/*
* Copyright (C) 2008-2014 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "GossipDef.h"
#include "SocialMgr.h"
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
uint32 guildId;
recvPacket >> guildId;
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
if (!guildId)
return;
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
guild->HandleQuery(this);
}
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GUILD_CREATE");
std::string name;
recvPacket >> name;
if (!GetPlayer()->GetGuildId()) // Player cannot be in guild
{
Guild* guild = new Guild();
if (guild->Create(GetPlayer(), name))
sGuildMgr->AddGuild(guild);
else
delete guild;
}
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
std::string invitedName;
recvPacket >> invitedName;
TC_LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
if (normalizePlayerName(invitedName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, invitedName);
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
std::string playerName;
recvPacket >> playerName;
TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerName);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
if (!GetPlayer()->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendInfo(this);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRoster(this);
else
Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
recvPacket >> playerName;
TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
recvPacket >> playerName;
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, playerName, true);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleDisband(this);
}
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
std::string name;
recvPacket >> name;
TC_LOG_DEBUG("guild", "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
if (normalizePlayerName(name))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetLeader(this, name);
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
std::string motd;
recvPacket >> motd;
TC_LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, motd);
}
void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
std::string note;
recvPacket >> playerName >> note;
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, playerName, note, true);
}
void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
{
std::string playerName;
std::string note;
recvPacket >> playerName >> note;
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, playerName, note, false);
}
void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
{
uint32 rankId;
recvPacket >> rankId;
uint32 rights;
recvPacket >> rights;
std::string rankName;
recvPacket >> rankName;
uint32 money;
recvPacket >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvPacket.rpos(recvPacket.wpos());
return;
}
GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
uint32 bankRights;
uint32 slots;
recvPacket >> bankRights;
recvPacket >> slots;
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, bankRights, slots);
}
guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
std::string rankName;
recvPacket >> rankName;
TC_LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, rankName);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveLowestRank(this);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
std::string info;
recvPacket >> info;
TC_LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, info);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
uint64 vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
{
// Remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetEmblem(this, emblemInfo);
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
}
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
TC_LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendEventLog(this);
}
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
TC_LOG_DEBUG("guild", "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendMoneyInfo(this);
}
void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
TC_LOG_DEBUG("guild", "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
{
uint64 guid;
bool sendAllSlots;
recvData >> guid >> sendAllSlots;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
, GetPlayerInfo().c_str(), guid, sendAllSlots);
Guild* const guild = GetPlayer()->GetGuild();
if (!guild)
{
Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
return;
}
guild->SendBankTabsInfo(this, sendAllSlots);
}
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
{
uint64 guid;
uint8 tabId;
bool full;
recvData >> guid >> tabId >> full;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
, GetPlayerInfo().c_str(), guid, tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabData(this, tabId);
}
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
{
uint64 guid;
uint32 money;
recvData >> guid >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
GetPlayerInfo().c_str(), guid, money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberDepositMoney(this, money);
}
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
{
uint64 guid;
uint32 money;
recvData >> guid >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
GetPlayerInfo().c_str(), guid, money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberWithdrawMoney(this, money);
}
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
uint64 GoGuid;
recvData >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvData.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
recvData >> bankToBank;
uint8 tabId;
uint8 slotId;
uint32 itemEntry;
uint32 splitedAmount = 0;
if (bankToBank)
{
uint8 destTabId;
recvData >> destTabId;
uint8 destSlotId;
recvData >> destSlotId;
recvData.read_skip(); // Always 0
recvData >> tabId;
recvData >> slotId;
recvData >> itemEntry;
recvData.read_skip(); // Always 0
recvData >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
else
{
uint8 playerBag = NULL_BAG;
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
recvData >> tabId;
recvData >> slotId;
recvData >> itemEntry;
uint8 autoStore;
recvData >> autoStore;
if (autoStore)
{
recvData.read_skip(); // autoStoreCount
recvData.read_skip(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
recvData.read_skip(); // Always 0
}
else
{
recvData >> playerBag;
recvData >> playerSlotId;
recvData >> toChar;
recvData >> splitedAmount;
}
// Player <-> Bank
// Allow to work with inventory only
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
else
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
}
}
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
{
uint64 guid;
uint8 tabId;
recvData >> guid >> tabId;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleBuyBankTab(this, tabId);
}
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
{
uint64 guid;
uint8 tabId;
std::string name, icon;
recvData >> guid >> tabId >> name >> icon;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
{
uint8 tabId;
recvData >> tabId;
TC_LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, tabId);
}
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
{
uint8 tabId;
recvData >> tabId;
TC_LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, tabId);
}
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData)
{
uint8 tabId;
std::string text;
recvData >> tabId >> text;
TC_LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(tabId, text);
}