/*
* Copyright (C) 2008-2015 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "AccountMgr.h"
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "AuthenticationPackets.h"
#include "Battleground.h"
#include "BattlenetServerManager.h"
#include "CalendarMgr.h"
#include "CharacterPackets.h"
#include "Chat.h"
#include "ClientConfigPackets.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "EquipmentSetPackets.h"
#include "Group.h"
#include "Guild.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "MiscPackets.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "PlayerDump.h"
#include "Player.h"
#include "QueryPackets.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SharedDefines.h"
#include "SocialMgr.h"
#include "SystemConfig.h"
#include "SystemPackets.h"
#include "UpdateMask.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
class LoginQueryHolder : public SQLQueryHolder
{
private:
uint32 m_accountId;
ObjectGuid m_guid;
public:
LoginQueryHolder(uint32 accountId, ObjectGuid guid)
: m_accountId(accountId), m_guid(guid) { }
ObjectGuid GetGuid() const { return m_guid; }
uint32 GetAccountId() const { return m_accountId; }
bool Initialize();
};
bool LoginQueryHolder::Initialize()
{
SetSize(MAX_PLAYER_LOGIN_QUERY);
bool res = true;
ObjectGuid::LowType lowGuid = m_guid.GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_FROM, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GROUP, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INSTANCE);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BOUND_INSTANCES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURAS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURAS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AURA_EFFECTS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_OBJECTIVES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_MONTHLY);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_SEASONAL);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_REPUTATION);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_REPUTATION, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_INVENTORY);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INVENTORY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_VOID_STORAGE);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_VOID_STORAGE, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
stmt->setUInt64(0, lowGuid);
stmt->setUInt64(1, uint64(time(NULL)));
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_HOMEBIND);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL_CHARGES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES, stmt);
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DECLINEDNAMES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES, stmt);
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GUILD, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ARENAINFO);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ARENA_INFO, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACHIEVEMENTS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_CRITERIAPROGRESS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_EQUIPMENTSETS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUF_PROFILES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BGDATA);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BG_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GLYPHS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GLYPHS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_TALENTS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_TALENTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_SKILLS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_RANDOMBG);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_BANNED);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_BANNED, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_QUESTSTATUSREW);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_INSTANCELOCKTIMES);
stmt->setUInt32(0, m_accountId);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PLAYER_CURRENCY);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_CURRENCY, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BLUEPRINTS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_BUILDINGS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWERS);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS, stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GARRISON_FOLLOWER_ABILITIES);
stmt->setUInt64(0, lowGuid);
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES, stmt);
return res;
}
void WorldSession::HandleCharEnum(PreparedQueryResult result)
{
WorldPackets::Character::EnumCharactersResult charEnum;
charEnum.Success = true;
charEnum.IsDeletedCharacters = false;
_legitCharacters.clear();
if (result)
{
do
{
Field* fields = result->Fetch();
WorldPackets::Character::EnumCharactersResult::CharacterInfo charInfo(fields);
TC_LOG_INFO("network", "Loading char guid %s from account %u.", charInfo.Guid.ToString().c_str(), GetAccountId());
if (!Player::ValidateAppearance(charInfo.Race, charInfo.Class, charInfo.Sex, charInfo.HairStyle, charInfo.HairColor, charInfo.Face, charInfo.FacialHair, charInfo.Skin))
{
TC_LOG_ERROR("entities.player.loading", "Player %s has wrong Appearance values (Hair/Skin/Color), forcing recustomize", charInfo.Guid.ToString().c_str());
if (!(charInfo.CustomizationFlag == CHAR_CUSTOMIZE_FLAG_CUSTOMIZE))
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
stmt->setUInt64(1, charInfo.Guid.GetCounter());
CharacterDatabase.Execute(stmt);
charInfo.CustomizationFlag = CHAR_CUSTOMIZE_FLAG_CUSTOMIZE;
}
}
// Do not allow locked characters to login
if (!(charInfo.Flags & (CHARACTER_FLAG_LOCKED_FOR_TRANSFER | CHARACTER_FLAG_LOCKED_BY_BILLING)))
_legitCharacters.insert(charInfo.Guid);
if (!sWorld->HasCharacterInfo(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterInfo(charInfo.Guid, charInfo.Name, charInfo.Sex, charInfo.Race, charInfo.Class, charInfo.Level, false);
charEnum.Characters.emplace_back(charInfo);
}
while (result->NextRow());
}
SendPacket(charEnum.Write());
}
void WorldSession::HandleCharEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
{
// remove expired bans
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_BANS);
CharacterDatabase.Execute(stmt);
/// get all the data necessary for loading all characters (along with their pets) on the account
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM_DECLINED_NAME);
else
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ENUM);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, GetAccountId());
_charEnumCallback.SetParam(false);
_charEnumCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharUndeleteEnum(PreparedQueryResult result)
{
WorldPackets::Character::EnumCharactersResult charEnum;
charEnum.Success = true;
charEnum.IsDeletedCharacters = true;
if (result)
{
do
{
Field* fields = result->Fetch();
WorldPackets::Character::EnumCharactersResult::CharacterInfo charInfo(fields);
TC_LOG_INFO("network", "Loading undeleted char guid %s from account %u.", charInfo.Guid.ToString().c_str(), GetAccountId());
if (!sWorld->HasCharacterInfo(charInfo.Guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
sWorld->AddCharacterInfo(charInfo.Guid, charInfo.Name, charInfo.Sex, charInfo.Race, charInfo.Class, charInfo.Level, true);
charEnum.Characters.emplace_back(charInfo);
}
while (result->NextRow());
}
SendPacket(charEnum.Write());
}
void WorldSession::HandleCharUndeleteEnumOpcode(WorldPackets::Character::EnumCharacters& /*enumCharacters*/)
{
/// get all the data necessary for loading all undeleted characters (along with their pets) on the account
PreparedStatement* stmt = nullptr;
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM_DECLINED_NAME);
else
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_UNDELETE_ENUM);
stmt->setUInt8(0, PET_SAVE_AS_CURRENT);
stmt->setUInt32(1, GetAccountId());
_charEnumCallback.SetParam(true);
_charEnumCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharCreateOpcode(WorldPackets::Character::CreateCharacter& charCreate)
{
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK))
{
if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED))
{
bool disabled = false;
switch (Player::TeamIdForRace(charCreate.CreateInfo->Race))
{
case TEAM_ALLIANCE:
disabled = (mask & (1 << 0)) != 0;
break;
case TEAM_HORDE:
disabled = (mask & (1 << 1)) != 0;
break;
case TEAM_NEUTRAL:
disabled = (mask & (1 << 2)) != 0;
break;
}
if (disabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
}
ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(charCreate.CreateInfo->Class);
if (!classEntry)
{
TC_LOG_ERROR("network", "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", charCreate.CreateInfo->Class, GetAccountId());
SendCharCreate(CHAR_CREATE_FAILED);
return;
}
ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(charCreate.CreateInfo->Race);
if (!raceEntry)
{
TC_LOG_ERROR("network", "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", charCreate.CreateInfo->Race, GetAccountId());
SendCharCreate(CHAR_CREATE_FAILED);
return;
}
// prevent character creating Expansion race without Expansion account
uint8 raceExpansionRequirement = sObjectMgr->GetRaceExpansionRequirement(charCreate.CreateInfo->Race);
if (raceExpansionRequirement > GetExpansion())
{
TC_LOG_ERROR("network", "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", GetExpansion(), GetAccountId(), raceExpansionRequirement, charCreate.CreateInfo->Race);
SendCharCreate(CHAR_CREATE_EXPANSION);
return;
}
// prevent character creating Expansion class without Expansion account
uint8 classExpansionRequirement = sObjectMgr->GetClassExpansionRequirement(charCreate.CreateInfo->Class);
if (classExpansionRequirement > GetExpansion())
{
TC_LOG_ERROR("network", "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", GetExpansion(), GetAccountId(), classExpansionRequirement, charCreate.CreateInfo->Class);
SendCharCreate(CHAR_CREATE_EXPANSION_CLASS);
return;
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (charCreate.CreateInfo->Race - 1)) & raceMaskDisabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK))
{
uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK);
if ((1 << (charCreate.CreateInfo->Class - 1)) & classMaskDisabled)
{
SendCharCreate(CHAR_CREATE_DISABLED);
return;
}
}
// prevent character creating with invalid name
if (!normalizePlayerName(charCreate.CreateInfo->Name))
{
TC_LOG_ERROR("network", "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
SendCharCreate(CHAR_NAME_NO_NAME);
return;
}
// check name limitations
ResponseCodes res = ObjectMgr::CheckPlayerName(charCreate.CreateInfo->Name, true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCreate(res);
return;
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(charCreate.CreateInfo->Name))
{
SendCharCreate(CHAR_NAME_RESERVED);
return;
}
if (charCreate.CreateInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER))
{
// speedup check for heroic class disabled case
if (!sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM))
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
return;
}
// speedup check for heroic class disabled case
if (sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER) > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
return;
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, charCreate.CreateInfo->Name);
_charCreateCallback.SetParam(charCreate.CreateInfo);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, WorldPackets::Character::CharacterCreateInfo* createInfo)
{
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
This is much more efficient than synchronous requests on packet handler, and much less DoS prone.
