/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "BattlePetMgr.h" #include "Common.h" #include "Creature.h" #include "DatabaseEnv.h" #include "DB2Stores.h" #include "GossipDef.h" #include "Item.h" #include "ItemPackets.h" #include "Log.h" #include "NPCPackets.h" #include "ObjectMgr.h" #include "Player.h" #include "World.h" void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem) { if (!splitItem.Inv.Items.empty()) { TC_LOG_ERROR("network", "HandleSplitItemOpcode - Invalid ItemCount ({})", splitItem.Inv.Items.size()); return; } TC_LOG_DEBUG("network", "HandleSplitItemOpcode: receive FromPackSlot: {}, FromSlot: {}, ToPackSlot: {}, ToSlot: {}, Quantity: {}", splitItem.FromPackSlot, splitItem.FromSlot, splitItem.ToPackSlot, splitItem.ToSlot, splitItem.Quantity); uint16 src = ((splitItem.FromPackSlot << 8) | splitItem.FromSlot); uint16 dst = ((splitItem.ToPackSlot << 8) | splitItem.ToSlot); if (src == dst) return; // check count - if zero it's fake packet if (!splitItem.Quantity) return; if (!_player->IsValidPos(splitItem.FromPackSlot, splitItem.FromSlot, true)) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND); return; } if (!_player->IsValidPos(splitItem.ToPackSlot, splitItem.ToSlot, false)) // can be autostore pos { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT); return; } _player->SplitItem(src, dst, splitItem.Quantity); } void WorldSession::HandleSwapInvItemOpcode(WorldPackets::Item::SwapInvItem& swapInvItem) { if (swapInvItem.Inv.Items.size() != 2) { TC_LOG_ERROR("network", "HandleSwapInvItemOpcode - Invalid itemCount ({})", swapInvItem.Inv.Items.size()); return; } TC_LOG_DEBUG("network", "HandleSwapInvItemOpcode: receive Slot1: {}, Slot2: {}", swapInvItem.Slot1, swapInvItem.Slot2); // prevent attempt swap same item to current position generated by client at special checting sequence if (swapInvItem.Slot1 == swapInvItem.Slot2) return; if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot1, true)) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND); return; } if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot2, true)) { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT); return; } if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot1) && !CanUseBank()) { TC_LOG_DEBUG("network", "HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString()); return; } if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, swapInvItem.Slot2) && !CanUseBank()) { TC_LOG_DEBUG("network", "HandleSwapInvItemOpcode - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString()); return; } uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | swapInvItem.Slot1); uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | swapInvItem.Slot2); _player->SwapItem(src, dst); } void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPackets::Item::AutoEquipItemSlot& autoEquipItemSlot) { // cheating attempt, client should never send opcode in that case if (autoEquipItemSlot.Inv.Items.size() != 1 || !Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, autoEquipItemSlot.ItemDstSlot)) return; Item* item = _player->GetItemByGuid(autoEquipItemSlot.Item); uint16 dstPos = autoEquipItemSlot.ItemDstSlot | (INVENTORY_SLOT_BAG_0 << 8); uint16 srcPos = autoEquipItemSlot.Inv.Items[0].Slot | (uint32(autoEquipItemSlot.Inv.Items[0].ContainerSlot) << 8); if (!item || item->GetPos() != srcPos || srcPos == dstPos) return; _player->SwapItem(srcPos, dstPos); } void WorldSession::HandleSwapItem(WorldPackets::Item::SwapItem& swapItem) { if (swapItem.Inv.Items.size() != 2) { TC_LOG_ERROR("network", "HandleSwapItem - Invalid itemCount ({})", swapItem.Inv.Items.size()); return; } TC_LOG_DEBUG("network", "HandleSwapItem: receive ContainerSlotA: {}, SlotA: {}, ContainerSlotB: {}, SlotB: {}", swapItem.ContainerSlotA, swapItem.SlotA, swapItem.ContainerSlotB, swapItem.SlotB); uint16 src = ((swapItem.ContainerSlotA << 8) | swapItem.SlotA); uint16 dst = ((swapItem.ContainerSlotB << 8) | swapItem.SlotB); // prevent attempt swap same item to current position generated by client at special checting sequence if (src == dst) return; if (!_player->IsValidPos(swapItem.ContainerSlotA, swapItem.SlotA, true)) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND); return; } if (!