/* * Copyright (C) 2008-2014 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "Opcodes.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" #include "Item.h" #include "UpdateData.h" #include "ObjectAccessor.h" #include "SpellInfo.h" #include "DB2Stores.h" #include "NPCPackets.h" #include "ItemPackets.h" #include void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData) { //TC_LOG_DEBUG("network", "WORLD: CMSG_SPLIT_ITEM"); uint8 srcbag, srcslot, dstbag, dstslot; uint32 count; recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count; //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); uint16 src = ((srcbag << 8) | srcslot); uint16 dst = ((dstbag << 8) | dstslot); if (src == dst) return; if (count == 0) return; //check count - if zero it's fake packet if (!_player->IsValidPos(srcbag, srcslot, true)) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } _player->SplitItem(src, dst, count); } void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData) { //TC_LOG_DEBUG("network", "WORLD: CMSG_SWAP_INV_ITEM"); uint8 srcslot, dstslot; recvData >> dstslot >> srcslot; //TC_LOG_DEBUG("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); // prevent attempt swap same item to current position generated by client at special checting sequence if (srcslot == dstslot) return; if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true)) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true)) { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank()) { TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank()) { TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); _player->SwapItem(src, dst); } void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData) { ObjectGuid itemguid; uint8 dstslot; recvData >> itemguid >> dstslot; // cheating attempt, client should never send opcode in that case if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) return; Item* item = _player->GetItemByGuid(itemguid); uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); if (!item || item->GetPos() == dstpos) return; _player->SwapItem(item->GetPos(), dstpos); } void WorldSession::HandleSwapItem(WorldPacket& recvData) { //TC_LOG_DEBUG("network", "WORLD: CMSG_SWAP_ITEM"); uint8 dstbag, dstslot, srcbag, srcslot; recvData >> dstbag >> dstslot >> srcbag >> srcslot; //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); uint16 src = ((srcbag << 8) | srcslot); uint16 dst = ((dstbag << 8) | dstslot); // prevent attempt swap same item to current position generated by client at special checting sequence if (src == dst) return; if (!_player->IsValidPos(srcbag, srcslot, true)) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } if (!_player->IsValidPos(dstbag, dstslot, true)) { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank()) { TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank()) { TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } _player->SwapItem(src, dst); } void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData) { //TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOEQUIP_ITEM"); uint8 srcbag, srcslot; recvData >> srcbag >> srcslot; //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot); if (!pSrcItem) return; // only at cheat uint16 dest; InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pSrcItem, NULL); return; } uint16 src = pSrcItem->GetPos(); if (dest == src) // prevent equip in same slot, only at cheat return; Item* pDstItem = _player->GetItemByPos(dest); if (!pDstItem) // empty slot, simple case { _player->RemoveItem(srcbag, srcslot, true); _player->EquipItem(dest, pSrcItem, true); _player->AutoUnequipOffhandIfNeed(); } else // have currently equipped item, not simple case { uint8 dstbag = pDstItem->GetBagSlot(); uint8 dstslot = pDstItem->GetSlot(); msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag()); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pDstItem, NULL); return; } // check dest->src move possibility ItemPosCountVec sSrc; uint16 eSrc = 0; if (_player->IsInventoryPos(src)) { msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); } else if (_player->IsBankPos(src)) { msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); if (msg != EQUIP_ERR_OK) msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); } else if (_player->IsEquipmentPos(src)) { msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true); if (msg == EQUIP_ERR_OK) msg = _player->CanUnequipItem(eSrc, true); } if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pDstItem, pSrcItem); return; } // now do moves, remove... _player->RemoveItem(dstbag, dstslot, false); _player->RemoveItem(srcbag, srcslot, false); // add to dest _player->EquipItem(dest, pSrcItem, true); // add