[0].GetDouble()); } if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT)) { SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT); return; } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this, createInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { Field* fields = result->Fetch(); createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) { SendCharCreate(CHAR_CREATE_SERVER_LIMIT); return; } } bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); std::function finalizeCharacterCreation = [this, createInfo](PreparedQueryResult result) { bool haveSameRace = false; bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); if (result) { uint32 team = Player::TeamForRace(createInfo->Race); Field* field = result->Fetch(); uint8 accRace = field[1].GetUInt8(); // need to check team only for first character /// @todo what to if account already has characters of both races? if (!allowTwoSideAccounts) { uint32 accTeam = 0; if (accRace > 0) accTeam = Player::TeamForRace(accRace); if (accTeam != team) { SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION); return; } } // search same race for cinematic or same class if need /// @todo check if cinematic already shown? (already logged in?; cinematic field) while (skipCinematics == 1 && !haveSameRace) { if (!result->NextRow()) break; field = result->Fetch(); accRace = field[1].GetUInt8(); if (!haveSameRace) haveSameRace = createInfo->Race == accRace; } } // Check name uniqueness in the same step as saving to database if (sCharacterCache->GetCharacterCacheByName(createInfo->Name)) { SendCharCreate(CHAR_CREATE_NAME_IN_USE); return; } std::shared_ptr newChar(new Player(this), [](Player* ptr) { ptr->CleanupsBeforeDelete(); delete ptr; }); newChar->GetMotionMaster()->Initialize(); if (!newChar->Create(sObjectMgr->GetGenerator().Generate(), createInfo.get())) { // Player not create (race/class/etc problem?) SendCharCreate(CHAR_CREATE_ERROR); return; } if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2) newChar->setCinematic(1); // not show intro newChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login CharacterDatabaseTransaction characterTransaction = CharacterDatabase.BeginTransaction(); LoginDatabaseTransaction trans = LoginDatabase.BeginTransaction(); // Player created, save it now newChar->SaveToDB(trans, characterTransaction, true); createInfo->CharCount += 1; LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS); stmt->setUInt32(0, createInfo->CharCount); stmt->setUInt32(1, GetAccountId()); stmt->setUInt32(2, sRealmList->GetCurrentRealmId().Realm); trans->Append(stmt); AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(characterTransaction)).AfterComplete([this, newChar = std::move(newChar), trans](bool success) { if (success) { LoginDatabase.CommitTransaction(trans); TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Create Character: {} {}", GetAccountId(), GetRemoteAddress(), newChar->GetName(), newChar->GetGUID().ToString()); sScriptMgr->OnPlayerCreate(newChar.get()); sCharacterCache->AddCharacterCacheEntry(newChar->GetGUID(), GetAccountId(), newChar->GetName(), newChar->GetNativeGender(), newChar->GetRace(), newChar->GetClass(), newChar->GetLevel(), false); SendCharCreate(CHAR_CREATE_SUCCESS, newChar->GetGUID()); } else SendCharCreate(CHAR_CREATE_ERROR); }); }; if (allowTwoSideAccounts && !skipCinematics) { finalizeCharacterCreation(PreparedQueryResult(nullptr)); return; } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO); stmt->setUInt32(0, GetAccountId()); stmt->setUInt32(1, (skipCinematics == 1) ? 1200 : 1); // 200 (max chars per realm) + 1000 (max deleted chars per realm) queryCallback.WithPreparedCallback(std::move(finalizeCharacterCreation)).SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); })); } void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete) { // Initiating uint32 initAccountId = GetAccountId(); // can't delete loaded character if (ObjectAccessor::FindPlayer(charDelete.Guid)) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); return; } // is guild leader if (sGuildMgr->GetGuildByLeader(charDelete.Guid)) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER); return; } // is arena team captain if (sArenaTeamMgr->GetArenaTeamByCaptain(charDelete.Guid)) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN); return; } CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(charDelete.Guid); if (!characterInfo) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); return; } uint32 accountId = characterInfo->AccountId; std::string name = characterInfo->Name; uint8 level = characterInfo->Level; // prevent deleting other players' characters using cheating tools if (accountId != initAccountId) { sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId); return; } TC_LOG_INFO("entities.player.character", "Account: {}, IP: {} deleted character: {}, {}, Level: {}", accountId, GetRemoteAddress(), name, charDelete.Guid.ToString(), level); // To prevent hook failure, place hook before removing reference from DB sScriptMgr->OnPlayerDelete(charDelete.Guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete. // Shouldn't interfere with character deletion though if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call { std::string dump; if (PlayerDumpWriter().GetDump(charDelete.Guid.GetCounter(), dump)) sLog->OutCharDump(dump, accountId, charDelete.Guid.GetCounter(), name); } sCalendarMgr->RemoveAllPlayerEventsAndInvites(charDelete.Guid); Player::DeleteFromDB(charDelete.Guid, accountId); SendCharDelete(CHAR_DELETE_SUCCESS); } void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin) { if (PlayerLoading() || GetPlayer() != nullptr) { TC_LOG_ERROR("network", "Player tries to login again, AccountId = {}", GetAccountId()); KickPlayer("WorldSession::HandlePlayerLoginOpcode Another client logging in"); return; } m_playerLoading = playerLogin.Guid; TC_LOG_DEBUG("network", "Character {} logging in", playerLogin.Guid.ToString()); if (!IsLegitCharacterForAccount(playerLogin.Guid)) { TC_LOG_ERROR("network", "Account ({}) can't login with that character ({}).", GetAccountId(), playerLogin.Guid.ToString()); KickPlayer("WorldSession::HandlePlayerLoginOpcode Trying to login with a character of another account"); return; } SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt1); } void WorldSession::HandleContinuePlayerLogin() { if (!PlayerLoading() || GetPlayer()) { KickPlayer("WorldSession::HandleContinuePlayerLogin incorrect player state when logging in"); return; } std::shared_ptr holder = std::make_shared(GetAccountId(), m_playerLoading); if (!holder->Initialize()) { m_playerLoading.Clear(); return; } SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write()); // client will respond to SMSG_RESUME_COMMS with CMSG_QUEUED_MESSAGES_END RegisterTimeSync(SPECIAL_RESUME_COMMS_TIME_SYNC_COUNTER); AddQueryHolderCallback(CharacterDatabase.DelayQueryHolder(holder)).AfterComplete([this](SQLQueryHolderBase const& holder) { HandlePlayerLogin(static_cast(holder)); }); } void WorldSession::AbortLogin(WorldPackets::Character::LoginFailureReason reason) { if (!PlayerLoading() || GetPlayer()) { KickPlayer("WorldSession::AbortLogin incorrect player state when logging in"); return; } m_playerLoading.Clear(); SendPacket(WorldPackets::Character::CharacterLoginFailed(reason).Write()); } void WorldSession::HandleLoadScreenOpcode(WorldPackets::Character::LoadingScreenNotify& /*loadingScreenNotify*/) { // TODO: Do something with this packet } void WorldSession::HandlePlayerLogin(LoginQueryHolder const& holder) { ObjectGuid playerGuid = holder.GetGuid(); Player* pCurrChar = new Player(this); // for send server info and strings (config) ChatHandler chH = ChatHandler(pCurrChar->GetSession()); // "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if (!pCurrChar->LoadFromDB(playerGuid, holder)) { SetPlayer(nullptr); KickPlayer("WorldSession::HandlePlayerLogin Player::LoadFromDB failed"); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually m_playerLoading.Clear(); return; } if (!