/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "SocialMgr.h"
#include "SpellAuras.h"
#include "Util.h"
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
class Aura;
/* differeces from off:
-you can uninvite yourself - is is useful
-you can accept invitation even if leader went offline
*/
/* todo:
-group_destroyed msg is sent but not shown
-reduce xp gaining when in raid group
-quest sharing has to be corrected
-FIX sending PartyMemberStats
*/
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
{
WorldPacket data(SMSG_PARTY_COMMAND_RESULT, 4 + member.size() + 1 + 4 + 4);
data << uint32(operation);
data << member;
data << uint32(res);
data << uint32(val); // LFD cooldown related (used with ERR_PARTY_LFG_BOOT_COOLDOWN_S and ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S)
SendPacket(&data);
}
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_INVITE");
std::string membername;
recvData >> membername;
recvData.read_skip();
// attempt add selected player
// cheating
if (!normalizePlayerName(membername))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
Player* player = sObjectAccessor->FindPlayerByName(membername);
// no player
if (!player)
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
return;
}
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
return;
}
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
return;
}
Group* group = GetPlayer()->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
Group* group2 = player->GetGroup();
if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
// player already in another group or invited
if (group2 || player->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
if (group2)
{
// tell the player that they were invited but it failed as they were already in a group
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(0); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
data << uint32(0); // unk
player->GetSession()->SendPacket(&data);
}
return;
}
if (group)
{
// not have permissions for invite
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
}
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
if (!group)
{
group = new Group;
// new group: if can't add then delete
if (!group->AddLeaderInvite(GetPlayer()))
{
delete group;
return;
}
if (!group->AddInvite(player))
{
delete group;
return;
}
}
else
{
// already existed group: if can't add then just leave
if (!group->AddInvite(player))
{
return;
}
}
// ok, we do it
WorldPacket data(SMSG_GROUP_INVITE, 10); // guess size
data << uint8(1); // invited/already in group flag
data << GetPlayer()->GetName(); // max len 48
data << uint32(0); // unk
data << uint8(0); // count
data << uint32(0); // unk
player->GetSession()->SendPacket(&data);
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ACCEPT");
recvData.read_skip();
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
// Remove player from invitees in any case
group->RemoveInvite(GetPlayer());
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
TC_LOG_ERROR("network", "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
// Group is full
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
// Forming a new group, create it
if (!group->IsCreated())
{
// This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
if (!leader)
{
group->RemoveAllInvites();
return;
}
// If we're about to create a group there really should be a leader present
ASSERT(leader);
group->RemoveInvite(leader);
group->Create(leader);
sGroupMgr->AddGroup(group);
}
// Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()))
return;
group->BroadcastGroupUpdate();
}
void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DECLINE");
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
// Remember leader if online (group pointer will be invalid if group gets disbanded)
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
if (!leader || !leader->GetSession())
return;
// report
WorldPacket data(SMSG_GROUP_DECLINE, GetPlayer()->GetName().length());
data << GetPlayer()->GetName();
leader->GetSession()->SendPacket(&data);
}
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
uint64 guid;
std::string reason;
recvData >> guid;
recvData >> reason;
//can't uninvite yourself
if (guid == GetPlayer()->GetGUID())
{
TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if (res != ERR_PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_UNINVITE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (grp->IsLeader(guid))
{
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_NOT_LEADER);
return;
}
if (grp->IsMember(guid))
{
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), reason.c_str());
return;
}
if (Player* player = grp->GetInvited(guid))
{
player->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_UNINVITE");
std::string membername;
recvData >> membername;
// player not found
if (!normalizePlayerName(membername))
return;
// can't uninvite yourself
if (GetPlayer()->GetName() == membername)
{
TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup();
if (res != ERR_PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_UNINVITE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (uint64 guid = grp->GetMemberGUID(membername))
{
Player::RemoveFromGroup(grp, guid, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID());
return;
}
if (Player* player = grp->GetInvited(membername))
{
player->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_UNINVITE, membername, ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_SET_LEADER");
uint64 guid;
recvData >> guid;
Player* player = ObjectAccessor::FindPlayer(guid);
Group* group = GetPlayer()->GetGroup();
if (!group || !player)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
return;
// Everything's fine, accepted.
