/*
* Copyright (C) 2008-2013 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "Guild.h"
#include "GossipDef.h"
#include "SocialMgr.h"
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
uint64 guildGuid, playerGuid;
recvPacket >> guildGuid >> playerGuid;
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u Target: %u",
GetPlayerInfo().c_str(), GUID_LOPART(guildGuid), GUID_LOPART(playerGuid));
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(playerGuid))
guild->HandleQuery(this);
}
void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
{
uint32 nameLength = recvPacket.ReadBits(7);
std::string invitedName = recvPacket.ReadString(nameLength);
TC_LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
if (normalizePlayerName(invitedName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, invitedName);
}
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
ObjectGuid playerGuid;
playerGuid[6] = recvPacket.ReadBit();
playerGuid[5] = recvPacket.ReadBit();
playerGuid[4] = recvPacket.ReadBit();
playerGuid[0] = recvPacket.ReadBit();
playerGuid[1] = recvPacket.ReadBit();
playerGuid[3] = recvPacket.ReadBit();
playerGuid[7] = recvPacket.ReadBit();
playerGuid[2] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(playerGuid[2]);
recvPacket.ReadByteSeq(playerGuid[6]);
recvPacket.ReadByteSeq(playerGuid[5]);
recvPacket.ReadByteSeq(playerGuid[7]);
recvPacket.ReadByteSeq(playerGuid[1]);
recvPacket.ReadByteSeq(playerGuid[4]);
recvPacket.ReadByteSeq(playerGuid[3]);
recvPacket.ReadByteSeq(playerGuid[0]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(playerGuid));
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerGuid);
}
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [%s]", GetPlayerInfo().c_str());
if (!GetPlayer()->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
}
void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
recvPacket.rfinish();
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRoster(this);
else
Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
{
ObjectGuid targetGuid;
targetGuid[7] = recvPacket.ReadBit();
targetGuid[2] = recvPacket.ReadBit();
targetGuid[5] = recvPacket.ReadBit();
targetGuid[6] = recvPacket.ReadBit();
targetGuid[1] = recvPacket.ReadBit();
targetGuid[0] = recvPacket.ReadBit();
targetGuid[3] = recvPacket.ReadBit();
targetGuid[4] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(targetGuid[0]);
recvPacket.ReadByteSeq(targetGuid[5]);
recvPacket.ReadByteSeq(targetGuid[2]);
recvPacket.ReadByteSeq(targetGuid[3]);
recvPacket.ReadByteSeq(targetGuid[6]);
recvPacket.ReadByteSeq(targetGuid[4]);
recvPacket.ReadByteSeq(targetGuid[1]);
recvPacket.ReadByteSeq(targetGuid[7]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, targetGuid, false);
}
void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
{
ObjectGuid targetGuid;
targetGuid[7] = recvPacket.ReadBit();
targetGuid[1] = recvPacket.ReadBit();
targetGuid[5] = recvPacket.ReadBit();
targetGuid[6] = recvPacket.ReadBit();
targetGuid[2] = recvPacket.ReadBit();
targetGuid[3] = recvPacket.ReadBit();
targetGuid[0] = recvPacket.ReadBit();
targetGuid[4] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(targetGuid[1]);
recvPacket.ReadByteSeq(targetGuid[2]);
recvPacket.ReadByteSeq(targetGuid[7]);
recvPacket.ReadByteSeq(targetGuid[5]);
recvPacket.ReadByteSeq(targetGuid[6]);
recvPacket.ReadByteSeq(targetGuid[0]);
recvPacket.ReadByteSeq(targetGuid[4]);
recvPacket.ReadByteSeq(targetGuid[3]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, targetGuid, true);
}
void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
{
ObjectGuid targetGuid;
ObjectGuid setterGuid;
uint32 rankId;
recvPacket >> rankId;
targetGuid[1] = recvPacket.ReadBit();
targetGuid[7] = recvPacket.ReadBit();
setterGuid[4] = recvPacket.ReadBit();
setterGuid[2] = recvPacket.ReadBit();
targetGuid[4] = recvPacket.ReadBit();
targetGuid[5] = recvPacket.ReadBit();
targetGuid[6] = recvPacket.ReadBit();
setterGuid[1] = recvPacket.ReadBit();
setterGuid[7] = recvPacket.ReadBit();
targetGuid[2] = recvPacket.ReadBit();
targetGuid[3] = recvPacket.ReadBit();
targetGuid[0] = recvPacket.ReadBit();
setterGuid[6] = recvPacket.ReadBit();
setterGuid[3] = recvPacket.ReadBit();
setterGuid[0] = recvPacket.ReadBit();
setterGuid[5] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(targetGuid[0]);
recvPacket.ReadByteSeq(setterGuid[1]);
recvPacket.ReadByteSeq(setterGuid[3]);
recvPacket.ReadByteSeq(setterGuid[5]);
recvPacket.ReadByteSeq(targetGuid[7]);
recvPacket.ReadByteSeq(targetGuid[3]);
recvPacket.ReadByteSeq(setterGuid[0]);
recvPacket.ReadByteSeq(targetGuid[1]);