_timeSyncClockDeltaQueue->empty()) { pCurrChar->SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_OVERRIDE_TRANSPORT_SERVER_TIME); pCurrChar->SetTransportServerTime(_timeSyncClockDelta); } pCurrChar->SetVirtualPlayerRealm(GetVirtualRealmAddress()); SendAccountDataTimes(ObjectGuid::Empty, GLOBAL_CACHE_MASK); SendTutorialsData(); pCurrChar->GetMotionMaster()->Initialize(); pCurrChar->SendDungeonDifficulty(); WorldPackets::Character::LoginVerifyWorld loginVerifyWorld; loginVerifyWorld.MapID = pCurrChar->GetMapId(); loginVerifyWorld.Pos = pCurrChar->GetPosition(); SendPacket(loginVerifyWorld.Write()); // load player specific part before send times LoadAccountData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK); SendAccountDataTimes(playerGuid, ALL_ACCOUNT_DATA_CACHE_MASK); SendFeatureSystemStatus(); // Send MOTD { for (std::string const& motdLine : sWorld->GetMotd()) sWorld->SendServerMessage(SERVER_MSG_STRING, motdLine, pCurrChar); } SendSetTimeZoneInformation(); // Send PVPSeason { WorldPackets::Arena::PvpSeason pvpSeason; pvpSeason.PreviousArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS); if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS)) pvpSeason.CurrentArenaSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID); SendPacket(pvpSeason.Write()); } // send server info { if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1) chH.PSendSysMessage(GitRevision::GetFullVersion()); } //QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, `rank` FROM guild_member WHERE guid = '{}'", pCurrChar->GetGUIDLow()); if (PreparedQueryResult resultGuild = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD)) { Field* fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt64()); pCurrChar->SetGuildRank(fields[1].GetUInt8()); if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) pCurrChar->SetGuildLevel(guild->GetLevel()); } else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(UI64LIT(0)); pCurrChar->SetGuildRank(0); pCurrChar->SetGuildLevel(0); } SendAuctionFavoriteList(); pCurrChar->GetSession()->GetBattlePetMgr()->SendJournalLockStatus(); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if (!pCurrChar->getCinematic()) { pCurrChar->setCinematic(1); if (PlayerInfo const* playerInfo = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass())) { switch (pCurrChar->GetCreateMode()) { case PlayerCreateMode::Normal: if (playerInfo->introMovieId) pCurrChar->SendMovieStart(*playerInfo->introMovieId); else if (playerInfo->introSceneId) pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneId); else if (sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID) pCurrChar->SendCinematicStart(sChrClassesStore.AssertEntry(pCurrChar->GetClass())->CinematicSequenceID); else if (sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID) pCurrChar->SendCinematicStart(sChrRacesStore.AssertEntry(pCurrChar->GetRace())->CinematicSequenceID); break; case PlayerCreateMode::NPE: if (playerInfo->introSceneIdNPE) pCurrChar->GetSceneMgr().PlayScene(*playerInfo->introSceneIdNPE); break; default: break; } } // send new char string if not empty if (!sWorld->GetNewCharString().empty()) chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str()); } if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar)) { AreaTriggerStruct const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId()); if (at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportTo(pCurrChar->m_homebind); } ObjectAccessor::AddObject(pCurrChar); //TC_LOG_DEBUG("Player {} added to Map.", pCurrChar->GetName()); if (pCurrChar->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId())) guild->SendLoginInfo(this); else { // remove wrong guild data TC_LOG_ERROR("misc", "Player {} ({}) marked as member of not existing guild (id: {}), removing guild membership for player.", pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(UI64LIT(0)); } } pCurrChar->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Login); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE); stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmt); LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE); loginStmt->setUInt32(0, GetAccountId()); LoginDatabase.Execute(loginStmt); pCurrChar->SetInGameTime(GameTime::GetGameTimeMS()); // announce group about member online (must be after add to player list to receive announce to self) if (Group* group = pCurrChar->GetGroup()) { //pCurrChar->groupInfo.group->SendInit(this); // useless group->SendUpdate(); if (group->GetLeaderGUID() == pCurrChar->GetGUID()) group->StopLeaderOfflineTimer(); } // friend status sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CORPSE_LOCATION)); // setting Ghost+speed if dead if (pCurrChar->m_deathState == DEAD) { // not blizz like, we must correctly save and load player instead... if (pCurrChar->GetRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584)) pCurrChar->CastSpell(pCurrChar, 20584, true);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) if (!pCurrChar->HasAura(8326)) pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetWaterWalking(true); } pCurrChar->ContinueTaxiFlight(); // reset for all pets before pet loading if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) { // Delete all of the player's pet spells CharacterDatabasePreparedStatement* stmtSpells = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER); stmtSpells->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmtSpells); // Then reset all of the player's pet specualizations CharacterDatabasePreparedStatement* stmtSpec = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PET_SPECS_BY_OWNER); stmtSpec->setUInt64(0, pCurrChar->GetGUID().GetCounter()); CharacterDatabase.Execute(stmtSpec); } // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->ResummonPetTemporaryUnSummonedIfAny(); // Set FFA PvP for non GM in non-rest mode if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasPlayerFlag(PLAYER_FLAGS_RESTING)) pCurrChar->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP); if (pCurrChar->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->ResetSpells(); SendNotification(LANG_RESET_SPELLS); } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->ResetTalents(true); SendNotification(LANG_RESET_TALENTS); } bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST); if (firstLogin) { pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->GetRace(), pCurrChar->GetClass()); for (uint32 spellId : info->castSpells[AsUnderlyingType(pCurrChar->GetCreateMode())]) pCurrChar->CastSpell(pCurrChar, spellId, true); // start with every map explored if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED)) { for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) pCurrChar->AddExploredZones(i, UI64LIT(0xFFFFFFFFFFFFFFFF)); } // Max relevant reputations if "StartAllReputation" is enabled if (sWorld->getBoolConfig(CONFIG_START_ALL_REP)) { ReputationMgr& repMgr = pCurrChar->GetReputationMgr(); repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 942), 42999, false); // Cenarion Expedition repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 935), 42999, false); // The Sha'tar repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 936), 42999, false); // Shattrath City repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1011), 42999, false); // Lower City repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 970), 42999, false); // Sporeggar repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 967), 42999, false); // The Violet Eye repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 989), 42999, false); // Keepers of Time repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 932), 42999, false); // The Aldor repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 934), 42999, false); // The Scryers repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1038), 42999, false); // Ogri'la repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1077), 42999, false); // Shattered Sun Offensive repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1106), 42999, false); // Argent Crusade repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1104), 42999, false); // Frenzyheart Tribe repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1090), 42999, false); // Kirin Tor repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1098), 42999, false); // Knights of the Ebon Blade repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1156), 42999, false); // The Ashen Verdict repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1073), 42999, false); // The Kalu'ak repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1105), 42999, false); // The Oracles repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1119), 42999, false); // The Sons of Hodir repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1091), 42999, false); // The Wyrmrest Accord // Factions depending on team, like cities and some more stuff switch (pCurrChar->GetTeam()) { case ALLIANCE: repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 72), 42999, false); // Stormwind repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 47), 42999, false); // Ironforge repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 69), 42999, false); // Darnassus repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 930), 42999, false); // Exodar repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 730), 42999, false); // Stormpike Guard repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 978), 42999, false); // Kurenai repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 54), 42999, false); // Gnomeregan Exiles repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 946), 42999, false); // Honor Hold repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1037), 42999, false); // Alliance Vanguard repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1068), 42999, false); // Explorers' League repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1126), 42999, false); // The Frostborn repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1094), 42999, false); // The Silver Covenant repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1050), 42999, false); // Valiance Expedition break; case HORDE: repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 76), 42999, false); // Orgrimmar repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 68), 42999, false); // Undercity repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 81), 42999, false); // Thunder Bluff repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 911), 42999, false); // Silvermoon City repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 729), 42999, false); // Frostwolf Clan repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 941), 42999, false); // The Mag'har repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 530), 42999, false); // Darkspear Trolls repMgr.SetOneFactionReputation(sFactionStore.LookupEntry( 947), 42999, false); // Thrallmar repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1052), 42999, false); // Horde Expedition repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1067), 42999, false); // The Hand of Vengeance repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1124), 42999, false); // The Sunreavers repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1064), 42999, false); // The Taunka repMgr.SetOneFactionReputation(sFactionStore.LookupEntry(1085), 42999, false); // Warsong Offensive break; default: break; } repMgr.SendState(nullptr); } } // show time before shutdown if shutdown planned. if (sWorld->IsShuttingDown()) sWorld->ShutdownMsg(true, pCurrChar); if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if (pCurrChar->IsGameMaster()) SendNotification(LANG_GM_ON); TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Login Character: [{}] {} Level: {}, XP: {}/{} ({} left)", GetAccountId(), GetRemoteAddress(), pCurrChar->GetName(), pCurrChar->GetGUID().ToString(), pCurrChar->GetLevel(), _player->GetXP(), _player->GetXPForNextLevel(), std::max(0, (int32)_player->GetXPForNextLevel() - (int32)_player->GetXP())); if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); pCurrChar->UpdateAverageItemLevelTotal(); pCurrChar->UpdateAverageItemLevelEquipped(); m_playerLoading.Clear(); _player->UpdateMountCapability(); // Handle Login-Achievements (should be handled after loading) _player->UpdateCriteria(CriteriaType::Login, 1); sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin); TC_METRIC_EVENT("player_events", "Login", pCurrChar->GetName()); } void WorldSession::SendFeatureSystemStatus() { WorldPackets::System::FeatureSystemStatus features; /// START OF DUMMY VALUES features.ComplaintStatus = COMPLAINT_ENABLED_WITH_AUTO_IGNORE; features.CfgRealmID = 2; features.CfgRealmRecID = 0; features.CommercePricePollTimeSeconds = 300; features.VoiceEnabled = false; features.BrowserEnabled = false; // Has to be false, otherwise client will crash if "Customer Support" is opened // Enable guilds only. // This is required to restore old guild channel behavior for GMs. // The new club streams do not support sending messages through the guild channel when you are not in a guild. features.CommunitiesEnabled = true; features.BnetGroupsEnabled = false; features.CharacterCommunitiesEnabled = false; features.ClubPresenceAllowSubscribeAll = true; features.ClubPresenceUnsubscribeDelay = 60000; features.EuropaTicketSystemStatus.emplace(); features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10; features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000; features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1; features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111; features.TutorialEnabled = true; features.WarModeEnabled = true; features.QuestSessionEnabled = true; features.WarGamesEnabled = true; features.Unk441_0 = 1; // set to true according to sniffs features.GuildEventsEditsEnabled = true; features.GuildTradeSkillsEnabled = false; // currently disabled on 4.4.1 features.AddonChatThrottle.MaxTries = 10; features.AddonChatThrottle.TriesRestoredPerSecond = 1; features.AddonChatThrottle.UsedTriesPerMessage = 1; /// END OF DUMMY VALUES