/*
 * Copyright (C) 2008-2012 TrinityCore 
 * Copyright (C) 2005-2009 MaNGOS 
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see .
 */
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "GossipDef.h"
#include "SocialMgr.h"
// Helper for getting guild object of session's player.
// If guild does not exist, sends error (if necessary).
inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false)
{
    if (uint32 guildId = session->GetPlayer()->GetGuildId())    // If guild id = 0, player is not in guild
        if (Guild* guild = sGuildMgr->GetGuildById(guildId))   // Find guild by id
            return guild;
    if (sendError)
        Guild::SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
    return NULL;
}
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY");
    uint64 guildGuid, playerGuid;
    recvPacket >> guildGuid >> playerGuid;
    // If guild doesn't exist or player is not part of the guild send error
    if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
        if (guild->IsMember(playerGuid))
        {
            guild->HandleQuery(this);
            return;
        }
    Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
    std::string name;
    recvPacket >> name;
    if (!GetPlayer()->GetGuildId())             // Player cannot be in guild
    {
        Guild* guild = new Guild();
        if (guild->Create(GetPlayer(), name))
            sGuildMgr->AddGuild(guild);
        else
            delete guild;
    }
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");
    uint32 nameLength = recvPacket.ReadBits(7);
    std::string invitedName = recvPacket.ReadString(nameLength);
    if (normalizePlayerName(invitedName))
        if (Guild* guild = _GetPlayerGuild(this, true))
            guild->HandleInviteMember(this, invitedName);
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE");
    ObjectGuid playerGuid;
    playerGuid[6] = recvPacket.ReadBit();
    playerGuid[5] = recvPacket.ReadBit();
    playerGuid[4] = recvPacket.ReadBit();
    playerGuid[0] = recvPacket.ReadBit();
    playerGuid[1] = recvPacket.ReadBit();
    playerGuid[3] = recvPacket.ReadBit();
    playerGuid[7] = recvPacket.ReadBit();
    playerGuid[2] = recvPacket.ReadBit();
    recvPacket.ReadByteSeq(playerGuid[2]);
    recvPacket.ReadByteSeq(playerGuid[6]);
    recvPacket.ReadByteSeq(playerGuid[5]);
    recvPacket.ReadByteSeq(playerGuid[7]);
    recvPacket.ReadByteSeq(playerGuid[1]);
    recvPacket.ReadByteSeq(playerGuid[4]);
    recvPacket.ReadByteSeq(playerGuid[3]);
    recvPacket.ReadByteSeq(playerGuid[0]);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleRemoveMember(this, playerGuid);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ACCEPT");
    // Player cannot be in guild
    if (!GetPlayer()->GetGuildId())
        // Guild where player was invited must exist
        if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
            guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DECLINE");
    GetPlayer()->SetGuildIdInvited(0);
    GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO");
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->SendInfo(this);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER");
    recvPacket.rfinish();
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleRoster(this);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE");
    ObjectGuid targetGuid;
    targetGuid[7] = recvPacket.ReadBit();
    targetGuid[2] = recvPacket.ReadBit();
    targetGuid[5] = recvPacket.ReadBit();
    targetGuid[6] = recvPacket.ReadBit();
    targetGuid[1] = recvPacket.ReadBit();
    targetGuid[0] = recvPacket.ReadBit();
    targetGuid[3] = recvPacket.ReadBit();
    targetGuid[4] = recvPacket.ReadBit();
    recvPacket.ReadByteSeq(targetGuid[0]);
    recvPacket.ReadByteSeq(targetGuid[5]);
    recvPacket.ReadByteSeq(targetGuid[2]);
    recvPacket.ReadByteSeq(targetGuid[3]);
    recvPacket.ReadByteSeq(targetGuid[6]);
    recvPacket.ReadByteSeq(targetGuid[4]);
    recvPacket.ReadByteSeq(targetGuid[1]);
    recvPacket.ReadByteSeq(targetGuid[7]);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleUpdateMemberRank(this, targetGuid, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE");
    ObjectGuid targetGuid;
    targetGuid[7] = recvPacket.ReadBit();
    targetGuid[1] = recvPacket.ReadBit();
    targetGuid[5] = recvPacket.ReadBit();
    targetGuid[6] = recvPacket.ReadBit();
    targetGuid[2] = recvPacket.ReadBit();
    targetGuid[3] = recvPacket.ReadBit();
    targetGuid[0] = recvPacket.ReadBit();
    targetGuid[4] = recvPacket.ReadBit();
    recvPacket.ReadByteSeq(targetGuid[1]);
    recvPacket.ReadByteSeq(targetGuid[2]);
    recvPacket.ReadByteSeq(targetGuid[7]);
    recvPacket.ReadByteSeq(targetGuid[5]);
