/*
* Copyright (C) 2008-2012 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "CellImpl.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
uint32 type;
uint32 lang;
recvData >> type;
recvData >> lang;
if (type >= MAX_CHAT_MSG_TYPE)
{
sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: Wrong message type received: %u", type);
recvData.rfinish();
return;
}
Player* sender = GetPlayer();
//sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
if (!langDesc)
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
recvData.rfinish();
return;
}
if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if ((*i)->GetMiscValue() == int32(lang))
{
foundAura = true;
break;
}
}
if (!foundAura)
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
recvData.rfinish();
return;
}
}
if (lang == LANG_ADDON)
{
// LANG_ADDON is only valid for the following message types
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_GUILD:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_WHISPER:
if (sWorld->getBoolConfig(CONFIG_CHATLOG_ADDON))
{
std::string msg = "";
recvData >> msg;
if (msg.empty())
return;
sScriptMgr->OnPlayerChat(sender, uint32(CHAT_MSG_ADDON), lang, msg);
}
// Disabled addon channel?
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
return;
break;
default:
sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
recvData.rfinish();
return;
}
}
// LANG_ADDON should not be changed nor be affected by flood control
else
{
// send in universal language if player in .gmon mode (ignore spell effects)
if (sender->isGameMaster())
lang = LANG_UNIVERSAL;
else
{
// send in universal language in two side iteration allowed mode
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = ModLangAuras.front()->GetMiscValue();
}
if (!sender->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
recvData.rfinish(); // Prevent warnings
return;
}
if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
sender->UpdateSpeakTime();
}
if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
recvData.rfinish();
return;
}
std::string to, channel, msg;
bool ignoreChecks = false;
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_LEADER:
case CHAT_MSG_RAID_WARNING:
case CHAT_MSG_BATTLEGROUND:
case CHAT_MSG_BATTLEGROUND_LEADER:
recvData >> msg;
break;
case CHAT_MSG_WHISPER:
recvData >> to;
recvData >> msg;
break;
case CHAT_MSG_CHANNEL:
recvData >> channel;
recvData >> msg;
break;
case CHAT_MSG_AFK:
case CHAT_MSG_DND:
recvData >> msg;
ignoreChecks = true;
break;
}
if (!ignoreChecks)
{
if (msg.empty())
return;
if (ChatHandler(this).ParseCommands(msg.c_str()))
return;
if (lang != LANG_ADDON)
{
// Strip invisible characters for non-addon messages
if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return;
}
}
}
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
if (type == CHAT_MSG_SAY)
sender->Say(msg, lang);
else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
sender->Yell(msg, lang);
} break;
case CHAT_MSG_WHISPER:
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (!normalizePlayerName(to))
{
SendPlayerNotFoundNotice(to);
break;
}
Player* receiver = sObjectAccessor->FindPlayerByName(to);
bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendPlayerNotFoundNotice(to);
return;
}
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
if (GetPlayer()->GetTeam() != receiver->GetTeam())
{
SendWrongFactionNotice();
return;
}
if (GetPlayer()->HasAura(1852) && !receiver->isGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
} break;
case CHAT_MSG_PARTY:
case CHAT_MSG_PARTY_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = _player->GetGroup();
if (!group || group->isBGGroup())
return;
}
if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(_player->GetGUID()))
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, uint8(type), lang, NULL, 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
} break;
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
} break;
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
} break;
case CHAT_MSG_RAID:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup())
return;
}
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_LEADER:
{
// if player is in battleground, he cannot say to battleground members by /ra
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = GetPlayer()->GetGroup();
if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetGUID()))
return;
}
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
//in battleground, raid warning is sent only to players in battleground - code is ok
ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND:
{
//battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_BATTLEGROUND_LEADER:
{
// battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(), NULL);
group->BroadcastPacket(&data, false);
} break;
case CHAT_MSG_CHANNEL:
{
if (AccountMgr::IsPlayerAccount(GetSecurity()))
{
if (_player->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
}
if (ChannelMgr* cMgr = ChannelMgr::forTeam(_player->GetTeam()))
{
if (Channel* chn = cMgr->GetChannel(channel, _player))
{
sScriptMgr->OnPlayerChat(_player, type, lang, msg, chn);
chn->Say(_player->GetGUID(), msg.c_str(), lang);
}
}
} break;
case CHAT_MSG_AFK:
{
if ((msg.empty() || !_player->isAFK()) && !_player->isInCombat())
{
if (!_player->isAFK())
{
if (msg.empty())
msg = GetTrinityString(LANG_PLAYER_AFK_DEFAULT);
_player->afkMsg = msg;
}
sScriptMgr->OnPlayerChat(_player, type, lang, msg);
_player->ToggleAFK();
if (_player->isAFK() && _player->isDND())
_player->ToggleDND();
}
} break;
case CHAT_MSG_DND:
{
if (msg.empty() || !_player->isDND())
{
if (!_player->isDND())
{
if (msg.empty())
msg = GetTrinityString(LANG_PLAYER_DND_DEFAULT);
_player->dndMsg = msg;
}
sScriptMgr->OnPlayerChat(_player, type, lang, msg);
_player->ToggleDND();
if (_player->isDND() && _player->isAFK())
_player->ToggleAFK();
}
} break;
default:
sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleEmoteOpcode(WorldPacket& recvData)
{
if (!GetPlayer()->isAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
uint32 emote;
recvData >> emote;
sScriptMgr->OnPlayerEmote(GetPlayer(), emote);
GetPlayer()->HandleEmoteCommand(emote);
}
namespace Trinity
{
class EmoteChatBuilder
{
public:
EmoteChatBuilder(Player const& player, uint32 text_emote, uint32 emote_num, Unit const* target)
: i_player(player), i_text_emote(text_emote), i_emote_num(emote_num), i_target(target) {}
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
std::string const name(i_target ? i_target->GetNameForLocaleIdx(loc_idx) : "");
uint32 namlen = name.size();
data.Initialize(SMSG_TEXT_EMOTE, 20 + namlen);
data << i_player.GetGUID();
data << uint32(i_text_emote);
data << uint32(i_emote_num);
data << uint32(namlen);
if (namlen > 1)
data << name;
else
data << uint8(0x00);
}
private:
Player const& i_player;
uint32 i_text_emote;
uint32 i_emote_num;
Unit const* i_target;
};
} // namespace Trinity
void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
{
if (!GetPlayer()->isAlive())
return;
if (!GetPlayer()->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
uint32 text_emote, emoteNum;
uint64 guid;
recvData >> text_emote;
recvData >> emoteNum;
recvData >> guid;
sScriptMgr->OnPlayerTextEmote(GetPlayer(), text_emote, emoteNum, guid);
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(text_emote);
if (!em)
return;
uint32 emote_anim = em->textid;
switch (emote_anim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
break;
GetPlayer()->HandleEmoteCommand(emote_anim);
break;
}
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
CellCoord p = Trinity::ComputeCellCoord(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
Cell cell(p);
cell.SetNoCreate();
Trinity::EmoteChatBuilder emote_builder(*GetPlayer(), text_emote, emoteNum, unit);
Trinity::LocalizedPacketDo emote_do(emote_builder);
Trinity::PlayerDistWorker > emote_worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), emote_do);
TypeContainerVisitor >, WorldTypeMapContainer> message(emote_worker);
cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE, text_emote, 0, unit);
//Send scripted event call
if (unit && unit->GetTypeId() == TYPEID_UNIT && ((Creature*)unit)->AI())
((Creature*)unit)->AI()->ReceiveEmote(GetPlayer(), text_emote);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
{
uint64 iguid;
uint8 unk;
//sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
recvData >> iguid;
recvData >> unk; // probably related to spam reporting
Player* player = ObjectAccessor::FindPlayer(iguid);
if (!player || !player->GetSession())
return;
WorldPacket data;
ChatHandler::FillMessageData(&data, this, CHAT_MSG_IGNORED, LANG_UNIVERSAL, NULL, GetPlayer()->GetGUID(), GetPlayer()->GetName().c_str(), NULL);
player->GetSession()->SendPacket(&data);
}
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
}
void WorldSession::SendPlayerNotFoundNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
{
WorldPacket data(SMSG_CHAT_PLAYER_AMBIGUOUS, name.size()+1);
data << name;
SendPacket(&data);
}
void WorldSession::SendWrongFactionNotice()
{
WorldPacket data(SMSG_CHAT_WRONG_FACTION, 0);
SendPacket(&data);
}
void WorldSession::SendChatRestrictedNotice(ChatRestrictionType restriction)
{
WorldPacket data(SMSG_CHAT_RESTRICTED, 1);
data << uint8(restriction);
SendPacket(&data);
}