features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED); features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED); features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED); features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED); features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED); features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED); features.IsChatMuted = !CanSpeak(); features.SpeakForMeAllowed = false; features.LFDEnabled = sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER); features.LFREnabled = sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_RAID_FINDER); features.PremadeGroupEnabled = sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_PREMADE_GROUP); features.GroupFinderEnabled = features.LFDEnabled || features.LFREnabled || features.PremadeGroupEnabled; SendPacket(features.Write()); } void WorldSession::HandleSetFactionAtWar(WorldPackets::Character::SetFactionAtWar& packet) { GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, true); } void WorldSession::HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionNotAtWar& packet) { GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, false); } void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet) { switch (packet.Action) { case TUTORIAL_ACTION_UPDATE: { uint8 index = uint8(packet.TutorialBit >> 5); if (index >= MAX_ACCOUNT_TUTORIAL_VALUES) { TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received bad TutorialBit {}.", packet.TutorialBit); return; } uint32 flag = GetTutorialInt(index); flag |= (1 << (packet.TutorialBit & 0x1F)); SetTutorialInt(index, flag); break; } case TUTORIAL_ACTION_CLEAR: for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0xFFFFFFFF); break; case TUTORIAL_ACTION_RESET: for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i) SetTutorialInt(i, 0x00000000); break; default: TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received unknown TutorialAction {}.", packet.Action); return; } } void WorldSession::HandleSetWatchedFactionOpcode(WorldPackets::Character::SetWatchedFaction& packet) { GetPlayer()->SetWatchedFactionIndex(packet.FactionIndex); } void WorldSession::HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFactionInactive& packet) { _player->GetReputationMgr().SetInactive(packet.Index, packet.State); } void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRenameRequest& request) { if (!IsLegitCharacterForAccount(request.RenameInfo->Guid)) { TC_LOG_ERROR("network", "Account {}, IP: {} tried to rename character {}, but it does not belong to their account!", GetAccountId(), GetRemoteAddress(), request.RenameInfo->Guid.ToString()); KickPlayer("WorldSession::HandleCharRenameOpcode rename character from a different account"); return; } // prevent character rename to invalid name if (!normalizePlayerName(request.RenameInfo->NewName)) { SendCharRename(CHAR_NAME_NO_NAME, request.RenameInfo.get()); return; } ResponseCodes res = ObjectMgr::CheckPlayerName(request.RenameInfo->NewName, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharRename(res, request.RenameInfo.get()); return; } // check name limitations if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(request.RenameInfo->NewName)) { SendCharRename(CHAR_NAME_RESERVED, request.RenameInfo.get()); return; } // Ensure that there is no character with the desired new name CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME); stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter()); stmt->setString(1, request.RenameInfo->NewName); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback([this, renameInfo = std::move(request.RenameInfo)](PreparedQueryResult result) mutable { HandleCharRenameCallBack(std::move(renameInfo), std::move(result)); })); } void WorldSession::HandleCharRenameCallBack(std::shared_ptr renameInfo, PreparedQueryResult result) { if (!result) { SendCharRename(CHAR_CREATE_ERROR, renameInfo.get()); return; } Field* fields = result->Fetch(); std::string oldName = fields[0].GetString(); uint16 atLoginFlags = fields[1].GetUInt16(); if (!(atLoginFlags & AT_LOGIN_RENAME)) { SendCharRename(CHAR_CREATE_ERROR, renameInfo.get()); return; } atLoginFlags &= ~AT_LOGIN_RENAME; CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter(); // Update name and at_login flag in the db CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, renameInfo->NewName); stmt->setUInt16(1, atLoginFlags); stmt->setUInt64(2, lowGuid); trans->Append(stmt); // Removed declined name from db stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, lowGuid); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}) Character:[{}] ({}) Changed name to: {}", GetAccountId(), GetRemoteAddress(), oldName, renameInfo->Guid.ToString(), renameInfo->NewName); SendCharRename(RESPONSE_SUCCESS, renameInfo.get()); sCharacterCache->UpdateCharacterData(renameInfo->Guid, renameInfo->NewName); } void WorldSession::HandleSetPlayerDeclinedNames(WorldPackets::Character::SetPlayerDeclinedNames& packet) { // not accept declined names for unsupported languages std::string name; if (!sCharacterCache->GetCharacterNameByGuid(packet.Player, name)) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } std::wstring wname; if (!Utf8toWStr(name, wname)) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { if (!normalizePlayerName(packet.DeclinedNames.name[i])) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } } if (!ObjectMgr::CheckDeclinedNames(wname, packet.DeclinedNames)) { SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, packet.Player); return; } for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) CharacterDatabase.EscapeString(packet.DeclinedNames.name[i]); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, packet.Player.GetCounter()); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME); stmt->setUInt64(0, packet.Player.GetCounter()); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; i++) stmt->setString(i + 1, packet.DeclinedNames.name[i]); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, packet.Player); } void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet) { Trinity::IteratorPair customizations = MakeChrCustomizationChoiceRange(packet.Customizations); if (packet.CustomizedChrModelID) { ConditionalChrModelEntry const* conditionalChrModel = DB2Manager::GetConditionalChrModel(packet.CustomizedChrModelID); if (!conditionalChrModel) return; if (ChrCustomizationReqEntry const* req = sChrCustomizationReqStore.LookupEntry(conditionalChrModel->ChrCustomizationReqID)) if (!MeetsChrCustomizationReq(req, Races(packet.CustomizedRace), Classes(_player->GetClass()), false, customizations)) return; if (!ConditionMgr::IsPlayerMeetingCondition(_player, conditionalChrModel->PlayerConditionID)) return; } if (!ValidateAppearance(Races(_player->GetRace()), Classes(_player->GetClass()), Gender(packet.NewSex), customizations)) return; GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f); if (!go) { SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NotOnChair).Write()); return; } if (_player->GetStandState() != UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight)) { SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NotOnChair).Write()); return; } int64 cost = _player->GetBarberShopCost(customizations); // 0 - ok // 1, 3 - not enough money // 2 - you have to sit on barber chair if (!