/*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "DatabaseEnv.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "Language.h"
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "Util.h"
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "ChatPackets.h"
void WorldSession::HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage)
{
ChatMsg type;
switch (chatMessage.GetOpcode())
{
case CMSG_CHAT_MESSAGE_SAY:
type = CHAT_MSG_SAY;
break;
case CMSG_CHAT_MESSAGE_YELL:
type = CHAT_MSG_YELL;
break;
case CMSG_CHAT_MESSAGE_GUILD:
type = CHAT_MSG_GUILD;
break;
case CMSG_CHAT_MESSAGE_OFFICER:
type = CHAT_MSG_OFFICER;
break;
case CMSG_CHAT_MESSAGE_PARTY:
type = CHAT_MSG_PARTY;
break;
case CMSG_CHAT_MESSAGE_RAID:
type = CHAT_MSG_RAID;
break;
case CMSG_CHAT_MESSAGE_RAID_WARNING:
type = CHAT_MSG_RAID_WARNING;
break;
case CMSG_CHAT_MESSAGE_INSTANCE_CHAT:
type = CHAT_MSG_INSTANCE_CHAT;
break;
default:
TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", chatMessage.GetOpcode());
return;
}
HandleChatMessage(type, chatMessage.Language, chatMessage.Text);
}
void WorldSession::HandleChatMessageWhisperOpcode(WorldPackets::Chat::ChatMessageWhisper& chatMessageWhisper)
{
HandleChatMessage(CHAT_MSG_WHISPER, chatMessageWhisper.Language, chatMessageWhisper.Text, chatMessageWhisper.Target);
}
void WorldSession::HandleChatMessageChannelOpcode(WorldPackets::Chat::ChatMessageChannel& chatMessageChannel)
{
HandleChatMessage(CHAT_MSG_CHANNEL, chatMessageChannel.Language, chatMessageChannel.Text, chatMessageChannel.Target);
}
void WorldSession::HandleChatMessageEmoteOpcode(WorldPackets::Chat::ChatMessageEmote& chatMessageEmote)
{
HandleChatMessage(CHAT_MSG_EMOTE, LANG_UNIVERSAL, chatMessageEmote.Text);
}
void WorldSession::HandleChatMessage(ChatMsg type, uint32 lang, std::string msg, std::string target /*= ""*/)
{
Player* sender = GetPlayer();
if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE)
{
TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
SendNotification(LANG_UNKNOWN_LANGUAGE);
return;
}
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
if (!langDesc)
{
SendNotification(LANG_UNKNOWN_LANGUAGE);
return;
}
if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
{
// also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
bool foundAura = false;
for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
{
if ((*i)->GetMiscValue() == int32(lang))
{
foundAura = true;
break;
}
}
if (!foundAura)
{
SendNotification(LANG_NOT_LEARNED_LANGUAGE);
return;
}
}
// send in universal language if player in .gm on mode (ignore spell effects)
if (sender->IsGameMaster())
lang = LANG_UNIVERSAL;
else
{
// send in universal language in two side iteration allowed mode
if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
lang = LANG_UNIVERSAL;
else
{
switch (type)
{
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_RAID_WARNING:
// allow two side chat at group channel if two side group allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
lang = LANG_UNIVERSAL;
break;
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
// allow two side chat at guild channel if two side guild allowed
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
lang = LANG_UNIVERSAL;
break;
default:
break;
}
}
// but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
if (!ModLangAuras.empty())
lang = ModLangAuras.front()->GetMiscValue();
}
if (!sender->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER)
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
return;
}
if (msg.empty())
return;
if (ChatHandler(this).ParseCommands(msg.c_str()))
return;
// Strip invisible characters for non-addon messages
if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
stripLineInvisibleChars(msg);
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
TC_LOG_ERROR("network", "Player %s (%s) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
GetPlayer()->GetGUID().ToString().c_str(), msg.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
KickPlayer();
return;
}
switch (type)
{
case CHAT_MSG_SAY:
case CHAT_MSG_EMOTE:
case CHAT_MSG_YELL:
{
// Prevent cheating
if (!sender->IsAlive())
return;
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
return;
}
if (type == CHAT_MSG_SAY)
sender->Say(msg, Language(lang));
else if (type == CHAT_MSG_EMOTE)
sender->TextEmote(msg);
else if (type == CHAT_MSG_YELL)
sender->Yell(msg, Language(lang));
break;
}