to src if (_player->IsInventoryPos(src)) _player->StoreItem(sSrc, pDstItem, true); else if (_player->IsBankPos(src)) _player->BankItem(sSrc, pDstItem, true); else if (_player->IsEquipmentPos(src)) _player->EquipItem(eSrc, pDstItem, true); _player->AutoUnequipOffhandIfNeed(); } } void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData) { //TC_LOG_DEBUG("network", "WORLD: CMSG_DESTROY_ITEM"); uint8 bag, slot, count, data1, data2, data3; recvData >> bag >> slot >> count >> data1 >> data2 >> data3; //TC_LOG_DEBUG("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); uint16 pos = (bag << 8) | slot; // prevent drop unequipable items (in combat, for example) and non-empty bags if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) { InventoryResult msg = _player->CanUnequipItem(pos, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL); return; } } Item* pItem = _player->GetItemByPos(bag, slot); if (!pItem) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); return; } if (pItem->GetTemplate()->Flags[0] & ITEM_PROTO_FLAG_INDESTRUCTIBLE) { _player->SendEquipError(EQUIP_ERR_DROP_BOUND_ITEM, NULL, NULL); return; } if (count) { uint32 i_count = count; _player->DestroyItemCount(pItem, i_count, true); } else _player->DestroyItem(bag, slot, true); } void WorldSession::HandleReadItem(WorldPacket& recvData) { uint8 bag, slot; recvData >> bag >> slot; Item* pItem = _player->GetItemByPos(bag, slot); if (pItem && pItem->GetTemplate()->PageText) { WorldPacket data; InventoryResult msg = _player->CanUseItem(pItem); if (msg == EQUIP_ERR_OK) { data.Initialize(SMSG_READ_ITEM_OK, 8); TC_LOG_INFO("network", "STORAGE: Item page sent"); } else { data.Initialize(SMSG_READ_ITEM_FAILED, 8); TC_LOG_INFO("network", "STORAGE: Unable to read item"); _player->SendEquipError(msg, pItem, NULL); } data << pItem->GetGUID(); SendPacket(&data); } else _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); } void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_SELL_ITEM"); ObjectGuid vendorguid, itemguid; uint32 count; recvData >> vendorguid >> itemguid >> count; if (!itemguid) return; Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - %s not found or you can not interact with him.", vendorguid.ToString().c_str()); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Item* pItem = _player->GetItemByGuid(itemguid); if (pItem) { // prevent sell not owner item if (_player->GetGUID() != pItem->GetOwnerGUID()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } // prevent sell non empty bag by drag-and-drop at vendor's item list if (pItem->IsNotEmptyBag()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } // prevent sell currently looted item if (_player->GetLootGUID() == pItem->GetGUID()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } // prevent selling item for sellprice when the item is still refundable // this probably happens when right clicking a refundable item, the client sends both // CMSG_SELL_ITEM and CMSG_REFUND_ITEM (unverified) if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE)) return; // Therefore, no feedback to client // special case at auto sell (sell all) if (count == 0) count = pItem->GetCount(); else { // prevent sell more items that exist in stack (possible only not from client) if (count > pItem->GetCount()) { _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } } ItemTemplate const* pProto = pItem->GetTemplate(); if (pProto) { if (pProto->SellPrice > 0) { if (count < pItem->GetCount()) // need split items { Item* pNewItem = pItem->CloneItem(count, _player); if (!pNewItem) { TC_LOG_ERROR("network", "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count); _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } pItem->SetCount(pItem->GetCount() - count); _player->ItemRemovedQuestCheck(pItem->GetEntry(), count); if (_player->IsInWorld()) pItem->SendUpdateToPlayer(_player); pItem->SetState(ITEM_CHANGED, _player); _player->AddItemToBuyBackSlot(pNewItem); if (_player->IsInWorld()) pNewItem->SendUpdateToPlayer(_player); } else { _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); pItem->RemoveFromUpdateQueueOf(_player); _player->AddItemToBuyBackSlot(pItem); } uint32 money = pProto->SellPrice * count; _player->ModifyMoney(money); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); } else _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid); return; } } _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, creature, itemguid); return; } void WorldSession::HandleBuybackItem(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUYBACK_ITEM"); ObjectGuid vendorguid; uint32 slot; recvData >> vendorguid >> slot; Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR); if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (%s) not found or you can not interact with him.", vendorguid.ToString().c_str()); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); Item* pItem = _player->GetItemFromBuyBackSlot(slot); if (pItem) { uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); if (!