    recvPacket.ReadByteSeq(targetGuid[6]);
    recvPacket.ReadByteSeq(targetGuid[0]);
    recvPacket.ReadByteSeq(targetGuid[4]);
    recvPacket.ReadByteSeq(targetGuid[3]);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleUpdateMemberRank(this, targetGuid, true);
}
void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ASSIGN_MEMBER_RANK");
    ObjectGuid targetGuid;
    ObjectGuid setterGuid;
    uint32 rankId;
    recvPacket >> rankId;
    targetGuid[1] = recvPacket.ReadBit();
    targetGuid[7] = recvPacket.ReadBit();
    setterGuid[4] = recvPacket.ReadBit();
    setterGuid[2] = recvPacket.ReadBit();
    targetGuid[4] = recvPacket.ReadBit();
    targetGuid[5] = recvPacket.ReadBit();
    targetGuid[6] = recvPacket.ReadBit();
    setterGuid[1] = recvPacket.ReadBit();
    setterGuid[7] = recvPacket.ReadBit();
    targetGuid[2] = recvPacket.ReadBit();
    targetGuid[3] = recvPacket.ReadBit();
    targetGuid[0] = recvPacket.ReadBit();
    setterGuid[6] = recvPacket.ReadBit();
    setterGuid[3] = recvPacket.ReadBit();
    setterGuid[0] = recvPacket.ReadBit();
    setterGuid[5] = recvPacket.ReadBit();
    recvPacket.ReadByteSeq(targetGuid[0]);
    recvPacket.ReadByteSeq(setterGuid[1]);
    recvPacket.ReadByteSeq(setterGuid[3]);
    recvPacket.ReadByteSeq(setterGuid[5]);
    recvPacket.ReadByteSeq(targetGuid[7]);
    recvPacket.ReadByteSeq(targetGuid[3]);
    recvPacket.ReadByteSeq(setterGuid[0]);
    recvPacket.ReadByteSeq(targetGuid[1]);
    recvPacket.ReadByteSeq(setterGuid[6]);
    recvPacket.ReadByteSeq(targetGuid[2]);
    recvPacket.ReadByteSeq(targetGuid[5]);
    recvPacket.ReadByteSeq(targetGuid[4]);
    recvPacket.ReadByteSeq(setterGuid[2]);
    recvPacket.ReadByteSeq(setterGuid[4]);
    recvPacket.ReadByteSeq(targetGuid[6]);
    recvPacket.ReadByteSeq(setterGuid[7]);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEAVE");
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DISBAND");
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleDisband(this);
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEADER");
    std::string name;
    recvPacket >> name;
    if (normalizePlayerName(name))
        if (Guild* guild = _GetPlayerGuild(this, true))
            guild->HandleSetLeader(this, name);
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");
    uint32 motdLength = recvPacket.ReadBits(11);
    std::string motd = recvPacket.ReadString(motdLength);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetMOTD(this, motd);
}
void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_NOTE");
    ObjectGuid playerGuid;
    playerGuid[1] = recvPacket.ReadBit();
    playerGuid[4] = recvPacket.ReadBit();
    playerGuid[5] = recvPacket.ReadBit();
    playerGuid[3] = recvPacket.ReadBit();
    playerGuid[0] = recvPacket.ReadBit();
    playerGuid[7] = recvPacket.ReadBit();
    bool type = recvPacket.ReadBit();      // 0 == Officer, 1 == Public
    playerGuid[6] = recvPacket.ReadBit();
    uint32 noteLength = recvPacket.ReadBits(8);
    playerGuid[2] = recvPacket.ReadBit();
    recvPacket.ReadByteSeq(playerGuid[4]);
    recvPacket.ReadByteSeq(playerGuid[5]);
    recvPacket.ReadByteSeq(playerGuid[0]);
    recvPacket.ReadByteSeq(playerGuid[3]);
    recvPacket.ReadByteSeq(playerGuid[1]);
    recvPacket.ReadByteSeq(playerGuid[6]);
    recvPacket.ReadByteSeq(playerGuid[7]);
    std::string note = recvPacket.ReadString(noteLength);
    recvPacket.ReadByteSeq(playerGuid[2]);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetMemberNote(this, note, playerGuid, type);
}
void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY_RANKS");
    ObjectGuid guildGuid;
    guildGuid[2] = recvData.ReadBit();
    guildGuid[3] = recvData.ReadBit();
    guildGuid[0] = recvData.ReadBit();
    guildGuid[6] = recvData.ReadBit();
    guildGuid[4] = recvData.ReadBit();
    guildGuid[7] = recvData.ReadBit();
    guildGuid[5] = recvData.ReadBit();
    guildGuid[1] = recvData.ReadBit();
    recvData.ReadByteSeq(guildGuid[3]);
    recvData.ReadByteSeq(guildGuid[4]);
    recvData.ReadByteSeq(guildGuid[5]);
    recvData.ReadByteSeq(guildGuid[7]);
    recvData.ReadByteSeq(guildGuid[1]);
    recvData.ReadByteSeq(guildGuid[0]);
    recvData.ReadByteSeq(guildGuid[6]);
    recvData.ReadByteSeq(guildGuid[2]);
    if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
        if (guild->IsMember(_player->GetGUID()))
            guild->HandleGuildRanks(this);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK");
    uint32 rankId;
    recvPacket >> rankId;
    uint32 length = recvPacket.ReadBits(7);
    std::string rankName = recvPacket.ReadString(length);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleAddNewRank(this, rankName); //, rankId);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK");
