/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "AchievementPackets.h"
#include "Common.h"
#include "GameTime.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "Player.h"
void WorldSession::HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %s Target: %s",
GetPlayerInfo().c_str(), query.GuildGuid.ToString().c_str(), query.PlayerGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(query.GuildGuid))
{
guild->SendQueryResponse(this);
return;
}
WorldPackets::Guild::QueryGuildInfoResponse response;
response.GuildGuid = query.GuildGuid;
SendPacket(response.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [%s]", GetPlayerInfo().c_str());
}
void WorldSession::HandleGuildInviteByName(WorldPackets::Guild::GuildInviteByName& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), packet.Name.c_str());
if (normalizePlayerName(packet.Name))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, packet.Name);
}
void WorldSession::HandleGuildOfficerRemoveMember(WorldPackets::Guild::GuildOfficerRemoveMember& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), packet.Removee.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, packet.Removee);
}
void WorldSession::HandleGuildAcceptInvite(WorldPackets::Guild::AcceptGuildInvite& /*invite*/)
{
if (!GetPlayer()->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
guild->HandleAcceptMember(this);
}
void WorldSession::HandleGuildDeclineInvitation(WorldPackets::Guild::GuildDeclineInvitation& /*decline*/)
{
GetPlayer()->SetGuildIdInvited(UI64LIT(0));
GetPlayer()->SetInGuild(UI64LIT(0));
}
void WorldSession::HandleGuildGetRoster(WorldPackets::Guild::GuildGetRoster& /*packet*/)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRoster(this);
else
Guild::SendCommandResult(this, GUILD_COMMAND_GET_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
}
void WorldSession::HandleGuildPromoteMember(WorldPackets::Guild::GuildPromoteMember& promote)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), promote.Promotee.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, promote.Promotee, false);
}
void WorldSession::HandleGuildDemoteMember(WorldPackets::Guild::GuildDemoteMember& demote)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), demote.Demotee.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, demote.Demotee, true);
}
void WorldSession::HandleGuildAssignRank(WorldPackets::Guild::GuildAssignMemberRank& packet)
{
ObjectGuid setterGuid = GetPlayer()->GetGUID();
TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %s Rank: %u, Issuer: %s",
GetPlayerInfo().c_str(), packet.Member.ToString().c_str(), packet.RankOrder, setterGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberRank(this, packet.Member, setterGuid, GuildRankOrder(packet.RankOrder));
}
void WorldSession::HandleGuildLeave(WorldPackets::Guild::GuildLeave& /*leave*/)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleLeaveMember(this);
}
void WorldSession::HandleGuildDelete(WorldPackets::Guild::GuildDelete& /*packet*/)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleDelete(this);
}
void WorldSession::HandleGuildUpdateMotdText(WorldPackets::Guild::GuildUpdateMotdText& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_UPDATE_MOTD_TEXT [%s]: MOTD: %s", GetPlayerInfo().c_str(), packet.MotdText.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, packet.MotdText);
}
void WorldSession::HandleGuildSetMemberNote(WorldPackets::Guild::GuildSetMemberNote& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %s, Note: %s, Public: %u",
GetPlayerInfo().c_str(), packet.NoteeGUID.ToString().c_str(), packet.Note.c_str(), packet.IsPublic);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, packet.Note, packet.NoteeGUID, packet.IsPublic);
}
void WorldSession::HandleGuildGetRanks(WorldPackets::Guild::GuildGetRanks& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_GET_RANKS [%s]: Guild: %s",
GetPlayerInfo().c_str(), packet.GuildGUID.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(packet.GuildGUID))
if (guild->IsMember(_player->GetGUID()))
guild->SendGuildRankInfo(this);
}
void WorldSession::HandleGuildAddRank(WorldPackets::Guild::GuildAddRank& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), packet.Name.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, packet.Name);
}
void WorldSession::HandleGuildDeleteRank(WorldPackets::Guild::GuildDeleteRank& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_DELETE_RANK [%s]: Rank: %u", GetPlayerInfo().c_str(), packet.RankOrder);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveRank(this, GuildRankOrder(packet.RankOrder));
}
void WorldSession::HandleGuildShiftRank(WorldPackets::Guild::GuildShiftRank& shiftRank)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_SHIFT_RANK [%s]: RankOrder: %u, ShiftUp: %s", GetPlayerInfo().c_str(), shiftRank.RankOrder, shiftRank.ShiftUp ? "true" : "false");
