/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "AccountMgr.h"
#include "Channel.h"
#include "ChannelMgr.h"
#include "Chat.h"
#include "ChatPackets.h"
#include "Common.h"
#include "CreatureAI.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "Language.h"
#include "LanguageMgr.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "Warden.h"
#include "World.h"
#include
enum class ChatWhisperTargetStatus : uint8
{
CanWhisper = 0,
CanWhisperGuild = 1,
Offline = 2,
WrongFaction = 3
};
inline bool isNasty(uint8 c)
{
if (c == '\t')
return false;
if (c <= '\037') // ASCII control block
return true;
return false;
}
inline bool ValidateMessage(Player const* player, std::string& msg)
{
// cut at the first newline or carriage return
std::string::size_type pos = msg.find_first_of("\n\r");
if (pos == 0)
return false;
else if (pos != std::string::npos)
msg.erase(pos);
// abort on any sort of nasty character
for (uint8 c : msg)
{
if (isNasty(c))
{
TC_LOG_ERROR("network", "Player {} {} sent a message containing invalid character {} - blocked", player->GetName(),
player->GetGUID().ToString(), uint32(c));
return false;
}
}
// collapse multiple spaces into one
if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
{
auto end = std::unique(msg.begin(), msg.end(), [](char c1, char c2) { return (c1 == ' ') && (c2 == ' '); });
msg.erase(end, msg.end());
}
return true;
}
void WorldSession::HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage)
{
ChatMsg type;
switch (chatMessage.GetOpcode())
{
case CMSG_CHAT_MESSAGE_SAY:
type = CHAT_MSG_SAY;
break;
case CMSG_CHAT_MESSAGE_YELL:
type = CHAT_MSG_YELL;
break;
case CMSG_CHAT_MESSAGE_GUILD:
type = CHAT_MSG_GUILD;
break;
case CMSG_CHAT_MESSAGE_OFFICER:
type = CHAT_MSG_OFFICER;
break;
case CMSG_CHAT_MESSAGE_PARTY:
type = CHAT_MSG_PARTY;
break;
case CMSG_CHAT_MESSAGE_RAID:
type = CHAT_MSG_RAID;
break;
case CMSG_CHAT_MESSAGE_RAID_WARNING:
type = CHAT_MSG_RAID_WARNING;
break;
case CMSG_CHAT_MESSAGE_INSTANCE_CHAT:
type = CHAT_MSG_INSTANCE_CHAT;
break;
default:
TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode ({})", chatMessage.GetOpcode());
return;
}
HandleChatMessage(type, Language(chatMessage.Language), chatMessage.Text);
}
void WorldSession::HandleChatMessageWhisperOpcode(WorldPackets::Chat::ChatMessageWhisper& chatMessageWhisper)
{
HandleChatMessage(CHAT_MSG_WHISPER, Language(chatMessageWhisper.Language), chatMessageWhisper.Text, chatMessageWhisper.Target);
}
void WorldSession::HandleChatMessageChannelOpcode(WorldPackets::Chat::ChatMessageChannel& chatMessageChannel)
{
HandleChatMessage(CHAT_MSG_CHANNEL, Language(chatMessageChannel.Language), chatMessageChannel.Text, chatMessageChannel.Target, chatMessageChannel.ChannelGUID);
}
void WorldSession::HandleChatMessageEmoteOpcode(WorldPackets::Chat::ChatMessageEmote& chatMessageEmote)
{
HandleChatMessage(CHAT_MSG_EMOTE, LANG_UNIVERSAL, chatMessageEmote.Text);
}
ChatMessageResult WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string msg, std::string target /*= ""*/, Optional channelGuid /*= {}*/)
{
Player* sender = GetPlayer();
if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE && type != CHAT_MSG_GUILD && type != CHAT_MSG_OFFICER)
{
TC_LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: {} tried to send a message in universal language", GetPlayerInfo());
SendNotification(LANG_UNKNOWN_LANGUAGE);
return ChatMessageResult::DisallowedLanguage;
}
// prevent talking at unknown language (cheating)
auto languageData = sLanguageMgr->GetLanguageDescById(lang);
if (languageData.begin() == languageData.end())
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
return ChatMessageResult::InvalidLanguage;
}
if (std::none_of(languageData.begin(), languageData.end(),
[sender](std::pair const& langDesc) { return langDesc.second.SkillId == 0 || sender->HasSkill(langDesc.second.SkillId); }))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
if (!sender->HasAuraTypeWithMiscvalue(SPELL_AURA_COMPREHEND_LANGUAGE, lang))
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
return ChatMessageResult::LanguageNotLearned;
}
}
// send in universal language if player in .gm on mode (ignore spell effects)
if (sender->IsGameMaster())
lang = LANG_UNIVERSAL;
else
{
// send in universal language in two side iteration allowed mode
if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
default:
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = Language(ModLangAuras.front()->GetMiscValue());
}
if (!CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime());
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return ChatMessageResult::Muted;
}
if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
sender->UpdateSpeakTime(Player::ChatFloodThrottle::REGULAR);
if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER)
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
return ChatMessageResult::SilencedByGM;
}
if (msg.size() > 511)
return ChatMessageResult::MessageTooLong;
if (msg.empty())
return ChatMessageResult::MessageEmpty;
if (ChatHandler(this).ParseCommands(msg.c_str()))
return ChatMessageResult::HandledCommand;
// do message validity checks
if (!ValidateMessage(GetPlayer(), msg))
return ChatMessageResult::MessageHasInvalidCharacters;
// validate hyperlinks
if (!ValidateHyperlinksAndMaybeKick(msg))
return ChatMessageResult::MalformedHyperlinks;