It also prevents data synchronisation errors.
*/
switch (_charCreateCallback.GetStage())
{
case 0:
{
if (result)
{
SendCharCreate(CHAR_CREATE_NAME_IN_USE);
_charCreateCallback.Reset();
return;
}
ASSERT(_charCreateCallback.GetParam().get() == createInfo);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SUM_REALM_CHARACTERS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
_charCreateCallback.NextStage();
break;
}
case 1:
{
uint16 acctCharCount = 0;
if (result)
{
Field* fields = result->Fetch();
// SELECT SUM(x) is MYSQL_TYPE_NEWDECIMAL - needs to be read as string
const char* ch = fields[0].GetCString();
if (ch)
acctCharCount = atoi(ch);
}
if (acctCharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
{
SendCharCreate(CHAR_CREATE_ACCOUNT_LIMIT);
_charCreateCallback.Reset();
return;
}
ASSERT(_charCreateCallback.GetParam().get() == createInfo);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charCreateCallback.NextStage();
break;
}
case 2:
{
if (result)
{
Field* fields = result->Fetch();
createInfo->CharCount = uint8(fields[0].GetUInt64()); // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
if (createInfo->CharCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
{
SendCharCreate(CHAR_CREATE_SERVER_LIMIT);
_charCreateCallback.Reset();
return;
}
}
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
_charCreateCallback.FreeResult();
if (!allowTwoSideAccounts || skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CREATE_INFO);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, (skipCinematics == 1 || createInfo->Class == CLASS_DEATH_KNIGHT) ? 10 : 1);
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charCreateCallback.NextStage();
return;
}
_charCreateCallback.NextStage();
HandleCharCreateCallback(PreparedQueryResult(NULL), createInfo); // Will jump to case 3
break;
}
case 3:
{
bool haveSameRace = false;
uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER);
bool hasHeroicReqLevel = (heroicReqLevel == 0);
bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || HasPermission(rbac::RBAC_PERM_TWO_SIDE_CHARACTER_CREATION);
uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS);
bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER);
if (result)
{
uint32 team = Player::TeamForRace(createInfo->Race);
uint32 freeHeroicSlots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
Field* field = result->Fetch();
uint8 accRace = field[1].GetUInt8();
if (checkHeroicReqs)
{
uint8 accClass = field[2].GetUInt8();
if (accClass == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeHeroicSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
_charCreateCallback.Reset();
return;
}
}
if (!hasHeroicReqLevel)
{
uint8 accLevel = field[0].GetUInt8();
if (accLevel >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
// need to check team only for first character
/// @todo what to if account already has characters of both races?
if (!allowTwoSideAccounts)
{
uint32 accTeam = 0;
if (accRace > 0)
accTeam = Player::TeamForRace(accRace);
if (accTeam != team)
{
SendCharCreate(CHAR_CREATE_PVP_TEAMS_VIOLATION);
_charCreateCallback.Reset();
return;
}
}
// search same race for cinematic or same class if need
/// @todo check if cinematic already shown? (already logged in?; cinematic field)
while ((skipCinematics == 1 && !haveSameRace) || createInfo->Class == CLASS_DEATH_KNIGHT)
{
if (!result->NextRow())
break;
field = result->Fetch();
accRace = field[1].GetUInt8();
if (!haveSameRace)
haveSameRace = createInfo->Race == accRace;
if (checkHeroicReqs)
{
uint8 acc_class = field[2].GetUInt8();
if (acc_class == CLASS_DEATH_KNIGHT)
{
if (freeHeroicSlots > 0)
--freeHeroicSlots;
if (freeHeroicSlots == 0)
{
SendCharCreate(CHAR_CREATE_UNIQUE_CLASS_LIMIT);
_charCreateCallback.Reset();
return;
}
}
if (!hasHeroicReqLevel)
{
uint8 acc_level = field[0].GetUInt8();
if (acc_level >= heroicReqLevel)
hasHeroicReqLevel = true;
}
}
}
}
if (checkHeroicReqs && !hasHeroicReqLevel)
{
SendCharCreate(CHAR_CREATE_LEVEL_REQUIREMENT);
_charCreateCallback.Reset();
return;
}
Player newChar(this);
newChar.GetMotionMaster()->Initialize();
if (!newChar.Create(sObjectMgr->GetGenerator().Generate(), createInfo))
{
// Player not create (race/class/etc problem?)
newChar.CleanupsBeforeDelete();
SendCharCreate(CHAR_CREATE_ERROR);
_charCreateCallback.Reset();
return;
}
if ((haveSameRace && skipCinematics == 1) || skipCinematics == 2)
newChar.setCinematic(1); // not show intro
newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login
// Player created, save it now
newChar.SaveToDB(true);
createInfo->CharCount += 1;
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
stmt->setUInt32(1, realmHandle.Index);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt32(2, realmHandle.Index);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
if (createInfo->TemplateSet)
{
if (HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
{
if (CharacterTemplate const* charTemplate = sObjectMgr->GetCharacterTemplate(*createInfo->TemplateSet))
{
if (charTemplate->Level != 1)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
stmt->setUInt8(0, uint8(charTemplate->Level));
stmt->setUInt64(1, newChar.GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
}
}
}
else
TC_LOG_WARN("cheat", "Account: %u (IP: %s) tried to use a character template without given permission. Possible cheating attempt.", GetAccountId(), GetRemoteAddress().c_str());
}
SendCharCreate(CHAR_CREATE_SUCCESS);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Create Character: %s %s", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().ToString().c_str());
sScriptMgr->OnPlayerCreate(&newChar);
sWorld->AddCharacterInfo(newChar.GetGUID(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel(), false);
newChar.CleanupsBeforeDelete();
_charCreateCallback.Reset();
break;
}
}
}
void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& charDelete)
{
// Initiating
uint32 initAccountId = GetAccountId();
// can't delete loaded character
if (ObjectAccessor::FindPlayer(charDelete.Guid))
{
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
return;
}
// is guild leader
if (sGuildMgr->GetGuildByLeader(charDelete.Guid))
{
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
SendCharDelete(CHAR_DELETE_FAILED_GUILD_LEADER);
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(charDelete.Guid))
{
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
SendCharDelete(CHAR_DELETE_FAILED_ARENA_CAPTAIN);
return;
}
uint32 accountId = 0;
uint8 level = 0;
std::string name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID);
stmt->setUInt64(0, charDelete.Guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
accountId = fields[0].GetUInt32();
name = fields[1].GetString();
level = fields[2].GetUInt8();
}
// prevent deleting other players' characters using cheating tools
if (accountId != initAccountId)
{
sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
return;
}
TC_LOG_INFO("entities.player.character", "Account: %u, IP: %s deleted character: %s, %s, Level: %u", accountId, GetRemoteAddress().c_str(), name.c_str(), charDelete.Guid.ToString().c_str(), level);
// To prevent hook failure, place hook before removing reference from DB
sScriptMgr->OnPlayerDelete(charDelete.Guid, initAccountId); // To prevent race conditioning, but as it also makes sense, we hand the accountId over for successful delete.
