/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "GuildMgr.h" #include "World.h" #include "WorldPacket.h" #include "WorldSession.h" #include "DatabaseEnv.h" #include "CellImpl.h" #include "Chat.h" #include "ChannelMgr.h" #include "GridNotifiersImpl.h" #include "Group.h" #include "Guild.h" #include "Language.h" #include "Log.h" #include "Opcodes.h" #include "Player.h" #include "SpellAuras.h" #include "SpellAuraEffects.h" #include "Util.h" #include "ScriptMgr.h" #include "AccountMgr.h" void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) { uint32 type = 0; uint32 lang; switch (recvData.GetOpcode()) { case CMSG_MESSAGECHAT_SAY: type = CHAT_MSG_SAY; break; case CMSG_MESSAGECHAT_YELL: type = CHAT_MSG_YELL; break; case CMSG_MESSAGECHAT_CHANNEL: type = CHAT_MSG_CHANNEL; break; case CMSG_MESSAGECHAT_WHISPER: type = CHAT_MSG_WHISPER; break; case CMSG_MESSAGECHAT_GUILD: type = CHAT_MSG_GUILD; break; case CMSG_MESSAGECHAT_OFFICER: type = CHAT_MSG_OFFICER; break; case CMSG_MESSAGECHAT_AFK: type = CHAT_MSG_AFK; break; case CMSG_MESSAGECHAT_DND: type = CHAT_MSG_DND; break; case CMSG_MESSAGECHAT_EMOTE: type = CHAT_MSG_EMOTE; break; case CMSG_MESSAGECHAT_PARTY: type = CHAT_MSG_PARTY; break; case CMSG_MESSAGECHAT_RAID: type = CHAT_MSG_RAID; break; case CMSG_MESSAGECHAT_BATTLEGROUND: type = CHAT_MSG_BATTLEGROUND; break; case CMSG_MESSAGECHAT_RAID_WARNING: type = CHAT_MSG_RAID_WARNING; break; default: TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", recvData.GetOpcode()); recvData.hexlike(); return; } if (type >= MAX_CHAT_MSG_TYPE) { TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type); recvData.rfinish(); return; } Player* sender = GetPlayer(); //TC_LOG_DEBUG("misc", "CHAT: packet received. type %u, lang %u", type, lang); // no language sent with emote packet. if (type != CHAT_MSG_EMOTE && type != CHAT_MSG_AFK && type != CHAT_MSG_DND) { recvData >> lang; if (lang == LANG_UNIVERSAL) { TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } // prevent talking at unknown language (cheating) LanguageDesc const* langDesc = GetLanguageDescByID(lang); if (!langDesc) { SendNotification(LANG_UNKNOWN_LANGUAGE); recvData.rfinish(); return; } if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id)) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE); bool foundAura = false; for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i) { if ((*i)->GetMiscValue() == int32(lang)) { foundAura = true; break; } } if (!foundAura) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); recvData.rfinish(); return; } } if (lang == LANG_ADDON) { // LANG_ADDON is only valid for the following message types switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_WHISPER: // check if addon messages are disabled if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } break; default: TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow()); recvData.rfinish(); return; } } // LANG_ADDON should not be changed nor be affected by flood control else { // send in universal language if player in .gm on mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = ModLangAuras.front()->GetMiscValue(); } if (!sender->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); recvData.rfinish(); // Prevent warnings return; } } } else lang = LANG_UNIVERSAL; if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); recvData.rfinish(); return; } uint32 textLength = 0; uint32 receiverLength = 0; std::string to, channel, msg; bool ignoreChecks = false; switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: case CHAT_MSG_PARTY: case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: case CHAT_MSG_RAID: case CHAT_MSG_RAID_WARNING: case CHAT_MSG_BATTLEGROUND: textLength = recvData.ReadBits(9); msg = recvData.ReadString(textLength); break; case CHAT_MSG_WHISPER: receiverLength = recvData.ReadBits(10); textLength = recvData.ReadBits(9); to = recvData.ReadString(receiverLength); msg = recvData.ReadString(textLength); break; case CHAT_MSG_CHANNEL: receiverLength = recvData.ReadBits(10); textLength = recvData.ReadBits(9); msg = recvData.ReadString(textLength); channel = recvData.ReadString(receiverLength); break; case CHAT_MSG_AFK: case CHAT_MSG_DND: textLength = recvData.ReadBits(9); msg = recvData.ReadString(textLength); ignoreChecks = true; break; } if (!ignoreChecks) { if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; if (lang != LANG_ADDON) { // Strip invisible characters for non-addon messages if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) stripLineInvisibleChars(msg); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str())) { TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), msg.c_str()); if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK)) KickPlayer(); return; } } } switch (type) { case CHAT_MSG_SAY: case CHAT_MSG_EMOTE: case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } if (type == CHAT_MSG_SAY) sender->Say(msg, Language(lang)); else if (type == CHAT_MSG_EMOTE) sender->TextEmote(msg); else if (type == CHAT_MSG_YELL) sender->Yell(msg, Language(lang)); break; } case CHAT_MSG_WHISPER: { if (!normalizePlayerName(to)) { SendPlayerNotFoundNotice(to); break; } Player* receiver = sObjectAccessor->FindPlayerByName(to); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID())) { SendWrongFactionNotice(); return; } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, Language(lang), receiver); break; } case CHAT_MSG_PARTY: case CHAT_MSG_PARTY_LEADER: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_PARTY_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID())); break; } case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_RAID: case CHAT_MSG_RAID_LEADER: { // if player is in battleground, he cannot say to battleground members by /ra Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = GetPlayer()->GetGroup(); if (!group || group->isBGGroup() || !group->isRaidGroup()) return; } if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_RAID_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); break; } case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; //in battleground, raid warning is sent only to players in battleground - code is ok ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); break; } case CHAT_MSG_BATTLEGROUND: case CHAT_MSG_BATTLEGROUND_LEADER: { // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup() Group* group = GetPlayer()->GetGroup(); if (!group || !group->isBGGroup()) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_BATTLEGROUND_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPacket data; ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg); group->BroadcastPacket(&data, false); break; } case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam())) { if (Channel* chn = cMgr->GetChannel(channel, sender)) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg.c_str(), lang); } } break; } case CHAT_MSG_AFK: { if (!sender->IsInCombat()) { if (sender ->isAFK()) // Already AFK { if (msg.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = msg; // Update message } else // New AFK mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); } break; } case CHAT_MSG_DND: { if (sender->isDND()) // Already DND { if (msg.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = msg; // Update message } else // New DND mode { sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } sScriptMgr->OnPlayerChat(sender, type, lang, msg); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } } void WorldSession::HandleAddonMessagechatOpcode(WorldPacket& recvData) { Player* sender = GetPlayer(); ChatMsg type; switch (recvData.GetOpcode()) { case CMSG_MESSAGECHAT_ADDON_BATTLEGROUND: type = CHAT_MSG_BATTLEGROUND; break; case CMSG_MESSAGECHAT_ADDON_GUILD: type = CHAT_MSG_GUILD; break; case CMSG_MESSAGECHAT_ADDON_OFFICER: type = CHAT_MSG_OFFICER; break; case CMSG_MESSAGECHAT_ADDON_PARTY: type = CHAT_MSG_PARTY; break; case CMSG_MESSAGECHAT_ADDON_RAID: type = CHAT_MSG_RAID; break; case CMSG_MESSAGECHAT_ADDON_WHISPER: type = CHAT_MSG_WHISPER; break; default: TC_LOG_ERROR("network", "HandleAddonMessagechatOpcode: Unknown addon chat opcode (%u)", recvData.GetOpcode()); recvData.hexlike(); return; } std::string message; std::string prefix; std::string targetName; switch (type) { case CHAT_MSG_WHISPER: { uint32 msgLen = recvData.ReadBits(9); uint32 prefixLen = recvData.ReadBits(5); uint32 targetLen = recvData.ReadBits(10); message = recvData.ReadString(msgLen); prefix = recvData.ReadString(prefixLen); targetName = recvData.ReadString(targetLen); break; } case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_OFFICER: { uint32 prefixLen = recvData.ReadBits(5); uint32 msgLen = recvData.ReadBits(9); prefix = recvData.ReadString(prefixLen); message = recvData.ReadString(msgLen); break; } case CHAT_MSG_GUILD: case CHAT_MSG_BATTLEGROUND: { uint32 msgLen = recvData.ReadBits(9); uint32 prefixLen = recvData.ReadBits(5); message = recvData.ReadString(msgLen); prefix = recvData.ReadString(prefixLen); break; } default: break; } if (prefix.empty() || prefix.length() > 16) return; // Disabled addon channel? if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) { recvData.rfinish(); return; } switch (type) { case CHAT_MSG_BATTLEGROUND: { Group* group = sender->GetGroup(); if (!group || !group->isBGGroup()) return; WorldPacket data; ChatHandler::BuildChatPacket(data, type, LANG_ADDON, sender, NULL, message, 0U, "", DEFAULT_LOCALE, prefix); group->BroadcastAddonMessagePacket(&data, prefix, false); break; } case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: { if (sender->GetGuildId()) if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId())) guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, message, prefix); break; } case