switch (type)
{
case CHAT_MSG_SAY:
{
// Prevent cheating
if (!sender->IsAlive())
return ChatMessageResult::PlayerDead;
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return ChatMessageResult::LevelTooLow;
}
sender->Say(msg, lang);
break;
}
case CHAT_MSG_EMOTE:
{
// Prevent cheating
if (!sender->IsAlive())
return ChatMessageResult::PlayerDead;
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ));
return ChatMessageResult::LevelTooLow;
}
sender->TextEmote(msg);
break;
}
case CHAT_MSG_YELL:
{
// Prevent cheating
if (!sender->IsAlive())
return ChatMessageResult::PlayerDead;
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ));
return ChatMessageResult::LevelTooLow;
}
sender->Yell(msg, lang);
break;
}
case CHAT_MSG_WHISPER:
{
/// @todo implement cross realm whispers (someday)
ExtendedPlayerName extName = ExtractExtendedPlayerName(target);
if (!normalizePlayerName(extName.Name))
{
SendChatPlayerNotfoundNotice(target);
break;
}
Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name);
if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendChatPlayerNotfoundNotice(target);
return ChatMessageResult::NoWhisperTarget;
}
// Apply checks only if receiver is not already in whitelist and if receiver is not a GM with ".whisper on"
if (!receiver->IsInWhisperWhiteList(sender->GetGUID()) && !receiver->IsGameMasterAcceptingWhispers())
{
if (!sender->IsGameMaster() && sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return ChatMessageResult::LevelTooLow;
}
if (GetPlayer()->GetEffectiveTeam() != receiver->GetEffectiveTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
{
SendChatPlayerNotfoundNotice(target);
return ChatMessageResult::WhisperTargetWrongFaction;
}
}
if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return ChatMessageResult::SilencedByGM;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
if (receiver->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, lang, receiver);
break;
}
case CHAT_MSG_PARTY:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
return ChatMessageResult::NotInGroup;
}
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_PARTY_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), lang, sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID()));
break;
}
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_RAID:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || group->isBGGroup())
return ChatMessageResult::NotInGroup;
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_RAID_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), lang, sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return ChatMessageResult::NotInGroup;
if (group->isRaidGroup())
{
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return ChatMessageResult::NotLeaderOrAssistant;
}
else if (!sWorld->getBoolConfig(CONFIG_CHAT_PARTY_RAID_WARNINGS))
return ChatMessageResult::RaidWarningInPartyDisabled;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
//in battleground, raid warning is sent only to players in battleground - code is ok
packet.Initialize(CHAT_MSG_RAID_WARNING, lang, sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
case CHAT_MSG_CHANNEL:
{
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
{
if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return ChatMessageResult::LevelTooLow;
}
}
Channel* chn = channelGuid
? ChannelMgr::GetChannelForPlayerByGuid(*channelGuid, sender)
: ChannelMgr::GetChannelForPlayerByNamePart(target, sender);
if (chn)
{
if (ChatChannelsEntry const* chatChannel = sChatChannelsStore.LookupEntry(chn->GetChannelId()))
if (chatChannel->GetFlags().HasFlag(ChatChannelFlags::ReadOnly))
return ChatMessageResult::ChannelIsReadOnly;
sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
chn->Say(sender->GetGUID(), msg, lang);
}
break;
}
case CHAT_MSG_INSTANCE_CHAT:
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return ChatMessageResult::NotInGroup;
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_INSTANCE_CHAT_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), lang, sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
default:
TC_LOG_ERROR("network", "CHAT: unknown message type {}, lang: {}", type, lang);
break;
}
return ChatMessageResult::Ok;
}
void WorldSession::HandleChatAddonMessageOpcode(WorldPackets::Chat::ChatAddonMessage& chatAddonMessage)
{
HandleChatAddonMessage(chatAddonMessage.Params.Type, chatAddonMessage.Params.Prefix, chatAddonMessage.Params.Text, chatAddonMessage.Params.IsLogged);
}
void WorldSession::HandleChatAddonMessageTargetedOpcode(WorldPackets::Chat::ChatAddonMessageTargeted& chatAddonMessageTargeted)
{
HandleChatAddonMessage(chatAddonMessageTargeted.Params.Type, chatAddonMessageTargeted.Params.Prefix, chatAddonMessageTargeted.Params.Text,
chatAddonMessageTargeted.Params.IsLogged, chatAddonMessageTargeted.Target, chatAddonMessageTargeted.ChannelGUID);
}
void WorldSession::HandleChatAddonMessage(ChatMsg type, std::string prefix, std::string text, bool isLogged, std::string target /*= ""*/, Optional channelGuid /*= {}*/)
{
Player* sender = GetPlayer();
if (prefix.empty() || prefix.length() > 16)
return;
// Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that
if (type == CHAT_MSG_GUILD)
{
if (_warden && _warden->ProcessLuaCheckResponse(text))
return;
}
// Disabled addon channel?