group->ChangeLeader(guid);
group->SendUpdate();
}
void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_DISBAND");
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (_player->InBattleground())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
return;
}
/** error handling **/
/********************/
// everything's fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
}
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_LOOT_METHOD");
uint32 lootMethod;
uint64 lootMaster;
uint32 lootThreshold;
recvData >> lootMethod >> lootMaster >> lootThreshold;
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
group->SetLootMethod((LootMethod)lootMethod);
group->SetLooterGuid(lootMaster);
group->SetLootThreshold((ItemQualities)lootThreshold);
group->SendUpdate();
}
void WorldSession::HandleLootRoll(WorldPacket& recvData)
{
uint64 guid;
uint32 itemSlot;
uint8 rollType;
recvData >> guid; // guid of the item rolled
recvData >> itemSlot;
recvData >> rollType; // 0: pass, 1: need, 2: greed
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
group->CountRollVote(GetPlayer()->GetGUID(), guid, rollType);
switch (rollType)
{
case ROLL_NEED:
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_MINIMAP_PING");
if (!GetPlayer()->GetGroup())
return;
float x, y;
recvData >> x;
recvData >> y;
//TC_LOG_DEBUG("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
/** error handling **/
/********************/
// everything's fine, do it
WorldPacket data(MSG_MINIMAP_PING, (8+4+4));
data << uint64(GetPlayer()->GetGUID());
data << float(x);
data << float(y);
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
}
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_RANDOM_ROLL");
uint32 minimum, maximum, roll;
recvData >> minimum;
recvData >> maximum;
/** error handling **/
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
return;
/********************/
// everything's fine, do it
roll = urand(minimum, maximum);
//TC_LOG_DEBUG("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
data << uint32(minimum);
data << uint32(maximum);
data << uint32(roll);
data << uint64(GetPlayer()->GetGUID());
if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
else
SendPacket(&data);
}
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_TARGET_UPDATE");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
uint8 x;
recvData >> x;
/** error handling **/
/********************/
// everything's fine, do it
if (x == 0xFF) // target icon request
{
group->SendTargetIconList(this);
}
else // target icon update
{
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
uint64 guid;
recvData >> guid;
group->SetTargetIcon(x, _player->GetGUID(), guid);
}
}
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_RAID_CONVERT");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (_player->InBattleground())
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
return;
/********************/
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
group->ConvertToRaid();
}
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
std::string name;
uint8 groupNr;
recvData >> name;
recvData >> groupNr;
if (groupNr >= MAX_RAID_SUBGROUPS)
return;
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
if (!group->HasFreeSlotSubGroup(groupNr))
return;
Player* movedPlayer = sObjectAccessor->FindPlayerByName(name);
uint64 guid;
if (movedPlayer)
{
guid = movedPlayer->GetGUID();
}
else
{
CharacterDatabase.EscapeString(name);
guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
}
group->ChangeMembersGroup(guid, groupNr);
}
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
uint64 guid;
bool apply;
recvData >> guid;
recvData >> apply;
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
group->SendUpdate();
}
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_PARTY_ASSIGNMENT");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
uint64 senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
uint8 assignment;
bool apply;
uint64 guid;
recvData >> assignment >> apply;
recvData >> guid;
switch (assignment)
{
case GROUP_ASSIGN_MAINASSIST:
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINASSIST);
break;
case GROUP_ASSIGN_MAINTANK:
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_MAINTANK);
default:
break;
}
group->SendUpdate();
}
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_READY_CHECK");
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (recvData.empty()) // request
{
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK, 8);
data << GetPlayer()->GetGUID();
group->BroadcastPacket(&data, false, -1);
group->OfflineReadyCheck();
}
else // answer
{
uint8 state;
recvData >> state;
// everything's fine, do it
WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
data << uint64(GetPlayer()->GetGUID());
data << uint8(state);
group->BroadcastReadyCheck(&data);
}
}
void WorldSession::HandleRaidReadyCheckFinishedOpcode(WorldPacket & /*recvData*/)
{
//Group* group = GetPlayer()->GetGroup();
//if (!group)
// return;
//if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
// return;
// Is any reaction need?