_player->IsValidPos(swapItem.ContainerSlotB, swapItem.SlotB, true)) { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT); return; } if (_player->IsBankPos(swapItem.ContainerSlotA, swapItem.SlotA) && !CanUseBank()) { TC_LOG_DEBUG("network", "HandleSwapItem - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString()); return; } if (_player->IsBankPos(swapItem.ContainerSlotB, swapItem.SlotB) && !CanUseBank()) { TC_LOG_DEBUG("network", "HandleSwapItem - Unit ({}) not found or you can't interact with him.", _player->PlayerTalkClass->GetInteractionData().SourceGuid.ToString()); return; } _player->SwapItem(src, dst); } void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& autoEquipItem) { if (autoEquipItem.Inv.Items.size() != 1) { TC_LOG_ERROR("network", "HandleAutoEquipItemOpcode - Invalid itemCount ({})", autoEquipItem.Inv.Items.size()); return; } TC_LOG_DEBUG("network", "HandleAutoEquipItemOpcode: receive PackSlot: {}, Slot: {}", autoEquipItem.PackSlot, autoEquipItem.Slot); Item* srcItem = _player->GetItemByPos(autoEquipItem.PackSlot, autoEquipItem.Slot); if (!srcItem) return; // only at cheat uint16 dest; InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, srcItem, !srcItem->IsBag()); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, srcItem); return; } uint16 src = srcItem->GetPos(); if (dest == src) // prevent equip in same slot, only at cheat return; Item* dstItem = _player->GetItemByPos(dest); if (!dstItem) // empty slot, simple case { if (!srcItem->GetChildItem().IsEmpty()) { InventoryResult childEquipResult = _player->CanEquipChildItem(srcItem); if (childEquipResult != EQUIP_ERR_OK) { _player->SendEquipError(msg, srcItem); return; } } _player->RemoveItem(autoEquipItem.PackSlot, autoEquipItem.Slot, true); _player->EquipItem(dest, srcItem, true); if (!srcItem->GetChildItem().IsEmpty()) _player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem); _player->AutoUnequipOffhandIfNeed(); } else // have currently equipped item, not simple case { uint8 dstbag = dstItem->GetBagSlot(); uint8 dstslot = dstItem->GetSlot(); msg = _player->CanUnequipItem(dest, !srcItem->IsBag()); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, dstItem); return; } if (!dstItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD)) { // check dest->src move possibility ItemPosCountVec sSrc; uint16 eSrc = 0; if (_player->IsInventoryPos(src)) { msg = _player->CanStoreItem(autoEquipItem.PackSlot, autoEquipItem.Slot, sSrc, dstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanStoreItem(autoEquipItem.PackSlot, NULL_SLOT, sSrc, dstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true); } else if (_player->IsBankPos(src)) { msg = _player->CanBankItem(autoEquipItem.PackSlot, autoEquipItem.Slot, sSrc, dstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanBankItem(autoEquipItem.PackSlot, NULL_SLOT, sSrc, dstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true); } else if (_player->IsEquipmentPos(src)) { msg = _player->CanEquipItem(autoEquipItem.Slot, eSrc, dstItem, true); if (msg == EQUIP_ERR_OK) msg = _player->CanUnequipItem(eSrc, true); } if (msg == EQUIP_ERR_OK && Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty()) msg = _player->CanEquipChildItem(srcItem); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, dstItem, srcItem); return; } // now do moves, remove... _player->RemoveItem(dstbag, dstslot, false); _player->RemoveItem(autoEquipItem.PackSlot, autoEquipItem.Slot, false); // add to dest _player->EquipItem(dest, srcItem, true); // add to src if (_player->IsInventoryPos(src)) _player->StoreItem(sSrc, dstItem, true); else if (_player->IsBankPos(src)) _player->BankItem(sSrc, dstItem, true); else if (_player->IsEquipmentPos(src)) _player->EquipItem(eSrc, dstItem, true); if (Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty()) _player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem); } else { if (Item* parentItem = _player->GetItemByGuid(dstItem->GetCreator())) { if (Player::IsEquipmentPos(dest)) { _player->AutoUnequipChildItem(parentItem); // dest is now empty _player->SwapItem(src, dest); // src is now empty _player->SwapItem(parentItem->GetPos(), src); } } } _player->AutoUnequipOffhandIfNeed(); // if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false) // do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored if ((autoEquipItem.PackSlot == INVENTORY_SLOT_BAG_0 && autoEquipItem.Slot < REAGENT_BAG_SLOT_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < REAGENT_BAG_SLOT_END)) _player->ApplyItemDependentAuras((Item*)nullptr, false); } } void WorldSession::HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& destroyItem) { TC_LOG_DEBUG("network", "HandleDestroyItemOpcode: receive ContainerId: {}, SlotNum: {}, Count: {}", destroyItem.ContainerId, destroyItem.SlotNum, destroyItem.Count); uint16 pos = (destroyItem.ContainerId << 8) | destroyItem.SlotNum; // prevent drop unequipable items (in combat, for example) and