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
return;
if (!CanSpeak())
return;
sender->UpdateSpeakTime(Player::ChatFloodThrottle::ADDON);
if (prefix == AddonChannelCommandHandler::PREFIX && AddonChannelCommandHandler(this).ParseCommands(text.c_str()))
return;
if (text.length() > 255)
return;
switch (type)
{
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
{
if (sender->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId()))
guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, text, prefix, isLogged);
break;
}
case CHAT_MSG_WHISPER:
{
/// @todo implement cross realm whispers (someday)
ExtendedPlayerName extName = ExtractExtendedPlayerName(target);
if (!normalizePlayerName(extName.Name))
break;
Player* receiver = ObjectAccessor::FindPlayerByName(extName.Name);
if (!receiver)
break;
sender->WhisperAddon(text, prefix, isLogged, receiver);
break;
}
// Messages sent to "RAID" while in a party will get delivered to "PARTY"
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_INSTANCE_CHAT:
{
Group* group = nullptr;
int32 subGroup = -1;
if (type != CHAT_MSG_INSTANCE_CHAT)
group = sender->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group)
break;
if (type == CHAT_MSG_PARTY)
subGroup = sender->GetSubGroup();
}
WorldPackets::Chat::Chat packet;
packet.Initialize(type, isLogged ? LANG_ADDON_LOGGED : LANG_ADDON, sender, nullptr, text, 0, "", DEFAULT_LOCALE, prefix);
group->BroadcastAddonMessagePacket(packet.Write(), prefix, true, subGroup, sender->GetGUID());
break;
}
case CHAT_MSG_CHANNEL:
{
Channel* chn = channelGuid
? ChannelMgr::GetChannelForPlayerByGuid(*channelGuid, sender)
: ChannelMgr::GetChannelForPlayerByNamePart(target, sender);
if (chn)
chn->AddonSay(sender->GetGUID(), prefix, text.c_str(), isLogged);
break;
}
default:
{
TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type {}", type);
break;
}
}
}
void WorldSession::HandleChatMessageAFKOpcode(WorldPackets::Chat::ChatMessageAFK& chatMessageAFK)
{
Player* sender = GetPlayer();
if (sender->IsInCombat())
return;
if (chatMessageAFK.Text.length() > 511)
return;
// do message validity checks
if (!ValidateMessage(sender, chatMessageAFK.Text))
return;
if (!ValidateHyperlinksAndMaybeKick(chatMessageAFK.Text))
return;
if (sender->HasAura(GM_SILENCE_AURA))
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
return;
}
if (sender->isAFK()) // Already AFK
{
if (chatMessageAFK.Text.empty())
sender->ToggleAFK(); // Remove AFK
else
sender->autoReplyMsg = chatMessageAFK.Text; // Update message
}
else // New AFK mode
{
sender->autoReplyMsg = chatMessageAFK.Text.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : chatMessageAFK.Text;
if (sender->isDND())
sender->ToggleDND();
sender->ToggleAFK();
}
if (Guild* guild = sender->GetGuild())
guild->SendEventAwayChanged(sender->GetGUID(), sender->isAFK(), sender->isDND());
sScriptMgr->OnPlayerChat(sender, CHAT_MSG_AFK, LANG_UNIVERSAL, chatMessageAFK.Text);
}
void WorldSession::HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND& chatMessageDND)
{
Player* sender = GetPlayer();
if (sender->IsInCombat())
return;
if (chatMessageDND.Text.length() > 511)
return;
// do message validity checks
if (!ValidateMessage(sender, chatMessageDND.Text))
return;
if (!ValidateHyperlinksAndMaybeKick(chatMessageDND.Text))
return;
if (sender->HasAura(GM_SILENCE_AURA))
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
return;
}
if (sender->isDND()) // Already DND
{
if (chatMessageDND.Text.empty())
sender->ToggleDND(); // Remove DND
else
sender->autoReplyMsg = chatMessageDND.Text; // Update message
}
else // New DND mode
{
sender->autoReplyMsg = chatMessageDND.Text.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : chatMessageDND.Text;
if (sender->isAFK())
sender->ToggleAFK();
sender->ToggleDND();
}
if (Guild* guild = sender->GetGuild())
guild->SendEventAwayChanged(sender->GetGUID(), sender->isAFK(), sender->isDND());
sScriptMgr->OnPlayerChat(sender, CHAT_MSG_DND, LANG_UNIVERSAL, chatMessageDND.Text);
}
