/*
* Copyright (C) 2008-2016 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "DatabaseEnv.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Log.h"
#include "LootPackets.h"
#include "MiscPackets.h"
#include "ObjectMgr.h"
#include "PartyPackets.h"
#include "Player.h"
#include "SocialMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"
class Aura;
/* differeces from off:
-you can uninvite yourself - is is useful
-you can accept invitation even if leader went offline
*/
/* todo:
-group_destroyed msg is sent but not shown
-reduce xp gaining when in raid group
-quest sharing has to be corrected
-FIX sending PartyMemberStats
*/
void WorldSession::SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res, uint32 val /* = 0 */)
{
WorldPackets::Party::PartyCommandResult packet;
packet.Name = member;
packet.Command = uint8(operation);
packet.Result = uint8(res);
packet.ResultData = val;
packet.ResultGUID = ObjectGuid::Empty;
SendPacket(packet.Write());
}
void WorldSession::HandlePartyInviteOpcode(WorldPackets::Party::PartyInviteClient& packet)
{
Player* player = ObjectAccessor::FindPlayerByName(packet.TargetName);
// no player
if (!player)
{
SendPartyResult(PARTY_OP_INVITE, packet.TargetName, ERR_BAD_PLAYER_NAME_S);
return;
}
// restrict invite to GMs
if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_BAD_PLAYER_NAME_S);
return;
}
// can't group with
if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_PLAYER_WRONG_FACTION);
return;
}
if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_TARGET_NOT_IN_INSTANCE_S);
return;
}
// just ignore us
if (player->GetInstanceId() != 0 && player->GetDungeonDifficultyID() != GetPlayer()->GetDungeonDifficultyID())
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_IGNORING_YOU_S);
return;
}
if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_IGNORING_YOU_S);
return;
}
Group* group = GetPlayer()->GetGroup();
if (group && group->isBGGroup())
group = GetPlayer()->GetOriginalGroup();
Group* group2 = player->GetGroup();
if (group2 && group2->isBGGroup())
group2 = player->GetOriginalGroup();
// player already in another group or invited
if (group2 || player->GetGroupInvite())
{
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_ALREADY_IN_GROUP_S);
if (group2)
{
// tell the player that they were invited but it failed as they were already in a group
WorldPackets::Party::PartyInvite partyInvite;
partyInvite.Initialize(GetPlayer(), packet.ProposedRoles, false);
player->GetSession()->SendPacket(partyInvite.Write());
}
return;
}
if (group)
{
// not have permissions for invite
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
return;
}
// not have place
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
}
// ok, but group not exist, start a new group
// but don't create and save the group to the DB until
// at least one person joins
if (!group)
{
group = new Group;
// new group: if can't add then delete
if (!group->AddLeaderInvite(GetPlayer()))
{
delete group;
return;
}
if (!group->AddInvite(player))
{
delete group;
return;
}
}
else
{
// already existed group: if can't add then just leave
if (!group->AddInvite(player))
{
return;
}
}
WorldPackets::Party::PartyInvite partyInvite;
partyInvite.Initialize(GetPlayer(), packet.ProposedRoles, true);
player->GetSession()->SendPacket(partyInvite.Write());
SendPartyResult(PARTY_OP_INVITE, player->GetName(), ERR_PARTY_RESULT_OK);
}
void WorldSession::HandlePartyInviteResponseOpcode(WorldPackets::Party::PartyInviteResponse& packet)
{
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
return;
if (packet.Accept)
{
// Remove player from invitees in any case
group->RemoveInvite(GetPlayer());
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
TC_LOG_ERROR("network", "HandleGroupAcceptOpcode: player %s (%s) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
// Group is full
if (group->IsFull())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
return;
}
Player* leader = ObjectAccessor::FindPlayer(group->GetLeaderGUID());
// Forming a new group, create it
if (!group->IsCreated())
{
// This can happen if the leader is zoning. To be removed once delayed actions for zoning are implemented
if (!leader)
{
group->RemoveAllInvites();
return;
}
// If we're about to create a group there really should be a leader present
ASSERT(leader);
group->RemoveInvite(leader);
group->Create(leader);
sGroupMgr->AddGroup(group);
}
// Everything is fine, do it, PLAYER'S GROUP IS SET IN ADDMEMBER!!!
