/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "CollectionMgr.h" #include "CollectionPackets.h" void WorldSession::HandleCollectionItemSetFavorite(WorldPackets::Collections::CollectionItemSetFavorite& collectionItemSetFavorite) { switch (collectionItemSetFavorite.Type) { case ItemCollectionType::Toy: GetCollectionMgr()->ToySetFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite); break; case ItemCollectionType::Transmog: { auto [hasAppearance, isTemporary] = GetCollectionMgr()->HasItemAppearance(collectionItemSetFavorite.ID); if (!hasAppearance || isTemporary) return; GetCollectionMgr()->SetAppearanceIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite); break; } case ItemCollectionType::TransmogSetFavorite: break; case ItemCollectionType::WarbandScene: GetCollectionMgr()->SetWarbandSceneIsFavorite(collectionItemSetFavorite.ID, collectionItemSetFavorite.IsFavorite); break; default: break; } }