void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet */)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
sScriptMgr->OnPlayerClearEmote(GetPlayer());
_player->SetEmoteState(EMOTE_ONESHOT_NONE);
}
void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)
{
if (!_player->IsAlive())
return;
if (!CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime());
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
sScriptMgr->OnPlayerTextEmote(_player, packet.SoundIndex, packet.EmoteID, packet.Target);
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(packet.EmoteID);
if (!em)
return;
Emote emote = static_cast(em->EmoteID);
switch (emote)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
case EMOTE_STATE_DANCE:
case EMOTE_STATE_READ:
_player->SetEmoteState(emote);
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (_player->HasUnitState(UNIT_STATE_DIED))
break;
_player->HandleEmoteCommand(emote, nullptr, { packet.SpellVisualKitIDs.data(), packet.SpellVisualKitIDs.data() + packet.SpellVisualKitIDs.size() }, packet.SequenceVariation);
break;
}
WorldPackets::Chat::STextEmote textEmote;
textEmote.SourceGUID = _player->GetGUID();
textEmote.SourceAccountGUID = GetAccountGUID();
textEmote.TargetGUID = packet.Target;
textEmote.EmoteID = packet.EmoteID;
textEmote.SoundIndex = packet.SoundIndex;
_player->SendMessageToSetInRange(textEmote.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
Unit* unit = ObjectAccessor::GetUnit(*_player, packet.Target);
_player->UpdateCriteria(CriteriaType::DoEmote, packet.EmoteID, 0, 0, unit);
// Send scripted event call
if (unit)
if (Creature* creature = unit->ToCreature())
creature->AI()->ReceiveEmote(_player, packet.EmoteID);
if (emote != EMOTE_ONESHOT_NONE)
_player->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Anim);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored)
{
Player* player = ObjectAccessor::FindConnectedPlayer(chatReportIgnored.IgnoredGUID);
if (!player || !player->GetSession())
return;
WorldPackets::Chat::Chat packet;
packet.Initialize(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
player->SendDirectMessage(packet.Write());
}
void WorldSession::SendChatPlayerNotfoundNotice(std::string const& name)
{
SendPacket(WorldPackets::Chat::ChatPlayerNotfound(name).Write());
}
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
{
SendPacket(WorldPackets::Chat::ChatPlayerAmbiguous(name).Write());
}
void WorldSession::SendChatRestricted(ChatRestrictionType restriction)
{
WorldPackets::Chat::ChatRestricted packet;
packet.Reason = restriction;
SendPacket(packet.Write());
}
void WorldSession::HandleChatCanLocalWhisperTargetRequest(WorldPackets::Chat::CanLocalWhisperTargetRequest const& canLocalWhisperTargetRequest)
{
ChatWhisperTargetStatus status = [&]
{
Player* sender = GetPlayer();
Player* receiver = ObjectAccessor::FindConnectedPlayer(canLocalWhisperTargetRequest.WhisperTarget);
if (!receiver || (!receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
return ChatWhisperTargetStatus::Offline;
if (!receiver->IsInWhisperWhiteList(sender->GetGUID()) && !receiver->IsGameMasterAcceptingWhispers())
if (GetPlayer()->GetEffectiveTeam() != receiver->GetEffectiveTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
return ChatWhisperTargetStatus::WrongFaction;
return ChatWhisperTargetStatus::CanWhisper;
}();
WorldPackets::Chat::CanLocalWhisperTargetResponse canLocalWhisperTargetResponse;
canLocalWhisperTargetResponse.WhisperTarget = canLocalWhisperTargetRequest.WhisperTarget;
canLocalWhisperTargetResponse.Status = status;
SendPacket(canLocalWhisperTargetResponse.Write());
}
void WorldSession::HandleChatUpdateAADCStatus(WorldPackets::Chat::UpdateAADCStatus const& /*updateAADCStatus*/)
{
// disabling chat not supported
// send Sueccess and force chat disabled to false instead of sending that change failed
// this makes client change the cvar back to false instead of just printing error message in console
WorldPackets::Chat::UpdateAADCStatusResponse response;
response.Success = true;
response.ChatDisabled = false;
SendPacket(response.Write());
}