non-empty bags if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) { InventoryResult msg = _player->CanUnequipItem(pos, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, _player->GetItemByPos(pos)); return; } } Item* item = _player->GetItemByPos(destroyItem.ContainerId, destroyItem.SlotNum); if (!item) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND); return; } if (item->GetTemplate()->HasFlag(ITEM_FLAG_NO_USER_DESTROY)) { _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, nullptr, nullptr); return; } if (destroyItem.Count) { uint32 i_count = destroyItem.Count; _player->DestroyItemCount(item, i_count, true); } else _player->DestroyItem(destroyItem.ContainerId, destroyItem.SlotNum, true); } void WorldSession::HandleReadItem(WorldPackets::Item::ReadItem& readItem) { Item* item = _player->GetItemByPos(readItem.PackSlot, readItem.Slot); if (item && item->GetTemplate()->GetPageText()) { InventoryResult msg = _player->CanUseItem(item); if (msg == EQUIP_ERR_OK) { WorldPackets::Item::ReadItemResultOK packet; packet.Item = item->GetGUID(); SendPacket(packet.Write()); TC_LOG_INFO("network", "STORAGE: Item page sent"); } else { /// @todo: 6.x research new values /*WorldPackets::Item::ReadItemResultFailed packet; packet.Item = item->GetGUID(); packet.Subcode = ??; packet.Delay = ??; SendPacket(packet.Write());*/ TC_LOG_INFO("network", "STORAGE: Unable to read item"); _player->SendEquipError(msg, item, nullptr); } } else _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); } void WorldSession::HandleSellItemOpcode(WorldPackets::Item::SellItem& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM: Vendor {}, Item {}, Amount: {}", packet.VendorGUID.ToString(), packet.ItemGUID.ToString(), packet.Amount); if (packet.ItemGUID.IsEmpty()) return; Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.VendorGUID, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - {} not found or you can not interact with him.", packet.VendorGUID.ToString()); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, packet.ItemGUID); return; } if ((creature->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SELL_VENDOR) != 0) { _player->SendSellError(SELL_ERR_CANT_SELL_TO_THIS_MERCHANT, creature, packet.ItemGUID); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Item* pItem = _player->GetItemByGuid(packet.ItemGUID); if (pItem) { // prevent sell not owner item if (_player->GetGUID() != pItem->GetOwnerGUID()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } // prevent sell non empty bag by drag-and-drop at vendor's item list if (pItem->IsNotEmptyBag()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } // prevent sell currently looted item if (_player->GetLootGUID() == pItem->GetGUID()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } // prevent selling item for sellprice when the item is still refundable // this probably happens when right clicking a refundable item, the client sends both // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified) if (pItem->IsRefundable()) return; // Therefore, no feedback to client // special case at auto sell (sell all) if (packet.Amount == 0) packet.Amount = pItem->GetCount(); else { // prevent sell more items that exist in stack (possible only not from client) if (packet.Amount > pItem->GetCount()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } } if (uint32 sellPrice = pItem->GetSellPrice(_player); sellPrice > 0) { uint64 money = uint64(sellPrice) * packet.Amount; using BuybackStorageType = std::remove_cvref_tm_activePlayerData->BuybackPrice[0])>; if (money > std::numeric_limits::max()) // ensure sell price * amount doesn't overflow buyback price { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } if (!_player->ModifyMoney(money)) // ensure player doesn't exceed gold limit { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } _player->UpdateCriteria(CriteriaType::MoneyEarnedFromSales, money); _player->UpdateCriteria(CriteriaType::SellItemsToVendors, 1); if (packet.Amount < pItem->GetCount()) // need split items { Item* pNewItem = pItem->CloneItem(packet.Amount, _player); if (!pNewItem) { TC_LOG_ERROR("network", "WORLD: HandleSellItemOpcode - could not create clone of item {}; count = {}", pItem->GetEntry(), packet.Amount); _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } pItem->SetCount(pItem->GetCount() - packet.Amount); _player->ItemRemovedQuestCheck(pItem->GetEntry(), packet.Amount); if (_player->IsInWorld()) pItem->SendUpdateToPlayer(_player); pItem->SetState(ITEM_CHANGED, _player); _player->AddItemToBuyBackSlot(pNewItem); if (_player->IsInWorld()) pNewItem->SendUpdateToPlayer(_player); } else { _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); RemoveItemFromUpdateQueueOf(pItem, _player); _player->AddItemToBuyBackSlot(pItem); } } else _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, packet.ItemGUID); return; } _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, packet.ItemGUID); return; } void WorldSession::HandleBuybackItem(WorldPackets::Item::BuyBackItem& packet) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM: Vendor {}, Slot: {}", packet.VendorGUID.ToString(), packet.Slot); Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.VendorGUID, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit ({}) not found or you can not interact with him.", packet.VendorGUID.ToString()); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Item* pItem = _player->GetItemFromBuyBackSlot(packet.Slot); if (pItem) { uint32 price = _player->m_activePlayerData->BuybackPrice[packet.Slot - BUYBACK_SLOT_START]; if (!_player->HasEnoughMoney(uint64(price))) { _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); return; } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg == EQUIP_ERR_OK) { _player->ModifyMoney(-(int32)price); _player->RemoveItemFromBuyBackSlot(packet.Slot, false); _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); _player->StoreItem(dest, pItem, true); } else _player->SendEquipError(msg, pItem, nullptr); return; } else _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); } void WorldSession::HandleBuyItemOpcode(WorldPackets::Item::BuyItem& packet) { // client expects count starting at 1, and we send vendorslot+1 to client already if (packet.Muid > 0) --packet.Muid; else return; // cheating switch (packet.ItemType) { case ITEM_VENDOR_TYPE_ITEM: { Item* bagItem = _player->GetItemByGuid(packet.ContainerGUID); uint8 bag = NULL_BAG; if (bagItem && bagItem->IsBag()) bag = bagItem->GetSlot(); else if (packet.ContainerGUID == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack bag = INVENTORY_SLOT_BAG_0; GetPlayer()->BuyItemFromVendorSlot(packet.VendorGUID, packet.Muid, packet.Item.ItemID, packet.Quantity, bag, packet.Slot); break; } case ITEM_VENDOR_TYPE_CURRENCY: { GetPlayer()->BuyCurrencyFromVendorSlot(packet.VendorGUID, packet.Muid, packet.Item.ItemID, packet.Quantity); break; } default: { TC_LOG_DEBUG("network", "WORLD: received wrong itemType ({}) in HandleBuyItemOpcode", packet.ItemType); break; } } } void WorldSession::HandleListInventoryOpcode(WorldPackets::NPC::Hello& packet) { if (!GetPlayer()->IsAlive()) return; SendListInventory(packet.Unit); } void WorldSession::SendListInventory(ObjectGuid vendorGuid) { Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE); if (!vendor) { TC_LOG_DEBUG("network", "WORLD: SendListInventory - {} not found or you can not interact with him.", vendorGuid.ToString()); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer()) vendor->PauseMovement(pause); vendor->SetHomePosition(vendor->GetPosition()); VendorItemData const* vendorItems = vendor->GetVendorItems(); uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0; WorldPackets::NPC::VendorInventory packet; packet.Vendor = vendor->GetGUID(); packet.Items.resize(rawItemCount); const float discountMod = _player->GetReputationPriceDiscount(vendor); uint8 count = 0; for (uint32 slot = 0; slot < rawItemCount; ++slot) { VendorItem const* vendorItem = vendorItems->GetItem(slot); if (!vendorItem) continue; WorldPackets::NPC::VendorItem& item = packet.Items[count]; if (!ConditionMgr::IsPlayerMeetingCondition(_player, vendorItem->PlayerConditionId)) item.PlayerConditionFailed = vendorItem->PlayerConditionId; if (vendorItem->Type == ITEM_VENDOR_TYPE_ITEM) { ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(vendorItem->item); if (!itemTemplate) continue; int32 leftInStock = !vendorItem->maxcount ? -1 : vendor->GetVendorItemCurrentCount(vendorItem); if (!_player->IsGameMaster()) // ignore conditions if GM on { // Respect allowed class if (!