/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AccountMgr.h" #include "Channel.h" #include "ChannelMgr.h" #include "Chat.h" #include "ChatPackets.h" #include "Common.h" #include "CreatureAI.h" #include "DB2Stores.h" #include "GameTime.h" #include "GridNotifiersImpl.h" #include "Group.h" #include "Guild.h" #include "GuildMgr.h" #include "Language.h" #include "LanguageMgr.h" #include "Log.h" #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Opcodes.h" #include "Player.h" #include "ScriptMgr.h" #include "SpellAuraEffects.h" #include "Util.h" #include "Warden.h" #include "World.h" #include inline bool isNasty(uint8 c) { if (c == '\t') return false; if (c <= '\037') // ASCII control block return true; return false; } inline bool ValidateMessage(Player const* player, std::string& msg) { // cut at the first newline or carriage return std::string::size_type pos = msg.find_first_of("\n\r"); if (pos == 0) return false; else if (pos != std::string::npos) msg.erase(pos); // abort on any sort of nasty character for (uint8 c : msg) { if (isNasty(c)) { TC_LOG_ERROR("network", "Player %s %s sent a message containing invalid character %u - blocked", player->GetName().c_str(), player->GetGUID().ToString().c_str(), uint32(c)); return false; } } // collapse multiple spaces into one if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING)) { auto end = std::unique(msg.begin(), msg.end(), [](char c1, char c2) { return (c1 == ' ') && (c2 == ' '); }); msg.erase(end, msg.end()); } return true; } void WorldSession::HandleChatMessageOpcode(WorldPackets::Chat::ChatMessage& chatMessage) { ChatMsg type; switch (chatMessage.GetOpcode()) { case CMSG_CHAT_MESSAGE_SAY: type = CHAT_MSG_SAY; break; case CMSG_CHAT_MESSAGE_YELL: type = CHAT_MSG_YELL; break; case CMSG_CHAT_MESSAGE_GUILD: type = CHAT_MSG_GUILD; break; case CMSG_CHAT_MESSAGE_OFFICER: type = CHAT_MSG_OFFICER; break; case CMSG_CHAT_MESSAGE_PARTY: type = CHAT_MSG_PARTY; break; case CMSG_CHAT_MESSAGE_RAID: type = CHAT_MSG_RAID; break; case CMSG_CHAT_MESSAGE_RAID_WARNING: type = CHAT_MSG_RAID_WARNING; break; case CMSG_CHAT_MESSAGE_INSTANCE_CHAT: type = CHAT_MSG_INSTANCE_CHAT; break; default: TC_LOG_ERROR("network", "HandleMessagechatOpcode : Unknown chat opcode (%u)", chatMessage.GetOpcode()); return; } HandleChatMessage(type, Language(chatMessage.Language), chatMessage.Text); } void WorldSession::HandleChatMessageWhisperOpcode(WorldPackets::Chat::ChatMessageWhisper& chatMessageWhisper) { HandleChatMessage(CHAT_MSG_WHISPER, Language(chatMessageWhisper.Language), chatMessageWhisper.Text, chatMessageWhisper.Target); } void WorldSession::HandleChatMessageChannelOpcode(WorldPackets::Chat::ChatMessageChannel& chatMessageChannel) { HandleChatMessage(CHAT_MSG_CHANNEL, Language(chatMessageChannel.Language), chatMessageChannel.Text, chatMessageChannel.Target, chatMessageChannel.ChannelGUID); } void WorldSession::HandleChatMessageEmoteOpcode(WorldPackets::Chat::ChatMessageEmote& chatMessageEmote) { HandleChatMessage(CHAT_MSG_EMOTE, LANG_UNIVERSAL, chatMessageEmote.Text); } void WorldSession::HandleChatMessage(ChatMsg type, Language lang, std::string msg, std::string target /*= ""*/, Optional channelGuid /*= {}*/) { Player* sender = GetPlayer(); if (lang == LANG_UNIVERSAL && type != CHAT_MSG_EMOTE) { TC_LOG_ERROR("entities.player.cheat", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str()); SendNotification(LANG_UNKNOWN_LANGUAGE); return; } // prevent talking at unknown language (cheating) auto languageData = sLanguageMgr->GetLanguageDescById(lang); if (languageData.begin() == languageData.end()) { SendNotification(LANG_UNKNOWN_LANGUAGE); return; } if (std::none_of(languageData.begin(), languageData.end(), [sender](std::pair const& langDesc) { return langDesc.second.SkillId == 0 || sender->HasSkill(langDesc.second.SkillId); })) { // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language) if (!sender->HasAuraTypeWithMiscvalue(SPELL_AURA_COMPREHEND_LANGUAGE, lang)) { SendNotification(LANG_NOT_LEARNED_LANGUAGE); return; } } // send in universal language if player in .gm on mode (ignore spell effects) if (sender->IsGameMaster()) lang = LANG_UNIVERSAL; else { // send in universal language in two side iteration allowed mode if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) lang = LANG_UNIVERSAL; else { switch (type) { case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_RAID_WARNING: // allow two side chat at group channel if two side group allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP)) lang = LANG_UNIVERSAL; break; case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: // allow two side chat at guild channel if two side guild allowed if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD)) lang = LANG_UNIVERSAL; break; default: break; } } // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used) Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE); if (!ModLangAuras.empty()) lang = Language(ModLangAuras.front()->GetMiscValue()); } if (!CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime()); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } if (sender->HasAura(GM_SILENCE_AURA) && type != CHAT_MSG_WHISPER) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); return; } if (msg.size() > 255) return; if (msg.empty()) return; if (ChatHandler(this).ParseCommands(msg.c_str())) return; // do message validity checks if (!ValidateMessage(GetPlayer(), msg)) return; // validate hyperlinks if (!ValidateHyperlinksAndMaybeKick(msg)) return; switch (type) { case CHAT_MSG_SAY: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ)); return; } sender->Say(msg, lang); break; } case CHAT_MSG_EMOTE: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_EMOTE_LEVEL_REQ)); return; } sender->TextEmote(msg); break; } case CHAT_MSG_YELL: { // Prevent cheating if (!sender->IsAlive()) return; if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_YELL_LEVEL_REQ)); return; } sender->Yell(msg, lang); break; } case CHAT_MSG_WHISPER: { /// @todo implement cross realm whispers (someday) ExtendedPlayerName extName = ExtractExtendedPlayerName(target); if (!normalizePlayerName(extName.Name)) { SendChatPlayerNotfoundNotice(target); break; } Player* receiver = ObjectAccessor::FindConnectedPlayerByName(extName.Name); if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendChatPlayerNotfoundNotice(target); return; } // Apply checks only if receiver is not already in whitelist and if receiver is not a GM with ".whisper on" if (!receiver->IsInWhisperWhiteList(sender->GetGUID()) && !receiver->IsGameMasterAcceptingWhispers()) { if (!sender->IsGameMaster() && sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ)); return; } if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT)) { SendChatPlayerNotfoundNotice(target); return; } } if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster()) { SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str()); return; } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to // We also do that if a player is under the required level for whispers. if (receiver->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) || (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver); break; } case CHAT_MSG_PARTY: { // if player is in battleground, he cannot say to battleground members by /p Group* group = GetPlayer()->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group || group->isBGGroup()) return; } if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_PARTY_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), lang, sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false, group->GetMemberGroup(GetPlayer()->GetGUID())); break; } case CHAT_MSG_GUILD: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_OFFICER: { if (GetPlayer()->GetGuildId()) { if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild); guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL); } } break; } case CHAT_MSG_RAID: { Group* group = GetPlayer()->GetGroup(); if (!group || !group->isRaidGroup() || group->isBGGroup()) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_RAID_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), lang, sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } case CHAT_MSG_RAID_WARNING: { Group* group = GetPlayer()->GetGroup(); if (!group || !