_player->HasEnoughMoney(uint64(price))) { _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, pItem->GetEntry(), 0); return; } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg == EQUIP_ERR_OK) { _player->ModifyMoney(-(int32)price); _player->RemoveItemFromBuyBackSlot(slot, false); _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); _player->StoreItem(dest, pItem, true); } else _player->SendEquipError(msg, pItem, NULL); return; } else _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, 0, 0); } void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); ObjectGuid vendorguid, bagguid; uint32 item, slot, count; uint8 bagslot; recvData >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) --slot; else return; // cheating uint8 bag = NULL_BAG; // init for case invalid bagGUID Item* bagItem = NULL; // find bag slot by bag guid if (bagguid == _player->GetGUID()) bag = INVENTORY_SLOT_BAG_0; else bagItem = _player->GetItemByGuid(bagguid); if (bagItem && bagItem->IsBag()) bag = bagItem->GetSlot(); // bag not found, cheating? if (bag == NULL_BAG) return; GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagslot); } void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUY_ITEM"); ObjectGuid vendorguid, bagGuid; uint32 item, slot, count; uint8 itemType; // 1 = item, 2 = currency uint8 bagSlot; recvData >> vendorguid >> itemType >> item >> slot >> count >> bagGuid >> bagSlot; // client expects count starting at 1, and we send vendorslot+1 to client already if (slot > 0) --slot; else return; // cheating if (itemType == ITEM_VENDOR_TYPE_ITEM) { Item* bagItem = _player->GetItemByGuid(bagGuid); uint8 bag = NULL_BAG; if (bagItem && bagItem->IsBag()) bag = bagItem->GetSlot(); else if (bagGuid == GetPlayer()->GetGUID()) // The client sends the player guid when trying to store an item in the default backpack bag = INVENTORY_SLOT_BAG_0; GetPlayer()->BuyItemFromVendorSlot(vendorguid, slot, item, count, bag, bagSlot); } else if (itemType == ITEM_VENDOR_TYPE_CURRENCY) GetPlayer()->BuyCurrencyFromVendorSlot(vendorguid, slot, item, count); else TC_LOG_DEBUG("network", "WORLD: received wrong itemType (%u) in HandleBuyItemOpcode", itemType); } void WorldSession::HandleListInventoryOpcode(WorldPackets::NPC::Hello& packet) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LIST_INVENTORY"); if (!GetPlayer()->IsAlive()) return; SendListInventory(packet.Unit); } void WorldSession::SendListInventory(ObjectGuid vendorGuid) { TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LIST_INVENTORY"); Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR); if (!vendor) { TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str()); _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving if (vendor->HasUnitState(UNIT_STATE_MOVING)) vendor->StopMoving(); VendorItemData const* vendorItems = vendor->GetVendorItems(); uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0; WorldPackets::NPC::VendorInventory packet; packet.Vendor = vendor->GetGUID(); packet.Items.resize(rawItemCount); const float discountMod = _player->GetReputationPriceDiscount(vendor); uint8 count = 0; for (uint32 slot = 0; slot < rawItemCount; ++slot) { VendorItem const* vendorItem = vendorItems->GetItem(slot); if (!vendorItem) continue; WorldPackets::NPC::VendorItem& item = packet.Items[count]; if (vendorItem->Type == ITEM_VENDOR_TYPE_ITEM) { ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(vendorItem->item); if (!itemTemplate) continue; int32 leftInStock = !vendorItem->maxcount ? -1 : vendor->GetVendorItemCurrentCount(vendorItem); if (!_player->IsGameMaster()) // ignore conditions if GM on { // Respect allowed class if (!(itemTemplate->AllowableClass & _player->getClassMask()) && itemTemplate->Bonding == BIND_WHEN_PICKED_UP) continue; // Only display items in vendor lists for the team the player is on if ((itemTemplate->Flags[1] & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE) || (itemTemplate->Flags[1] & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE)) continue; // Items sold out are not displayed in list if (leftInStock == 0) continue; } ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), vendorItem->item); if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions)) { TC_LOG_DEBUG("condition", "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), vendorItem->item); continue; } int32 price = vendorItem->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0; if (int32 priceMod = _player->GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES)) price -= CalculatePct(price, priceMod); item.MuID = slot + 1; // client expects counting to start at 1 item.Durability = itemTemplate->MaxDurability; item.ExtendedCostID = vendorItem->ExtendedCost; item.Type = vendorItem->Type; item.Quantity = leftInStock; item.StackCount = itemTemplate->BuyCount; item.Price = price; item.Item.ItemID = vendorItem->item; } else if (vendorItem->Type == ITEM_VENDOR_TYPE_CURRENCY) { CurrencyTypesEntry const* currencyTemplate = sCurrencyTypesStore.LookupEntry(vendorItem->item); if (!currencyTemplate) continue; if (!vendorItem->ExtendedCost) continue; // there's no price defined for currencies, only extendedcost is used item.MuID = slot + 1; // client expects counting to start at 1 item.ExtendedCostID = vendorItem->ExtendedCost; item.Item.ItemID = vendorItem->item; item.Type = vendorItem->Type; item.StackCount = vendorItem->maxcount; } else continue; if (++count >= MAX_VENDOR_ITEMS) break; } // Resize vector to real size (some items can be skipped due to checks) packet.Items.resize(count); SendPacket(packet.Write()); } void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) { //TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BAG_ITEM"); uint8 srcbag, srcslot, dstbag; recvData >> srcbag >> srcslot >> dstbag; //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); Item* pItem = _player->GetItemByPos(srcbag, srcslot); if (!pItem) return; if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos { _player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL); return; } uint16 src = pItem->GetPos(); // check unequip potability for equipped items and bank bags if (_player->IsEquipmentPos (src) || _player->IsBagPos (src)) { InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); return; } } ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); return; } // no-op: placed in same slot if (dest.size() == 1 && dest[0].pos == src) { // just remove grey item state _player->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, pItem, NULL); return; } _player->RemoveItem(srcbag, srcslot, true); _player->StoreItem(dest, pItem, true); } void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: CMSG_BUY_BANK_SLOT"); ObjectGuid guid; recvPacket >> guid; WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4); if (!CanUseBank(guid)) { data << uint32(ERR_BANKSLOT_NOTBANKER); SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: HandleBuyBankSlotOpcode - %s not found or you can't interact with him.", guid.ToString().c_str()); return; } uint32 slot = _player->GetBankBagSlotCount(); // next slot ++slot; TC_LOG_INFO("network", "PLAYER: Buy bank bag slot, slot number = %u", slot); BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); if (!slotEntry) { data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY); SendPacket(&data); return; } uint32 price = slotEntry->Cost; if (!_player->HasEnoughMoney(uint64(price))) { data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); SendPacket(&data); return; } _player->SetBankBagSlotCount(slot); _player->ModifyMoney(-int64(price)); data << uint32(ERR_BANKSLOT_OK); SendPacket(&data); _player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); } void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOBANK_ITEM"); uint8 srcbag, srcslot; recvPacket >> srcbag >> srcslot; TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); if (!CanUseBank()) { TC_LOG_DEBUG("network", "WORLD: HandleAutoBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } Item* pItem = _player->GetItemByPos(srcbag, srcslot); if (!pItem) return; ItemPosCountVec dest; InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); return; } if (dest.size() == 1 && dest[0].pos == pItem->GetPos()) { _player->SendEquipError(EQUIP_ERR_CANT_SWAP, pItem, NULL); return; } _player->RemoveItem(srcbag, srcslot, true); _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); _player->BankItem(dest, pItem, true); } void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_BANK_ITEM"); uint8 srcbag, srcslot; recvPacket >> srcbag >> srcslot; TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); if (!CanUseBank()) { TC_LOG_DEBUG("network", "WORLD: HandleAutoStoreBankItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str()); return; } Item* pItem = _player->GetItemByPos(srcbag, srcslot); if (!pItem) return; if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory { ItemPosCountVec dest; InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); return; } _player->RemoveItem(srcbag, srcslot, true); if (Item const* storedItem = _player->StoreItem(dest, pItem, true)) _player->ItemAddedQuestCheck(storedItem->GetEntry(), storedItem->GetCount()); } else // moving from inventory to bank { ItemPosCountVec dest; InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, pItem, NULL); return; } _player->RemoveItem(srcbag, srcslot, true); _player->BankItem(dest, pItem, true); } } void WorldSession::SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId) { WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4)); data << target.WriteAsPacked(); data << caster.WriteAsPacked(); data << uint32(itemId); data << uint32(enchantId); GetPlayer()->SendMessageToSet(&data, true); } void WorldSession::SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration) { // last check 2.0.10 WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); data << Itemguid; data << uint32(slot); data << uint32(Duration); data << Playerguid; SendPacket(&data); } void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "Received opcode CMSG_WRAP_ITEM"); uint8 gift_bag, gift_slot, item_bag, item_slot; recvData >> gift_bag >> gift_slot; // paper recvData >> item_bag >> item_slot; // item TC_LOG_DEBUG("network", "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); Item* gift = _player->GetItemByPos(gift_bag, gift_slot); if (!gift) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); return; } if (!(gift->GetTemplate()->Flags[0] & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); return; } Item* item = _player->GetItemByPos(item_bag, item_slot); if (!item) { _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL); return; } if (item == gift) // not possable with pacjket from real client { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL); return; } if (item->IsEquipped()) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, NULL); return; } if (!item->GetGuidValue(ITEM_FIELD_GIFTCREATOR).IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL); return; } if (item->IsBag()) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, NULL); return; } if (item->IsSoulBound()) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, NULL); return; } if (item->GetMaxStackCount() != 1) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, NULL); return; } // maybe not correct check (it is better than nothing) if (item->GetTemplate()->MaxCount > 0) { _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, NULL); return; } SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT); stmt->setUInt64(0, item->GetOwnerGUID().GetCounter()); stmt->setUInt64(1, item->GetGUID().GetCounter()); stmt->setUInt32(2, item->GetEntry()); stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS)); trans->Append(stmt); item->SetEntry(gift->GetEntry()); switch (item->GetEntry()) { case 5042: item->SetEntry(5043); break; case 5048: item->SetEntry(5044); break; case 17303: item->SetEntry(17302); break; case 17304: item->SetEntry(17305); break; case 17307: item->SetEntry(17308); break; case 21830: item->SetEntry(21831); break; } item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED); item->SetState(ITEM_CHANGED, _player); if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` { // after save it will be impossible to remove the item from the queue item->RemoveFromUpdateQueueOf(_player); item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone } CharacterDatabase.CommitTransaction(trans); uint32 count = 1; _player->DestroyItemCount(gift, count, true); } void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_SOCKET_GEMS"); ObjectGuid item_guid; ObjectGuid gem_guids[MAX_GEM_SOCKETS]; recvData >> item_guid; if (!item_guid) return; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) recvData >> gem_guids[i]; //cheat -> tried to socket same gem multiple times if ((!gem_guids[0].IsEmpty() && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || (!gem_guids[1].IsEmpty() && (gem_guids[1] == gem_guids[2]))) return; Item* itemTarget = _player->GetItemByGuid(item_guid); if (!itemTarget) //missing item to socket return; ItemTemplate const* itemProto = itemTarget->GetTemplate(); if (!itemProto) return; //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item* Gems[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = !gem_guids[i].IsEmpty() ? _player->GetItemByGuid(gem_guids[i]) : NULL; GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL; // Find first prismatic socket int32 firstPrismatic = 0; while (firstPrismatic < MAX_GEM_SOCKETS && itemProto->Socket[firstPrismatic].Color) ++firstPrismatic; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!GemProps[i]) continue; // tried to put gem in socket where no socket exists (take care about prismatic sockets) if (!itemProto->Socket[i].Color) { // no prismatic socket