if (!group->AddMember(GetPlayer()))
return;
group->BroadcastGroupUpdate();
}
else
{
// Remember leader if online (group pointer will be invalid if group gets disbanded)
Player* leader = ObjectAccessor::FindConnectedPlayer(group->GetLeaderGUID());
// uninvite, group can be deleted
GetPlayer()->UninviteFromGroup();
if (!leader || !leader->GetSession())
return;
// report
WorldPackets::Party::GroupDecline decline(GetPlayer()->GetName());
leader->GetSession()->SendPacket(decline.Write());
}
}
void WorldSession::HandlePartyUninviteOpcode(WorldPackets::Party::PartyUninvite& packet)
{
// can't uninvite yourself
if (packet.TargetGUID == GetPlayer()->GetGUID())
{
TC_LOG_ERROR("network", "WorldSession::HandleGroupUninviteGuidOpcode: leader %s (%s) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
return;
}
PartyResult res = GetPlayer()->CanUninviteFromGroup(packet.TargetGUID);
if (res != ERR_PARTY_RESULT_OK)
{
SendPartyResult(PARTY_OP_UNINVITE, "", res);
return;
}
Group* grp = GetPlayer()->GetGroup();
// grp is checked already above in CanUninviteFromGroup()
ASSERT(grp);
if (grp->IsMember(packet.TargetGUID))
{
Player::RemoveFromGroup(grp, packet.TargetGUID, GROUP_REMOVEMETHOD_KICK, GetPlayer()->GetGUID(), packet.Reason.c_str());
return;
}
if (Player* player = grp->GetInvited(packet.TargetGUID))
{
player->UninviteFromGroup();
return;
}
SendPartyResult(PARTY_OP_UNINVITE, "", ERR_TARGET_NOT_IN_GROUP_S);
}
void WorldSession::HandleSetPartyLeaderOpcode(WorldPackets::Party::SetPartyLeader& packet)
{
Player* player = ObjectAccessor::FindConnectedPlayer(packet.TargetGUID);
Group* group = GetPlayer()->GetGroup();
if (!group || !player)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
return;
// Everything's fine, accepted.
group->ChangeLeader(packet.TargetGUID, packet.PartyIndex);
group->SendUpdate();
}
void WorldSession::HandleSetRoleOpcode(WorldPackets::Party::SetRole& packet)
{
WorldPackets::Party::RoleChangedInform roleChangedInform;
Group* group = GetPlayer()->GetGroup();
uint8 oldRole = group ? group->GetLfgRoles(packet.TargetGUID) : 0;
if (oldRole == packet.Role)
return;
roleChangedInform.PartyIndex = packet.PartyIndex;
roleChangedInform.From = GetPlayer()->GetGUID();
roleChangedInform.ChangedUnit = packet.TargetGUID;
roleChangedInform.OldRole = oldRole;
roleChangedInform.NewRole = packet.Role;
if (group)
{
group->BroadcastPacket(roleChangedInform.Write(), false);
group->SetLfgRoles(packet.TargetGUID, packet.Role);
}
else
SendPacket(roleChangedInform.Write());
}
void WorldSession::HandleLeaveGroupOpcode(WorldPackets::Party::LeaveGroup& /*packet*/)
{
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
if (_player->InBattleground())
{
SendPartyResult(PARTY_OP_INVITE, "", ERR_INVITE_RESTRICTED);
return;
}
/** error handling **/
/********************/
// everything's fine, do it
SendPartyResult(PARTY_OP_LEAVE, GetPlayer()->GetName(), ERR_PARTY_RESULT_OK);
GetPlayer()->RemoveFromGroup(GROUP_REMOVEMETHOD_LEAVE);
}
void WorldSession::HandleSetLootMethodOpcode(WorldPackets::Party::SetLootMethod& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
if (packet.LootMethod > PERSONAL_LOOT)
return;
if (packet.LootThreshold < ITEM_QUALITY_UNCOMMON || packet.LootThreshold > ITEM_QUALITY_ARTIFACT)
return;
if (packet.LootMethod == MASTER_LOOT && !group->IsMember(packet.LootMasterGUID))
return;
/********************/
// everything's fine, do it
group->SetLootMethod(static_cast(packet.LootMethod));
group->SetMasterLooterGuid(packet.LootMasterGUID);
group->SetLootThreshold(static_cast(packet.LootThreshold));
group->SendUpdate();
}
void WorldSession::HandleLootRoll(WorldPackets::Loot::LootRoll& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
group->CountRollVote(GetPlayer()->GetGUID(), packet.LootObj, packet.RollType);
switch (packet.RollType)
{
case ROLL_NEED:
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
GetPlayer()->UpdateCriteria(CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}
void WorldSession::HandleMinimapPingOpcode(WorldPackets::Party::MinimapPingClient& packet)
{
if (!GetPlayer()->GetGroup())
return;
WorldPackets::Party::MinimapPing minimapPing;
minimapPing.Sender = GetPlayer()->GetGUID();
minimapPing.PositionX = packet.PositionX;
minimapPing.PositionY = packet.PositionY;
GetPlayer()->GetGroup()->BroadcastPacket(minimapPing.Write(), true, -1, GetPlayer()->GetGUID());
}
void WorldSession::HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet)
{
/** error handling **/
if (packet.Min > packet.Max || packet.Max > 10000) // < 32768 for urand call
return;
/********************/
GetPlayer()->DoRandomRoll(packet.Min, packet.Max);
}
void WorldSession::HandleUpdateRaidTargetOpcode(WorldPackets::Party::UpdateRaidTarget& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (packet.Symbol == -1) // target icon request
group->SendTargetIconList(this, packet.PartyIndex);
else // target icon update
{
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
if (packet.Target.IsPlayer())
{
Player* target = ObjectAccessor::FindConnectedPlayer(packet.Target);