recvPacket.ReadByteSeq(setterGuid[6]);
recvPacket.ReadByteSeq(targetGuid[2]);
recvPacket.ReadByteSeq(targetGuid[5]);
recvPacket.ReadByteSeq(targetGuid[4]);
recvPacket.ReadByteSeq(setterGuid[2]);
recvPacket.ReadByteSeq(setterGuid[4]);
recvPacket.ReadByteSeq(targetGuid[6]);
recvPacket.ReadByteSeq(setterGuid[7]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %u Rank: %u, Issuer: %u",
GetPlayerInfo().c_str(), GUID_LOPART(targetGuid), rankId, GUID_LOPART(setterGuid));
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
}
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleDisband(this);
}
void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
{
uint32 motdLength = recvPacket.ReadBits(11);
std::string motd = recvPacket.ReadString(motdLength);
TC_LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, motd);
}
void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
{
ObjectGuid playerGuid;
playerGuid[1] = recvPacket.ReadBit();
playerGuid[4] = recvPacket.ReadBit();
playerGuid[5] = recvPacket.ReadBit();
playerGuid[3] = recvPacket.ReadBit();
playerGuid[0] = recvPacket.ReadBit();
playerGuid[7] = recvPacket.ReadBit();
bool ispublic = recvPacket.ReadBit(); // 0 == Officer, 1 == Public
playerGuid[6] = recvPacket.ReadBit();
uint32 noteLength = recvPacket.ReadBits(8);
playerGuid[2] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(playerGuid[4]);
recvPacket.ReadByteSeq(playerGuid[5]);
recvPacket.ReadByteSeq(playerGuid[0]);
recvPacket.ReadByteSeq(playerGuid[3]);
recvPacket.ReadByteSeq(playerGuid[1]);
recvPacket.ReadByteSeq(playerGuid[6]);
recvPacket.ReadByteSeq(playerGuid[7]);
std::string note = recvPacket.ReadString(noteLength);
recvPacket.ReadByteSeq(playerGuid[2]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %u, Note: %s, Public: %u",
GetPlayerInfo().c_str(), GUID_LOPART(playerGuid), note.c_str(), ispublic);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, note, playerGuid, ispublic);
}
void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvPacket)
{
ObjectGuid guildGuid;
guildGuid[2] = recvPacket.ReadBit();
guildGuid[3] = recvPacket.ReadBit();
guildGuid[0] = recvPacket.ReadBit();
guildGuid[6] = recvPacket.ReadBit();
guildGuid[4] = recvPacket.ReadBit();
guildGuid[7] = recvPacket.ReadBit();
guildGuid[5] = recvPacket.ReadBit();
guildGuid[1] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guildGuid[3]);
recvPacket.ReadByteSeq(guildGuid[4]);
recvPacket.ReadByteSeq(guildGuid[5]);
recvPacket.ReadByteSeq(guildGuid[7]);
recvPacket.ReadByteSeq(guildGuid[1]);
recvPacket.ReadByteSeq(guildGuid[0]);
recvPacket.ReadByteSeq(guildGuid[6]);
recvPacket.ReadByteSeq(guildGuid[2]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %u",
GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(_player->GetGUID()))
guild->SendGuildRankInfo(this);
}
void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
{
uint32 rankId;
recvPacket >> rankId;
uint32 length = recvPacket.ReadBits(7);
std::string rankName = recvPacket.ReadString(length);
TC_LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, rankName);
}
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket)
{
uint32 rankId;
recvPacket >> rankId;
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [%s]: Rank: %u", GetPlayerInfo().c_str(), rankId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveRank(this, rankId);
}
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
uint32 length = recvPacket.ReadBits(12);
std::string info = recvPacket.ReadString(length);
TC_LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, info);
}
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
uint64 vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
{
// Remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetEmblem(this, emblemInfo);
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
}
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
}
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
TC_LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendEventLog(this);
}
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket& /* recvPacket */)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendMoneyInfo(this);
}
void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
{
uint64 guid;
bool sendAllSlots;
recvPacket >> guid >> sendAllSlots;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
, GetPlayerInfo().c_str(), guid, sendAllSlots);
GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK);
if (!go)
return;
Guild* const guild = GetPlayer()->GetGuild();
if (!guild)
{
Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
return;
}
guild->SendBankList(this, 0, true, true);