if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) return; if (i != firstPrismatic) return; } // tried to put normal gem in meta socket if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->Type != SOCKET_COLOR_META) return; // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->Type == SOCKET_COLOR_META) return; // tried to put normal gem in cogwheel socket if (itemProto->Socket[i].Color == SOCKET_COLOR_COGWHEEL && GemProps[i]->Type != SOCKET_COLOR_COGWHEEL) return; // tried to put cogwheel gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_COGWHEEL && GemProps[i]->Type == SOCKET_COLOR_COGWHEEL) return; } uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->EnchantID : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if (!Gems[i]) continue; // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemTemplate const* iGemProto = Gems[i]->GetTemplate(); // unique item (for new and already placed bit removed enchantments if (iGemProto->Flags[0] & ITEM_PROTO_FLAG_UNIQUE_EQUIPPED) { for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (i == j) // skip self continue; if (Gems[j]) { if (iGemProto->ItemId == Gems[j]->GetEntry()) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } else if (OldEnchants[j]) { if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) { if (iGemProto->ItemId == enchantEntry->SRCItemID) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } } } // unique limit type item int32 limit_newcount = 0; if (iGemProto->ItemLimitCategory) { if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) { // NOTE: limitEntry->mode is not checked because if item has limit then it is applied in equip case for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (Gems[j]) { // new gem if (iGemProto->ItemLimitCategory == Gems[j]->GetTemplate()->ItemLimitCategory) ++limit_newcount; } else if (OldEnchants[j]) { // existing gem if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) if (ItemTemplate const* jProto = sObjectMgr->GetItemTemplate(enchantEntry->SRCItemID)) if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) ++limit_newcount; } } if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->Quantity) { _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); return; } } } // for equipped item check all equipment for duplicate equipped gems if (itemTarget->IsEquipped()) { if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0))) { _player->SendEquipError(res, itemTarget, NULL); return; } } } bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), false); for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if (GemEnchants[i]) { itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i], 0, 0, _player->GetGUID()); if (Item* guidItem = _player->GetItemByGuid(gem_guids[i])) { uint32 gemCount = 1; _player->DestroyItemCount(guidItem, gemCount, true); } } } for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget, EnchantmentSlot(enchant_slot), true); bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetTemplate()->socketBonus : 0), 0, 0, _player->GetGUID()); _player->ApplyEnchantment(itemTarget, BONUS_ENCHANTMENT_SLOT, true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) _player->RemoveTradeableItem(itemTarget); itemTarget->ClearSoulboundTradeable(_player); // clear tradeable flag itemTarget->SendUpdateSockets(); } void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); uint32 slot; recvData >> slot; // apply only to equipped item if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot)) return; Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot); if (!item) return; if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) return; GetPlayer()->ApplyEnchantment(item, TEMP_ENCHANTMENT_SLOT, false); item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); } void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND_INFO"); ObjectGuid guid; recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) { TC_LOG_DEBUG("network", "Item refund: item not found!"); return; } GetPlayer()->SendRefundInfo(item); } void WorldSession::HandleItemRefund(WorldPacket &recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_ITEM_REFUND"); ObjectGuid guid; recvData >> guid; // item guid Item* item = _player->GetItemByGuid(guid); if (!item) { TC_LOG_DEBUG("network", "Item refund: item not found!"); return; } // Don't try to refund item currently being disenchanted if (_player->GetLootGUID() == guid) return; GetPlayer()->RefundItem(item); } /** * Handles the packet sent by the client when requesting information about item text. * * This function is called when player clicks on item which has some flag set */ void WorldSession::HandleItemTextQuery(WorldPacket& recvData ) { ObjectGuid itemGuid; recvData >> itemGuid; TC_LOG_DEBUG("network", "CMSG_ITEM_TEXT_QUERY %s", itemGuid.ToString().c_str()); WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, 14); // guess size if (Item* item = _player->GetItemByGuid(itemGuid)) { data << uint8(0); // has text data << itemGuid; // item guid data << item->GetText(); } else { data << uint8(1); // no text } SendPacket(&data); } void WorldSession::HandleTransmogrifyItems(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_TRANSMOGRIFY_ITEMS"); Player* player = GetPlayer(); // Read data uint32 count = recvData.ReadBits(22); if (count >= EQUIPMENT_SLOT_END) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) sent a wrong count (%u) when transmogrifying items.", player->GetGUID().ToString().c_str(), player->GetName().c_str(), count); recvData.rfinish(); return; } std::vector itemGuids(count, ObjectGuid()); std::vector newEntries(count, 0); std::vector slots(count, 0); for (uint8 i = 0; i < count; ++i) { itemGuids[i][0] = recvData.ReadBit(); itemGuids[i][5] = recvData.ReadBit(); itemGuids[i][6] = recvData.ReadBit(); itemGuids[i][2] = recvData.ReadBit(); itemGuids[i][3] = recvData.ReadBit(); itemGuids[i][7] = recvData.ReadBit(); itemGuids[i][4] = recvData.ReadBit(); itemGuids[i][1] = recvData.ReadBit(); } ObjectGuid npcGuid; npcGuid[7] = recvData.ReadBit(); npcGuid[3] = recvData.ReadBit(); npcGuid[5] = recvData.ReadBit(); npcGuid[6] = recvData.ReadBit(); npcGuid[1] = recvData.ReadBit(); npcGuid[4] = recvData.ReadBit(); npcGuid[0] = recvData.ReadBit(); npcGuid[2] = recvData.ReadBit(); recvData.FlushBits(); for (uint32 i = 0; i < count; ++i) { recvData >> newEntries[i]; recvData.ReadByteSeq(itemGuids[i][1]); recvData.ReadByteSeq(itemGuids[i][5]); recvData.ReadByteSeq(itemGuids[i][0]); recvData.ReadByteSeq(itemGuids[i][4]); recvData.ReadByteSeq(itemGuids[i][6]); recvData.ReadByteSeq(itemGuids[i][7]); recvData.ReadByteSeq(itemGuids[i][3]); recvData.ReadByteSeq(itemGuids[i][2]); recvData >> slots[i]; } recvData.ReadByteSeq(npcGuid[7]); recvData.ReadByteSeq(npcGuid[2]); recvData.ReadByteSeq(npcGuid[5]); recvData.ReadByteSeq(npcGuid[4]); recvData.ReadByteSeq(npcGuid[3]); recvData.ReadByteSeq(npcGuid[1]); recvData.ReadByteSeq(npcGuid[6]); recvData.ReadByteSeq(npcGuid[0]); // Validate if (!player->GetNPCIfCanInteractWith(npcGuid, UNIT_NPC_FLAG_TRANSMOGRIFIER)) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - %s not found or player can't interact with it.", npcGuid.ToString().c_str()); return; } int64 cost = 0; std::vector transmogrifier(count, NULL); std::vector transmogrified(count, NULL); for (uint8 i = 0; i < count; ++i) { // slot of the transmogrified item if (slots[i] >= EQUIPMENT_SLOT_END) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify %s with a wrong slot (%u) when transmogrifying items.", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itemGuids[i].ToString().c_str(), slots[i]); return; } // transmogrified item Item* itemTransmogrified = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slots[i]); if (!itemTransmogrified) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify an invalid item in a valid slot (slot: %u).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), slots[i]); return; } // if not resetting look Item* itemTransmogrifier = NULL; if (newEntries[i]) { // entry of the transmogrifier item ItemTemplate const* proto = sObjectMgr->GetItemTemplate(newEntries[i]); if (!proto) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify to an invalid item (entry: %u).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), newEntries[i]); return; } // guid of the transmogrifier item itemTransmogrifier = player->GetItemByGuid(itemGuids[i]); if (!itemTransmogrifier) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify with an invalid item (%s).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itemGuids[i].ToString().c_str()); return; } // entry of transmogrifier and from packet if (itemTransmogrifier->GetEntry() != newEntries[i]) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) tried to transmogrify with an invalid entry (entry: %u) for %s.", player->GetGUID().ToString().c_str(), player->GetName().c_str(), newEntries[i], itemGuids[i].ToString().c_str()); return; } // validity of the transmogrification items if (!Item::CanTransmogrifyItemWithItem(itemTransmogrified, itemTransmogrifier)) { TC_LOG_DEBUG("network", "WORLD: HandleTransmogrifyItems - Player (%s, name: %s) failed CanTransmogrifyItemWithItem (%u with %u).