// Shouldn't interfere with character deletion though
if (sLog->ShouldLog("entities.player.dump", LOG_LEVEL_INFO)) // optimize GetPlayerDump call
{
std::string dump;
if (PlayerDumpWriter().GetDump(charDelete.Guid.GetCounter(), dump))
sLog->outCharDump(dump.c_str(), accountId, charDelete.Guid.GetCounter(), name.c_str());
}
sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(charDelete.Guid);
sCalendarMgr->RemoveAllPlayerEventsAndInvites(charDelete.Guid);
Player::DeleteFromDB(charDelete.Guid, accountId);
SendCharDelete(CHAR_DELETE_SUCCESS);
}
void WorldSession::HandlePlayerLoginOpcode(WorldPackets::Character::PlayerLogin& playerLogin)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
TC_LOG_ERROR("network", "Player tries to login again, AccountId = %d", GetAccountId());
KickPlayer();
return;
}
TC_LOG_DEBUG("network", "WORLD: Recvd Player Logon Message");
m_playerLoading = playerLogin.Guid;
TC_LOG_DEBUG("network", "Character %s logging in", playerLogin.Guid.ToString().c_str());
if (!IsLegitCharacterForAccount(playerLogin.Guid))
{
TC_LOG_ERROR("network", "Account (%u) can't login with that character (%s).", GetAccountId(), playerLogin.Guid.ToString().c_str());
KickPlayer();
return;
}
SendConnectToInstance(WorldPackets::Auth::ConnectToSerial::WorldAttempt1);
}
void WorldSession::HandleContinuePlayerLogin()
{
if (!PlayerLoading() || GetPlayer())
{
KickPlayer();
return;
}
LoginQueryHolder* holder = new LoginQueryHolder(GetAccountId(), m_playerLoading);
if (!holder->Initialize())
{
delete holder; // delete all unprocessed queries
m_playerLoading.Clear();
return;
}
SendPacket(WorldPackets::Auth::ResumeComms(CONNECTION_TYPE_INSTANCE).Write());
_charLoginCallback = CharacterDatabase.DelayQueryHolder(holder);
}
void WorldSession::AbortLogin(WorldPackets::Character::LoginFailureReason reason)
{
if (!PlayerLoading() || GetPlayer())
{
KickPlayer();
return;
}
m_playerLoading.Clear();
SendPacket(WorldPackets::Character::CharacterLoginFailed(reason).Write());
}
void WorldSession::HandleLoadScreenOpcode(WorldPackets::Character::LoadingScreenNotify& /*loadingScreenNotify*/)
{
// TODO: Do something with this packet
}
void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
{
ObjectGuid playerGuid = holder->GetGuid();
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(playerGuid, holder))
{
SetPlayer(NULL);
KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
delete pCurrChar; // delete it manually
delete holder; // delete all unprocessed queries
m_playerLoading.Clear();
return;
}
SendTutorialsData();
pCurrChar->GetMotionMaster()->Initialize();
pCurrChar->SendDungeonDifficulty();
WorldPackets::Character::LoginVerifyWorld loginVerifyWorld;
loginVerifyWorld.MapID = pCurrChar->GetMapId();
loginVerifyWorld.Pos = pCurrChar->GetPosition();
SendPacket(loginVerifyWorld.Write());
// load player specific part before send times
LoadAccountData(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACCOUNT_DATA), PER_CHARACTER_CACHE_MASK);
WorldPackets::ClientConfig::AccountDataTimes accountDataTimes;
accountDataTimes.PlayerGuid = playerGuid;
accountDataTimes.ServerTime = uint32(sWorld->GetGameTime());
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
accountDataTimes.AccountTimes[i] = uint32(GetAccountData(AccountDataType(i))->Time);
SendPacket(accountDataTimes.Write());
SendFeatureSystemStatus();
// Send MOTD
{
WorldPackets::System::MOTD motd;
motd.Text = &sWorld->GetMotd();
SendPacket(motd.Write());
TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_MOTD)");
}
SendSetTimeZoneInformation();
// Send PVPSeason
{
WorldPackets::Battleground::PVPSeason season;
season.PreviousSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS);
if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
season.CurrentSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
SendPacket(season.Write());
TC_LOG_DEBUG("network", "WORLD: Sent PVPSeason");
}
// send server info
{
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage(_FULLVERSION);
TC_LOG_DEBUG("network", "WORLD: Sent server info");
}
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
if (PreparedQueryResult resultGuild = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GUILD))
{
Field* fields = resultGuild->Fetch();
pCurrChar->SetInGuild(fields[0].GetUInt64());
pCurrChar->SetRank(fields[1].GetUInt8());
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
pCurrChar->SetGuildLevel(guild->GetLevel());
}
else if (pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
{
pCurrChar->SetInGuild(UI64LIT(0));
pCurrChar->SetRank(0);
pCurrChar->SetGuildLevel(0);
}
//WorldPacket data(SMSG_LEARNED_DANCE_MOVES, 4+4);
//data << uint64(0);
//SendPacket(&data);
WorldPackets::Query::HotfixNotifyBlob hotfixInfo;
hotfixInfo.Hotfixes = sDB2Manager.GetHotfixData();
SendPacket(hotfixInfo.Write());
pCurrChar->SendInitialPacketsBeforeAddToMap();
//Show cinematic at the first time that player login
if (!pCurrChar->getCinematic())
{
pCurrChar->setCinematic(1);
if (ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
{
if (cEntry->CinematicSequenceID)
pCurrChar->SendCinematicStart(cEntry->CinematicSequenceID);
else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
pCurrChar->SendCinematicStart(rEntry->CinematicSequenceID);
// send new char string if not empty
if (!sWorld->GetNewCharString().empty())
chH.PSendSysMessage("%s", sWorld->GetNewCharString().c_str());
}
}
if (!pCurrChar->GetMap()->AddPlayerToMap(pCurrChar) || !pCurrChar->CheckInstanceLoginValid())
{
AreaTriggerStruct const* at = sObjectMgr->GetGoBackTrigger(pCurrChar->GetMapId());
if (at)
pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
else
pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
}
sObjectAccessor->AddObject(pCurrChar);
//TC_LOG_DEBUG("Player %s added to Map.", pCurrChar->GetName().c_str());
if (pCurrChar->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(pCurrChar->GetGuildId()))
guild->SendLoginInfo(this);
else
{
// remove wrong guild data
TC_LOG_ERROR("misc", "Player %s (%s) marked as member of not existing guild (id: " UI64FMTD "), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetGuildId());
pCurrChar->SetInGuild(UI64LIT(0));
}
}
pCurrChar->SendInitialPacketsAfterAddToMap();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ONLINE);
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
CharacterDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
LoginDatabase.Execute(stmt);
pCurrChar->SetInGameTime(getMSTime());
// announce group about member online (must be after add to player list to receive announce to self)
if (Group* group = pCurrChar->GetGroup())
{
//pCurrChar->groupInfo.group->SendInit(this); // useless
group->SendUpdate();
group->ResetMaxEnchantingLevel();
}
// friend status
sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUID(), true);
// Place character in world (and load zone) before some object loading
pCurrChar->LoadCorpse();
// setting Ghost+speed if dead
if (pCurrChar->m_deathState != ALIVE)
{
// not blizz like, we must correctly save and load player instead...
if (pCurrChar->getRace() == RACE_NIGHTELF && !pCurrChar->HasAura(20584))
pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
if (!pCurrChar->HasAura(8326))
pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
pCurrChar->SetWaterWalking(true);
}
pCurrChar->ContinueTaxiFlight();
// reset for all pets before pet loading
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
Pet::resetTalentsForAllPetsOf(pCurrChar);
// Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
pCurrChar->LoadPet();
// Set FFA PvP for non GM in non-rest mode
if (sWorld->IsFFAPvPRealm() && !pCurrChar->IsGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING))
pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
if (pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
pCurrChar->SetContestedPvP();
// Apply at_login requests
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
{
pCurrChar->ResetSpells();
SendNotification(LANG_RESET_SPELLS);
}
if (pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
{
pCurrChar->ResetTalents(true);
pCurrChar->ResetTalentSpecialization();
pCurrChar->SendTalentsInfoData(); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
SendNotification(LANG_RESET_TALENTS);
}
bool firstLogin = pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST);
if (firstLogin)
{
pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST);
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(pCurrChar->getRace(), pCurrChar->getClass());
for (uint32 spellId : info->castSpells)
pCurrChar->CastSpell(pCurrChar, spellId, true);
}
// show time before shutdown if shutdown planned.