(itemTemplate->GetAllowableClass() & _player->GetClassMask()) && itemTemplate->GetBonding() == BIND_ON_ACQUIRE) continue; // Only display items in vendor lists for the team the player is on if ((itemTemplate->HasFlag(ITEM_FLAG2_FACTION_HORDE) && _player->GetTeam() == ALLIANCE) || (itemTemplate->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && _player->GetTeam() == HORDE)) continue; // Items sold out are not displayed in list if (leftInStock == 0) continue; } if (!sConditionMgr->IsObjectMeetingVendorItemConditions(vendor->GetEntry(), vendorItem->item, _player, vendor)) { TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry {} item {}", vendor->GetEntry(), vendorItem->item); continue; } uint64 price = uint64(floor(itemTemplate->GetBuyPrice() * discountMod)); price = itemTemplate->GetBuyPrice() > 0 ? std::max(uint64(1), price) : price; if (int32 priceMod = _player->GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES)) price -= CalculatePct(price, priceMod); item.MuID = slot + 1; // client expects counting to start at 1 item.Durability = itemTemplate->MaxDurability; item.ExtendedCostID = vendorItem->ExtendedCost; item.Type = vendorItem->Type; item.Quantity = leftInStock; item.StackCount = itemTemplate->GetBuyCount(); item.Price = price; item.DoNotFilterOnVendor = vendorItem->IgnoreFiltering; item.Refundable = itemTemplate->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && vendorItem->ExtendedCost && itemTemplate->GetMaxStackSize() == 1; item.Item.ItemID = vendorItem->item; if (!vendorItem->BonusListIDs.empty()) { item.Item.ItemBonus.emplace(); item.Item.ItemBonus->BonusListIDs = vendorItem->BonusListIDs; } } else if (vendorItem->Type == ITEM_VENDOR_TYPE_CURRENCY) { CurrencyTypesEntry const* currencyTemplate = sCurrencyTypesStore.LookupEntry(vendorItem->item); if (!currencyTemplate) continue; if (!vendorItem->ExtendedCost) continue; // there's no price defined for currencies, only extendedcost is used item.MuID = slot + 1; // client expects counting to start at 1 item.ExtendedCostID = vendorItem->ExtendedCost; item.Item.ItemID = vendorItem->item; item.Type = vendorItem->Type; item.StackCount = vendorItem->maxcount; item.DoNotFilterOnVendor = vendorItem->IgnoreFiltering; } else continue; if (++count >= MAX_VENDOR_ITEMS) break; } // Resize vector to real size (some items can be skipped due to checks) packet.Items.resize(count); packet.Reason = AsUnderlyingType(count ? VendorInventoryReason::None : VendorInventoryReason::Empty); SendPacket(packet.Write()); } void WorldSession::HandleAutoStoreBagItemOpcode(WorldPackets::Item::AutoStoreBagItem& packet) { if (!packet.Inv.Items.empty()) { TC_LOG_ERROR("network", "HandleAutoStoreBagItemOpcode - Invalid itemCount ({})", packet.Inv.Items.size()); return; } TC_LOG_DEBUG("network", "HandleAutoStoreBagItemOpcode: receive ContainerSlotA: {}, SlotA: {}, ContainerSlotB: {}", packet.ContainerSlotA, packet.SlotA, packet.ContainerSlotB); Item* item = _player->GetItemByPos(packet.ContainerSlotA, packet.SlotA); if (!item) return; if (!_player->IsValidPos(packet.ContainerSlotB, NULL_SLOT, false)) // can be autostore pos { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT); return; } uint16 src = item->GetPos(); // check unequip potability for equipped items and bank bags if (_player->IsEquipmentPos(src) || _player->IsBagPos(src)) { InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos(src)); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, item); return; } } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(packet.ContainerSlotB, NULL_SLOT, dest, item, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, item); return; } // no-op: placed in same slot if (dest.size() == 1 && dest[0].pos == src) { // just remove grey item state _player->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, item); return; } _player->RemoveItem(packet.ContainerSlotA, packet.SlotA, true); _player->StoreItem(dest, item, true); } void WorldSession::SendEnchantmentLog(ObjectGuid owner, ObjectGuid caster, ObjectGuid itemGuid, uint32 itemId, uint32 enchantId, uint32 enchantSlot) { WorldPackets::Item::EnchantmentLog enchantmentLog; enchantmentLog.Owner = owner; enchantmentLog.Caster = caster; enchantmentLog.ItemGUID = itemGuid; enchantmentLog.ItemID = itemId; enchantmentLog.Enchantment = enchantId; enchantmentLog.EnchantSlot = enchantSlot; GetPlayer()->SendMessageToSet(enchantmentLog.Write(), true); } void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration) { WorldPackets::Item::ItemEnchantTimeUpdate data; data.ItemGuid = Itemguid; data.DurationLeft = Duration; data.Slot = slot; data.OwnerGuid = Playerguid; SendPacket(data.Write()); } void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet) { if (packet.Inv.Items.size() != 2) { TC_LOG_ERROR("network", "HandleWrapItem - Invalid itemCount ({})", packet.Inv.Items.size()); return; } /// @todo: 6.x find better way for read // Gift uint8 giftContainerSlot = packet.Inv.Items[0].ContainerSlot; uint8 giftSlot = packet.Inv.Items[0].Slot; // Item uint8 itemContainerSlot = packet.Inv.Items[1].ContainerSlot; uint8 itemSlot = packet.Inv.Items[1].Slot; TC_LOG_DEBUG("network", "HandleWrapItem - Receive