/* * Copyright (C) 2008-2013 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "Log.h" #include "WorldPacket.h" #include "WorldSession.h" #include "ObjectAccessor.h" #include "CreatureAI.h" #include "ObjectDefines.h" #include "Vehicle.h" #include "VehicleDefines.h" #include "Player.h" #include "Opcodes.h" void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData) { uint64 guid; recvData >> guid; TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid); if (!pEnemy) { // stop attack state at client SendAttackStop(NULL); return; } if (!_player->IsValidAttackTarget(pEnemy)) { // stop attack state at client SendAttackStop(pEnemy); return; } //! Client explicitly checks the following before sending CMSG_ATTACKSWING packet, //! so we'll place the same check here. Note that it might be possible to reuse this snippet //! in other places as well. if (Vehicle* vehicle = _player->GetVehicle()) { VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player); ASSERT(seat); if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK)) { SendAttackStop(pEnemy); return; } } _player->Attack(pEnemy, true); } void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recvData*/) { GetPlayer()->AttackStop(); } void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData) { uint32 sheathed; recvData >> sheathed; //TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed); if (sheathed >= MAX_SHEATH_STATE) { TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed); return; } GetPlayer()->SetSheath(SheathState(sheathed)); } void WorldSession::SendAttackStop(Unit const* enemy) { WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size data.append(GetPlayer()->GetPackGUID()); data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid data << uint32(0); // unk, can be 1 also SendPacket(&data); }