/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
uint32 type = 0;
uint32 lang;
switch (recvData.GetOpcode())
{
case CMSG_MESSAGECHAT_SAY:
type = CHAT_MSG_SAY;
break;
case CMSG_MESSAGECHAT_YELL:
type = CHAT_MSG_YELL;
break;
case CMSG_MESSAGECHAT_CHANNEL:
type = CHAT_MSG_CHANNEL;
break;
case CMSG_MESSAGECHAT_WHISPER:
type = CHAT_MSG_WHISPER;
break;
case CMSG_MESSAGECHAT_GUILD:
type = CHAT_MSG_GUILD;
break;
case CMSG_MESSAGECHAT_OFFICER:
type = CHAT_MSG_OFFICER;
break;
case CMSG_MESSAGECHAT_AFK:
type = CHAT_MSG_AFK;
break;
case CMSG_MESSAGECHAT_DND:
type = CHAT_MSG_DND;
break;
case CMSG_MESSAGECHAT_EMOTE:
type = CHAT_MSG_EMOTE;
break;
case CMSG_MESSAGECHAT_PARTY:
type = CHAT_MSG_PARTY;
break;
case CMSG_MESSAGECHAT_RAID:
type = CHAT_MSG_RAID;
break;
case CMSG_MESSAGECHAT_BATTLEGROUND:
type = CHAT_MSG_BATTLEGROUND;
break;
case CMSG_MESSAGECHAT_RAID_WARNING:
type = CHAT_MSG_RAID_WARNING;
break;
default:
TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode());
recvData.hexlike();
return;
}
if (type >= MAX_CHAT_MSG_TYPE)
{
TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
recvData.rfinish();
return;
}
Player* sender = GetPlayer();
//TC_LOG_DEBUG("misc", "CHAT: packet received. type %u, lang %u", type, lang);
// no language sent with emote packet.
if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
{
recvData >> lang;
if (lang == LANG_UNIVERSAL)
{
TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
SendNotification(LANG_UNKNOWN_LANGUAGE);
recvData.rfinish();
return;
}
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
if (!langDesc)
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
recvData.rfinish();
return;
}
if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if ((*i)->GetMiscValue() == int32(lang))
{
foundAura = true;
break;
}
}
if (!foundAura)
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
recvData.rfinish();
return;
}
}
if (lang == LANG_ADDON)
{
// LANG_ADDON is only valid for the following message types
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_GUILD:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_WHISPER:
// check if addon messages are disabled
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
break;
default:
TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
recvData.rfinish();
return;
}
}
// LANG_ADDON should not be changed nor be affected by flood control
else
{
// send in universal language if player in .gm on mode (ignore spell effects)
if (sender->IsGameMaster())
lang = LANG_UNIVERSAL;
else
{
// send in universal language in two side iteration allowed mode
if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = ModLangAuras.front()->GetMiscValue();
}
if (!sender->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
recvData.rfinish(); // Prevent warnings
return;
}
}
}
else
lang = LANG_UNIVERSAL;
if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
recvData.rfinish();
return;
}
uint32 textLength = 0;
uint32 receiverLength = 0;
std::string to, channel, msg;
bool ignoreChecks = false;
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
case CHAT_MSG_PARTY:
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_WARNING:
case CHAT_MSG_BATTLEGROUND:
textLength = recvData.ReadBits(9);
msg = recvData.ReadString(textLength);
break;
case CHAT_MSG_WHISPER:
receiverLength = recvData.ReadBits(10);
textLength = recvData.ReadBits(9);
to = recvData.ReadString(receiverLength);
msg = recvData.ReadString(textLength);
break;
case CHAT_MSG_CHANNEL:
receiverLength = recvData.ReadBits(10);
textLength = recvData.ReadBits(9);
msg = recvData.ReadString(textLength);
channel = recvData.ReadString(receiverLength);
break;
case CHAT_MSG_AFK:
case CHAT_MSG_DND:
textLength = recvData.ReadBits(9);
msg = recvData.ReadString(textLength);
ignoreChecks = true;
break;
}
if (!ignoreChecks)
{
if (msg.empty())
return;
if (ChatHandler(this).ParseCommands(msg.c_str()))
return;
if (lang != LANG_ADDON)
{
// Strip invisible characters for non-addon messages
if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return;
}
}
}
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