_player->HasEnoughMoney(cost)) { SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::NoMoney).Write()); return; } SendPacket(WorldPackets::Character::BarberShopResult(WorldPackets::Character::BarberShopResult::ResultEnum::Success).Write()); _player->ModifyMoney(-cost); // it isn't free _player->UpdateCriteria(CriteriaType::MoneySpentAtBarberShop, cost); if (_player->GetNativeGender() != packet.NewSex) { _player->SetNativeGender(Gender(packet.NewSex)); _player->InitDisplayIds(); _player->RestoreDisplayId(false); } _player->SetCustomizations(Trinity::Containers::MakeIteratorPair(packet.Customizations.begin(), packet.Customizations.end())); _player->UpdateCriteria(CriteriaType::GotHaircut, 1); _player->SetStandState(UNIT_STAND_STATE_STAND); sCharacterCache->UpdateCharacterGender(_player->GetGUID(), packet.NewSex); } void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustomize& packet) { if (!IsLegitCharacterForAccount(packet.CustomizeInfo->CharGUID)) { TC_LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to customise {}, but it does not belong to their account!", GetAccountId(), GetRemoteAddress(), packet.CustomizeInfo->CharGUID.ToString()); KickPlayer("WorldSession::HandleCharCustomize Trying to customise character of another account"); return; } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO); stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter()); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback([this, customizeInfo = std::move(packet.CustomizeInfo)](PreparedQueryResult result) mutable { HandleCharCustomizeCallback(std::move(customizeInfo), std::move(result)); })); } void WorldSession::HandleCharCustomizeCallback(std::shared_ptr customizeInfo, PreparedQueryResult result) { if (!result) { SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get()); return; } Field* fields = result->Fetch(); std::string oldName = fields[0].GetString(); Races plrRace = Races(fields[1].GetUInt8()); Classes plrClass = Classes(fields[2].GetUInt8()); Gender plrGender = Gender(fields[3].GetUInt8()); uint16 atLoginFlags = fields[4].GetUInt16(); if (!ValidateAppearance(plrRace, plrClass, plrGender, MakeChrCustomizationChoiceRange(customizeInfo->Customizations))) { SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get()); return; } if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE)) { SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo.get()); return; } // prevent character rename if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (customizeInfo->CharName != oldName)) { SendCharCustomize(CHAR_NAME_FAILURE, customizeInfo.get()); return; } atLoginFlags &= ~AT_LOGIN_CUSTOMIZE; // prevent character rename to invalid name if (!normalizePlayerName(customizeInfo->CharName)) { SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo.get()); return; } ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo->CharName, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharCustomize(res, customizeInfo.get()); return; } // check name limitations if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo->CharName)) { SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo.get()); return; } // character with this name already exist /// @todo: make async ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(customizeInfo->CharName); if (!newGuid.IsEmpty()) { if (newGuid != customizeInfo->CharGUID) { SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo.get()); return; } } CharacterDatabasePreparedStatement* stmt = nullptr; CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter(); /// Customize Player::SaveCustomizations(trans, lowGuid, MakeChrCustomizationChoiceRange(customizeInfo->Customizations)); /// Name Change and update atLogin flags { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, customizeInfo->CharName); stmt->setUInt16(1, atLoginFlags); stmt->setUInt64(2, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } CharacterDatabase.CommitTransaction(trans); sCharacterCache->UpdateCharacterData(customizeInfo->CharGUID, customizeInfo->CharName, customizeInfo->SexID); SendCharCustomize(RESPONSE_SUCCESS, customizeInfo.get()); TC_LOG_INFO("entities.player.character", "Account: {} (IP: {}), Character[{}] ({}) Customized to: {}", GetAccountId(), GetRemoteAddress(), oldName, customizeInfo->CharGUID.ToString(), customizeInfo->CharName); } void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& saveEquipmentSet) { if (saveEquipmentSet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount return; if (saveEquipmentSet.Set.Type > EquipmentSetInfo::TRANSMOG) return; for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { if (!(saveEquipmentSet.Set.IgnoreMask & (1 << i))) { if (saveEquipmentSet.Set.Type == EquipmentSetInfo::EQUIPMENT) { saveEquipmentSet.Set.Appearances[i] = 0; ObjectGuid const& itemGuid = saveEquipmentSet.Set.Pieces[i]; if (!itemGuid.IsEmpty()) { Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); /// cheating check 1 (item equipped but sent empty guid) if (!item) return; /// cheating check 2 (sent guid does not match equipped item) if (item->GetGUID() != itemGuid) return; } else saveEquipmentSet.Set.IgnoreMask |= 1 << i; } else { saveEquipmentSet.Set.Pieces[i].Clear(); if (saveEquipmentSet.Set.Appearances[i]) { if (!sItemModifiedAppearanceStore.LookupEntry(saveEquipmentSet.Set.Appearances[i])) return; auto [hasAppearance, isTemporary] = GetCollectionMgr()->HasItemAppearance(saveEquipmentSet.Set.Appearances[i]); if (!hasAppearance) return; } else saveEquipmentSet.Set.IgnoreMask |= 1 << i; } } else { saveEquipmentSet.Set.Pieces[i].Clear(); saveEquipmentSet.Set.Appearances[i] = 0; } } saveEquipmentSet.Set.IgnoreMask &= 0x7FFFF; /// clear invalid bits (i > EQUIPMENT_SLOT_END) if (saveEquipmentSet.Set.Type == EquipmentSetInfo::EQUIPMENT) { saveEquipmentSet.Set.Enchants[0] = 0; saveEquipmentSet.Set.Enchants[1] = 0; } else { auto validateIllusion = [](uint32 enchantId) -> bool { SpellItemEnchantmentEntry const* illusion = sSpellItemEnchantmentStore.LookupEntry(enchantId); if (!illusion) return false; if (!illusion->ItemVisual || !illusion->GetFlags().HasFlag(SpellItemEnchantmentFlags::AllowTransmog)) return false; return true; }; if (saveEquipmentSet.Set.Enchants[0] && !validateIllusion(saveEquipmentSet.Set.Enchants[0])) return; if (saveEquipmentSet.Set.Enchants[1] && !validateIllusion(saveEquipmentSet.Set.Enchants[1])) return; } _player->SetEquipmentSet(saveEquipmentSet.Set); } void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& deleteEquipmentSet) { _player->DeleteEquipmentSet(deleteEquipmentSet.ID); } void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& useEquipmentSet) { ObjectGuid ignoredItemGuid; ignoredItemGuid.SetRawValue(0x0C00040000000000, 0xFFFFFFFFFFFFFFFF); for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { TC_LOG_DEBUG("entities.player.items", "{}: ContainerSlot: {}, Slot: {}", useEquipmentSet.Items[i].Item.ToString(), useEquipmentSet.Items[i].ContainerSlot, useEquipmentSet.Items[i].Slot); // check if item slot is set to "ignored" (raw value == 1), must not be unequipped then if (useEquipmentSet.Items[i].Item == ignoredItemGuid) continue; // Only equip weapons in combat if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED) continue; Item* item = _player->GetItemByGuid(useEquipmentSet.Items[i].Item); uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8); if (!item) { Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i); if (!uItem) continue; ItemPosCountVec itemPosCountVec; InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false); if (inventoryResult == EQUIP_ERR_OK) { if (_player->CanUnequipItem(dstPos, true) != EQUIP_ERR_OK) continue; _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true); _player->StoreItem(itemPosCountVec, uItem, true); } else _player->SendEquipError(inventoryResult, uItem, nullptr); continue; } if (item->GetPos() == dstPos) continue; if (_player->CanEquipItem(i, dstPos, item, true) != EQUIP_ERR_OK) continue; _player->SwapItem(item->GetPos(), dstPos); } WorldPackets::EquipmentSet::UseEquipmentSetResult result; result.GUID = useEquipmentSet.GUID; result.Reason = 0; // 4 - equipment swap failed - inventory is full SendPacket(result.Write()); } void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet) { if (!IsLegitCharacterForAccount(packet.RaceOrFactionChangeInfo->Guid)) { TC_LOG_ERROR("entities.player.cheat", "Account {}, IP: {} tried to factionchange character {}, but it does not belong to their account!", GetAccountId(), GetRemoteAddress(), packet.RaceOrFactionChangeInfo->Guid.ToString()); KickPlayer("WorldSession::HandleCharFactionOrRaceChange Trying to change faction of character of another account"); return; } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS); stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter()); _queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt) .WithPreparedCallback([this, factionChangeInfo = std::move(packet.RaceOrFactionChangeInfo)](PreparedQueryResult result) mutable { HandleCharRaceOrFactionChangeCallback(std::move(factionChangeInfo), std::move(result)); })); } void WorldSession::HandleCharRaceOrFactionChangeCallback(std::shared_ptr factionChangeInfo, PreparedQueryResult result) { if (!result) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } // get the players old (at this moment current) race CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(factionChangeInfo->Guid); if (!characterInfo) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } std::string oldName = characterInfo->Name; uint8 oldRace = characterInfo->Race; uint8 playerClass = characterInfo->Class; uint8 level = characterInfo->Level; if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->RaceID, playerClass)) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } Field* fields = result->Fetch(); uint16 atLoginFlags = fields[0].GetUInt16(); std::string knownTitlesStr = fields[1].GetString(); uint32 groupId = !fields[2].IsNull() ? fields[2].GetUInt32() : 0; uint16 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE); if (!(atLoginFlags & usedLoginFlag)) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } TeamId newTeamId = Player::TeamIdForRace(factionChangeInfo->RaceID); if (newTeamId == TEAM_NEUTRAL) { SendCharFactionChange(CHAR_CREATE_RESTRICTED_RACECLASS, factionChangeInfo.get()); return; } if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeamId)) { SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo.get()); return; } if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK)) { Trinity::RaceMask raceMaskDisabled{ sWorld->GetUInt64Config(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK) }; if (raceMaskDisabled.HasRace(factionChangeInfo->RaceID)) { SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } } // prevent character rename if (sWorld->getBoolConfig(CONFIG_PREVENT_RENAME_CUSTOMIZATION) && (factionChangeInfo->Name != oldName)) { SendCharFactionChange(CHAR_NAME_FAILURE, factionChangeInfo.get()); return; } // prevent character rename to invalid name if (!normalizePlayerName(factionChangeInfo->Name)) { SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo.get()); return; } ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo->Name, GetSessionDbcLocale(), true); if (res != CHAR_NAME_SUCCESS) { SendCharFactionChange(res, factionChangeInfo.get()); return; } // check name limitations if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo->Name)) { SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo.get()); return; } // character with this name already exist ObjectGuid newGuid = sCharacterCache->GetCharacterGuidByName(factionChangeInfo->Name); if (!newGuid.IsEmpty()) { if (newGuid != factionChangeInfo->Guid) { SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo.get()); return; } } if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid)) { SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo.get()); return; } // All checks are fine, deal with race change now ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter(); CharacterDatabasePreparedStatement* stmt = nullptr; CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // resurrect the character in case he's dead Player::OfflineResurrect(factionChangeInfo->Guid, trans); // Name Change and update atLogin flags { CharacterDatabase.EscapeString(factionChangeInfo->Name); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); stmt->setString(0, factionChangeInfo->Name); stmt->setUInt16(1, uint16((atLoginFlags | AT_LOGIN_RESURRECT) & ~usedLoginFlag)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } // Customize Player::SaveCustomizations(trans, lowGuid, MakeChrCustomizationChoiceRange(factionChangeInfo->Customizations)); // Race Change { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE); stmt->setUInt8(0, factionChangeInfo->RaceID); stmt->setUInt16(1, PLAYER_EXTRA_HAS_RACE_CHANGED); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } sCharacterCache->UpdateCharacterData(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->SexID, factionChangeInfo->RaceID); if (oldRace != factionChangeInfo->RaceID) { // Switch Languages // delete all languages first stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES); stmt->setUInt64(0, lowGuid); trans->Append(stmt); // Now add them back stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); stmt->setUInt64(0, lowGuid); // Faction specific languages if (newTeamId == TEAM_HORDE) stmt->setUInt16(1, 109); else stmt->setUInt16(1, 98); trans->Append(stmt); // Race specific languages std::array const racesWithoutSpecificLanguages = { RACE_ORC, RACE_HUMAN }; if (std::find(racesWithoutSpecificLanguages.begin(), racesWithoutSpecificLanguages.end(), factionChangeInfo->RaceID) == racesWithoutSpecificLanguages.end()) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE); stmt->setUInt64(0, lowGuid); switch (factionChangeInfo->RaceID) { case RACE_DWARF: stmt->setUInt16(1, 111); break; case RACE_DRAENEI: stmt->setUInt16(1, 759); break; case RACE_GNOME: stmt->setUInt16(1, 313); break; case RACE_NIGHTELF: stmt->setUInt16(1, 113); break; case RACE_WORGEN: stmt->setUInt16(1, 791); break; case RACE_UNDEAD_PLAYER: stmt->setUInt16(1, 673); break; case RACE_TAUREN: stmt->setUInt16(1, 115); break; case RACE_TROLL: stmt->setUInt16(1, 315); break; case RACE_BLOODELF: stmt->setUInt16(1, 137); break; case RACE_GOBLIN: stmt->setUInt16(1, 792); break; default: TC_LOG_ERROR("entities.player", "Could not find language data for race ({}).", factionChangeInfo->RaceID); SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo.get()); return; } trans->Append(stmt); } // Team Conversion if (factionChangeInfo->FactionChange) { // Delete all Flypaths stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH); stmt->setUInt64(0, lowGuid); trans->Append(stmt); if (level > 7) { // Update Taxi path // this doesn't seem to be 100% blizzlike... but it can't really be helped. std::ostringstream taximaskstream; TaxiMask const& factionMask = newTeamId == TEAM_HORDE ? sHordeTaxiNodesMask : sAllianceTaxiNodesMask; for (std::size_t i = 0; i < factionMask.size(); ++i) { // i = (315 - 1) / 8 = 39 // m = 1 << ((315 - 1) % 8) = 4 uint8 deathKnightExtraNode = playerClass != CLASS_DEATH_KNIGHT || i != 39 ? 