CHAT_MSG_WHISPER: { if (!normalizePlayerName(targetName)) break; Player* receiver = sObjectAccessor->FindPlayerByName(targetName); if (!receiver) break; sender->WhisperAddon(message, prefix, receiver); break; } // Messages sent to "RAID" while in a party will get delivered to "PARTY" case CHAT_MSG_PARTY: case CHAT_MSG_RAID: { Group* group = sender->GetGroup(); if (!group || group->isBGGroup()) break; WorldPacket data; ChatHandler::BuildChatPacket(data, type, LANG_ADDON, sender, NULL, message, 0U, "", DEFAULT_LOCALE, prefix); group->BroadcastAddonMessagePacket(&data, prefix, true, -1, group->GetMemberGroup(sender->GetGUID())); break; } default: { TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type %u", type); break; } } } void WorldSession::HandleEmoteOpcode(WorldPacket& recvData) { if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED)) return; uint32 emote; recvData >> emote; sScriptMgr->OnPlayerEmote(GetPlayer(), emote); GetPlayer()->HandleEmoteCommand(emote); } namespace Trinity { class EmoteChatBuilder { public: EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target) : i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) { } void operator()(WorldPacket& data, LocaleConstant loc_idx) { std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : ""); uint32 namlen = name.size(); data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen); data << i_player.GetGUID(); data << uint32(i_text_emote); data << uint32(i_emote_num); data << uint32(namlen); if (namlen > 1) data << name; else data << uint8(0x00); } private: Player const& i_player; uint32 i_text_emote; uint32 i_emote_num; Unit const* i_target; }; } // namespace Trinity void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData) { if (!GetPlayer()->IsAlive()) return; if (!GetPlayer()->CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - time(NULL)); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } uint32 text_emote, emoteNum; uint64 guid; recvData >> text_emote; recvData >> emoteNum; recvData >> guid; sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid); EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote); if (!em) return; uint32 emote_anim = em->textid; switch (emote_anim) { case EMOTE_STATE_SLEEP: case EMOTE_STATE_SIT: case EMOTE_STATE_KNEEL: case EMOTE_ONESHOT_NONE: break; case EMOTE_STATE_DANCE: case EMOTE_STATE_READ: GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote_anim); break; default: // Only allow text-emotes for "dead" entities (feign death included) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) break; GetPlayer()->HandleEmoteCommand(emote_anim); break; } Unit* unit = ObjectAccessor::GetUnit(*_player, guid); CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY()); Cell cell(p); cell.SetNoCreate(); Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit); Trinity::LocalizedPacketDo emote_do(emote_builder); Trinity::PlayerDistWorker > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do); TypeContainerVisitor >, WorldTypeMapContainer> message(emote_worker); cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE)); GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, 0, unit); //Send scripted event call if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI()) ((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote); } void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData) { ObjectGuid guid; uint8 unk; //TC_LOG_DEBUG("network", "WORLD: Received CMSG_CHAT_IGNORED"); recvData >> unk; // probably related to spam reporting guid[5] = recvData.ReadBit(); guid[2] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[1] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[6]); recvData.ReadByteSeq(guid[5]); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[2]); Player* player = ObjectAccessor::FindPlayer(guid); if (!player || !player->GetSession()) return; WorldPacket data; ChatHandler::BuildChatPacket(data, CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName()); player->GetSession()->SendPacket(&data); } void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket) { TC_LOG_DEBUG("network", "Opcode %u", recvPacket.GetOpcode()); } void WorldSession::SendPlayerNotFoundNotice(std::string const& name) { WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1); data << name; SendPacket(&data); } void WorldSession::SendPlayerAmbiguousNotice(std::string const& name) { WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1); data << name; SendPacket(&data); } void WorldSession::SendWrongFactionNotice() { WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0); SendPacket(&data); } void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction) { WorldPacket data(SMSG_CHAT_RESTRICTED, 1); data << uint8(restriction); SendPacket(&data); }