/*
* Copyright (C) 2008-2012 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "WorldPacket.h"
#include "DBCStores.h"
#include "Player.h"
#include "Group.h"
#include "LFGMgr.h"
#include "ObjectMgr.h"
#include "GroupMgr.h"
#include "Opcodes.h"
void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
{
data << uint32(lock.size()); // Size of lock dungeons
for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
{
data << uint32(it->first); // Dungeon entry (id + type)
data << uint32(it->second); // Lock status
data << uint32(0); // Unknown 4.2.2
data << uint32(0); // Unknown 4.2.2
}
}
void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
{
data << uint8(lockMap.size());
for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
data << uint64(it->first); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
}
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
{
recvData.rfinish();
return;
}
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
recvData >> roles;
recvData.read_skip(); // uint8 (always 0) - uint8 (always 0)
recvData >> numDungeons;
if (!numDungeons)
{
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
recvData.rfinish();
return;
}
LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
recvData >> dungeon;
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
recvData.read_skip(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
recvData >> comment;
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
{
Group* grp = GetPlayer()->GetGroup();
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = grp ? grp->GetGUID() : guid;
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", guid, grp ? 1 : 0);
// Check cheating - only leader can leave the queue
if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
sLFGMgr->LeaveLfg(gguid);
}
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
{
uint32 lfgGroupID; // Internal lfgGroupID
bool accept; // Accept to join?
recvData >> lfgGroupID;
recvData >> accept;
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
}
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
{
uint8 roles;
recvData >> roles; // Player Group Roles
uint64 guid = GetPlayer()->GetGUID();
Group* grp = GetPlayer()->GetGroup();
if (!grp)
{
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid);
return;
}
uint64 gguid = grp->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
{
std::string comment;
recvData >> comment;
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
sLFGMgr->SetComment(guid, comment);
}
void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
{
bool agree; // Agree to kick player
recvData >> agree;
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", guid, agree ? 1 : 0);
sLFGMgr->UpdateBoot(guid, agree);
}
void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
{
bool out;
recvData >> out;
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
// Get Random dungeons that can be done at a certain level and expansion
LfgDungeonSet randomDungeons;
uint8 level = GetPlayer()->getLevel();
uint8 expansion = GetPlayer()->GetSession()->Expansion();
LFGDungeonContainer& LfgDungeons = sLFGMgr->GetLFGDungeonMap();
for (LFGDungeonContainer::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr)
{
LFGDungeonData const& dungeon = itr->second;
if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
&& dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
randomDungeons.insert(dungeon.Entry());
}
// Get player locked Dungeons
LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Dungeon Entry (id + type)
LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
Quest const* quest = NULL;
uint8 done = 0;
if (reward)
{
quest = sObjectMgr->GetQuestTemplate(reward->reward[0].questId);
if (quest)
{
done = !GetPlayer()->CanRewardQuest(quest, false);
if (done)
quest = sObjectMgr->GetQuestTemplate(reward->reward[1].questId);
}
}
if (quest)
{
data << uint8(done);
data << uint32(quest->GetRewOrReqMoney());
data << uint32(quest->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(quest->GetRewItemsCount());
if (quest->GetRewItemsCount())
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (uint32 itemId = quest->RewardItemId[i])
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
data << uint32(itemId);
data << uint32(item ? item->DisplayInfoID : 0);
data << uint32(quest->RewardItemIdCount[i]);
}
}
}
else
{
data << uint8(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint8(0);
}
}
BuildPlayerLockDungeonBlock(data, lock);
SendPacket(&data);
}
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
// Get the locked dungeons of the other party members
LfgLockPartyMap lockMap;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* plrg = itr->getSource();
if (!plrg)
continue;
uint64 pguid = plrg->GetGUID();
if (pguid == guid)
continue;
lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
}
uint32 size = 0;
for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
}
void WorldSession::HandleLfrJoinOpcode(WorldPacket& recvData)
{
uint32 entry; // Raid id to search
recvData >> entry;
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
//SendLfrUpdateListOpcode(entry);
}
void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
{
uint32 dungeonId; // Raid id queue to leave
recvData >> dungeonId;
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
{
bool queued = false;
bool extrainfo = false;
uint64 guid = GetPlayer()->GetGUID();
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
queued = true;
extrainfo = true;
break;
case LFG_UPDATETYPE_UPDATE_STATUS:
extrainfo = size > 0;
break;
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
extrainfo = true;
break;
default:
break;
}
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
{
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(size);
if (size)
for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
{
bool join = false;
bool extrainfo = false;
bool queued = false;
uint64 guid = GetPlayer()->GetGUID();
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
extrainfo = true;
break;
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
extrainfo = true;
join = true;
queued = true;
break;
case LFG_UPDATETYPE_UPDATE_STATUS:
extrainfo = size > 0;
join = true;
queued = true;
break;
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
extrainfo = true;
join = true;
break;
default:
break;
}
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
{
data << uint8(join); // LFG Join
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
for (uint8 i = 0; i < 3; ++i)
data << uint8(0); // unk - Always 0
data << uint8(size);
if (size)
for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
}
void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