}
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
{
uint64 guid;
uint8 tabId;
bool sendAllSlots;
recvPacket >> guid >> tabId >> sendAllSlots;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, AllSlots: %u"
, GetPlayerInfo().c_str(), guid, tabId, sendAllSlots);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankList(this, tabId, true, false);
}
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
{
uint64 guid;
uint64 money;
recvPacket >> guid >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
GetPlayerInfo().c_str(), guid, money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberDepositMoney(this, money);
}
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvPacket)
{
uint64 guid;
uint64 money;
recvPacket >> guid >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
GetPlayerInfo().c_str(), guid, money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberWithdrawMoney(this, money);
}
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
uint64 GoGuid;
recvPacket >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
{
recvPacket.rfinish(); // Prevent additional spam at rejected packet
return;
}
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvPacket.rfinish(); // Prevent additional spam at rejected packet
return;
}
uint8 bankToBank;
recvPacket >> bankToBank;
uint8 tabId;
uint8 slotId;
uint32 itemEntry;
uint32 splitedAmount = 0;
if (bankToBank)
{
uint8 destTabId;
recvPacket >> destTabId;
uint8 destSlotId;
recvPacket >> destSlotId;
uint32 destItemEntry;
recvPacket >> destItemEntry;
recvPacket >> tabId;
recvPacket >> slotId;
recvPacket >> itemEntry;
recvPacket.read_skip(); // Always 0
recvPacket >> splitedAmount;
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
}
else
{
uint8 playerBag = NULL_BAG;
uint8 playerSlotId = NULL_SLOT;
uint8 toChar = 1;
recvPacket >> tabId;
recvPacket >> slotId;
recvPacket >> itemEntry;
uint8 autoStore;
recvPacket >> autoStore;
if (autoStore)
{
recvPacket.read_skip(); // autoStoreCount
recvPacket.read_skip(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
recvPacket.read_skip(); // Always 0
}
else
{
recvPacket >> playerBag;
recvPacket >> playerSlotId;
recvPacket >> toChar;
recvPacket >> splitedAmount;
}
// Player <-> Bank
// Allow to work with inventory only
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, NULL);
else
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
}
}
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
{
uint64 guid;
recvPacket >> guid;
uint8 tabId;
recvPacket >> tabId;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleBuyBankTab(this, tabId);
}
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket)
{
uint64 guid;
uint8 tabId;
std::string name, icon;
recvPacket >> guid >> tabId >> name >> icon;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetBankTabInfo(this, tabId, name, icon);
}
void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvPacket)
{
uint32 tabId;
recvPacket >> tabId;
TC_LOG_DEBUG("guild", "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, tabId);
}
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvPacket)
{
uint8 tabId;
recvPacket >> tabId;
TC_LOG_DEBUG("guild", "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, tabId);
}
void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvPacket)
{
uint32 tabId;
recvPacket >> tabId;
uint32 textLen = recvPacket.ReadBits(14);
std::string text = recvPacket.ReadString(textLen);
TC_LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(tabId, text);
}
void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUERY_GUILD_XP");
ObjectGuid guildGuid;
guildGuid[2] = recvPacket.ReadBit();
guildGuid[1] = recvPacket.ReadBit();
guildGuid[0] = recvPacket.ReadBit();
guildGuid[5] = recvPacket.ReadBit();
guildGuid[4] = recvPacket.ReadBit();
guildGuid[7] = recvPacket.ReadBit();
guildGuid[6] = recvPacket.ReadBit();
guildGuid[3] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guildGuid[7]);
recvPacket.ReadByteSeq(guildGuid[2]);
recvPacket.ReadByteSeq(guildGuid[3]);
recvPacket.ReadByteSeq(guildGuid[6]);
recvPacket.ReadByteSeq(guildGuid[1]);
recvPacket.ReadByteSeq(guildGuid[5]);
recvPacket.ReadByteSeq(guildGuid[0]);
recvPacket.ReadByteSeq(guildGuid[4]);
TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %u", GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(_player->GetGUID()))
guild->SendGuildXP(this);
}
void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket)
{
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
{
recvPacket.rfinish();
return;
}
uint32 oldRankId;
uint32 newRankId;
uint32 oldRights;
uint32 newRights;
uint32 moneyPerDay;