giftContainerSlot = {}, giftSlot = {}, itemContainerSlot = {}, itemSlot = {}", giftContainerSlot, giftSlot, itemContainerSlot, itemSlot); Item* gift = _player->GetItemByPos(giftContainerSlot, giftSlot); if (!gift) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr); return; } if (!gift->GetTemplate()->HasFlag(ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr); return; } Item* item = _player->GetItemByPos(itemContainerSlot, itemSlot); if (!item) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr); return; } if (item == gift) // not possable with pacjket from real client { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, nullptr); return; } if (item->IsEquipped()) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, nullptr); return; } if (!item->GetGiftCreator().IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, nullptr); return; } if (item->IsBag()) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, nullptr); return; } if (item->IsSoulBound()) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, nullptr); return; } if (item->GetMaxStackCount() != 1) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, nullptr); return; } // maybe not correct check (it is better than nothing) if (item->GetTemplate()->GetMaxCount() > 0) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, nullptr); return; } CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT); stmt->setUInt64(0, item->GetOwnerGUID().GetCounter()); stmt->setUInt64(1, item->GetGUID().GetCounter()); stmt->setUInt32(2, item->GetEntry()); stmt->setUInt32(3, item->m_itemData->DynamicFlags); trans->Append(stmt); item->SetEntry(gift->GetEntry()); switch (item->GetEntry()) { case ITEM_RED_RIBBONED_WRAPPING_PAPER: item->SetEntry(ITEM_RED_RIBBONED_GIFT); break; case ITEM_BLUE_RIBBONED_WRAPPING_PAPER: item->SetEntry(ITEM_BLUE_RIBBONED_GIFT); break; case ITEM_BLUE_RIBBONED_HOLIDAY_WRAPPING_PAPER: item->SetEntry(ITEM_BLUE_RIBBONED_HOLIDAY_GIFT); break; case ITEM_GREEN_RIBBONED_WRAPPING_PAPER: item->SetEntry(ITEM_GREEN_RIBBONED_HOLIDAY_GIFT); break; case ITEM_PURPLE_RIBBONED_WRAPPING_PAPER: item->SetEntry(ITEM_PURPLE_RIBBONED_HOLIDAY_GIFT); break; case ITEM_EMPTY_WRAPPER: item->SetEntry(ITEM_WRAPPED_GIFT); break; default: break; } item->SetGiftCreator(_player->GetGUID()); item->ReplaceAllItemFlags(ITEM_FIELD_FLAG_WRAPPED); item->SetState(ITEM_CHANGED, _player); if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` { // after save it will be impossible to remove the item from the queue RemoveItemFromUpdateQueueOf(item, _player); item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone } CharacterDatabase.CommitTransaction(trans); uint32 count = 1; _player->DestroyItemCount(gift, count, true); } void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems) { if (!socketGems.ItemGuid) return; //cheat -> tried to socket same gem multiple times if ((!socketGems.GemItem[0].IsEmpty() && (socketGems.GemItem[0] == socketGems.GemItem[1] || socketGems.GemItem[0] == socketGems.GemItem[2])) || (!socketGems.GemItem[1].IsEmpty() && (socketGems.GemItem[1] == socketGems.GemItem[2]))) return; Item* itemTarget = _player->GetItemByGuid(socketGems.ItemGuid); if (!itemTarget) //missing item to socket return; ItemTemplate const* itemProto = itemTarget->GetTemplate(); if (!itemProto) return; //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item* gems[MAX_GEM_SOCKETS]; memset(gems, 0, sizeof(gems)); ItemDynamicFieldGems gemData[MAX_GEM_SOCKETS]; memset(gemData, 0, sizeof(gemData)); GemPropertiesEntry const* gemProperties[MAX_GEM_SOCKETS]; memset(gemProperties, 0, sizeof(gemProperties)); UF::SocketedGem const* oldGemData[MAX_GEM_SOCKETS]; memset(oldGemData, 0, sizeof(oldGemData)); for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) { if (Item* gem = _player->GetItemByGuid(socketGems.GemItem[i])) { gems[i] = gem; gemData[i].ItemId = gem->GetEntry(); gemData[i].Context = gem->m_itemData->Context; for (std::size_t b = 0; b < gem->GetBonusListIDs().size() && b < 16; ++b) gemData[i].BonusListIDs[b] = gem->GetBonusListIDs()[b]; gemProperties[i] = sGemPropertiesStore.LookupEntry(gem->GetTemplate()->GetGemProperties()); } oldGemData[i] = itemTarget->GetGem(i); } // Find first prismatic socket uint32 firstPrismatic = 0; while (firstPrismatic < MAX_GEM_SOCKETS && itemTarget->GetSocketColor(firstPrismatic)) ++firstPrismatic; for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!gemProperties[i]) continue; // tried to put gem in socket where no socket exists (take care about prismatic sockets) if (!itemTarget->GetSocketColor(i)) { // no prismatic socket if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) return; if (i != firstPrismatic) return; } // Gem must match socket color if (SocketColorToGemTypeMask[itemTarget->GetSocketColor(i)] != gemProperties[i]->Type) { // unless its red, blue, yellow or prismatic if (!