if (sWorld->IsShuttingDown())
sWorld->ShutdownMsg(true, pCurrChar);
if (sWorld->getBoolConfig(CONFIG_ALL_TAXI_PATHS))
pCurrChar->SetTaxiCheater(true);
if (pCurrChar->IsGameMaster())
SendNotification(LANG_GM_ON);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Login Character: [%s] (%s) Level: %d",
GetAccountId(), GetRemoteAddress().c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->getLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
m_playerLoading.Clear();
// Handle Login-Achievements (should be handled after loading)
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN, 1);
sScriptMgr->OnPlayerLogin(pCurrChar, firstLogin);
sBattlenetServer.SendChangeToonOnlineState(GetBattlenetAccountId(), GetAccountId(), _player->GetGUID(), _player->GetName(), true);
delete holder;
}
void WorldSession::SendFeatureSystemStatus()
{
WorldPackets::System::FeatureSystemStatus features;
/// START OF DUMMY VALUES
features.ComplaintStatus = 2;
features.ScrollOfResurrectionRequestsRemaining = 1;
features.ScrollOfResurrectionMaxRequestsPerDay = 1;
features.UnkInt27 = 60;
features.TwitterMsTillCanPost = 20;
features.CfgRealmID = 2;
features.CfgRealmRecID = 0;
features.TokenPollTimeSeconds = 300;
features.TokenRedeemIndex = 0;
features.VoiceEnabled = false;
features.BrowserEnabled = false; // Has to be false, otherwise client will crash if "Customer Support" is opened
features.EuropaTicketSystemStatus = boost::in_place();
features.EuropaTicketSystemStatus->ThrottleState.MaxTries = 10;
features.EuropaTicketSystemStatus->ThrottleState.PerMilliseconds = 60000;
features.EuropaTicketSystemStatus->ThrottleState.TryCount = 1;
features.EuropaTicketSystemStatus->ThrottleState.LastResetTimeBeforeNow = 111111;
features.ComplaintStatus = 0;
features.TutorialsEnabled = true;
features.NPETutorialsEnabled = true;
/// END OF DUMMY VALUES
features.EuropaTicketSystemStatus->TicketsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_TICKETS_ENABLED);
features.EuropaTicketSystemStatus->BugsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_BUGS_ENABLED);
features.EuropaTicketSystemStatus->ComplaintsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_COMPLAINTS_ENABLED);
features.EuropaTicketSystemStatus->SuggestionsEnabled = sWorld->getBoolConfig(CONFIG_SUPPORT_SUGGESTIONS_ENABLED);
features.CharUndeleteEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED);
features.BpayStoreEnabled = sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED);
SendPacket(features.Write());
}
void WorldSession::HandleSetFactionAtWar(WorldPackets::Character::SetFactionAtWar& packet)
{
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, true);
}
void WorldSession::HandleSetFactionNotAtWar(WorldPackets::Character::SetFactionNotAtWar& packet)
{
GetPlayer()->GetReputationMgr().SetAtWar(packet.FactionIndex, false);
}
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat(WorldPacket& /*recvData*/)
{
TC_LOG_ERROR("network", "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
}
void WorldSession::HandleTutorialFlag(WorldPackets::Misc::TutorialSetFlag& packet)
{
switch (packet.Action)
{
case TUTORIAL_ACTION_UPDATE:
{
uint8 index = uint8(packet.TutorialBit >> 5);
if (index >= MAX_ACCOUNT_TUTORIAL_VALUES)
{
TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received bad TutorialBit %u.", packet.TutorialBit);
return;
}
uint32 flag = GetTutorialInt(index);
flag |= (1 << (packet.TutorialBit & 0x1F));
SetTutorialInt(index, flag);
break;
}
case TUTORIAL_ACTION_CLEAR:
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0xFFFFFFFF);
break;
case TUTORIAL_ACTION_RESET:
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
SetTutorialInt(i, 0x00000000);
break;
default:
TC_LOG_ERROR("network", "CMSG_TUTORIAL_FLAG received unknown TutorialAction %u.", packet.Action);
return;
}
}
void WorldSession::HandleSetWatchedFactionOpcode(WorldPackets::Character::SetWatchedFaction& packet)
{
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, packet.FactionIndex);
}
void WorldSession::HandleSetFactionInactiveOpcode(WorldPackets::Character::SetFactionInactive& packet)
{
_player->GetReputationMgr().SetInactive(packet.Index, packet.State);
}
void WorldSession::HandleRequestForcedReactionsOpcode(WorldPackets::Reputation::RequestForcedReactions& /*requestForcedReactions*/)
{
_player->GetReputationMgr().SendForceReactions();
}
void WorldSession::HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet)
{
if (packet.ShowHelm)
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
else
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet)
{
if (packet.ShowCloak)
_player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
else
_player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleCharRenameOpcode(WorldPackets::Character::CharacterRenameRequest& request)
{
if (!IsLegitCharacterForAccount(request.RenameInfo->Guid))
{
TC_LOG_ERROR("network", "Account %u, IP: %s tried to rename character %s, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), request.RenameInfo->Guid.ToString().c_str());
KickPlayer();
return;
}
// prevent character rename to invalid name
if (!normalizePlayerName(request.RenameInfo->NewName))
{
SendCharRename(CHAR_NAME_NO_NAME, request.RenameInfo.get());
return;
}
ResponseCodes res = ObjectMgr::CheckPlayerName(request.RenameInfo->NewName, true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharRename(res, request.RenameInfo.get());
return;
}
// check name limitations
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(request.RenameInfo->NewName))
{
SendCharRename(CHAR_NAME_RESERVED, request.RenameInfo.get());
return;
}
// Ensure that there is no character with the desired new name
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_FREE_NAME);
stmt->setUInt64(0, request.RenameInfo->Guid.GetCounter());
stmt->setString(1, request.RenameInfo->NewName);
_charRenameCallback.SetParam(request.RenameInfo);
_charRenameCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharRenameCallBack(PreparedQueryResult result, WorldPackets::Character::CharacterRenameInfo* renameInfo)
{
ASSERT(_charRenameCallback.GetParam().get() == renameInfo);
if (!result)
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo);
return;
}
Field* fields = result->Fetch();
std::string oldName = fields[0].GetString();
uint16 atLoginFlags = fields[1].GetUInt16();
if (!(atLoginFlags & AT_LOGIN_RENAME))
{
SendCharRename(CHAR_CREATE_ERROR, renameInfo);
return;
}
atLoginFlags &= ~AT_LOGIN_RENAME;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = renameInfo->Guid.GetCounter();
// Update name and at_login flag in the db
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, renameInfo->NewName);
stmt->setUInt16(1, atLoginFlags);
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
// Removed declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (%s) Changed name to: %s",
GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), renameInfo->Guid.ToString().c_str(), renameInfo->NewName.c_str());
SendCharRename(RESPONSE_SUCCESS, renameInfo);
sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->NewName);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
{
ObjectGuid guid;
recvData >> guid;
// not accept declined names for unsupported languages
std::string name;
if (!ObjectMgr::GetPlayerNameByGUID(guid, name))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
std::wstring wname;
if (!Utf8toWStr(name, wname))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
if (!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
std::string name2;
DeclinedName declinedname;
recvData >> name2;
if (name2 != name) // character have different name
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
{
recvData >> declinedname.name[i];
if (!normalizePlayerName(declinedname.name[i]))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
}
if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
{
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_ERROR, guid);
return;
}
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
CharacterDatabase.EscapeString(declinedname.name[i]);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_DECLINED_NAME);