case CHAT_MSG_WHISPER:
{
/// @todo implement cross realm whispers (someday)
ExtendedPlayerName extName = ExtractExtendedPlayerName(target);
if (!normalizePlayerName(extName.Name))
{
SendChatPlayerNotfoundNotice(target);
break;
}
Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name);
if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
{
SendChatPlayerNotfoundNotice(target);
return;
}
if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
{
SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
return;
}
if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
{
SendChatPlayerNotfoundNotice(target);
return;
}
if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
return;
}
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
GetPlayer()->Whisper(msg, Language(lang), receiver);
break;
}
case CHAT_MSG_PARTY:
{
// if player is in battleground, he cannot say to battleground members by /p
Group* group = GetPlayer()->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group || group->isBGGroup())
return;
}
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_PARTY_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID()));
break;
}
case CHAT_MSG_GUILD:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_OFFICER:
{
if (GetPlayer()->GetGuildId())
{
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
{
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);
guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
}
}
break;
}
case CHAT_MSG_RAID:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || group->isBGGroup())
return;
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_RAID_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
case CHAT_MSG_RAID_WARNING:
{
Group* group = GetPlayer()->GetGroup();
if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
return;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
//in battleground, raid warning is sent only to players in battleground - code is ok
packet.Initialize(CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
case CHAT_MSG_CHANNEL:
{
if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
{
if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
{
SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
return;
}
}
if (ChannelMgr* cMgr = ChannelMgr::ForTeam(sender->GetTeam()))
{
if (Channel* chn = cMgr->GetChannel(target, sender))
{
sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
chn->Say(sender->GetGUID(), msg.c_str(), lang);
}
}
break;
}
case CHAT_MSG_INSTANCE_CHAT:
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (group->IsLeader(GetPlayer()->GetGUID()))
type = CHAT_MSG_INSTANCE_CHAT_LEADER;
sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);
WorldPackets::Chat::Chat packet;
packet.Initialize(ChatMsg(type), Language(lang), sender, nullptr, msg);
group->BroadcastPacket(packet.Write(), false);
break;
}
default:
TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
void WorldSession::HandleChatAddonMessageOpcode(WorldPackets::Chat::ChatAddonMessage& chatAddonMessage)
{
ChatMsg type;
switch (chatAddonMessage.GetOpcode())
{
case CMSG_CHAT_ADDON_MESSAGE_GUILD:
type = CHAT_MSG_GUILD;
break;
case CMSG_CHAT_ADDON_MESSAGE_OFFICER:
type = CHAT_MSG_OFFICER;
break;
case CMSG_CHAT_ADDON_MESSAGE_PARTY:
type = CHAT_MSG_PARTY;
break;
case CMSG_CHAT_ADDON_MESSAGE_RAID:
type = CHAT_MSG_RAID;
break;
case CMSG_CHAT_ADDON_MESSAGE_INSTANCE_CHAT:
type = CHAT_MSG_INSTANCE_CHAT;
break;
default:
TC_LOG_ERROR("network", "HandleChatAddonMessageOpcode: Unknown addon chat opcode (%u)", chatAddonMessage.GetOpcode());
return;
}
HandleChatAddonMessage(type, chatAddonMessage.Prefix, chatAddonMessage.Text);
}
void WorldSession::HandleChatAddonMessageWhisperOpcode(WorldPackets::Chat::ChatAddonMessageWhisper& chatAddonMessageWhisper)
{
HandleChatAddonMessage(CHAT_MSG_WHISPER, chatAddonMessageWhisper.Prefix, chatAddonMessageWhisper.Text, chatAddonMessageWhisper.Target);
}
void WorldSession::HandleChatAddonMessageChannelOpcode(WorldPackets::Chat::ChatAddonMessageChannel& chatAddonMessageChannel)
{
HandleChatAddonMessage(CHAT_MSG_CHANNEL, chatAddonMessageChannel.Prefix, chatAddonMessageChannel.Text, chatAddonMessageChannel.Target);
}
void WorldSession::HandleChatAddonMessage(ChatMsg type, std::string prefix, std::string text, std::string target /*= ""*/)
{
Player* sender = GetPlayer();
if (prefix.empty() || prefix.length() > 16)
return;
// Disabled addon channel?