(SocketColorToGemTypeMask[itemTarget->GetSocketColor(i)] & SOCKET_COLOR_PRISMATIC) || !(gemProperties[i]->Type & SOCKET_COLOR_PRISMATIC)) return; } } // check unique-equipped conditions for (uint32 i = 0; i < MAX_GEM_SOCKETS; ++i) { if (!gems[i]) continue; // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemTemplate const* iGemProto = gems[i]->GetTemplate(); // unique item (for new and already placed bit removed enchantments if (iGemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE)) { for (uint32 j = 0; j < MAX_GEM_SOCKETS; ++j) { if (i == j) // skip self continue; if (gems[j]) { if (iGemProto->GetId() == gems[j]->GetEntry()) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr); return; } } else if (oldGemData[j]) { if (int32(iGemProto->GetId()) == oldGemData[j]->ItemID) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr); return; } } } } // unique limit type item int32 limit_newcount = 0; if (iGemProto->GetItemLimitCategory()) { if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->GetItemLimitCategory())) { // NOTE: limitEntry->Flags is not checked because if item has limit then it is applied in equip case for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (gems[j]) { // new gem if (iGemProto->GetItemLimitCategory() == gems[j]->GetTemplate()->GetItemLimitCategory()) ++limit_newcount; } else if (oldGemData[j]) { // existing gem if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(oldGemData[j]->ItemID)) if (iGemProto->GetItemLimitCategory() == jProto->GetItemLimitCategory()) ++limit_newcount; } } if (limit_newcount > 0 && uint32(limit_newcount) > _player->GetItemLimitCategoryQuantity(limitEntry)) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr); return; } } } // for equipped item check all equipment for duplicate equipped gems if (itemTarget->IsEquipped()) { if (InventoryResult res = _player->CanEquipUniqueItem(gems[i], slot, std::max(limit_newcount, 0))) { _player->SendEquipError(res, itemTarget, nullptr); return; } } } bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL mods - gem can change item level if (itemTarget->IsEquipped()) _player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), false); for (uint16 i = 0; i < MAX_GEM_SOCKETS; ++i) { if (gems[i]) { uint32 gemScalingLevel = _player->GetLevel(); if (uint32 fixedLevel = gems[i]->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL)) gemScalingLevel = fixedLevel; itemTarget->SetGem(i, &gemData[i], gemScalingLevel); if (gemProperties[i] && gemProperties[i]->EnchantId) itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT + i), gemProperties[i]->EnchantId, 0, 0, _player->GetGUID()); uint32 gemCount = 1; _player->DestroyItemCount(gems[i], gemCount, true); } } if (itemTarget->IsEquipped()) _player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), true); if (Item* childItem = _player->GetChildItemByGuid(itemTarget->GetChildItem())) { if (childItem->IsEquipped()) _player->_ApplyItemMods(childItem, childItem->GetSlot(), false); childItem->CopyArtifactDataFromParent(itemTarget); if (childItem->IsEquipped()) _player->_ApplyItemMods(childItem, childItem->GetSlot(), true); } bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->GetSocketBonus() : 0), 0, 0, _player->GetGUID()); _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) _player->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag itemTarget->SendUpdateSockets(); } void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPackets::Item::CancelTempEnchantment& cancelTempEnchantment) { // apply only to equipped item if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, cancelTempEnchantment.Slot)) return; Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, cancelTempEnchantment.Slot); if (!item) return; if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) return; GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false); item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); } void WorldSession::HandleGetItemPurchaseData(WorldPackets::Item::GetItemPurchaseData& packet) { Item* item = _player->GetItemByGuid(packet.ItemGUID); if (!item) { TC_LOG_DEBUG("network", "HandleGetItemPurchaseData: Item {} not found!", packet.ItemGUID.ToString()); return; } TC_LOG_DEBUG("network", "HandleGetItemPurchaseData: Item {}", packet.ItemGUID.ToString()); GetPlayer()->SendRefundInfo(item); } void