0 : 4; taximaskstream << uint32(factionMask[i] | deathKnightExtraNode) << ' '; } stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK); stmt->setString(0, taximaskstream.str()); stmt->setUInt64(1, lowGuid); trans->Append(stmt); } if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) { // Reset guild if (Guild* guild = sGuildMgr->GetGuildById(characterInfo->GuildId)) guild->DeleteMember(trans, factionChangeInfo->Guid, false, false); Player::LeaveAllArenaTeams(factionChangeInfo->Guid); } if (groupId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) { if (Group* group = sGroupMgr->GetGroupByDbStoreId(groupId)) group->RemoveMember(factionChangeInfo->Guid); } if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND)) { // Delete Friend List stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID); stmt->setUInt64(0, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } // Reset homebind and position stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND); stmt->setUInt64(0, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt64(0, lowGuid); WorldLocation loc; uint16 zoneId = 0; if (newTeamId == TEAM_ALLIANCE) { loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f); zoneId = 1519; } else { loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f); zoneId = 1637; } stmt->setUInt16(1, loc.GetMapId()); stmt->setUInt16(2, zoneId); stmt->setFloat(3, loc.GetPositionX()); stmt->setFloat(4, loc.GetPositionY()); stmt->setFloat(5, loc.GetPositionZ()); trans->Append(stmt); Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans); // Achievement conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it) { uint32 achiev_alliance = it->first; uint32 achiev_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); stmt->setUInt32(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt32(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Item conversion ObjectMgr::CharacterConversionMap const& itemConversionMap = newTeamId == TEAM_ALLIANCE ? sObjectMgr->FactionChangeItemsHordeToAlliance : sObjectMgr->FactionChangeItemsAllianceToHorde; for (std::map::const_iterator it = itemConversionMap.begin(); it != itemConversionMap.end(); ++it) { uint32 oldItemId = it->first; uint32 newItemId = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); stmt->setUInt32(0, newItemId); stmt->setUInt32(1, oldItemId); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Delete all current quests stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS); stmt->setUInt64(0, lowGuid); trans->Append(stmt); // Quest conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it) { uint32 quest_alliance = it->first; uint32 quest_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST); stmt->setUInt64(0, lowGuid); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde)); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde)); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_horde : quest_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Mark all rewarded quests as "active" (will count for completed quests achievements) stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE); stmt->setUInt64(0, lowGuid); trans->Append(stmt); // Disable all old-faction specific quests { ObjectMgr::QuestContainer const& questTemplates = sObjectMgr->GetQuestTemplates(); for (auto const& [questId, quest] : questTemplates) { Trinity::RaceMask newRaceMask = (newTeamId == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE; if (quest->GetAllowableRaces().RawValue != uint64(-1) && (quest->GetAllowableRaces() & newRaceMask).IsEmpty()) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST); stmt->setUInt64(0, lowGuid); stmt->setUInt32(1, questId); trans->Append(stmt); } } } // Spell conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it) { uint32 spell_alliance = it->first; uint32 spell_horde = it->second; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE); stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? spell_horde : spell_alliance)); stmt->setUInt64(2, lowGuid); trans->Append(stmt); } // Reputation conversion for (std::map::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it) { uint32 reputation_alliance = it->first; uint32 reputation_horde = it->second; uint32 newReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde; uint32 oldReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance; // select old standing set in db stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION); stmt->setUInt32(0, oldReputation); stmt->setUInt64(1, lowGuid); if (PreparedQueryResult reputationResult = CharacterDatabase.Query(stmt)) { fields = reputationResult->Fetch(); int32 oldDBRep = fields[0].GetInt32(); FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation); // old base reputation int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass); // new base reputation int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->RaceID, playerClass); // final reputation shouldnt change int32 FinalRep = oldDBRep + oldBaseRep; int32 newDBRep = FinalRep - newBaseRep; stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION); stmt->setUInt32(0, newReputation); stmt->setUInt64(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE); stmt->setUInt16(0, uint16(newReputation)); stmt->setInt32(1, newDBRep); stmt->setUInt16(2, uint16(oldReputation)); stmt->setUInt64(3, lowGuid); trans->Append(stmt); } } // Title conversion if (!knownTitlesStr.empty()) { std::vector tokens = Trinity::Tokenize(knownTitlesStr, ' ', false); std::vector knownTitles; for (std::string_view token : tokens) { if (Optional thisMask = Trinity::StringTo(token)) knownTitles.push_back(*thisMask); else { TC_LOG_WARN("entities.player", "{} has invalid title data '{}' - skipped, this may result in titles being lost", GetPlayerInfo(), token); knownTitles.push_back(0); } } for (std::map::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it) { uint32 title_alliance = it->first; uint32 title_horde = it->second; CharTitlesEntry const* atitleInfo = sCharTitlesStore.AssertEntry(title_alliance); CharTitlesEntry const* htitleInfo = sCharTitlesStore.AssertEntry(title_horde); // new team if (newTeamId == TEAM_ALLIANCE) { uint32 bitIndex = htitleInfo->MaskID; uint32 index = bitIndex / 32; if (index >= knownTitles.size()) continue; uint32 old_flag = 1 << (bitIndex % 32); uint32 new_flag = 1 << (atitleInfo->MaskID % 32); if (knownTitles[index] & old_flag) { knownTitles[index] &= ~old_flag; // use index of the new title knownTitles[atitleInfo->MaskID / 32] |= new_flag; } } else { uint32 bitIndex = htitleInfo->MaskID; uint32 index = bitIndex / 32; if (index >= knownTitles.size()) continue; uint32 old_flag = 1 << (bitIndex % 32); uint32 new_flag = 1 << (htitleInfo->MaskID % 32); if (knownTitles[index] & old_flag) { knownTitles[index] &= ~old_flag; // use index of the new title knownTitles[htitleInfo->MaskID / 32] |= new_flag; } } std::ostringstream ss; for (uint32 mask : knownTitles) ss << mask << ' '; stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE); stmt->setString(0, ss.str()); stmt->setUInt64(1, lowGuid); trans->Append(stmt); // unset any currently chosen title stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE); stmt->setUInt64(0, lowGuid); trans->Append(stmt); } } } } CharacterDatabase.CommitTransaction(trans); TC_LOG_DEBUG("entities.player", "{} (IP: {}) changed race from {} to {}", GetPlayerInfo(), GetRemoteAddress(), oldRace, factionChangeInfo->RaceID); SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo.get()); } void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::GenerateRandomCharacterName& packet) { if (!Player::IsValidRace(packet.Race)) { TC_LOG_ERROR("misc", "Invalid race ({}) sent by accountId: {}", packet.Race, GetAccountId()); return; } if (!Player::IsValidGender(packet.Sex)) { TC_LOG_ERROR("misc", "Invalid gender ({}) sent by accountId: {}", packet.Sex, GetAccountId()); return; } WorldPackets::Character::GenerateRandomCharacterNameResult result; result.Success = true; result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex); SendPacket(result.Write()); } void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars) { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT); stmt->setUInt8(0, reorderInfo.NewPosition); stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter()); stmt->setUInt32(2, GetAccountId()); trans->Append(stmt); } CharacterDatabase.CommitTransaction(trans); } void WorldSession::HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& /*packet*/) { // Only players that has not yet gained any experience can use this if (*_player->m_activePlayerData->XP) return; if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->GetClass())) { if (classEntry->CinematicSequenceID) _player->SendCinematicStart(classEntry->CinematicSequenceID); else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->GetRace())) _player->SendCinematicStart(raceEntry->CinematicSequenceID); } } void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/) { LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt).WithPreparedCallback([this](PreparedQueryResult result) { HandleUndeleteCooldownStatusCallback(std::move(result)); })); } void WorldSession::HandleUndeleteCooldownStatusCallback(PreparedQueryResult result) { uint32 cooldown = 0; uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN); if (result) { uint32 lastUndelete = result->Fetch()[0].GetUInt32(); uint32 now = uint32(GameTime::GetGameTime()); if (lastUndelete + maxCooldown > now) cooldown = std::max(0, lastUndelete + maxCooldown - now); } SendUndeleteCooldownStatusResponse(cooldown, maxCooldown); } void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCharacter& undeleteCharacter) { if (!sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED)) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_DISABLED, undeleteCharacter.UndeleteInfo.get()); return; } LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE); stmt->setUInt32(0, GetBattlenetAccountId()); std::shared_ptr undeleteInfo = undeleteCharacter.UndeleteInfo; _queryProcessor.AddCallback(LoginDatabase.AsyncQuery(stmt) .WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { uint32 lastUndelete = result->Fetch()[0].GetUInt32(); uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN); if (lastUndelete && (lastUndelete + maxCooldown > GameTime::GetGameTime())) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN, undeleteInfo.get()); return; } } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID); stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (!result) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo.get()); return; } Field* fields = result->Fetch(); undeleteInfo->Name = fields[1].GetString(); uint32 account = fields[2].GetUInt32(); if (account != GetAccountId()) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN, undeleteInfo.get()); return; } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, undeleteInfo->Name); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithChainingPreparedCallback([this, undeleteInfo](QueryCallback& queryCallback, PreparedQueryResult result) { if (result) { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT, undeleteInfo.get()); return; } /// @todo: add more safety checks /// * max char count per account /// * max death knight count /// * max demon hunter count /// * team violation CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); stmt->setUInt32(0, GetAccountId()); queryCallback.SetNextQuery(CharacterDatabase.AsyncQuery(stmt)); }) .WithPreparedCallback([this, undeleteInfo](PreparedQueryResult result) { if (result) { Field* fields = result->Fetch(); if (fields[0].GetUInt64() >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) // SQL's COUNT() returns uint64 but it will always be less than uint8.Max { SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo.get()); return; } } CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO); stmt->setString(0, undeleteInfo->Name); stmt->setUInt32(1, GetAccountId()); stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter()); CharacterDatabase.Execute(stmt); LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE); loginStmt->setUInt32(0, GetBattlenetAccountId()); LoginDatabase.Execute(loginStmt); sCharacterCache->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, undeleteInfo->Name); SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_OK, undeleteInfo.get()); })); } void WorldSession::SendCharCreate(ResponseCodes result, ObjectGuid const& guid /*= ObjectGuid::Empty*/) { WorldPackets::Character::CreateChar response; response.Code = result; response.Guid = guid; SendPacket(response.Write()); } void WorldSession::SendCharDelete(ResponseCodes result) { WorldPackets::Character::DeleteChar response; response.Code = result; SendPacket(response.Write()); } void WorldSession::SendCharRename(ResponseCodes result, WorldPackets::Character::CharacterRenameInfo const* renameInfo) { WorldPackets::Character::CharacterRenameResult packet; packet.Result = result; packet.Name = renameInfo->NewName; if (result == RESPONSE_SUCCESS) packet.Guid = renameInfo->Guid; SendPacket(packet.Write()); } void WorldSession::SendCharCustomize(ResponseCodes result, WorldPackets::Character::CharCustomizeInfo const* customizeInfo) { if (result == RESPONSE_SUCCESS) { WorldPackets::Character::CharCustomizeSuccess response(customizeInfo); SendPacket(response.Write()); } else { WorldPackets::Character::CharCustomizeFailure failed; failed.Result = uint8(result); failed.CharGUID = customizeInfo->CharGUID; SendPacket(failed.Write()); } } void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Character::CharRaceOrFactionChangeInfo const* factionChangeInfo) { WorldPackets::Character::CharFactionChangeResult packet; packet.Result = result; packet.Guid = factionChangeInfo->Guid; if (result == RESPONSE_SUCCESS) { packet.Display.emplace(); packet.Display->Name = factionChangeInfo->Name; packet.Display->SexID = factionChangeInfo->SexID; packet.Display->Customizations = &factionChangeInfo->Customizations; packet.Display->RaceID = factionChangeInfo->RaceID; } SendPacket(packet.Write()); } void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid) { WorldPackets::Character::SetPlayerDeclinedNamesResult packet; packet.ResultCode = result; packet.Player = guid; SendPacket(packet.Write()); } void WorldSession::SendUndeleteCooldownStatusResponse(uint32 currentCooldown, uint32 maxCooldown) { WorldPackets::Character::UndeleteCooldownStatusResponse response; response.OnCooldown = (currentCooldown > 0); response.MaxCooldown = maxCooldown; response.CurrentCooldown = currentCooldown; SendPacket(response.Write()); } void WorldSession::SendUndeleteCharacterResponse(CharacterUndeleteResult result, WorldPackets::Character::CharacterUndeleteInfo const* undeleteInfo) { WorldPackets::Character::UndeleteCharacterResponse response; response.UndeleteInfo = undeleteInfo; response.Result = result; SendPacket(response.Write()); }