recvPacket >> oldRankId;
recvPacket >> oldRights;
recvPacket >> newRights;
GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
uint32 bankRights;
uint32 slots;
recvPacket >> bankRights;
recvPacket >> slots;
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(bankRights), slots);
}
recvPacket >> moneyPerDay;
recvPacket >> newRankId;
uint32 nameLength = recvPacket.ReadBits(7);
std::string rankName = recvPacket.ReadString(nameLength);
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_RANK_PERMISSIONS [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), newRankId);
guild->HandleSetRankInfo(this, newRankId, rankName, newRights, moneyPerDay, rightsAndSlots);
}
void WorldSession::HandleGuildRequestPartyState(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_GUILD_REQUEST_PARTY_STATE");
ObjectGuid guildGuid;
guildGuid[0] = recvPacket.ReadBit();
guildGuid[6] = recvPacket.ReadBit();
guildGuid[7] = recvPacket.ReadBit();
guildGuid[3] = recvPacket.ReadBit();
guildGuid[5] = recvPacket.ReadBit();
guildGuid[1] = recvPacket.ReadBit();
guildGuid[2] = recvPacket.ReadBit();
guildGuid[4] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guildGuid[6]);
recvPacket.ReadByteSeq(guildGuid[3]);
recvPacket.ReadByteSeq(guildGuid[2]);
recvPacket.ReadByteSeq(guildGuid[1]);
recvPacket.ReadByteSeq(guildGuid[5]);
recvPacket.ReadByteSeq(guildGuid[0]);
recvPacket.ReadByteSeq(guildGuid[7]);
recvPacket.ReadByteSeq(guildGuid[4]);
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
guild->HandleGuildPartyRequest(this);
}
void WorldSession::HandleGuildRequestMaxDailyXP(WorldPacket& recvPacket)
{
ObjectGuid guid;
guid[0] = recvPacket.ReadBit();
guid[3] = recvPacket.ReadBit();
guid[5] = recvPacket.ReadBit();
guid[1] = recvPacket.ReadBit();
guid[4] = recvPacket.ReadBit();
guid[6] = recvPacket.ReadBit();
guid[7] = recvPacket.ReadBit();
guid[2] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guid[7]);
recvPacket.ReadByteSeq(guid[4]);
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[5]);
recvPacket.ReadByteSeq(guid[1]);
recvPacket.ReadByteSeq(guid[2]);
recvPacket.ReadByteSeq(guid[6]);
recvPacket.ReadByteSeq(guid[0]);
if (Guild* guild = sGuildMgr->GetGuildByGuid(guid))
{
if (guild->IsMember(_player->GetGUID()))
{
WorldPacket data(SMSG_GUILD_MAX_DAILY_XP, 8);
data << uint64(sWorld->getIntConfig(CONFIG_GUILD_DAILY_XP_CAP));
SendPacket(&data);
}
}
}
void WorldSession::HandleAutoDeclineGuildInvites(WorldPacket& recvPacket)
{
uint8 enable;
recvPacket >> enable;
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD, enable);
}
void WorldSession::HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket)
{
recvPacket.read_skip(); // Unk
if (sGuildMgr->GetGuildById(_player->GetGuildId()))
{
std::vector const& rewards = sGuildMgr->GetGuildRewards();
WorldPacket data(SMSG_GUILD_REWARDS_LIST, 3 + rewards.size() * (4 + 4 + 4 + 8 + 4 + 4));
data.WriteBits(rewards.size(), 21);
data.FlushBits();
for (uint32 i = 0; i < rewards.size(); i++)
{
data << uint32(rewards[i].Standing);
data << int32(rewards[i].Racemask);
data << uint32(rewards[i].Entry);
data << uint64(rewards[i].Price);
data << uint32(0); // Unused
data << uint32(rewards[i].AchievementId);
}
data << uint32(time(NULL));
SendPacket(&data);
}
}
void WorldSession::HandleGuildQueryNewsOpcode(WorldPacket& recvPacket)
{
recvPacket.read_skip();
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_NEWS [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendNewsUpdate(this);
}
void WorldSession::HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket)
{
uint32 newsId;
bool sticky;
ObjectGuid guid;
recvPacket >> newsId;
guid[2] = recvPacket.ReadBit();
guid[4] = recvPacket.ReadBit();
guid[3] = recvPacket.ReadBit();
guid[0] = recvPacket.ReadBit();
sticky = recvPacket.ReadBit();
guid[6] = recvPacket.ReadBit();
guid[7] = recvPacket.ReadBit();
guid[1] = recvPacket.ReadBit();
guid[5] = recvPacket.ReadBit();
recvPacket.ReadByteSeq(guid[6]);
recvPacket.ReadByteSeq(guid[2]);
recvPacket.ReadByteSeq(guid[1]);
recvPacket.ReadByteSeq(guid[0]);
recvPacket.ReadByteSeq(guid[5]);
recvPacket.ReadByteSeq(guid[3]);
recvPacket.ReadByteSeq(guid[7]);
recvPacket.ReadByteSeq(guid[4]);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleNewsSetSticky(this, newsId, sticky);
}
void WorldSession::HandleGuildSetGuildMaster(WorldPacket& recvPacket)
{
uint8 nameLength = recvPacket.ReadBits(7);
// This is related to guild master inactivity.
/*bool isDethrone = */recvPacket.ReadBit();
std::string playerName = recvPacket.ReadString(nameLength);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetNewGuildMaster(this, playerName);
}