WorldSession::HandleItemRefund(WorldPackets::Item::ItemPurchaseRefund& packet) { Item* item = _player->GetItemByGuid(packet.ItemGUID); if (!item) { TC_LOG_DEBUG("network", "WorldSession::HandleItemRefund: Item ({}) not found!", packet.ItemGUID.ToString()); return; } // Don't try to refund item currently being disenchanted if (_player->GetLootGUID() == packet.ItemGUID) return; GetPlayer()->RefundItem(item); } bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const { // bankerGUID parameter is optional, set to 0 by default. if (!bankerGUID) bankerGUID = _player->PlayerTalkClass->GetInteractionData().SourceGuid; bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == _player->PlayerTalkClass->GetInteractionData().SourceGuid); if (!isUsingBankCommand) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER, UNIT_NPC_FLAG_2_NONE); if (!creature) return false; } return true; } void WorldSession::HandleUseCritterItem(WorldPackets::Item::UseCritterItem& useCritterItem) { Item* item = _player->GetItemByGuid(useCritterItem.ItemGuid); if (!item) return; for (ItemEffectEntry const* itemEffect : item->GetEffects()) { if (itemEffect->TriggerType != ITEM_SPELLTRIGGER_ON_LEARN) continue; if (BattlePetSpeciesEntry const* speciesEntry = BattlePets::BattlePetMgr::GetBattlePetSpeciesBySpell(uint32(itemEffect->SpellID))) GetBattlePetMgr()->AddPet(speciesEntry->ID, BattlePets::BattlePetMgr::SelectPetDisplay(speciesEntry), BattlePets::BattlePetMgr::RollPetBreed(speciesEntry->ID), BattlePets::BattlePetMgr::GetDefaultPetQuality(speciesEntry->ID)); } _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); } void WorldSession::HandleSortAccountBankBags(WorldPackets::Item::SortAccountBankBags& /*sortAccountBankBags*/) { // TODO: Implement sorting // Placeholder to prevent completely locking out bags clientside SendPacket(WorldPackets::Item::BagCleanupFinished().Write()); } void WorldSession::HandleSortBags(WorldPackets::Item::SortBags& /*sortBags*/) { // TODO: Implement sorting // Placeholder to prevent completely locking out bags clientside SendPacket(WorldPackets::Item::BagCleanupFinished().Write()); } void WorldSession::HandleSortBankBags(WorldPackets::Item::SortBankBags& /*sortBankBags*/) { // TODO: Implement sorting // Placeholder to prevent completely locking out bags clientside SendPacket(WorldPackets::Item::BagCleanupFinished().Write()); } void WorldSession::HandleSortReagentBankBags(WorldPackets::Item::SortReagentBankBags& /*sortReagentBankBags*/) { // TODO: Implement sorting // Placeholder to prevent completely locking out bags clientside SendPacket(WorldPackets::Item::BagCleanupFinished().Write()); } void WorldSession::HandleRemoveNewItem(WorldPackets::Item::RemoveNewItem& removeNewItem) { Item* item = _player->GetItemByGuid(removeNewItem.ItemGuid); if (!item) { TC_LOG_DEBUG("network", "WorldSession::HandleRemoveNewItem: Item ({}) not found for {}!", removeNewItem.ItemGuid.ToString(), GetPlayerInfo()); return; } if (item->HasItemFlag(ITEM_FIELD_FLAG_NEW_ITEM)) { item->RemoveItemFlag(ITEM_FIELD_FLAG_NEW_ITEM); item->SetState(ITEM_CHANGED, _player); } } void WorldSession::HandleChangeBagSlotFlag(WorldPackets::Item::ChangeBagSlotFlag const& changeBagSlotFlag) { if (changeBagSlotFlag.BagIndex >= _player->m_activePlayerData->BagSlotFlags.size()) return; if (changeBagSlotFlag.On) _player->SetBagSlotFlag(changeBagSlotFlag.BagIndex, changeBagSlotFlag.FlagToChange); else _player->RemoveBagSlotFlag(changeBagSlotFlag.BagIndex, changeBagSlotFlag.FlagToChange); } void WorldSession::HandleChangeBankBagSlotFlag(WorldPackets::Item::ChangeBankBagSlotFlag const& changeBankBagSlotFlag) { if (changeBankBagSlotFlag.BagIndex >= _player->m_activePlayerData->BankBagSlotFlags.size()) return; if (changeBankBagSlotFlag.On) _player->SetBankBagSlotFlag(changeBankBagSlotFlag.BagIndex, changeBankBagSlotFlag.FlagToChange); else _player->RemoveBankBagSlotFlag(changeBankBagSlotFlag.BagIndex, changeBankBagSlotFlag.FlagToChange); } void WorldSession::HandleSetBackpackAutosortDisabled(WorldPackets::Item::SetBackpackAutosortDisabled const& setBackpackAutosortDisabled) { _player->SetBackpackAutoSortDisabled(setBackpackAutosortDisabled.Disable); } void WorldSession::HandleSetBackpackSellJunkDisabled(WorldPackets::Item::SetBackpackSellJunkDisabled const& setBackpackSellJunkDisabled) { _player->SetBackpackSellJunkDisabled(setBackpackSellJunkDisabled.Disable); } void WorldSession::HandleSetBankAutosortDisabled(WorldPackets::Item::SetBankAutosortDisabled const& setBankAutosortDisabled) { _player->SetBankAutoSortDisabled(setBankAutosortDisabled.Disable); }