/* * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "GuildMgr.h" #include "InspectPackets.h" #include "Player.h" void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect) { Player* player = ObjectAccessor::FindPlayer(inspect.Target); if (!player) { TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target %s not found.", inspect.Target.ToString().c_str()); return; } TC_LOG_DEBUG("network", "WorldSession::HandleInspectOpcode: Target %s.", inspect.Target.ToString().c_str()); if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; WorldPackets::Inspect::InspectResult inspectResult; inspectResult.InspecteeGUID = inspect.Target; for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i) { if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i)) inspectResult.Items.emplace_back(item, i); } inspectResult.ClassID = player->getClass(); inspectResult.GenderID = player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER); if (GetPlayer()->CanBeGameMaster() || sWorld->getIntConfig(CONFIG_TALENTS_INSPECTING) + (GetPlayer()->GetTeamId() == player->GetTeamId()) > 1) { PlayerTalentMap const* talents = player->GetTalentMap(player->GetActiveTalentGroup()); for (PlayerTalentMap::value_type const& v : *talents) { if (v.second != PLAYERSPELL_REMOVED) inspectResult.Talents.push_back(v.first); } } if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) { inspectResult.GuildData = boost::in_place(); inspectResult.GuildData->GuildGUID = guild->GetGUID(); inspectResult.GuildData->NumGuildMembers = guild->GetMembersCount(); inspectResult.GuildData->AchievementPoints = guild->GetAchievementMgr().GetAchievementPoints(); } inspectResult.InspecteeGUID = inspect.Target; inspectResult.SpecializationID = player->GetUInt32Value(PLAYER_FIELD_CURRENT_SPEC_ID); SendPacket(inspectResult.Write()); } void WorldSession::HandleRequestHonorStatsOpcode(WorldPackets::Inspect::RequestHonorStats& request) { Player* player = ObjectAccessor::FindPlayer(request.TargetGUID); if (!player) { TC_LOG_DEBUG("network", "WorldSession::HandleRequestHonorStatsOpcode: Target %s not found.", request.TargetGUID.ToString().c_str()); return; } TC_LOG_DEBUG("network", "WorldSession::HandleRequestHonorStatsOpcode: Target %s.", request.TargetGUID.ToString().c_str()); if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; WorldPackets::Inspect::InspectHonorStats honorStats; honorStats.PlayerGUID = request.TargetGUID; honorStats.LifetimeHK = player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS); honorStats.YesterdayHK = player->GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_YESTERDAY_KILLS); honorStats.TodayHK = player->GetUInt16Value(PLAYER_FIELD_KILLS, PLAYER_FIELD_KILLS_OFFSET_TODAY_KILLS); honorStats.LifetimeMaxRank = 0; /// @todo SendPacket(honorStats.Write()); } void WorldSession::HandleInspectPVP(WorldPackets::Inspect::InspectPVPRequest& request) { /// @todo: deal with request.InspectRealmAddress Player* player = ObjectAccessor::FindPlayer(request.InspectTarget); if (!player) { TC_LOG_DEBUG("network", "WorldSession::HandleInspectPVP: Target %s not found.", request.InspectTarget.ToString().c_str()); return; } TC_LOG_DEBUG("network", "WorldSession::HandleInspectPVP: Target %s, InspectRealmAddress %u.", request.InspectTarget.ToString().c_str(), request.InspectRealmAddress); if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; WorldPackets::Inspect::InspectPVPResponse response; response.ClientGUID = request.InspectTarget; /// @todo: fill brackets SendPacket(response.Write()); } void WorldSession::HandleQueryInspectAchievements(WorldPackets::Inspect::QueryInspectAchievements& inspect) { Player* player = ObjectAccessor::FindPlayer(inspect.Guid); if (!player) { TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [%s] inspected unknown Player [%s]", GetPlayer()->GetGUID().ToString().c_str(), inspect.Guid.ToString().c_str()); return; } TC_LOG_DEBUG("network", "WorldSession::HandleQueryInspectAchievements: [%s] inspected Player [%s]", GetPlayer()->GetGUID().ToString().c_str(), inspect.Guid.ToString().c_str()); if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false)) return; if (GetPlayer()->IsValidAttackTarget(player)) return; player->SendRespondInspectAchievements(GetPlayer()); }