}
void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data)
{
uint32 mask = player->GetGroupUpdateFlag();
if (mask == GROUP_UPDATE_FLAG_NONE)
return;
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE) // if update power type, update current/max power also
mask |= (GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER);
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE) // same for pets
mask |= (GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER);
uint32 byteCount = 0;
for (int i = 1; i < GROUP_UPDATE_FLAGS_COUNT; ++i)
if (mask & (1 << i))
byteCount += GroupUpdateLength[i];
data->Initialize(SMSG_PARTY_MEMBER_STATS, 8 + 4 + byteCount);
data->append(player->GetPackGUID());
*data << uint32(mask);
if (mask & GROUP_UPDATE_FLAG_STATUS)
{
uint16 playerStatus = MEMBER_STATUS_ONLINE;
if (player->IsPvP())
playerStatus |= MEMBER_STATUS_PVP;
if (!player->IsAlive())
{
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
playerStatus |= MEMBER_STATUS_GHOST;
else
playerStatus |= MEMBER_STATUS_DEAD;
}
if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
playerStatus |= MEMBER_STATUS_PVP_FFA;
if (player->isAFK())
playerStatus |= MEMBER_STATUS_AFK;
if (player->isDND())
playerStatus |= MEMBER_STATUS_DND;
*data << uint16(playerStatus);
}
if (mask & GROUP_UPDATE_FLAG_CUR_HP)
*data << uint32(player->GetHealth());
if (mask & GROUP_UPDATE_FLAG_MAX_HP)
*data << uint32(player->GetMaxHealth());
Powers powerType = player->getPowerType();
if (mask & GROUP_UPDATE_FLAG_POWER_TYPE)
*data << uint8(powerType);
if (mask & GROUP_UPDATE_FLAG_CUR_POWER)
*data << uint16(player->GetPower(powerType));
if (mask & GROUP_UPDATE_FLAG_MAX_POWER)
*data << uint16(player->GetMaxPower(powerType));
if (mask & GROUP_UPDATE_FLAG_LEVEL)
*data << uint16(player->getLevel());
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << uint16(player->GetZoneId());
if (mask & GROUP_UPDATE_FLAG_POSITION)
{
*data << uint16(player->GetPositionX());
*data << uint16(player->GetPositionY());
}
if (mask & GROUP_UPDATE_FLAG_AURAS)
{
uint64 auramask = player->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const* aurApp = player->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(1);
}
}
}
Pet* pet = player->GetPet();
if (mask & GROUP_UPDATE_FLAG_PET_GUID)
{
if (pet)
*data << (uint64) pet->GetGUID();
else
*data << (uint64) 0;
}
if (mask & GROUP_UPDATE_FLAG_PET_NAME)
{
if (pet)
*data << pet->GetName();
else
*data << uint8(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_MODEL_ID)
{
if (pet)
*data << uint16(pet->GetDisplayId());
else
*data << uint16(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_CUR_HP)
{
if (pet)
*data << uint32(pet->GetHealth());
else
*data << uint32(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_MAX_HP)
{
if (pet)
*data << uint32(pet->GetMaxHealth());
else
*data << uint32(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
{
if (pet)
*data << uint8(pet->getPowerType());
else
*data << uint8(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_CUR_POWER)
{
if (pet)
*data << uint16(pet->GetPower(pet->getPowerType()));
else
*data << uint16(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_MAX_POWER)
{
if (pet)
*data << uint16(pet->GetMaxPower(pet->getPowerType()));
else
*data << uint16(0);
}
if (mask & GROUP_UPDATE_FLAG_PET_AURAS)
{
if (pet)
{
uint64 auramask = pet->GetAuraUpdateMaskForRaid();
*data << uint64(auramask);
for (uint32 i = 0; i < MAX_AURAS; ++i)
{
if (auramask & (uint64(1) << i))
{
AuraApplication const* aurApp = pet->GetVisibleAura(i);
*data << uint32(aurApp ? aurApp->GetBase()->GetId() : 0);
*data << uint8(aurApp ? aurApp->GetFlags() : 0);
}
}
}
else
*data << uint64(0);
}
if (mask & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
{
if (Vehicle* veh = player->GetVehicle())
*data << uint32(veh->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
else
*data << uint32(0);
}
}
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
uint64 Guid;
recvData >> Guid;
Player* player = HashMapHolder::Find(Guid);
if (!player)
{
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 3+4+2);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.appendPackGUID(Guid);
data << uint32(GROUP_UPDATE_FLAG_STATUS);