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleShiftRank(this, GuildRankOrder(shiftRank.RankOrder), shiftRank.ShiftUp);
}
void WorldSession::HandleGuildUpdateInfoText(WorldPackets::Guild::GuildUpdateInfoText& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_UPDATE_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), packet.InfoText.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, packet.InfoText);
}
void WorldSession::HandleSaveGuildEmblem(WorldPackets::Guild::SaveGuildEmblem& packet)
{
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(packet);
TC_LOG_DEBUG("guild", "CMSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), packet.Vendor.ToString().c_str(), emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
if (GetPlayer()->GetNPCIfCanInteractWith(packet.Vendor, UNIT_NPC_FLAG_TABARDDESIGNER, UNIT_NPC_FLAG_2_NONE))
{
// Remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
if (!emblemInfo.ValidateEmblemColors())
{
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALID_TABARD_COLORS);
return;
}
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetEmblem(this, emblemInfo);
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
}
else
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
}
void WorldSession::HandleGuildEventLogQuery(WorldPackets::Guild::GuildEventLogQuery& /*packet*/)
{
TC_LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendEventLog(this);
}
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& /*packet*/)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendMoneyInfo(this);
}
void WorldSession::HandleGuildPermissionsQuery(WorldPackets::Guild::GuildPermissionsQuery& /* packet */)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
}
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankActivate(WorldPackets::Guild::GuildBankActivate& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_ACTIVATE [%s]: [%s] AllSlots: %u"
, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.FullUpdate);
GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK);
if (!go)
return;
Guild* const guild = GetPlayer()->GetGuild();
if (!guild)
{
Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
return;
}
guild->SendBankList(this, 0, packet.FullUpdate);
}
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Tab, packet.FullUpdate);
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankList(this, packet.Tab, true /*packet.FullUpdate*/);
// HACK: client doesn't query entire tab content if it had received SMSG_GUILD_BANK_LIST in this session
// but we broadcast bank updates to entire guild when *ANYONE* changes anything, incorrectly initializing clients
// tab content with only data for that change
}
void WorldSession::HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: " UI64FMTD,
GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (packet.Money && GetPlayer()->HasEnoughMoney(packet.Money))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberDepositMoney(this, packet.Money);
}
void WorldSession::HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: " UI64FMTD,
GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.Money);
if (packet.Money && GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleMemberWithdrawMoney(this, packet.Money);
}
void WorldSession::HandleAutoGuildBankItem(WorldPackets::Guild::AutoGuildBankItem& depositGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(depositGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(depositGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), depositGuildBankItem.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), false, depositGuildBankItem.BankTab, depositGuildBankItem.BankSlot,
depositGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), depositGuildBankItem.ContainerItemSlot, 0);
}
void WorldSession::HandleStoreGuildBankItem(WorldPackets::Guild::StoreGuildBankItem& storeGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(storeGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(storeGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), storeGuildBankItem.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), true, storeGuildBankItem.BankTab, storeGuildBankItem.BankSlot,
storeGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), storeGuildBankItem.ContainerItemSlot, 0);
}
void WorldSession::HandleSwapItemWithGuildBankItem(WorldPackets::Guild::SwapItemWithGuildBankItem& swapItemWithGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(swapItemWithGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(swapItemWithGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), swapItemWithGuildBankItem.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), false, swapItemWithGuildBankItem.BankTab, swapItemWithGuildBankItem.BankSlot,
swapItemWithGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), swapItemWithGuildBankItem.ContainerItemSlot, 0);