// Prevent cheating
if (!sender->IsAlive())
return;
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
if (type == CHAT_MSG_SAY)
sender->Say(msg, Language(lang));
else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
sender->Yell(msg, Language(lang));
break;
}
case CHAT_MSG_WHISPER:
{
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
Player* receiver = sObjectAccessor->FindPlayerByName(to);
if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendPlayerNotFoundNotice(to);
return;
}
if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
{
SendWrongFactionNotice();
return;
}
if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, Language(lang), receiver);
break;
}
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
return;
}
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_PARTY_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
break;
}
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_RAID_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
break;
}
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
break;
}
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_BATTLEGROUND_LEADER:
{
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_BATTLEGROUND_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
group->BroadcastPacket(&data, false);
break;
}
case CHAT_MSG_CHANNEL:
{
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
}
if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
{
if (Channel* chn = cMgr->GetChannel(channel, sender))
{
sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
chn->Say(sender->GetGUID(), msg.c_str(), lang);
}
}
break;
}
case CHAT_MSG_AFK:
{
if (!sender->IsInCombat())
{
if (sender ->isAFK()) // Already AFK
{
if (msg.empty())
sender->ToggleAFK(); // Remove AFK
else
sender->autoReplyMsg = msg; // Update message
}
else // New AFK mode
{
sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;
if (sender->isDND())
sender->ToggleDND();
sender->ToggleAFK();
}
sScriptMgr->OnPlayerChat(sender, type, lang, msg);
}
break;
}
case CHAT_MSG_DND:
{
if (sender->isDND()) // Already DND
{
if (msg.empty())
sender->ToggleDND(); // Remove DND
else
sender->autoReplyMsg = msg; // Update message
}
else // New DND mode
{
sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;
if (sender->isAFK())
sender->ToggleAFK();
sender->ToggleDND();
}
sScriptMgr->OnPlayerChat(sender, type, lang, msg);
break;
}
default:
TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleAddonMessagechatOpcode(WorldPacket& recvData)
{
Player* sender = GetPlayer();
ChatMsg type;
switch (recvData.GetOpcode())
{
case CMSG_MESSAGECHAT_ADDON_BATTLEGROUND:
type = CHAT_MSG_BATTLEGROUND;
break;
case CMSG_MESSAGECHAT_ADDON_GUILD:
type = CHAT_MSG_GUILD;
break;
case CMSG_MESSAGECHAT_ADDON_OFFICER:
type = CHAT_MSG_OFFICER;
break;
case CMSG_MESSAGECHAT_ADDON_PARTY:
type = CHAT_MSG_PARTY;
break;
case CMSG_MESSAGECHAT_ADDON_RAID:
type = CHAT_MSG_RAID;
break;
case CMSG_MESSAGECHAT_ADDON_WHISPER:
type = CHAT_MSG_WHISPER;
break;
default:
TC_LOG_ERROR("network", "HandleAddonMessagechatOpcode: Unknown addon chat opcode (%u)", recvData.GetOpcode());
recvData.hexlike();
return;
}
std::string message;
std::string prefix;
std::string targetName;
switch (type)
{
case CHAT_MSG_WHISPER:
{
uint32 msgLen = recvData.ReadBits(9);
uint32 prefixLen = recvData.ReadBits(5);
uint32 targetLen = recvData.ReadBits(10);
message = recvData.ReadString(msgLen);
prefix = recvData.ReadString(prefixLen);
targetName = recvData.ReadString(targetLen);
break;
}
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_OFFICER:
{
uint32 prefixLen = recvData.ReadBits(5);
uint32 msgLen = recvData.ReadBits(9);
prefix = recvData.ReadString(prefixLen);
message = recvData.ReadString(msgLen);
break;
}
case CHAT_MSG_GUILD:
case CHAT_MSG_BATTLEGROUND:
{
uint32 msgLen = recvData.ReadBits(9);
uint32 prefixLen = recvData.ReadBits(5);
message = recvData.ReadString(msgLen);
prefix = recvData.ReadString(prefixLen);
break;
}
default:
break;
}
if (prefix.empty() || prefix.length() > 16)
return;
// Disabled addon channel?