data << uint16(MEMBER_STATUS_OFFLINE);
SendPacket(&data);
return;
}
Pet* pet = player->GetPet();
Powers powerType = player->getPowerType();
WorldPacket data(SMSG_PARTY_MEMBER_STATS_FULL, 4+2+2+2+1+2*6+8+1+8);
data << uint8(0); // only for SMSG_PARTY_MEMBER_STATS_FULL, probably arena/bg related
data.append(player->GetPackGUID());
uint32 updateFlags = GROUP_UPDATE_FLAG_STATUS | GROUP_UPDATE_FLAG_CUR_HP | GROUP_UPDATE_FLAG_MAX_HP
| GROUP_UPDATE_FLAG_CUR_POWER | GROUP_UPDATE_FLAG_MAX_POWER | GROUP_UPDATE_FLAG_LEVEL
| GROUP_UPDATE_FLAG_ZONE | GROUP_UPDATE_FLAG_POSITION | GROUP_UPDATE_FLAG_AURAS
| GROUP_UPDATE_FLAG_PET_NAME | GROUP_UPDATE_FLAG_PET_MODEL_ID | GROUP_UPDATE_FLAG_PET_AURAS;
if (powerType != POWER_MANA)
updateFlags |= GROUP_UPDATE_FLAG_POWER_TYPE;
if (pet)
updateFlags |= GROUP_UPDATE_FLAG_PET_GUID | GROUP_UPDATE_FLAG_PET_CUR_HP | GROUP_UPDATE_FLAG_PET_MAX_HP
| GROUP_UPDATE_FLAG_PET_POWER_TYPE | GROUP_UPDATE_FLAG_PET_CUR_POWER | GROUP_UPDATE_FLAG_PET_MAX_POWER;
if (player->GetVehicle())
updateFlags |= GROUP_UPDATE_FLAG_VEHICLE_SEAT;
uint16 playerStatus = MEMBER_STATUS_ONLINE;
if (player->IsPvP())
playerStatus |= MEMBER_STATUS_PVP;
if (!player->IsAlive())
{
if (player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
playerStatus |= MEMBER_STATUS_GHOST;
else
playerStatus |= MEMBER_STATUS_DEAD;
}
if (player->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
playerStatus |= MEMBER_STATUS_PVP_FFA;
if (player->isAFK())
playerStatus |= MEMBER_STATUS_AFK;
if (player->isDND())
playerStatus |= MEMBER_STATUS_DND;
data << uint32(updateFlags);
data << uint16(playerStatus); // GROUP_UPDATE_FLAG_STATUS
data << uint32(player->GetHealth()); // GROUP_UPDATE_FLAG_CUR_HP
data << uint32(player->GetMaxHealth()); // GROUP_UPDATE_FLAG_MAX_HP
if (updateFlags & GROUP_UPDATE_FLAG_POWER_TYPE)
data << uint8(powerType);
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION
uint64 auraMask = 0;
size_t maskPos = data.wpos();
data << uint64(auraMask); // placeholder
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (AuraApplication const* aurApp = player->GetVisibleAura(i))
{
auraMask |= uint64(1) << i;
data << uint32(aurApp->GetBase()->GetId());
data << uint8(aurApp->GetFlags());
}
}
data.put(maskPos, auraMask); // GROUP_UPDATE_FLAG_AURAS
if (updateFlags & GROUP_UPDATE_FLAG_PET_GUID)
data << uint64(pet->GetGUID());
data << std::string(pet ? pet->GetName() : ""); // GROUP_UPDATE_FLAG_PET_NAME
data << uint16(pet ? pet->GetDisplayId() : 0); // GROUP_UPDATE_FLAG_PET_MODEL_ID
if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_HP)
data << uint32(pet->GetHealth());
if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_HP)
data << uint32(pet->GetMaxHealth());
if (updateFlags & GROUP_UPDATE_FLAG_PET_POWER_TYPE)
data << (uint8)pet->getPowerType();
if (updateFlags & GROUP_UPDATE_FLAG_PET_CUR_POWER)
data << uint16(pet->GetPower(pet->getPowerType()));
if (updateFlags & GROUP_UPDATE_FLAG_PET_MAX_POWER)
data << uint16(pet->GetMaxPower(pet->getPowerType()));
uint64 petAuraMask = 0;
maskPos = data.wpos();
data << uint64(petAuraMask); // placeholder
if (pet)
{
for (uint8 i = 0; i < MAX_AURAS; ++i)
{
if (AuraApplication const* aurApp = pet->GetVisibleAura(i))
{
petAuraMask |= uint64(1) << i;
data << uint32(aurApp->GetBase()->GetId());
data << uint8(aurApp->GetFlags());
}
}
}
data.put(maskPos, petAuraMask); // GROUP_UPDATE_FLAG_PET_AURAS
if (updateFlags & GROUP_UPDATE_FLAG_VEHICLE_SEAT)
data << uint32(player->GetVehicle()->GetVehicleInfo()->m_seatID[player->m_movementInfo.transport.seat]);
SendPacket(&data);
}
/*!*/void WorldSession::HandleRequestRaidInfoOpcode(WorldPacket & /*recvData*/)
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
/*void WorldSession::HandleGroupCancelOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("WORLD: got CMSG_GROUP_CANCEL.");
}*/
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
uint32 passOnLoot;
recvData >> passOnLoot; // 1 always pass, 0 do not pass
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
if (passOnLoot != 0)
TC_LOG_ERROR("network", "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
return;
}
GetPlayer()->SetPassOnGroupLoot(passOnLoot);
}