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), itemTransmogrified->GetEntry(), itemTransmogrifier->GetEntry()); return; } // add cost cost += itemTransmogrified->GetSpecialPrice(); } transmogrifier[i] = itemTransmogrifier; transmogrified[i] = itemTransmogrified; } if (cost) // 0 cost if reverting look { if (!player->HasEnoughMoney(cost)) return; player->ModifyMoney(-cost); } // Everything is fine, proceed for (uint8 i = 0; i < count; ++i) { if (transmogrifier[i]) { // Transmogrify transmogrified[i]->SetEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT, newEntries[i], 0, 0); player->SetVisibleItemSlot(slots[i], transmogrified[i]); transmogrified[i]->UpdatePlayedTime(player); transmogrified[i]->SetOwnerGUID(player->GetGUID()); transmogrified[i]->SetNotRefundable(player); transmogrified[i]->ClearSoulboundTradeable(player); if (transmogrifier[i]->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || transmogrifier[i]->GetTemplate()->Bonding == BIND_WHEN_USE) transmogrifier[i]->SetBinding(true); transmogrifier[i]->SetOwnerGUID(player->GetGUID()); transmogrifier[i]->SetNotRefundable(player); transmogrifier[i]->ClearSoulboundTradeable(player); } else { // Reset transmogrified[i]->ClearEnchantment(TRANSMOGRIFY_ENCHANTMENT_SLOT); player->SetVisibleItemSlot(slots[i], transmogrified[i]); } } } void WorldSession::SendReforgeResult(bool success) { WorldPacket data(SMSG_REFORGE_RESULT, 1); data.WriteBit(success); data.FlushBits(); SendPacket(&data); } void WorldSession::HandleReforgeItemOpcode(WorldPacket& recvData) { uint32 slot, reforgeEntry; ObjectGuid guid; uint32 bag; Player* player = GetPlayer(); recvData >> reforgeEntry >> slot >> bag; guid[2] = recvData.ReadBit(); guid[6] = recvData.ReadBit(); guid[3] = recvData.ReadBit(); guid[4] = recvData.ReadBit(); guid[1] = recvData.ReadBit(); guid[0] = recvData.ReadBit(); guid[7] = recvData.ReadBit(); guid[5] = recvData.ReadBit(); recvData.ReadByteSeq(guid[2]); recvData.ReadByteSeq(guid[3]); recvData.ReadByteSeq(guid[6]); recvData.ReadByteSeq(guid[4]); recvData.ReadByteSeq(guid[1]); recvData.ReadByteSeq(guid[0]); recvData.ReadByteSeq(guid[7]); recvData.ReadByteSeq(guid[5]); if (!player->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_REFORGER)) { TC_LOG_DEBUG("network", "WORLD: HandleReforgeItemOpcode - %s not found or player can't interact with it.", guid.ToString().c_str()); SendReforgeResult(false); return; } Item* item = player->GetItemByPos(bag, slot); if (!item) { TC_LOG_DEBUG("network", "WORLD: HandleReforgeItemOpcode - Player (%s Name: %s) tried to reforge an invalid/non-existant item.", player->GetGUID().ToString().c_str(), player->GetName().c_str()); SendReforgeResult(false); return; } if (!reforgeEntry) { if (!item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT)) { TC_LOG_ERROR("network", "WORLD: HandleReforgeItemOpcode - Player (%s Name: %s) tried to remove reforge from non-reforged item (Entry: %u)", player->GetGUID().ToString().c_str(), player->GetName().c_str(), item->GetEntry()); SendReforgeResult(false); return; } // Reset the item if (item->IsEquipped()) player->ApplyReforgeEnchantment(item, false); item->ClearEnchantment(REFORGE_ENCHANTMENT_SLOT); SendReforgeResult(true); return; } if (item->GetEnchantmentId(REFORGE_ENCHANTMENT_SLOT)) { TC_LOG_ERROR("network", "WORLD: HandleReforgeItemOpcode - Player (%s Name: %s) tried to reforge an already reforged item (Entry: %u)", player->GetGUID().ToString().c_str(), player->GetName().c_str(), item->GetEntry()); SendReforgeResult(false); return; } ItemReforgeEntry const* stats = sItemReforgeStore.LookupEntry(reforgeEntry); if (!stats) { TC_LOG_DEBUG("network", "WORLD: HandleReforgeItemOpcode - Player (%s Name: %s) tried to reforge an item with invalid reforge entry (%u).", player->GetGUID().ToString().c_str(), player->GetName().c_str(), reforgeEntry); SendReforgeResult(false); return; } if (!item->GetReforgableStat(ItemModType(stats->SourceStat)) || item->GetReforgableStat(ItemModType(stats->FinalStat))) // Cheating, you cant reforge to a stat that the item already has, nor reforge from a stat that the item does not have { SendReforgeResult(false); return; } if (!player->HasEnoughMoney(uint64(item->GetSpecialPrice()))) // cheating { SendReforgeResult(false); return; } player->ModifyMoney(-int64(item->GetSpecialPrice())); item->SetEnchantment(REFORGE_ENCHANTMENT_SLOT, reforgeEntry, 0, 0); SendReforgeResult(true); if (item->IsEquipped()) player->ApplyReforgeEnchantment(item, true); } bool WorldSession::CanUseBank(ObjectGuid bankerGUID) const { // bankerGUID parameter is optional, set to 0 by default. if (!bankerGUID) bankerGUID = m_currentBankerGUID; bool isUsingBankCommand = (bankerGUID == GetPlayer()->GetGUID() && bankerGUID == m_currentBankerGUID); if (!isUsingBankCommand) { Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(bankerGUID, UNIT_NPC_FLAG_BANKER); if (!creature) return false; } return true; }