{
LfgDungeonSet dungeons;
if (roleCheck.rDungeonId)
dungeons.insert(roleCheck.rDungeonId);
else
dungeons = roleCheck.dungeons;
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
data << uint32(roleCheck.state); // Check result
data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (!dungeons.empty())
{
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*it);
data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
}
}
data << uint8(roleCheck.roles.size()); // Players in group
if (!roleCheck.roles.empty())
{
// Leader info MUST be sent 1st :S
uint64 guid = roleCheck.leader;
uint8 roles = roleCheck.roles.find(guid)->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
if (it->first == roleCheck.leader)
continue;
guid = it->first;
roles = it->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
}
}
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
{
uint32 size = 0;
for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
data << uint32(joinData.result); // Check Result
data << uint32(joinData.state); // Check Value
if (!joinData.lockmap.empty())
BuildPartyLockDungeonBlock(data, joinData.lockmap);
SendPacket(&data);
}
void WorldSession::SendLfgQueueStatus(const LfgQueueStatusData& queueData)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u",
GetPlayer()->GetGUID(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg, queueData.waitTimeTank, queueData.waitTimeHealer, queueData.waitTimeDps, queueData.queuedTime, queueData.tanks, queueData.healers, queueData.dps);
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
data << uint32(queueData.dungeonId); // Dungeon
data << int32(queueData.waitTimeAvg); // Average Wait time
data << int32(queueData.waitTime); // Wait Time
data << int32(queueData.waitTimeTank); // Wait Tanks
data << int32(queueData.waitTimeHealer); // Wait Healers
data << int32(queueData.waitTimeDps); // Wait Dps
data << uint8(queueData.tanks); // Tanks needed
data << uint8(queueData.healers); // Healers needed
data << uint8(queueData.dps); // Dps needed
data << uint32(queueData.queuedTime); // Player wait time in queue
SendPacket(&data);
}
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* quest)
{
if (!rdungeonEntry || !sdungeonEntry || !quest)
return;
uint8 itemNum = uint8(quest ? quest->GetRewItemsCount() : 0);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
data << uint32(rdungeonEntry); // Random Dungeon Finished
data << uint32(sdungeonEntry); // Dungeon Finished
data << uint8(done);
data << uint32(1);
data << uint32(quest->GetRewOrReqMoney());
data << uint32(quest->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(itemNum);
if (itemNum)
{
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
if (uint32 itemId = quest->RewardItemId[i])
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
data << uint32(itemId);
data << uint32(item ? item->DisplayInfoID : 0);
data << uint32(quest->RewardItemIdCount[i]);
}
}
SendPacket(&data);
}
void WorldSession::SendLfgBootProposalUpdate(const LfgPlayerBoot& boot)
{
uint64 guid = GetPlayer()->GetGUID();
LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000);
for (LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
{
if (it->second != LFG_ANSWER_PENDING)
{
++votesNum;
if (it->second == LFG_ANSWER_AGREE)
++agreeNum;
}
}
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
guid, uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), boot.victim, votesNum, agreeNum, secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
data << uint8(0); // Unknown 4.2.2
data << uint64(boot.victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
data << uint32(LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
data << boot.reason.c_str(); // Kick reason
SendPacket(&data);
}
void WorldSession::SendLfgUpdateProposal(uint32 proposalId, LfgProposal const& proposal)
{
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = proposal.players.find(guid)->second.group;
bool silent = !proposal.isNew && gguid == proposal.group;
uint32 dungeonEntry = proposal.dungeonId;
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", guid, proposal.state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
// show random dungeon if player selected random dungeon and it's not lfg group
if (!silent)
{
LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
dungeonEntry = (*playerDungeons.begin());
}
if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonEntry))
dungeonEntry = dungeon->Entry();
data << uint32(dungeonEntry); // Dungeon
data << uint8(proposal.state); // Proposal state
data << uint32(proposalId); // Proposal ID
data << uint32(proposal.encounters); // encounters done
data << uint8(silent); // Show proposal window
data << uint8(proposal.players.size()); // Group size
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
LfgProposalPlayer const& player = it->second;
data << uint32(player.role); // Role
data << uint8(it->first == guid); // Self player
if (!player.group) // Player not it a group
{
data << uint8(0); // Not in dungeon
data << uint8(0); // Not same group
}
else
{
data << uint8(player.group == proposal.group); // In dungeon (silent)
data << uint8(player.group == gguid); // Same Group than player
}
data << uint8(player.accept != LFG_ANSWER_PENDING); // Answered
data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted
}
SendPacket(&data);
}
void WorldSession::SendLfgLfrList(bool update)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_LFR_LIST [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
}
void WorldSession::SendLfgDisabled()
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_DISABLED, 0);
SendPacket(&data);
}
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
data << uint32(dungeonEntry);
SendPacket(&data);
}
void WorldSession::SendLfgTeleportError(uint8 err)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
data << uint32(err); // Error
SendPacket(&data);
}
void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_GET_STATUS [" UI64FMTD "]", guid);
LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS);
LfgState state = sLFGMgr->GetLfgStatus(guid, updateData);
if (state == LFG_STATE_NONE || updateData.dungeons.empty())
{
SendLfgUpdatePlayer(updateData);
SendLfgUpdateParty(updateData);
return;
}
if (state != LFG_STATE_QUEUED)
return;
if (GetPlayer()->GetGroup())
{
SendLfgUpdateParty(updateData);
updateData.dungeons.clear();
SendLfgUpdatePlayer(updateData);
}
else
{
SendLfgUpdatePlayer(updateData);
updateData.dungeons.clear();
SendLfgUpdateParty(updateData);
}
}
/*
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
{
sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
WorldPacket data(SMSG_LFG_UPDATE_LIST);
SendPacket(&data);
}
*/