/* * Copyright (C) 2008-2017 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Garrison.h" #include "GarrisonPackets.h" #include "Player.h" void WorldSession::HandleGetGarrisonInfo(WorldPackets::Garrison::GetGarrisonInfo& /*getGarrisonInfo*/) { if (Garrison* garrison = _player->GetGarrison()) garrison->SendInfo(); } void WorldSession::HandleGarrisonPurchaseBuilding(WorldPackets::Garrison::GarrisonPurchaseBuilding& garrisonPurchaseBuilding) { if (!_player->GetNPCIfCanInteractWith(garrisonPurchaseBuilding.NpcGUID, UNIT_NPC_FLAG_GARRISON_ARCHITECT)) return; if (Garrison* garrison = _player->GetGarrison()) garrison->PlaceBuilding(garrisonPurchaseBuilding.PlotInstanceID, garrisonPurchaseBuilding.BuildingID); } void WorldSession::HandleGarrisonCancelConstruction(WorldPackets::Garrison::GarrisonCancelConstruction& garrisonCancelConstruction) { if (!_player->GetNPCIfCanInteractWith(garrisonCancelConstruction.NpcGUID, UNIT_NPC_FLAG_GARRISON_ARCHITECT)) return; if (Garrison* garrison = _player->GetGarrison()) garrison->CancelBuildingConstruction(garrisonCancelConstruction.PlotInstanceID); } void WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData(WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData& /*garrisonRequestBlueprintAndSpecializationData*/) { if (Garrison* garrison = _player->GetGarrison()) garrison->SendBlueprintAndSpecializationData(); } void WorldSession::HandleGarrisonGetBuildingLandmarks(WorldPackets::Garrison::GarrisonGetBuildingLandmarks& /*garrisonGetBuildingLandmarks*/) { if (Garrison* garrison = _player->GetGarrison()) garrison->SendBuildingLandmarks(_player); }