/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "AchievementMgr.h" #include "AzeriteItem.h" #include "Guild.h" #include "GuildMgr.h" #include "InspectPackets.h" #include "Log.h" #include "ObjectAccessor.h" #include "Player.h" #include "World.h" void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect) { Player* player = ObjectAccessor::GetPlayer(*_player, inspect.Target); if (!player) { TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target {} not found.", inspect.Target.ToString()); return; } TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target {}.", inspect.Target.ToString()); if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; WorldPackets::Inspect::InspectResult inspectResult; inspectResult.DisplayInfo.Initialize(player); if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetEffectiveTeam() == player->GetEffectiveTeam()) > 1) { PlayerTalentMap const* talents = player->GetTalentMap(player->GetActiveTalentGroup()); for (PlayerTalentMap::value_type const& v : *talents) if (v.second != PLAYERSPELL_REMOVED) inspectResult.Talents.push_back(v.first); PlayerPvpTalentMap const& pvpTalents = player->GetPvpTalentMap(player->GetActiveTalentGroup()); for (std::size_t i = 0; i < pvpTalents.size(); ++i) inspectResult.PvpTalents[i] = pvpTalents[i]; inspectResult.TalentTraits.Level = player->GetLevel(); inspectResult.TalentTraits.ChrSpecializationID = AsUnderlyingType(player->GetPrimarySpecialization()); if (UF::TraitConfig const* traitConfig = player->GetTraitConfig(player->m_activePlayerData->ActiveCombatTraitConfigID)) inspectResult.TalentTraits.Config = WorldPackets::Traits::TraitConfig(*traitConfig); } if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) { inspectResult.GuildData.emplace(); inspectResult.GuildData->GuildGUID = guild->GetGUID(); inspectResult.GuildData->NumGuildMembers = guild->GetMembersCount(); inspectResult.GuildData->AchievementPoints = guild->GetAchievementMgr().GetAchievementPoints(); } if (Item const* heartOfAzeroth = player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere)) if (AzeriteItem const* azeriteItem = heartOfAzeroth->ToAzeriteItem()) inspectResult.AzeriteLevel = azeriteItem->GetEffectiveLevel(); inspectResult.ItemLevel = int32(player->GetAverageItemLevel()); inspectResult.LifetimeMaxRank = player->m_activePlayerData->LifetimeMaxRank; inspectResult.TodayHK = player->m_activePlayerData->TodayHonorableKills; inspectResult.YesterdayHK = player->m_activePlayerData->YesterdayHonorableKills; inspectResult.LifetimeHK = player->m_activePlayerData->LifetimeHonorableKills; inspectResult.HonorLevel = player->m_playerData->HonorLevel; SendPacket(inspectResult.Write()); } void WorldSession::HandleQueryInspectAchievements(WorldPackets::Inspect::QueryInspectAchievements& inspect) { Player* player = ObjectAccessor::GetPlayer(*_player, inspect.Guid); if (!player) { TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [{}] inspected unknown Player [{}]", GetPlayer()->GetGUID().ToString(), inspect.Guid.ToString()); return; } TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [{}] inspected Player [{}]", GetPlayer()->GetGUID().ToString(), inspect.Guid.ToString()); if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; player->SendRespondInspectAchievements(GetPlayer()); }