stmt->setUInt64(0, guid.GetCounter());
for (uint8 i = 0; i < 5; i++)
stmt->setString(i+1, declinedname.name[i]);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
SendSetPlayerDeclinedNamesResult(DECLINED_NAMES_RESULT_SUCCESS, guid);
}
void WorldSession::HandleAlterAppearance(WorldPackets::Character::AlterApperance& packet)
{
BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(packet.NewHairStyle);
if (!bs_hair || bs_hair->Type != 0 || bs_hair->Race != _player->getRace() || bs_hair->Sex != _player->getGender())
return;
BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(packet.NewFacialHair);
if (!bs_facialHair || bs_facialHair->Type != 2 || bs_facialHair->Race != _player->getRace() || bs_facialHair->Sex != _player->getGender())
return;
BarberShopStyleEntry const* bs_skinColor = sBarberShopStyleStore.LookupEntry(packet.NewSkinColor);
if (bs_skinColor && (bs_skinColor->Type != 3 || bs_skinColor->Race != _player->getRace() || bs_skinColor->Sex != _player->getGender()))
return;
BarberShopStyleEntry const* bs_face = sBarberShopStyleStore.LookupEntry(packet.NewFace);
if (bs_face && (bs_face->Type != 4 || bs_face->Race != _player->getRace() || bs_face->Sex != _player->getGender()))
return;
if (!Player::ValidateAppearance(_player->getRace(), _player->getClass(), _player->getGender(),
bs_hair->Data,
packet.NewHairColor,
bs_face ? bs_face->Data : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID),
bs_facialHair->Data,
bs_skinColor ? bs_skinColor->Data : _player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID)))
return;
GameObject* go = _player->FindNearestGameObjectOfType(GAMEOBJECT_TYPE_BARBER_CHAIR, 5.0f);
if (!go)
{
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
return;
}
if (_player->GetStandState() != UnitStandStateType(UNIT_STAND_STATE_SIT_LOW_CHAIR + go->GetGOInfo()->barberChair.chairheight))
{
SendBarberShopResult(BARBER_SHOP_RESULT_NOT_ON_CHAIR);
return;
}
uint32 cost = _player->GetBarberShopCost(bs_hair, packet.NewHairColor, bs_facialHair, bs_skinColor, bs_face);
// 0 - ok
// 1, 3 - not enough money
// 2 - you have to sit on barber chair
if (!_player->HasEnoughMoney((uint64)cost))
{
SendBarberShopResult(BARBER_SHOP_RESULT_NO_MONEY);
return;
}
SendBarberShopResult(BARBER_SHOP_RESULT_SUCCESS);
_player->ModifyMoney(-int64(cost)); // it isn't free
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, cost);
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID, uint8(bs_hair->Data));
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID, uint8(packet.NewHairColor));
_player->SetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE, uint8(bs_facialHair->Data));
if (bs_skinColor)
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID, uint8(bs_skinColor->Data));
if (bs_face)
_player->SetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID, uint8(bs_face->Data));
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
_player->SetStandState(UNIT_STAND_STATE_STAND);
}
void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
{
uint32 slot;
recvData >> slot;
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
TC_LOG_DEBUG("network", "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
return;
}
if (uint32 glyph = _player->GetGlyph(_player->GetActiveTalentGroup(), slot))
{
if (GlyphPropertiesEntry const* gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
_player->RemoveAurasDueToSpell(gp->SpellID);
_player->SetGlyph(slot, 0);
_player->SendTalentsInfoData();
}
}
}
void WorldSession::HandleCharCustomizeOpcode(WorldPackets::Character::CharCustomize& packet)
{
if (!IsLegitCharacterForAccount(packet.CustomizeInfo->CharGUID))
{
TC_LOG_ERROR("network", "Account %u, IP: %s tried to customise %s, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), packet.CustomizeInfo->CharGUID.ToString().c_str());
KickPlayer();
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_CUSTOMIZE_INFO);
stmt->setUInt64(0, packet.CustomizeInfo->CharGUID.GetCounter());
_charCustomizeCallback.SetParam(packet.CustomizeInfo);
_charCustomizeCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharCustomizeCallback(PreparedQueryResult result, WorldPackets::Character::CharCustomizeInfo* customizeInfo)
{
ASSERT(_charCustomizeCallback.GetParam().get() == customizeInfo);
if (!result)
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
return;
}
Field* fields = result->Fetch();
std::string oldName = fields[0].GetString();
uint8 plrRace = fields[1].GetUInt8();
uint8 plrClass = fields[2].GetUInt8();
uint8 plrGender = fields[3].GetUInt8();
uint16 atLoginFlags = fields[4].GetUInt16();
uint32 playerBytes2 = fields[5].GetUInt32();
if (!Player::ValidateAppearance(plrRace, plrClass, plrGender, customizeInfo->HairStyleID, customizeInfo->HairColorID, customizeInfo->FaceID, customizeInfo->FacialHairStyleID, customizeInfo->SkinID, true))
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
return;
}
if (!(atLoginFlags & AT_LOGIN_CUSTOMIZE))
{
SendCharCustomize(CHAR_CREATE_ERROR, customizeInfo);
return;
}
atLoginFlags &= ~AT_LOGIN_CUSTOMIZE;
// prevent character rename to invalid name
if (!normalizePlayerName(customizeInfo->CharName))
{
SendCharCustomize(CHAR_NAME_NO_NAME, customizeInfo);
return;
}
ResponseCodes res = ObjectMgr::CheckPlayerName(customizeInfo->CharName, true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharCustomize(res, customizeInfo);
return;
}
// check name limitations
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(customizeInfo->CharName))
{
SendCharCustomize(CHAR_NAME_RESERVED, customizeInfo);
return;
}
// character with this name already exist
/// @todo: make async
ObjectGuid newGuid = ObjectMgr::GetPlayerGUIDByName(customizeInfo->CharName);
if (!newGuid.IsEmpty())
{
if (newGuid != customizeInfo->CharGUID)
{
SendCharCustomize(CHAR_CREATE_NAME_IN_USE, customizeInfo);
return;
}
}
PreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
ObjectGuid::LowType lowGuid = customizeInfo->CharGUID.GetCounter();
/// Customize
{
playerBytes2 &= ~0xFF;
playerBytes2 |= customizeInfo->FacialHairStyleID;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_PLAYERBYTES);
stmt->setUInt8(0, customizeInfo->SexID);
stmt->setUInt32(1, customizeInfo->SkinID | (uint32(customizeInfo->FaceID) << 8) | (uint32(customizeInfo->HairStyleID) << 16) | (uint32(customizeInfo->HairColorID) << 24));
stmt->setUInt32(2, playerBytes2);
stmt->setUInt64(3, lowGuid);
trans->Append(stmt);
}
/// Name Change and update atLogin flags
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, customizeInfo->CharName);
stmt->setUInt16(1, atLoginFlags);
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
sWorld->UpdateCharacterInfo(customizeInfo->CharGUID, customizeInfo->CharName, customizeInfo->SexID);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s), Character[%s] (%s) Customized to: %s",
GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), customizeInfo->CharGUID.ToString().c_str(), customizeInfo->CharName.c_str());
}
void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet)
{
if (packet.Set.SetID >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
return;
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
if (!(packet.Set.IgnoreMask & (1 << i)))
{
ObjectGuid const& itemGuid = packet.Set.Pieces[i];
Item* item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
/// cheating check 1 (item equipped but sent empty guid)
if (!item && !itemGuid.IsEmpty())
return;
/// cheating check 2 (sent guid does not match equipped item)
if (item && item->GetGUID() != itemGuid)
return;
}
else
packet.Set.Pieces[i].Clear();
}
packet.Set.IgnoreMask &= 0x7FFFF; /// clear invalid bits (i > EQUIPMENT_SLOT_END)
_player->SetEquipmentSet(std::move(packet.Set));
}
void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& packet)
{
_player->DeleteEquipmentSet(packet.ID);
}
void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& packet)
{
ObjectGuid ignoredItemGuid;
ignoredItemGuid.SetRawValue(0, 1);
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
TC_LOG_DEBUG("entities.player.items", "%s: ContainerSlot: %u, Slot: %u", packet.Items[i].Item.ToString().c_str(), packet.Items[i].ContainerSlot, packet.Items[i].Slot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