    uint32 rankId;
    recvPacket >> rankId;
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleRemoveRank(this, rankId);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");
    uint32 length = recvPacket.ReadBits(12);
    std::string info = recvPacket.ReadString(length);
    if (Guild* guild = _GetPlayerGuild(this, true))
        guild->HandleSetInfo(this, info);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_SAVE_GUILD_EMBLEM");
    uint64 vendorGuid;
    recvPacket >> vendorGuid;
    EmblemInfo emblemInfo;
    emblemInfo.ReadPacket(recvPacket);
    if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
    {
        // Remove fake death
        if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
            GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
        if (Guild* guild = _GetPlayerGuild(this))
            guild->HandleSetEmblem(this, emblemInfo);
        else
            // "You are not part of a guild!";
            Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD);
    }
    else
    {
        // "That's not an emblem vendor!"
        Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR);
        sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
    }
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
    if (Guild* guild = _GetPlayerGuild(this))
        guild->SendEventLog(this);
}
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
    if (Guild* guild = _GetPlayerGuild(this))
        guild->SendMoneyInfo(this);
}
void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_PERMISSIONS)");
    if (Guild* guild = _GetPlayerGuild(this))
        guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
    uint64 GoGuid;
    recvData >> GoGuid;
    uint8 fullSlotList;
    recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
    if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
    {
        if (Guild* guild = _GetPlayerGuild(this))
            guild->SendBankTabsInfo(this);
        else
            Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD);
    }
}
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
    uint64 GoGuid;
    recvData >> GoGuid;
    uint8 tabId;
    recvData >> tabId;
    uint8 fullSlotList;
    recvData >> fullSlotList; // 0 = only slots updated in last operation are shown. 1 = all slots updated
    if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
        if (Guild* guild = _GetPlayerGuild(this))
            guild->SendBankTabData(this, tabId);
}
void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
    uint64 goGuid;
    recvData >> goGuid;
    uint64 money;
    recvData >> money;
    if (GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
        if (money && GetPlayer()->HasEnoughMoney(money))
            if (Guild* guild = _GetPlayerGuild(this))
                guild->HandleMemberDepositMoney(this, money);
}
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
    uint64 GoGuid;
    recvData >> GoGuid;
    uint32 money;
    recvData >> money;
    if (money)
        if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
            if (Guild* guild = _GetPlayerGuild(this))
                guild->HandleMemberWithdrawMoney(this, money);
}
void WorldSession::HandleGuildBankSwapItems(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
    uint64 GoGuid;
    recvData >> GoGuid;
    if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
    {
        recvData.rfinish();                   // Prevent additional spam at rejected packet
        return;
    }
    Guild* guild = _GetPlayerGuild(this);
    if (!guild)
    {
        recvData.rfinish();                   // Prevent additional spam at rejected packet
        return;
    }
    uint8 bankToBank;
    recvData >> bankToBank;
    uint8 tabId;
    uint8 slotId;
    uint32 itemEntry;
    uint32 splitedAmount = 0;
    if (bankToBank)
    {
        uint8 destTabId;
        recvData >> destTabId;
        uint8 destSlotId;
        recvData >> destSlotId;
        uint32 destItemEntry;
        recvData >> destItemEntry;
        recvData >> tabId;
        recvData >> slotId;
        recvData >> itemEntry;
        recvData.read_skip();                       // Always 0
        recvData >> splitedAmount;
        guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
    }
    else
    {
        uint8 playerBag = NULL_BAG;
        uint8 playerSlotId = NULL_SLOT;
        uint8 toChar = 1;
        recvData >> tabId;
        recvData >> slotId;
        recvData >> itemEntry;
        uint8 autoStore;
        recvData >> autoStore;
        if (autoStore)
        {
            recvData.read_skip();                  // autoStoreCount
            recvData.read_skip();                   // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
