/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "Common.h" #include "Guild.h" #include "GuildMgr.h" #include "GuildPackets.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "WorldPacket.h" void WorldSession::HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query) { TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), query.GuildId); if (!query.GuildId) return; if (Guild* guild = sGuildMgr->GetGuildById(query.GuildId)) guild->HandleQuery(this); } void WorldSession::HandleGuildCreateOpcode(WorldPackets::Guild::GuildCreate& packet) { TC_LOG_ERROR("entities.player.cheat", "CMSG_GUILD_CREATE: Possible hacking-attempt: %s tried to create a guild [Name: %s] using cheats", GetPlayerInfo().c_str(), packet.GuildName.c_str()); } void WorldSession::HandleGuildInviteOpcode(WorldPackets::Guild::GuildInviteByName& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), packet.Name.c_str()); if (normalizePlayerName(packet.Name)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleInviteMember(this, packet.Name); } void WorldSession::HandleGuildRemoveOpcode(WorldPackets::Guild::GuildOfficerRemoveMember& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), packet.Removee.c_str()); if (normalizePlayerName(packet.Removee)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveMember(this, packet.Removee); } void WorldSession::HandleGuildAcceptOpcode(WorldPackets::Guild::AcceptGuildInvite& /*invite*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str()); if (!GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) guild->HandleAcceptMember(this); } void WorldSession::HandleGuildDeclineOpcode(WorldPackets::Guild::GuildDeclineInvitation& /*decline*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str()); GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetInGuild(0); } void WorldSession::HandleGuildInfoOpcode(WorldPackets::Guild::GuildGetInfo& /*packet*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendInfo(this); } void WorldSession::HandleGuildRosterOpcode(WorldPackets::Guild::GuildGetRoster& /*packet*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRoster(this); else Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD); } void WorldSession::HandleGuildPromoteOpcode(WorldPackets::Guild::GuildPromoteMember& promote) { TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), promote.Promotee.c_str()); if (normalizePlayerName(promote.Promotee)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleUpdateMemberRank(this, promote.Promotee, false); } void WorldSession::HandleGuildDemoteOpcode(WorldPackets::Guild::GuildDemoteMember& demote) { TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), demote.Demotee.c_str()); if (normalizePlayerName(demote.Demotee)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleUpdateMemberRank(this, demote.Demotee, true); } void WorldSession::HandleGuildLeaveOpcode(WorldPackets::Guild::GuildLeave& /*leave*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleLeaveMember(this); } void WorldSession::HandleGuildDelete(WorldPackets::Guild::GuildDelete& /*packet*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleDisband(this); } void WorldSession::HandleGuildSetGuildMaster(WorldPackets::Guild::GuildSetGuildMaster& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), packet.NewMasterName.c_str()); if (normalizePlayerName(packet.NewMasterName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetLeader(this, packet.NewMasterName); } void WorldSession::HandleGuildUpdateMotdText(WorldPackets::Guild::GuildUpdateMotdText& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), packet.MotdText.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMOTD(this, packet.MotdText); } void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s", GetPlayerInfo().c_str(), packet.NoteeName.c_str(), packet.Note.c_str()); if (normalizePlayerName(packet.NoteeName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, false); } void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s", GetPlayerInfo().c_str(), packet.NoteeName.c_str(), packet.Note.c_str()); if (normalizePlayerName(packet.NoteeName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMemberNote(this, packet.NoteeName, packet.Note, true); } void WorldSession::HandleGuildSetRankPermissions(WorldPackets::Guild::GuildSetRankPermissions& packet) { Guild* guild = GetPlayer()->GetGuild(); if (!guild) return; std::array rightsAndSlots; for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), uint32(packet.TabWithdrawItemLimit[tabId])); TC_LOG_DEBUG("guild", "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), packet.RankName.c_str(), packet.RankID); guild->HandleSetRankInfo(this, packet.RankID, packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots); } void WorldSession::HandleGuildAddRankOpcode(WorldPackets::Guild::GuildAddRank& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), packet.Name.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleAddNewRank(this, packet.Name); } void WorldSession::HandleGuildDeleteRank(WorldPackets::Guild::GuildDeleteRank& /*packet*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveLowestRank(this); } void WorldSession::HandleGuildUpdateInfoText(WorldPackets::Guild::GuildUpdateInfoText& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), packet.InfoText.