(group->isRaidGroup() || sWorld->getBoolConfig(CONFIG_CHAT_PARTY_RAID_WARNINGS)) || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup()) return; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; //in battleground, raid warning is sent only to players in battleground - code is ok packet.Initialize(CHAT_MSG_RAID_WARNING, lang, sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } case CHAT_MSG_CHANNEL: { if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (sender->GetLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)); return; } } Channel* chn = channelGuid ? ChannelMgr::GetChannelForPlayerByGuid(*channelGuid, sender) : ChannelMgr::GetChannelForPlayerByNamePart(target, sender); if (chn) { sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn); chn->Say(sender->GetGUID(), msg, lang); } break; } case CHAT_MSG_INSTANCE_CHAT: { Group* group = GetPlayer()->GetGroup(); if (!group) return; if (group->IsLeader(GetPlayer()->GetGUID())) type = CHAT_MSG_INSTANCE_CHAT_LEADER; sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group); WorldPackets::Chat::Chat packet; packet.Initialize(ChatMsg(type), lang, sender, nullptr, msg); group->BroadcastPacket(packet.Write(), false); break; } default: TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang); break; } } void WorldSession::HandleChatAddonMessageOpcode(WorldPackets::Chat::ChatAddonMessage& chatAddonMessage) { HandleChatAddonMessage(chatAddonMessage.Params.Type, chatAddonMessage.Params.Prefix, chatAddonMessage.Params.Text, chatAddonMessage.Params.IsLogged); } void WorldSession::HandleChatAddonMessageTargetedOpcode(WorldPackets::Chat::ChatAddonMessageTargeted& chatAddonMessageTargeted) { HandleChatAddonMessage(chatAddonMessageTargeted.Params.Type, chatAddonMessageTargeted.Params.Prefix, chatAddonMessageTargeted.Params.Text, chatAddonMessageTargeted.Params.IsLogged, chatAddonMessageTargeted.Target, chatAddonMessageTargeted.ChannelGUID); } void WorldSession::HandleChatAddonMessage(ChatMsg type, std::string prefix, std::string text, bool isLogged, std::string target /*= ""*/, Optional channelGuid /*= {}*/) { Player* sender = GetPlayer(); if (prefix.empty() || prefix.length() > 16) return; // Our Warden module also uses SendAddonMessage as a way to communicate Lua check results to the server, see if this is that if (type == CHAT_MSG_GUILD) { if (_warden && _warden->ProcessLuaCheckResponse(text)) return; } // Disabled addon channel? if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL)) return; if (prefix == AddonChannelCommandHandler::PREFIX && AddonChannelCommandHandler(this).ParseCommands(text.c_str())) return; if (text.length() > 255) return; switch (type) { case CHAT_MSG_GUILD: case CHAT_MSG_OFFICER: { if (sender->GetGuildId()) if (Guild* guild = sGuildMgr->GetGuildById(sender->GetGuildId())) guild->BroadcastAddonToGuild(this, type == CHAT_MSG_OFFICER, text, prefix, isLogged); break; } case CHAT_MSG_WHISPER: { /// @todo implement cross realm whispers (someday) ExtendedPlayerName extName = ExtractExtendedPlayerName(target); if (!normalizePlayerName(extName.Name)) break; Player* receiver = ObjectAccessor::FindPlayerByName(extName.Name); if (!receiver) break; sender->WhisperAddon(text, prefix, isLogged, receiver); break; } // Messages sent to "RAID" while in a party will get delivered to "PARTY" case CHAT_MSG_PARTY: case CHAT_MSG_RAID: case CHAT_MSG_INSTANCE_CHAT: { Group* group = nullptr; int32 subGroup = -1; if (type != CHAT_MSG_INSTANCE_CHAT) group = sender->GetOriginalGroup(); if (!group) { group = sender->GetGroup(); if (!group) break; if (type == CHAT_MSG_PARTY) subGroup = sender->GetSubGroup(); } WorldPackets::Chat::Chat packet; packet.Initialize(type, isLogged ? LANG_ADDON_LOGGED : LANG_ADDON, sender, nullptr, text, 0, "", DEFAULT_LOCALE, prefix); group->BroadcastAddonMessagePacket(packet.Write(), prefix, true, subGroup, sender->GetGUID()); break; } case CHAT_MSG_CHANNEL: { Channel* chn = channelGuid ? ChannelMgr::GetChannelForPlayerByGuid(*channelGuid, sender) : ChannelMgr::GetChannelForPlayerByNamePart(target, sender); if (chn) chn->AddonSay(sender->GetGUID(), prefix, text.c_str(), isLogged); break; } default: { TC_LOG_ERROR("misc", "HandleAddonMessagechatOpcode: unknown addon message type %u", type); break; } } } void WorldSession::HandleChatMessageAFKOpcode(WorldPackets::Chat::ChatMessageAFK& chatMessageAFK) { Player* sender = GetPlayer(); if (sender->IsInCombat()) return; if (chatMessageAFK.Text.length() > 255) return; // do message validity checks if (!ValidateMessage(sender, chatMessageAFK.Text)) return; if (!ValidateHyperlinksAndMaybeKick(chatMessageAFK.Text)) return; if (sender->HasAura(GM_SILENCE_AURA)) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); return; } if (sender->isAFK()) // Already AFK { if (chatMessageAFK.Text.empty()) sender->ToggleAFK(); // Remove AFK else sender->autoReplyMsg = chatMessageAFK.Text; // Update message } else // New AFK mode { sender->autoReplyMsg = chatMessageAFK.Text.