if (packet.Items[i].Item == ignoredItemGuid)
continue;
// Only equip weapons in combat
if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED)
continue;
Item* item = _player->GetItemByGuid(packet.Items[i].Item);
uint16 dstPos = i | (INVENTORY_SLOT_BAG_0 << 8);
if (!item)
{
Item* uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
if (!uItem)
continue;
ItemPosCountVec itemPosCountVec;
InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
if (inventoryResult == EQUIP_ERR_OK)
{
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
_player->StoreItem(itemPosCountVec, uItem, true);
}
else
_player->SendEquipError(inventoryResult, uItem, NULL);
continue;
}
if (item->GetPos() == dstPos)
continue;
_player->SwapItem(item->GetPos(), dstPos);
}
WorldPackets::EquipmentSet::UseEquipmentSetResult result;
result.Reason = 0; // 4 - equipment swap failed - inventory is full
SendPacket(result.Write());
}
void WorldSession::HandleCharRaceOrFactionChangeOpcode(WorldPackets::Character::CharRaceOrFactionChange& packet)
{
if (!IsLegitCharacterForAccount(packet.RaceOrFactionChangeInfo->Guid))
{
TC_LOG_ERROR("network", "Account %u, IP: %s tried to factionchange character %s, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), packet.RaceOrFactionChangeInfo->Guid.ToString().c_str());
KickPlayer();
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_RACE_OR_FACTION_CHANGE_INFOS);
stmt->setUInt64(0, packet.RaceOrFactionChangeInfo->Guid.GetCounter());
_charFactionChangeCallback.SetParam(packet.RaceOrFactionChangeInfo);
_charFactionChangeCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
}
void WorldSession::HandleCharRaceOrFactionChangeCallback(PreparedQueryResult result, WorldPackets::Character::CharRaceOrFactionChangeInfo* factionChangeInfo)
{
ASSERT(_charFactionChangeCallback.GetParam().get() == factionChangeInfo);
if (!result)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
// get the players old (at this moment current) race
CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(factionChangeInfo->Guid);
if (!characterInfo)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
uint8 oldRace = characterInfo->Race;
uint8 playerClass = characterInfo->Class;
uint8 level = characterInfo->Level;
if (!sObjectMgr->GetPlayerInfo(factionChangeInfo->RaceID, playerClass))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
Field* fields = result->Fetch();
uint16 atLoginFlags = fields[0].GetUInt16();
std::string knownTitlesStr = fields[1].GetString();
uint32 playerBytes = fields[2].GetUInt32();
uint32 playerBytes2 = fields[3].GetUInt32();
uint16 usedLoginFlag = (factionChangeInfo->FactionChange ? AT_LOGIN_CHANGE_FACTION : AT_LOGIN_CHANGE_RACE);
if (!(atLoginFlags & usedLoginFlag))
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
TeamId newTeamId = Player::TeamIdForRace(factionChangeInfo->RaceID);
if (newTeamId == TEAM_NEUTRAL)
{
SendCharFactionChange(CHAR_CREATE_RESTRICTED_RACECLASS, factionChangeInfo);
return;
}
if (factionChangeInfo->FactionChange == (Player::TeamIdForRace(oldRace) == newTeamId))
{
SendCharFactionChange(factionChangeInfo->FactionChange ? CHAR_CREATE_CHARACTER_SWAP_FACTION : CHAR_CREATE_CHARACTER_RACE_ONLY, factionChangeInfo);
return;
}
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK))
{
uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK);
if ((1 << (factionChangeInfo->RaceID - 1)) & raceMaskDisabled)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
}
// prevent character rename to invalid name
if (!normalizePlayerName(factionChangeInfo->Name))
{
SendCharFactionChange(CHAR_NAME_NO_NAME, factionChangeInfo);
return;
}
ResponseCodes res = ObjectMgr::CheckPlayerName(factionChangeInfo->Name, true);
if (res != CHAR_NAME_SUCCESS)
{
SendCharFactionChange(res, factionChangeInfo);
return;
}
// check name limitations
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(factionChangeInfo->Name))
{
SendCharFactionChange(CHAR_NAME_RESERVED, factionChangeInfo);
return;
}
// character with this name already exist
ObjectGuid newGuid = ObjectMgr::GetPlayerGUIDByName(factionChangeInfo->Name);
if (!newGuid.IsEmpty())
{
if (newGuid != factionChangeInfo->Guid)
{
SendCharFactionChange(CHAR_CREATE_NAME_IN_USE, factionChangeInfo);
return;
}
}
if (sArenaTeamMgr->GetArenaTeamByCaptain(factionChangeInfo->Guid))
{
SendCharFactionChange(CHAR_CREATE_CHARACTER_ARENA_LEADER, factionChangeInfo);
return;
}
/// All checks are fine, deal with race change now
ObjectGuid::LowType lowGuid = factionChangeInfo->Guid.GetCounter();
// resurrect the character in case he's dead
sObjectAccessor->ConvertCorpseForPlayer(factionChangeInfo->Guid);
PreparedStatement* stmt = nullptr;
SQLTransaction trans = CharacterDatabase.BeginTransaction();
/// Name Change and update atLogin flags
{
CharacterDatabase.EscapeString(factionChangeInfo->Name);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN);
stmt->setString(0, factionChangeInfo->Name);
stmt->setUInt16(1, uint16(atLoginFlags & ~usedLoginFlag));
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
}
/// Customize
{
if (factionChangeInfo->SkinID)
{
playerBytes &= ~uint32(0xFF);
playerBytes |= *factionChangeInfo->SkinID;
}
else
factionChangeInfo->SkinID = uint8(playerBytes & 0xFF);
if (factionChangeInfo->FaceID)
{
playerBytes &= ~(uint32(0xFF) << 8);
playerBytes |= uint32(*factionChangeInfo->FaceID) << 8;
}
else
factionChangeInfo->FaceID = uint8((playerBytes2 >> 8) & 0xFF);
if (factionChangeInfo->HairStyleID)
{
playerBytes &= ~(uint32(0xFF) << 16);
playerBytes |= uint32(*factionChangeInfo->HairStyleID) << 16;
}
else
factionChangeInfo->HairStyleID = uint8((playerBytes2 >> 16) & 0xFF);
if (factionChangeInfo->HairColorID)
{
playerBytes &= ~(uint32(0xFF) << 24);
playerBytes |= uint32(*factionChangeInfo->HairColorID) << 24;
}
else
factionChangeInfo->HairColorID = uint8((playerBytes2 >> 24) & 0xFF);
if (factionChangeInfo->FacialHairStyleID)
{
playerBytes2 &= ~0xFF;
playerBytes2 |= *factionChangeInfo->FacialHairStyleID;
}
else
factionChangeInfo->FacialHairStyleID = int8(playerBytes2 & 0xFF);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GENDER_PLAYERBYTES);
stmt->setUInt8(0, factionChangeInfo->SexID);
stmt->setUInt32(1, playerBytes);
stmt->setUInt32(2, playerBytes2);
stmt->setUInt64(3, lowGuid);
trans->Append(stmt);
}
/// Race Change
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_RACE);
stmt->setUInt8(0, factionChangeInfo->RaceID);
stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
}
sWorld->UpdateCharacterInfo(factionChangeInfo->Guid, factionChangeInfo->Name, factionChangeInfo->SexID, factionChangeInfo->RaceID);
if (oldRace != factionChangeInfo->RaceID)
{
// Switch Languages
// delete all languages first
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_LANGUAGES);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Now add them back
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt64(0, lowGuid);
// Faction specific languages
if (newTeamId == TEAM_HORDE)
stmt->setUInt16(1, 109);
else
stmt->setUInt16(1, 98);
trans->Append(stmt);
// Race specific languages
if (factionChangeInfo->RaceID != RACE_ORC && factionChangeInfo->RaceID != RACE_HUMAN)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILL_LANGUAGE);
stmt->setUInt64(0, lowGuid);
switch (factionChangeInfo->RaceID)
{
case RACE_DWARF:
stmt->setUInt16(1, 111);
break;
case RACE_DRAENEI:
stmt->setUInt16(1, 759);
break;
case RACE_GNOME:
stmt->setUInt16(1, 313);
break;
case RACE_NIGHTELF:
stmt->setUInt16(1, 113);
break;
case RACE_WORGEN:
stmt->setUInt16(1, 791);
break;
case RACE_UNDEAD_PLAYER:
stmt->setUInt16(1, 673);
break;
case RACE_TAUREN:
stmt->setUInt16(1, 115);
break;
case RACE_TROLL:
stmt->setUInt16(1, 315);
break;
case RACE_BLOODELF:
stmt->setUInt16(1, 137);
break;
case RACE_GOBLIN:
stmt->setUInt16(1, 792);
break;
}
trans->Append(stmt);
}
/// Team Conversation
if (factionChangeInfo->FactionChange)
{
// Delete all Flypaths
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXI_PATH);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
if (level > 7)
{
// Update Taxi path
// this doesn't seem to be 100% blizzlike... but it can't really be helped.