            recvData.read_skip();                  // Always 0
        }
        else
        {
            recvData >> playerBag;
            recvData >> playerSlotId;
            recvData >> toChar;
            recvData >> splitedAmount;
        }
        // Player <-> Bank
        // Allow to work with inventory only
        if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
            GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, NULL);
        else
            guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
    }
}
void WorldSession::HandleGuildBankBuyTab(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
    uint64 GoGuid;
    recvData >> GoGuid;
    uint8 tabId;
    recvData >> tabId;
    if (!GoGuid || GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
        if (Guild* guild = _GetPlayerGuild(this))
            guild->HandleBuyBankTab(this, tabId);
}
void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
    uint64 GoGuid;
    recvData >> GoGuid;
    uint8 tabId;
    recvData >> tabId;
    std::string name;
    recvData >> name;
    std::string icon;
    recvData >> icon;
    if (!name.empty() && !icon.empty())
        if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
            if (Guild* guild = _GetPlayerGuild(this))
                guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
void WorldSession::HandleGuildBankLogQuery(WorldPacket & recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
    uint8 tabId;
    recvData >> tabId;
    if (Guild* guild = _GetPlayerGuild(this))
        guild->SendBankLog(this, tabId);
}
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
    uint8 tabId;
    recvData >> tabId;
    if (Guild* guild = _GetPlayerGuild(this))
        guild->SendBankTabText(this, tabId);
}
void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
    uint8 tabId;
    recvData >> tabId;
    std::string text;
    recvData >> text;
    if (Guild* guild = _GetPlayerGuild(this))
        guild->SetBankTabText(tabId, text);
}
void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUERY_GUILD_XP");
    ObjectGuid guildGuid;
    guildGuid[2] = recvData.ReadBit();
    guildGuid[1] = recvData.ReadBit();
    guildGuid[0] = recvData.ReadBit();
    guildGuid[5] = recvData.ReadBit();
    guildGuid[4] = recvData.ReadBit();
    guildGuid[7] = recvData.ReadBit();
    guildGuid[6] = recvData.ReadBit();
    guildGuid[3] = recvData.ReadBit();
    recvData.ReadByteSeq(guildGuid[7]);
    recvData.ReadByteSeq(guildGuid[2]);
    recvData.ReadByteSeq(guildGuid[3]);
    recvData.ReadByteSeq(guildGuid[6]);
    recvData.ReadByteSeq(guildGuid[1]);
    recvData.ReadByteSeq(guildGuid[5]);
    recvData.ReadByteSeq(guildGuid[0]);
    recvData.ReadByteSeq(guildGuid[4]);
    //if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
        // guild->Send SMSG_GUILD_XP
}
void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_RANK_PERMISSIONS");
    Guild* guild = _GetPlayerGuild(this, true);
    if (!guild)
    {
        recvPacket.rfinish();
        return;
    }
    uint32 unk;
    uint32 rankId;
    uint32 oldRights;
    uint32 newRights;
    uint32 moneyPerDay;
    recvPacket >> unk;
    recvPacket >> oldRights;
    recvPacket >> newRights;
    GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
    for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
    {
        uint32 bankRights;
        uint32 slots;
        recvPacket >> bankRights;
        recvPacket >> slots;
        rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots);
    }
    recvPacket >> moneyPerDay;
    recvPacket >> rankId;
    uint32 nameLength = recvPacket.ReadBits(7);
    std::string rankName = recvPacket.ReadString(nameLength);
    guild->HandleSetRankInfo(this, rankId, rankName, newRights, moneyPerDay, rightsAndSlots);
}
void WorldSession::HandleGuildRequestPartyState(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REQUEST_PARTY_STATE");
    ObjectGuid guildGuid;
    guildGuid[0] = recvData.ReadBit();
    guildGuid[6] = recvData.ReadBit();
    guildGuid[7] = recvData.ReadBit();
    guildGuid[3] = recvData.ReadBit();
    guildGuid[5] = recvData.ReadBit();
    guildGuid[1] = recvData.ReadBit();
    guildGuid[2] = recvData.ReadBit();
    guildGuid[4] = recvData.ReadBit();
    recvData.ReadByteSeq(guildGuid[6]);
    recvData.ReadByteSeq(guildGuid[3]);
    recvData.ReadByteSeq(guildGuid[2]);
    recvData.ReadByteSeq(guildGuid[1]);
    recvData.ReadByteSeq(guildGuid[5]);
    recvData.ReadByteSeq(guildGuid[0]);
    recvData.ReadByteSeq(guildGuid[7]);
    recvData.ReadByteSeq(guildGuid[4]);
    if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
        guild->HandleGuildPartyRequest(this);
}