}
void WorldSession::HandleSwapGuildBankItemWithGuildBankItem(WorldPackets::Guild::SwapGuildBankItemWithGuildBankItem& swapGuildBankItemWithGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(swapGuildBankItemWithGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
guild->SwapItems(GetPlayer(), swapGuildBankItemWithGuildBankItem.BankTab[0], swapGuildBankItemWithGuildBankItem.BankSlot[0],
swapGuildBankItemWithGuildBankItem.BankTab[1], swapGuildBankItemWithGuildBankItem.BankSlot[1], 0);
}
void WorldSession::HandleMoveGuildBankItem(WorldPackets::Guild::MoveGuildBankItem& moveGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(moveGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
guild->SwapItems(GetPlayer(), moveGuildBankItem.BankTab, moveGuildBankItem.BankSlot, moveGuildBankItem.BankTab1, moveGuildBankItem.BankSlot1, 0);
}
void WorldSession::HandleMergeItemWithGuildBankItem(WorldPackets::Guild::MergeItemWithGuildBankItem& mergeItemWithGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mergeItemWithGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(mergeItemWithGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), mergeItemWithGuildBankItem.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), false, mergeItemWithGuildBankItem.BankTab, mergeItemWithGuildBankItem.BankSlot,
mergeItemWithGuildBankItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), mergeItemWithGuildBankItem.ContainerItemSlot, mergeItemWithGuildBankItem.StackCount);
}
void WorldSession::HandleSplitItemToGuildBank(WorldPackets::Guild::SplitItemToGuildBank& splitItemToGuildBank)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(splitItemToGuildBank.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(splitItemToGuildBank.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), splitItemToGuildBank.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), false, splitItemToGuildBank.BankTab, splitItemToGuildBank.BankSlot,
splitItemToGuildBank.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), splitItemToGuildBank.ContainerItemSlot, splitItemToGuildBank.StackCount);
}
void WorldSession::HandleMergeGuildBankItemWithItem(WorldPackets::Guild::MergeGuildBankItemWithItem& mergeGuildBankItemWithItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mergeGuildBankItemWithItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(mergeGuildBankItemWithItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), mergeGuildBankItemWithItem.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), true, mergeGuildBankItemWithItem.BankTab, mergeGuildBankItemWithItem.BankSlot,
mergeGuildBankItemWithItem.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), mergeGuildBankItemWithItem.ContainerItemSlot, mergeGuildBankItemWithItem.StackCount);
}
void WorldSession::HandleSplitGuildBankItemToInventory(WorldPackets::Guild::SplitGuildBankItemToInventory& splitGuildBankItemToInventory)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(splitGuildBankItemToInventory.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
if (!Player::IsInventoryPos(splitGuildBankItemToInventory.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), splitGuildBankItemToInventory.ContainerItemSlot))
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, nullptr);
else
guild->SwapItemsWithInventory(GetPlayer(), true, splitGuildBankItemToInventory.BankTab, splitGuildBankItemToInventory.BankSlot,
splitGuildBankItemToInventory.ContainerSlot.value_or(INVENTORY_SLOT_BAG_0), splitGuildBankItemToInventory.ContainerItemSlot, splitGuildBankItemToInventory.StackCount);
}
void WorldSession::HandleAutoStoreGuildBankItem(WorldPackets::Guild::AutoStoreGuildBankItem& autoStoreGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(autoStoreGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
guild->SwapItemsWithInventory(GetPlayer(), true, autoStoreGuildBankItem.BankTab, autoStoreGuildBankItem.BankSlot,
INVENTORY_SLOT_BAG_0, NULL_SLOT, 0);
}
void WorldSession::HandleMergeGuildBankItemWithGuildBankItem(WorldPackets::Guild::MergeGuildBankItemWithGuildBankItem& mergeGuildBankItemWithGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mergeGuildBankItemWithGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
guild->SwapItems(GetPlayer(), mergeGuildBankItemWithGuildBankItem.BankTab, mergeGuildBankItemWithGuildBankItem.BankSlot,
mergeGuildBankItemWithGuildBankItem.BankTab1, mergeGuildBankItemWithGuildBankItem.BankSlot1, mergeGuildBankItemWithGuildBankItem.StackCount);
}
void WorldSession::HandleSplitGuildBankItem(WorldPackets::Guild::SplitGuildBankItem& splitGuildBankItem)
{
if (!GetPlayer()->GetGameObjectIfCanInteractWith(splitGuildBankItem.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
return;
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
guild->SwapItems(GetPlayer(), splitGuildBankItem.BankTab, splitGuildBankItem.BankSlot,
