/*
* Copyright (C) 2008-2019 TrinityCore
* Copyright (C) 2005-2009 MaNGOS
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "Guild.h"
#include "GuildMgr.h"
#include "InspectPackets.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect)
{
Player* player = ObjectAccessor::FindPlayer(inspect.Target);
if (!player)
{
TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target %s not found.", inspect.Target.ToString().c_str());
return;
}
TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target %s.", inspect.Target.ToString().c_str());
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
WorldPackets::Inspect::InspectResult inspectResult;
inspectResult.InspecteeGUID = inspect.Target;
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
inspectResult.Items.emplace_back(item, i);
}
inspectResult.ClassID = player->getClass();
inspectResult.GenderID = player->m_playerData->NativeSex;
if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetTeamId() == player->GetTeamId()) > 1)
{
PlayerTalentMap const* talents = player->GetTalentMap(player->GetActiveTalentGroup());
for (PlayerTalentMap::value_type const& v : *talents)
{
if (v.second != PLAYERSPELL_REMOVED)
inspectResult.Talents.push_back(v.first);
}
PlayerPvpTalentMap const& pvpTalents = player->GetPvpTalentMap(player->GetActiveTalentGroup());
for (std::size_t i = 0; i < pvpTalents.size(); ++i)
inspectResult.PvpTalents[i] = pvpTalents[i];
}
if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
{
inspectResult.GuildData = boost::in_place();
inspectResult.GuildData->GuildGUID = guild->GetGUID();
inspectResult.GuildData->NumGuildMembers = guild->GetMembersCount();
inspectResult.GuildData->AchievementPoints = guild->GetAchievementMgr().GetAchievementPoints();
}
inspectResult.InspecteeGUID = inspect.Target;
inspectResult.SpecializationID = player->GetPrimarySpecialization();
inspectResult.LifetimeMaxRank = player->m_activePlayerData->LifetimeMaxRank;
inspectResult.TodayHK = player->m_activePlayerData->TodayHonorableKills;
inspectResult.YesterdayHK = player->m_activePlayerData->YesterdayHonorableKills;
inspectResult.LifetimeHK = player->m_activePlayerData->LifetimeHonorableKills;
inspectResult.HonorLevel = player->m_playerData->HonorLevel;
SendPacket(inspectResult.Write());
}
void WorldSession::HandleQueryInspectAchievements(WorldPackets::Inspect::QueryInspectAchievements& inspect)
{
Player* player = ObjectAccessor::FindPlayer(inspect.Guid);
if (!player)
{
TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [%s] inspected unknown Player [%s]", GetPlayer()->GetGUID().ToString().c_str(), inspect.Guid.ToString().c_str());
return;
}
TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [%s] inspected Player [%s]", GetPlayer()->GetGUID().ToString().c_str(), inspect.Guid.ToString().c_str());
if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
return;
if (GetPlayer()->IsValidAttackTarget(player))
return;
player->SendRespondInspectAchievements(GetPlayer());
}