std::ostringstream taximaskstream;
uint32 numFullTaximasks = level / 7;
if (numFullTaximasks > 11)
numFullTaximasks = 11;
if (newTeamId == TEAM_ALLIANCE)
{
if (playerClass != CLASS_DEATH_KNIGHT)
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sAllianceTaxiNodesMask[i]) << ' ';
}
else
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sAllianceTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
}
}
else
{
if (playerClass != CLASS_DEATH_KNIGHT)
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sHordeTaxiNodesMask[i]) << ' ';
}
else
{
for (uint8 i = 0; i < numFullTaximasks; ++i)
taximaskstream << uint32(sHordeTaxiNodesMask[i] | sDeathKnightTaxiNodesMask[i]) << ' ';
}
}
uint32 numEmptyTaximasks = 11 - numFullTaximasks;
for (uint8 i = 0; i < numEmptyTaximasks; ++i)
taximaskstream << "0 ";
taximaskstream << '0';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TAXIMASK);
stmt->setString(0, taximaskstream.str());
stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
}
/// @todo: make this part asynch
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
// Reset guild
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER);
stmt->setUInt64(0, lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
if (Guild* guild = sGuildMgr->GetGuildById(result->Fetch()[0].GetUInt64()))
guild->DeleteMember(factionChangeInfo->Guid, false, false, true);
Player::LeaveAllArenaTeams(factionChangeInfo->Guid);
}
if (!HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
{
// Delete Friend List
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
}
// Reset homebind and position
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt64(0, lowGuid);
WorldLocation loc;
uint16 zoneId = 0;
if (newTeamId == TEAM_ALLIANCE)
{
loc.WorldRelocate(0, -8867.68f, 673.373f, 97.9034f, 0.0f);
zoneId = 1519;
}
else
{
loc.WorldRelocate(1, 1633.33f, -4439.11f, 15.7588f, 0.0f);
zoneId = 1637;
}
stmt->setUInt16(1, loc.GetMapId());
stmt->setUInt16(2, zoneId);
stmt->setFloat(3, loc.GetPositionX());
stmt->setFloat(4, loc.GetPositionY());
stmt->setFloat(5, loc.GetPositionZ());
trans->Append(stmt);
Player::SavePositionInDB(loc, zoneId, factionChangeInfo->Guid, trans);
// Achievement conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeAchievements.begin(); it != sObjectMgr->FactionChangeAchievements.end(); ++it)
{
uint32 achiev_alliance = it->first;
uint32 achiev_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
stmt->setUInt16(0, uint16(newTeamId == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt16(1, uint16(newTeamId == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Item conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeItems.begin(); it != sObjectMgr->FactionChangeItems.end(); ++it)
{
uint32 item_alliance = it->first;
uint32 item_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? item_alliance : item_horde));
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? item_horde : item_alliance));
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Delete all current quests
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Quest conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeQuests.begin(); it != sObjectMgr->FactionChangeQuests.end(); ++it)
{
uint32 quest_alliance = it->first;
uint32 quest_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
stmt->setUInt64(0, lowGuid);
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde));
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_FACTION_CHANGE);
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? quest_alliance : quest_horde));
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? quest_horde : quest_alliance));
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Mark all rewarded quests as "active" (will count for completed quests achievements)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
// Disable all old-faction specific quests
{
ObjectMgr::QuestMap const& questTemplates = sObjectMgr->GetQuestTemplates();
for (ObjectMgr::QuestMap::const_iterator iter = questTemplates.begin(); iter != questTemplates.end(); ++iter)
{
Quest const* quest = iter->second;
uint32 newRaceMask = (newTeamId == TEAM_ALLIANCE) ? RACEMASK_ALLIANCE : RACEMASK_HORDE;
if (quest->GetAllowableRaces() != -1 && !(quest->GetAllowableRaces() & newRaceMask))
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_QUESTSTATUS_REWARDED_ACTIVE_BY_QUEST);
stmt->setUInt64(0, lowGuid);
stmt->setUInt32(1, quest->GetQuestId());
trans->Append(stmt);
}
}
}
// Spell conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeSpells.begin(); it != sObjectMgr->FactionChangeSpells.end(); ++it)
{
uint32 spell_alliance = it->first;
uint32 spell_horde = it->second;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
stmt->setUInt32(0, (newTeamId == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, (newTeamId == TEAM_ALLIANCE ? spell_horde : spell_alliance));
stmt->setUInt64(2, lowGuid);
trans->Append(stmt);
}
// Reputation conversion
for (std::map::const_iterator it = sObjectMgr->FactionChangeReputation.begin(); it != sObjectMgr->FactionChangeReputation.end(); ++it)
{
uint32 reputation_alliance = it->first;
uint32 reputation_horde = it->second;
uint32 newReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_alliance : reputation_horde;
uint32 oldReputation = (newTeamId == TEAM_ALLIANCE) ? reputation_horde : reputation_alliance;
// select old standing set in db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, oldReputation);
stmt->setUInt64(1, lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
int32 oldDBRep = fields[0].GetInt32();
FactionEntry const* factionEntry = sFactionStore.LookupEntry(oldReputation);
// old base reputation
int32 oldBaseRep = sObjectMgr->GetBaseReputationOf(factionEntry, oldRace, playerClass);
// new base reputation
int32 newBaseRep = sObjectMgr->GetBaseReputationOf(sFactionStore.LookupEntry(newReputation), factionChangeInfo->RaceID, playerClass);
// final reputation shouldnt change
int32 FinalRep = oldDBRep + oldBaseRep;
int32 newDBRep = FinalRep - newBaseRep;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
stmt->setUInt32(0, newReputation);
stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt->setUInt16(0, uint16(newReputation));
stmt->setInt32(1, newDBRep);
stmt->setUInt16(2, uint16(oldReputation));
stmt->setUInt64(3, lowGuid);
trans->Append(stmt);
}
}
// Title conversion
if (!knownTitlesStr.empty())
{
uint32 const ktcount = KNOWN_TITLES_SIZE * 2;
uint32 knownTitles[ktcount];
Tokenizer tokens(knownTitlesStr, ' ', ktcount);
if (tokens.size() != ktcount)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
for (uint32 index = 0; index < ktcount; ++index)
knownTitles[index] = atoul(tokens[index]);
for (std::map::const_iterator it = sObjectMgr->FactionChangeTitles.begin(); it != sObjectMgr->FactionChangeTitles.end(); ++it)
{
uint32 title_alliance = it->first;
uint32 title_horde = it->second;
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
// new team
if (newTeamId == TEAM_ALLIANCE)
{
uint32 maskID = htitleInfo->MaskID;
uint32 index = maskID / 32;
uint32 old_flag = 1 << (maskID % 32);
uint32 new_flag = 1 << (atitleInfo->MaskID % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[atitleInfo->MaskID / 32] |= new_flag;
}
}
else
{
uint32 maskID = atitleInfo->MaskID;
uint32 index = maskID / 32;
uint32 old_flag = 1 << (maskID % 32);
uint32 new_flag = 1 << (htitleInfo->MaskID % 32);
if (knownTitles[index] & old_flag)
{
knownTitles[index] &= ~old_flag;
// use index of the new title
knownTitles[htitleInfo->MaskID / 32] |= new_flag;
}
}
std::ostringstream ss;
for (uint32 index = 0; index < ktcount; ++index)
ss << knownTitles[index] << ' ';
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
stmt->setString(0, ss.str());
stmt->setUInt64(1, lowGuid);
trans->Append(stmt);
// unset any currently chosen title
stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
stmt->setUInt64(0, lowGuid);
trans->Append(stmt);
}
}
}
}
CharacterDatabase.CommitTransaction(trans);
TC_LOG_DEBUG("entities.player", "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), GetRemoteAddress().c_str(), oldRace, factionChangeInfo->RaceID);
SendCharFactionChange(RESPONSE_SUCCESS, factionChangeInfo);
}
void WorldSession::HandleRandomizeCharNameOpcode(WorldPackets::Character::GenerateRandomCharacterName& packet)
{
if (!Player::IsValidRace(packet.Race))
{
TC_LOG_ERROR("misc", "Invalid race (%u) sent by accountId: %u", packet.Race, GetAccountId());
return;
}
if (!Player::IsValidGender(packet.Sex))
{
TC_LOG_ERROR("misc", "Invalid gender (%u) sent by accountId: %u", packet.Sex, GetAccountId());
return;
}
WorldPackets::Character::GenerateRandomCharacterNameResult result;
result.Success = true;
result.Name = sDB2Manager.GetNameGenEntry(packet.Race, packet.Sex, GetSessionDbcLocale());
SendPacket(result.Write());
}
void WorldSession::HandleReorderCharacters(WorldPackets::Character::ReorderCharacters& reorderChars)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
for (WorldPackets::Character::ReorderCharacters::ReorderInfo const& reorderInfo : reorderChars.Entries)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_LIST_SLOT);
stmt->setUInt8(0, reorderInfo.NewPosition);
stmt->setUInt64(1, reorderInfo.PlayerGUID.GetCounter());
stmt->setUInt32(2, GetAccountId());
trans->Append(stmt);
}
CharacterDatabase.CommitTransaction(trans);
}
void WorldSession::HandleOpeningCinematic(WorldPacket& /*recvData*/)
{
// Only players that has not yet gained any experience can use this
if (_player->GetUInt32Value(PLAYER_XP))
return;
if (ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(_player->getClass()))
{
if (classEntry->CinematicSequenceID)
_player->SendCinematicStart(classEntry->CinematicSequenceID);
else if (ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(_player->getRace()))
_player->SendCinematicStart(raceEntry->CinematicSequenceID);
}
}
void WorldSession::HandleGetUndeleteCooldownStatus(WorldPackets::Character::GetUndeleteCharacterCooldownStatus& /*getCooldown*/)
{
/// empty result to force wait
PreparedQueryResultPromise result;
result.set_value(PreparedQueryResult(nullptr));
_undeleteCooldownStatusCallback.SetFutureResult(result.get_future());
}
void WorldSession::HandleUndeleteCooldownStatusCallback(PreparedQueryResult result)
{
switch (_undeleteCooldownStatusCallback.GetStage())
{
case 0:
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
stmt->setUInt32(0, GetBattlenetAccountId());
_undeleteCooldownStatusCallback.FreeResult();
_undeleteCooldownStatusCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
_undeleteCooldownStatusCallback.NextStage();
break;
}
case 1:
{
uint32 cooldown = 0;
uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN);
if (result)
{
uint32 lastUndelete = result->Fetch()[0].GetUInt32();
uint32 now = uint32(time(nullptr));
if (lastUndelete + maxCooldown > now)
cooldown = std::max(0, lastUndelete + maxCooldown - now);
}
SendUndeleteCooldownStatusResponse(cooldown, maxCooldown);
_undeleteCooldownStatusCallback.Reset();
break;
}
}
}
void WorldSession::HandleCharUndeleteOpcode(WorldPackets::Character::UndeleteCharacter& undeleteInfo)
{
if (!sWorld->getBoolConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED))
{
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_DISABLED, undeleteInfo.UndeleteInfo.get());
return;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LAST_CHAR_UNDELETE);
stmt->setUInt32(0, GetBattlenetAccountId());
_charUndeleteCallback.SetParam(undeleteInfo.UndeleteInfo);
_charUndeleteCallback.SetFutureResult(LoginDatabase.AsyncQuery(stmt));
_charUndeleteCallback.NextStage();
}
void WorldSession::HandleCharUndeleteCallback(PreparedQueryResult result, WorldPackets::Character::CharacterUndeleteInfo* undeleteInfo)
{
/** This is a series of callbacks executed consecutively as a result from the database becomes available.