if (!target || target->IsHostileTo(GetPlayer()))
return;
}
group->SetTargetIcon(packet.Symbol, packet.Target, GetPlayer()->GetGUID(), packet.PartyIndex);
}
}
void WorldSession::HandleConvertRaidOpcode(WorldPackets::Party::ConvertRaid& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (_player->InBattleground())
return;
// error handling
if (!group->IsLeader(GetPlayer()->GetGUID()) || group->GetMembersCount() < 2)
return;
// everything's fine, do it (is it 0 (PARTY_OP_INVITE) correct code)
SendPartyResult(PARTY_OP_INVITE, "", ERR_PARTY_RESULT_OK);
// New 4.x: it is now possible to convert a raid to a group if member count is 5 or less
if (packet.Raid)
group->ConvertToRaid();
else
group->ConvertToGroup();
}
void WorldSession::HandleRequestPartyJoinUpdates(WorldPackets::Party::RequestPartyJoinUpdates& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
group->SendTargetIconList(this, packet.PartyIndex);
group->SendRaidMarkersChanged(this, packet.PartyIndex);
}
void WorldSession::HandleChangeSubGroupOpcode(WorldPackets::Party::ChangeSubGroup& packet)
{
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (packet.NewSubGroup >= MAX_RAID_SUBGROUPS)
return;
ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
if (!group->HasFreeSlotSubGroup(packet.NewSubGroup))
return;
group->ChangeMembersGroup(packet.TargetGUID, packet.NewSubGroup);
}
void WorldSession::HandleSwapSubGroupsOpcode(WorldPackets::Party::SwapSubGroups& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
group->SwapMembersGroups(packet.FirstTarget, packet.SecondTarget);
}
void WorldSession::HandleSetAssistantLeaderOpcode(WorldPackets::Party::SetAssistantLeader& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
group->SetGroupMemberFlag(packet.Target, packet.Apply, MEMBER_FLAG_ASSISTANT);
}
void WorldSession::HandleSetPartyAssignment(WorldPackets::Party::SetPartyAssignment& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
ObjectGuid senderGuid = GetPlayer()->GetGUID();
if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
return;
switch (packet.Assignment)
{
case GROUP_ASSIGN_MAINASSIST:
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST);
group->SetGroupMemberFlag(packet.Target, packet.Set, MEMBER_FLAG_MAINASSIST);
break;
case GROUP_ASSIGN_MAINTANK:
group->RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main assist flag from current if any.
group->SetGroupMemberFlag(packet.Target, packet.Set, MEMBER_FLAG_MAINTANK);
default:
break;
}
group->SendUpdate();
}
void WorldSession::HandleDoReadyCheckOpcode(WorldPackets::Party::DoReadyCheck& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
/** error handling **/
if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
/********************/
// everything's fine, do it
group->StartReadyCheck(GetPlayer()->GetGUID(), packet.PartyIndex);
}
void WorldSession::HandleReadyCheckResponseOpcode(WorldPackets::Party::ReadyCheckResponseClient& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
// everything's fine, do it
group->SetMemberReadyCheck(GetPlayer()->GetGUID(), packet.IsReady);
}
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPackets::Party::RequestPartyMemberStats& packet)
{
WorldPackets::Party::PartyMemberState partyMemberStats;
Player* player = ObjectAccessor::FindConnectedPlayer(packet.TargetGUID);
if (!player)
{
partyMemberStats.MemberGuid = packet.TargetGUID;
partyMemberStats.MemberStats.Status = MEMBER_STATUS_OFFLINE;
}
else
partyMemberStats.Initialize(player);
SendPacket(partyMemberStats.Write());
}
void WorldSession::HandleRequestRaidInfoOpcode(WorldPackets::Party::RequestRaidInfo& /*packet*/)
{
// every time the player checks the character screen
_player->SendRaidInfo();
}
void WorldSession::HandleOptOutOfLootOpcode(WorldPackets::Party::OptOutOfLoot& packet)
{
// ignore if player not loaded
if (!GetPlayer()) // needed because STATUS_AUTHED
{
if (packet.PassOnLoot)
TC_LOG_ERROR("network", "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
return;
}
GetPlayer()->SetPassOnGroupLoot(packet.PassOnLoot);
}
void WorldSession::HandleInitiateRolePoll(WorldPackets::Party::InitiateRolePoll& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
ObjectGuid guid = GetPlayer()->GetGUID();
if (!group->IsLeader(guid) && !group->IsAssistant(guid))
return;
WorldPackets::Party::RolePollInform rolePollInform;
rolePollInform.From = GetPlayer()->GetGUID();
rolePollInform.PartyIndex = packet.PartyIndex;
group->BroadcastPacket(rolePollInform.Write(), true);
}
void WorldSession::HandleSetEveryoneIsAssistant(WorldPackets::Party::SetEveryoneIsAssistant& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (!group->IsLeader(GetPlayer()->GetGUID()))
return;
group->SetEveryoneIsAssistant(packet.EveryoneIsAssistant);
}
void WorldSession::HandleClearRaidMarker(WorldPackets::Party::ClearRaidMarker& packet)
{
Group* group = GetPlayer()->GetGroup();
if (!group)
return;
if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
return;
group->DeleteRaidMarker(packet.MarkerId);
}