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : chatMessageAFK.Text; if (sender->isDND()) sender->ToggleDND(); sender->ToggleAFK(); } if (Guild* guild = sender->GetGuild()) guild->SendEventAwayChanged(sender->GetGUID(), sender->isAFK(), sender->isDND()); sScriptMgr->OnPlayerChat(sender, CHAT_MSG_AFK, LANG_UNIVERSAL, chatMessageAFK.Text); } void WorldSession::HandleChatMessageDNDOpcode(WorldPackets::Chat::ChatMessageDND& chatMessageDND) { Player* sender = GetPlayer(); if (sender->IsInCombat()) return; if (chatMessageDND.Text.length() > 255) return; // do message validity checks if (!ValidateMessage(sender, chatMessageDND.Text)) return; if (!ValidateHyperlinksAndMaybeKick(chatMessageDND.Text)) return; if (sender->HasAura(GM_SILENCE_AURA)) { SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str()); return; } if (sender->isDND()) // Already DND { if (chatMessageDND.Text.empty()) sender->ToggleDND(); // Remove DND else sender->autoReplyMsg = chatMessageDND.Text; // Update message } else // New DND mode { sender->autoReplyMsg = chatMessageDND.Text.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : chatMessageDND.Text; if (sender->isAFK()) sender->ToggleAFK(); sender->ToggleDND(); } if (Guild* guild = sender->GetGuild()) guild->SendEventAwayChanged(sender->GetGUID(), sender->isAFK(), sender->isDND()); sScriptMgr->OnPlayerChat(sender, CHAT_MSG_DND, LANG_UNIVERSAL, chatMessageDND.Text); } void WorldSession::HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& /* packet */) { if (!GetPlayer()->IsAlive() || GetPlayer()->HasUnitState(UNIT_STATE_DIED)) return; sScriptMgr->OnPlayerClearEmote(GetPlayer()); _player->SetEmoteState(EMOTE_ONESHOT_NONE); } void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet) { if (!_player->IsAlive()) return; if (!CanSpeak()) { std::string timeStr = secsToTimeString(m_muteTime - GameTime::GetGameTime()); SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str()); return; } sScriptMgr->OnPlayerTextEmote(_player, packet.SoundIndex, packet.EmoteID, packet.Target); EmotesTextEntry const* em = sEmotesTextStore.LookupEntry(packet.EmoteID); if (!em) return; Emote emote = static_cast(em->EmoteID); switch (emote) { case EMOTE_STATE_SLEEP: case EMOTE_STATE_SIT: case EMOTE_STATE_KNEEL: case EMOTE_ONESHOT_NONE: break; case EMOTE_STATE_DANCE: case EMOTE_STATE_READ: _player->SetEmoteState(emote); break; default: // Only allow text-emotes for "dead" entities (feign death included) if (_player->HasUnitState(UNIT_STATE_DIED)) break; _player->HandleEmoteCommand(emote, nullptr, { packet.SpellVisualKitIDs.data(), packet.SpellVisualKitIDs.data() + packet.SpellVisualKitIDs.size() }); break; } WorldPackets::Chat::STextEmote textEmote; textEmote.SourceGUID = _player->GetGUID(); textEmote.SourceAccountGUID = GetAccountGUID(); textEmote.TargetGUID = packet.Target; textEmote.EmoteID = packet.EmoteID; textEmote.SoundIndex = packet.SoundIndex; _player->SendMessageToSetInRange(textEmote.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true); Unit* unit = ObjectAccessor::GetUnit(*_player, packet.Target); _player->UpdateCriteria(CriteriaType::DoEmote, packet.SoundIndex, 0, 0, unit); // Send scripted event call if (unit) if (Creature* creature = unit->ToCreature()) creature->AI()->ReceiveEmote(_player, packet.EmoteID); if (emote != EMOTE_ONESHOT_NONE) _player->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Anim); } void WorldSession::HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored) { Player* player = ObjectAccessor::FindConnectedPlayer(chatReportIgnored.IgnoredGUID); if (!player || !player->GetSession()) return; WorldPackets::Chat::Chat packet; packet.Initialize(CHAT_MSG_IGNORED, LANG_UNIVERSAL, _player, _player, GetPlayer()->GetName()); player->SendDirectMessage(packet.Write()); } void WorldSession::SendChatPlayerNotfoundNotice(std::string const& name) { SendPacket(WorldPackets::Chat::ChatPlayerNotfound(name).Write()); } void WorldSession::SendPlayerAmbiguousNotice(std::string const& name) { SendPacket(WorldPackets::Chat::ChatPlayerAmbiguous(name).Write()); } void WorldSession::SendChatRestricted(ChatRestrictionType restriction) { WorldPackets::Chat::ChatRestricted packet; packet.Reason = restriction; SendPacket(packet.Write()); }