splitGuildBankItem.BankTab1, splitGuildBankItem.BankSlot1, splitGuildBankItem.StackCount);
}
void WorldSession::HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.BankTab);
if (!packet.Banker || GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleBuyBankTab(this, packet.BankTab);
}
void WorldSession::HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), packet.Banker.ToString().c_str(), packet.BankTab, packet.Name.c_str(), packet.Icon.c_str());
if (!packet.Name.empty() && !packet.Icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(packet.Banker, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetBankTabInfo(this, packet.BankTab, packet.Name, packet.Icon);
}
void WorldSession::HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), packet.Tab);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, packet.Tab);
}
void WorldSession::HandleGuildBankTextQuery(WorldPackets::Guild::GuildBankTextQuery& packet)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), packet.Tab);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, packet.Tab);
}
void WorldSession::HandleGuildBankSetTabText(WorldPackets::Guild::GuildBankSetTabText& packet)
{
TC_LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), packet.Tab, packet.TabText.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(packet.Tab, packet.TabText);
}
void WorldSession::HandleGuildSetRankPermissions(WorldPackets::Guild::GuildSetRankPermissions& packet)
{
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
return;
std::array rightsAndSlots;
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(packet.TabFlags[tabId]), uint32(packet.TabWithdrawItemLimit[tabId]));
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_RANK_PERMISSIONS [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), packet.RankName.c_str(), packet.RankOrder);
guild->HandleSetRankInfo(this, GuildRankId(packet.RankID), packet.RankName, packet.Flags, packet.WithdrawGoldLimit, rightsAndSlots);
}
void WorldSession::HandleGuildRequestPartyState(WorldPackets::Guild::RequestGuildPartyState& packet)
{
if (Guild* guild = sGuildMgr->GetGuildByGuid(packet.GuildGUID))
guild->HandleGuildPartyRequest(this);
}
void WorldSession::HandleGuildChallengeUpdateRequest(WorldPackets::Guild::GuildChallengeUpdateRequest& /*packet*/)
{
if (Guild* guild = _player->GetGuild())
guild->HandleGuildRequestChallengeUpdate(this);
}
void WorldSession::HandleDeclineGuildInvites(WorldPackets::Guild::DeclineGuildInvites& packet)
{
if (packet.Allow)
GetPlayer()->SetPlayerFlag(PLAYER_FLAGS_AUTO_DECLINE_GUILD);
else
GetPlayer()->RemovePlayerFlag(PLAYER_FLAGS_AUTO_DECLINE_GUILD);
}
void WorldSession::HandleRequestGuildRewardsList(WorldPackets::Guild::RequestGuildRewardsList& /*packet*/)
{
if (sGuildMgr->GetGuildById(_player->GetGuildId()))
{
std::vector const& rewards = sGuildMgr->GetGuildRewards();
WorldPackets::Guild::GuildRewardList rewardList;
rewardList.Version = GameTime::GetSystemTime();
rewardList.RewardItems.reserve(rewards.size());
for (uint32 i = 0; i < rewards.size(); i++)
{
WorldPackets::Guild::GuildRewardItem rewardItem;
rewardItem.ItemID = rewards[i].ItemID;
rewardItem.RaceMask = rewards[i].RaceMask;
rewardItem.MinGuildLevel = 0;
rewardItem.MinGuildRep = rewards[i].MinGuildRep;
rewardItem.AchievementsRequired = rewards[i].AchievementsRequired;
rewardItem.Cost = rewards[i].Cost;
rewardList.RewardItems.push_back(rewardItem);
}
SendPacket(rewardList.Write());
}
}
void WorldSession::HandleGuildQueryNews(WorldPackets::Guild::GuildQueryNews& newsQuery)
{
if (Guild* guild = GetPlayer()->GetGuild())
if (guild->GetGUID() == newsQuery.GuildGUID)
guild->SendNewsUpdate(this);
}
void WorldSession::HandleGuildNewsUpdateSticky(WorldPackets::Guild::GuildNewsUpdateSticky& packet)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleNewsSetSticky(this, packet.NewsID, packet.Sticky);
}
void WorldSession::HandleGuildReplaceGuildMaster(WorldPackets::Guild::GuildReplaceGuildMaster& /*replaceGuildMaster*/)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetNewGuildMaster(this, "", true);
}
void WorldSession::HandleGuildSetGuildMaster(WorldPackets::Guild::GuildSetGuildMaster& packet)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetNewGuildMaster(this, packet.NewMasterName, false);
}
void WorldSession::HandleGuildSetAchievementTracking(WorldPackets::Guild::GuildSetAchievementTracking& packet)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetAchievementTracking(this, packet.AchievementIDs.data(), packet.AchievementIDs.data() + packet.AchievementIDs.size());
}
void WorldSession::HandleGuildGetAchievementMembers(WorldPackets::Achievement::GuildGetAchievementMembers& getAchievementMembers)
{
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleGetAchievementMembers(this, uint32(getAchievementMembers.AchievementID));
}