if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
return;
switch (type)
{
case CHAT_MSG_GUILD:
case CHAT_MSG_OFFICER:
{
if (sender->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId()))
guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, text, prefix);
break;
}
case CHAT_MSG_WHISPER:
{
if (!normalizePlayerName(target))
break;
Player* receiver = ObjectAccessor::FindPlayerByName(target);
if (!receiver)
break;
sender->WhisperAddon(text, prefix, receiver);
break;
}
// Messages sent to "RAID" while in a party will get delivered to "PARTY"
case CHAT_MSG_PARTY:
case CHAT_MSG_RAID:
case CHAT_MSG_INSTANCE_CHAT:
{
Group* group = nullptr;
int32 subGroup = -1;
if (type != CHAT_MSG_INSTANCE_CHAT)
group = sender->GetOriginalGroup();
if (!group)
{
group = sender->GetGroup();
if (!group)
break;
if (type == CHAT_MSG_PARTY)
subGroup = sender->GetSubGroup();
}
WorldPackets::Chat::Chat packet;
packet.Initialize(type, LANG_ADDON, sender, nullptr, text, 0, "", DEFAULT_LOCALE, prefix);
group->BroadcastAddonMessagePacket(packet.Write(), prefix, true, subGroup, sender->GetGUID());
break;
}
case CHAT_MSG_CHANNEL:
{
if (ChannelMgr* cMgr = ChannelMgr::ForTeam(sender->GetTeam()))
if (Channel* chn = cMgr->GetChannel(target, sender, false))
chn->Say(sender->GetGUID(), text.c_str(), uint32(LANG_ADDON));
break;
}
default:
{
TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type %u", type);
break;
}
}
}
void WorldSession::HandleChatMessageAFKOpcode(WorldPackets::Chat::ChatMessageAFK& chatMessageAFK)
{
Player* sender = GetPlayer();
if (sender->IsInCombat())
return;
if (sender->HasAura(GM_SILENCE_AURA))
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
return;
}
if (sender->isAFK()) // Already AFK
{
if (chatMessageAFK.Text.empty())
sender->ToggleAFK(); // Remove AFK
else
sender->autoReplyMsg = chatMessageAFK.Text; // Update message
}
else // New AFK mode
{
sender->autoReplyMsg = chatMessageAFK.Text.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : chatMessageAFK.Text;
if (sender->isDND())
sender->ToggleDND();
sender->ToggleAFK();
}
sScriptMgr->OnPlayerChat(sender, CHAT_MSG_AFK, LANG_UNIVERSAL, chatMessageAFK.Text);
}
void WorldSession::HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND& chatMessageDND)
{
Player* sender = GetPlayer();
if (sender->IsInCombat())
return;
if (sender->HasAura(GM_SILENCE_AURA))
{
SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
return;
}
if (sender->isDND()) // Already DND
{
if (chatMessageDND.Text.empty())
sender->ToggleDND(); // Remove DND
else
sender->autoReplyMsg = chatMessageDND.Text; // Update message
}
else // New DND mode
{
sender->autoReplyMsg = chatMessageDND.Text.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : chatMessageDND.Text;
if (sender->isAFK())
sender->ToggleAFK();
sender->ToggleDND();
}
sScriptMgr->OnPlayerChat(sender, CHAT_MSG_DND, LANG_UNIVERSAL, chatMessageDND.Text);
}
void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet */)
{
if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED))
return;
sScriptMgr->OnPlayerClearEmote(GetPlayer());
if (_player->GetUInt32Value(UNIT_NPC_EMOTESTATE))
_player->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
}
void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)
{
if (!_player->IsAlive())
return;
if (!_player->CanSpeak())
{
std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
return;
}
sScriptMgr->OnPlayerTextEmote(_player, packet.SoundIndex, packet.EmoteID, packet.Target);
EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(packet.EmoteID);
if (!em)
return;
uint32 emoteAnim = em->EmoteID;
switch (emoteAnim)
{
case EMOTE_STATE_SLEEP:
case EMOTE_STATE_SIT:
case EMOTE_STATE_KNEEL:
case EMOTE_ONESHOT_NONE:
break;
case EMOTE_STATE_DANCE:
case EMOTE_STATE_READ:
_player->SetUInt32Value(UNIT_NPC_EMOTESTATE, emoteAnim);
break;
default:
// Only allow text-emotes for "dead" entities (feign death included)
if (_player->HasUnitState(UNIT_STATE_DIED))
break;
_player->HandleEmoteCommand(emoteAnim);
break;
}
WorldPackets::Chat::STextEmote textEmote;
textEmote.SourceGUID = _player->GetGUID();
textEmote.SourceAccountGUID = GetAccountGUID();
textEmote.TargetGUID = packet.Target;
textEmote.EmoteID = packet.EmoteID;
textEmote.SoundIndex = packet.SoundIndex;
_player->SendMessageToSetInRange(textEmote.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true);
Unit* unit = ObjectAccessor::GetUnit(*_player, packet.Target);
_player->UpdateCriteria(CRITERIA_TYPE_DO_EMOTE, packet.SoundIndex, 0, 0, unit);
// Send scripted event call
if (unit)
if (Creature* creature = unit->ToCreature())
creature->AI()->ReceiveEmote(_player, packet.SoundIndex);
}
void WorldSession::HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored)
{
Player* player = ObjectAccessor::FindConnectedPlayer(chatReportIgnored.IgnoredGUID);
if (!player || !player->GetSession())
return;
WorldPackets::Chat::Chat packet;
packet.Initialize(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName());
player->SendDirectMessage(packet.Write());
}
void WorldSession::SendChatPlayerNotfoundNotice(std::string const& name)
{
SendPacket(WorldPackets::Chat::ChatPlayerNotfound(name).Write());
}
void WorldSession::SendPlayerAmbiguousNotice(std::string const& name)
{
SendPacket(WorldPackets::Chat::ChatPlayerAmbiguous(name).Write());
}
void WorldSession::SendChatRestricted(ChatRestrictionType restriction)
{
WorldPackets::Chat::ChatRestricted packet;
packet.Reason = restriction;
SendPacket(packet.Write());
}