* This is much more efficient than synchronous requests on packet handler.
* It also prevents data synchronisation errors.
*/
ASSERT(_charUndeleteCallback.GetParam().get() == undeleteInfo);
switch (_charUndeleteCallback.GetStage())
{
case 1:
{
if (result)
{
uint32 lastUndelete = result->Fetch()[0].GetUInt32();
uint32 maxCooldown = sWorld->getIntConfig(CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_COOLDOWN);
if (lastUndelete && (lastUndelete + maxCooldown > time(nullptr)))
{
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_COOLDOWN, undeleteInfo);
_charUndeleteCallback.Reset();
return;
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
stmt->setUInt64(0, undeleteInfo->CharacterGuid.GetCounter());
_charUndeleteCallback.FreeResult();
_charUndeleteCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charUndeleteCallback.NextStage();
break;
}
case 2:
{
if (!result)
{
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo);
_charUndeleteCallback.Reset();
return;
}
Field* fields = result->Fetch();
undeleteInfo->Name = fields[1].GetString();
uint32 account = fields[2].GetUInt32();
if (account != GetAccountId())
{
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_UNKNOWN, undeleteInfo);
_charUndeleteCallback.Reset();
return;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
stmt->setString(0, undeleteInfo->Name);
_charUndeleteCallback.FreeResult();
_charUndeleteCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charUndeleteCallback.NextStage();
break;
}
case 3:
{
if (result)
{
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_NAME_TAKEN_BY_THIS_ACCOUNT, undeleteInfo);
_charUndeleteCallback.Reset();
return;
}
/// @todo: add more safety checks
/// * max char count per account
/// * max heroic char count
/// * team violation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
stmt->setUInt32(0, GetAccountId());
_charUndeleteCallback.FreeResult();
_charUndeleteCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
_charUndeleteCallback.NextStage();
break;
}
case 4:
{
if (result)
{
Field* fields = result->Fetch();
if (fields[0].GetUInt64() >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM)) // SQL's COUNT() returns uint64 but it will always be less than uint8.Max
{
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_ERROR_CHAR_CREATE, undeleteInfo);
_charUndeleteCallback.Reset();
return;
}
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
stmt->setString(0, undeleteInfo->Name);
stmt->setUInt32(1, GetAccountId());
stmt->setUInt64(2, undeleteInfo->CharacterGuid.GetCounter());
CharacterDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_CHAR_UNDELETE);
stmt->setUInt32(0, GetBattlenetAccountId());
LoginDatabase.Execute(stmt);
sWorld->UpdateCharacterInfoDeleted(undeleteInfo->CharacterGuid, false, &undeleteInfo->Name);
SendUndeleteCharacterResponse(CHARACTER_UNDELETE_RESULT_OK, undeleteInfo);
_charUndeleteCallback.Reset();
break;
}
}
}
void WorldSession::SendCharCreate(ResponseCodes result)
{
WorldPackets::Character::CreateChar response;
response.Code = result;
SendPacket(response.Write());
}
void WorldSession::SendCharDelete(ResponseCodes result)
{
WorldPackets::Character::DeleteChar response;
response.Code = result;
SendPacket(response.Write());
}
void WorldSession::SendCharRename(ResponseCodes result, WorldPackets::Character::CharacterRenameInfo const* renameInfo)
{
WorldPackets::Character::CharacterRenameResult packet;
packet.Result = result;
packet.Name = renameInfo->NewName;
if (result == RESPONSE_SUCCESS)
packet.Guid = renameInfo->Guid;
SendPacket(packet.Write());
}
void WorldSession::SendCharCustomize(ResponseCodes result, WorldPackets::Character::CharCustomizeInfo const* customizeInfo)
{
if (result == RESPONSE_SUCCESS)
{
WorldPackets::Character::CharCustomizeResponse response(customizeInfo);
SendPacket(response.Write());
}
else
{
WorldPackets::Character::CharCustomizeFailed failed;
failed.Result = uint8(result);
failed.CharGUID = customizeInfo->CharGUID;
SendPacket(failed.Write());
}
}
void WorldSession::SendCharFactionChange(ResponseCodes result, WorldPackets::Character::CharRaceOrFactionChangeInfo const* factionChangeInfo)
{
WorldPackets::Character::CharFactionChangeResult packet;
packet.Result = result;
packet.Guid = factionChangeInfo->Guid;
if (result == RESPONSE_SUCCESS)
{
packet.Display = boost::in_place();
packet.Display->Name = factionChangeInfo->Name;
packet.Display->SexID = factionChangeInfo->SexID;
packet.Display->SkinID = *factionChangeInfo->SkinID;
packet.Display->HairColorID = *factionChangeInfo->HairColorID;
packet.Display->HairStyleID = *factionChangeInfo->HairStyleID;
packet.Display->FacialHairStyleID = *factionChangeInfo->FacialHairStyleID;
packet.Display->FaceID = *factionChangeInfo->FaceID;
packet.Display->RaceID = factionChangeInfo->RaceID;
}
SendPacket(packet.Write());
}
void WorldSession::SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid)
{
WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4 + 8);
data << uint32(result);
if (result == DECLINED_NAMES_RESULT_SUCCESS)
data << guid;
SendPacket(&data);
}
void WorldSession::SendBarberShopResult(BarberShopResult result)
{
WorldPackets::Character::BarberShopResultServer packet;
packet.Result = result;
SendPacket(packet.Write());
}
void WorldSession::SendUndeleteCooldownStatusResponse(uint32 currentCooldown, uint32 maxCooldown)
{
WorldPackets::Character::UndeleteCooldownStatusResponse response;
response.OnCooldown = (currentCooldown > 0);
response.MaxCooldown = maxCooldown;
response.CurrentCooldown = currentCooldown;
SendPacket(response.Write());
}
void WorldSession::SendUndeleteCharacterResponse(CharacterUndeleteResult result, WorldPackets::Character::CharacterUndeleteInfo const* undeleteInfo)
{
WorldPackets::Character::UndeleteCharacterResponse response;
response.UndeleteInfo = undeleteInfo;
response.Result = result;
SendPacket(response.Write());
}