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetInfo(this, packet.InfoText); } void WorldSession::HandleSaveGuildEmblemOpcode(WorldPackets::Guild::SaveGuildEmblem& packet) { EmblemInfo emblemInfo; emblemInfo.ReadPacket(packet); TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d" , GetPlayerInfo().c_str(), packet.Vendor.ToString().c_str(), emblemInfo.GetStyle() , emblemInfo.GetColor(), emblemInfo.GetBorderStyle() , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor()); if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER)) { // Remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetEmblem(this, emblemInfo); else Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!"; } else Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!" } void WorldSession::HandleGuildEventLogQueryOpcode(WorldPackets::Guild::GuildEventLogQuery& /*packet*/) { TC_LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendEventLog(this); } void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& /*packet*/) { if (Guild* guild = GetPlayer()->GetGuild()) guild->SendMoneyInfo(this); } void WorldSession::HandleGuildPermissionsQuery(WorldPackets::Guild::GuildPermissionsQuery& /* packet */) { if (Guild* guild = GetPlayer()->GetGuild()) guild->SendPermissions(this); } // Called when clicking on Guild bank gameobject void WorldSession::HandleGuildBankActivate(WorldPackets::Guild::GuildBankActivate& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u" , GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.FullUpdate); GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK); if (!go) return; Guild* const guild = GetPlayer()->GetGuild(); if (!guild) { Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD); return; } guild->SendBankTabsInfo(this, packet.FullUpdate); } // Called when opening guild bank tab only (first one) void WorldSession::HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u" , GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Tab, packet.FullUpdate); if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabData(this, packet.Tab, true /*packet.FullUpdate*/); // HACK: client doesn't query entire tab content if it had received SMSG_GUILD_BANK_LIST in this session // but we broadcast bank updates to entire guild when *ANYONE* changes anything, incorrectly initializing clients // tab content with only data for that change } void WorldSession::HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: %u", GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Money); if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK)) if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleMemberDepositMoney(this, packet.Money); } void WorldSession::HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: %u", GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Money); if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleMemberWithdrawMoney(this, packet.Money); } void WorldSession::HandleGuildBankSwapItems(WorldPackets::Guild::GuildBankSwapItems& packet) { if (!GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK)) return; Guild* guild = GetPlayer()->GetGuild(); if (!guild) return; if (packet.BankOnly) guild->SwapItems(GetPlayer(), packet.BankTab1, packet.BankSlot1, packet.BankTab, packet.BankSlot, packet.BankItemCount); else { uint8 playerBag = NULL_BAG; uint8 playerSlotId = NULL_SLOT; uint8 toChar = 1; uint32 splitedAmount = 0; if (!packet.AutoStore) { playerBag = packet.ContainerSlot; playerSlotId = packet.ContainerItemSlot; toChar = packet.ToSlot; splitedAmount = packet.StackCount; } // Player <-> Bank // Allow to work with inventory only if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT)) GetPlayer()->SendEquipError(EQUIP_ERR_NONE, nullptr); else guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, packet.BankTab, packet.BankSlot, playerBag, playerSlotId, splitedAmount); } } void WorldSession::HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), packet.Banker .ToString().c_str(), packet.BankTab); if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleBuyBankTab(this, packet.BankTab); } void WorldSession::HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s" , GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.BankTab, packet.Name.c_str(), packet.Icon.c_str()); if (!packet.Name.empty() && !packet.Icon.empty()) if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon); } void WorldSession::HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet) { TC_LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), packet.Tab); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankLog(this, packet.Tab); } void WorldSession::HandleGuildBankTextQuery(WorldPackets::Guild::GuildBankTextQuery& packet) { TC_LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), packet.Tab); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabText(this, packet.Tab); } void WorldSession::HandleGuildBankSetTabText(WorldPackets::Guild::GuildBankSetTabText& packet) { TC_LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), packet.Tab, packet.TabText.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SetBankTabText(packet.Tab, packet.TabText); }