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
{
recvData.rfinish();
return;
}
switch (type)
{
case CHAT_MSG_BATTLEGROUND:
{
Group* group = sender->GetGroup();
if (!group || !group->isBGGroup())
return;
WorldPacket data;
ChatHandler::BuildChatPacket(data, type, LANG_ADDON, sender, NULL, message, 0U, "", DEFAULT_LOCALE, prefix);
group->BroadcastAddonMessagePacket(&data, prefix, false);
break;
}
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
{
if (sender->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId()))
guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, message, prefix);
break;
}
case CHAT_MSG_WHISPER:
{
if (!normalizePlayerName(targetName))
break;
Player* receiver = sObjectAccessor->FindPlayerByName(targetName);
if (!receiver)
break;
sender->WhisperAddon(message, prefix, receiver);
break;
}
// Messages sent to "RAID" while in a party will get delivered to "PARTY"
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
{
Group* group = sender->GetGroup();
if (!group || group->isBGGroup())
break;
WorldPacket data;
ChatHandler::BuildChatPacket(data, type, LANG_ADDON, sender, NULL, message, 0U, "", DEFAULT_LOCALE, prefix);
group->BroadcastAddonMessagePacket(&data, prefix, true, -1, group->GetMemberGroup(sender->GetGUID()));
break;
}
default:
{
TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type %u", type);
break;
}
}
}
void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
uint32 emote;
recvData >> emote;
sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
GetPlayer()->HandleEmoteCommand(emote);
}
namespace Trinity
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) { }
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
uint32 namlen = name.size();
data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen);
data << i_player.GetGUID();
data << uint32(i_text_emote);
data << uint32(i_emote_num);
data << uint32(namlen);
if (namlen > 1)
data << name;
else
data << uint8(0x00);
}
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace Trinity
void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
{
if (!GetPlayer()->IsAlive())
return;
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
uint32 text_emote, emoteNum;
ObjectGuid guid;
recvData >> text_emote;
recvData >> emoteNum;
recvData >> guid;
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
return;
uint32 emote_anim = em->textid;
switch (emote_anim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
case EMOTE_STATE_DANCE:
case EMOTE_STATE_READ:
GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_anim);
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.SetNoCreate();
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
Trinity::LocalizedPacketDo emote_do(emote_builder);
Trinity::PlayerDistWorker > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
{
ObjectGuid guid;
uint8 unk;
//TC_LOG_DEBUG("network", "WORLD: Received CMSG_CHAT_IGNORED");
recvData >> unk; // probably related to spam reporting
guid[5] = recvData.ReadBit();
guid[2] = recvData.ReadBit();
guid[6] = recvData.ReadBit();
guid[4] = recvData.ReadBit();
guid[7] = recvData.ReadBit();
guid[0] = recvData.ReadBit();
guid[1] = recvData.ReadBit();
guid[3] = recvData.ReadBit();
recvData.ReadByteSeq(guid[0]);
recvData.ReadByteSeq(guid[6]);
recvData.ReadByteSeq(guid[5]);
recvData.ReadByteSeq(guid[1]);
recvData.ReadByteSeq(guid[4]);
recvData.ReadByteSeq(guid[3]);
recvData.ReadByteSeq(guid[7]);
recvData.ReadByteSeq(guid[2]);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || !player->GetSession())
return;
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
TC_LOG_DEBUG("network", "Opcode %u", recvPacket.GetOpcode());
}
void WorldSession::SendPlayerNotFoundNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendWrongFactionNotice()
{
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
SendPacket(&data);
}
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
{
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
data << uint8(restriction);
SendPacket(&data);
}