/*
* Copyright (C) 2008-2012 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "WorldSession.h"
#include "WorldPacket.h"
#include "DBCStores.h"
#include "Player.h"
#include "Group.h"
#include "LFGMgr.h"
#include "ObjectMgr.h"
#include "GroupMgr.h"
#include "InstanceScript.h"
void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock)
{
data << uint32(lock.size()); // Size of lock dungeons
for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
{
data << uint32(it->first); // Dungeon entry (id + type)
data << uint32(it->second); // Lock status
}
}
void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
{
data << uint8(lockMap.size());
for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
data << uint64(it->first); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
}
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data)
{
if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
{
recv_data.rfinish();
return;
}
uint8 numDungeons;
uint32 dungeon;
uint32 roles;
recv_data >> roles;
recv_data.read_skip(); // uint8 (always 0) - uint8 (always 0)
recv_data >> numDungeons;
if (!numDungeons)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID());
recv_data.rfinish();
return;
}
LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
recv_data >> dungeon;
newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry
}
recv_data.read_skip(); // for 0..uint8 (always 3) { uint8 (always 0) }
std::string comment;
recv_data >> comment;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment);
}
void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/)
{
Group* grp = GetPlayer()->GetGroup();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0);
// Check cheating - only leader can leave the queue
if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID())
sLFGMgr->Leave(GetPlayer(), grp);
}
void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data)
{
uint32 lfgGroupID; // Internal lfgGroupID
bool accept; // Accept to join?
recv_data >> lfgGroupID;
recv_data >> accept;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
}
void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data)
{
uint8 roles;
recv_data >> roles; // Player Group Roles
uint64 guid = GetPlayer()->GetGUID();
Group* grp = GetPlayer()->GetGroup();
if (!grp)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid);
return;
}
uint64 gguid = grp->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data)
{
std::string comment;
recv_data >> comment;
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str());
sLFGMgr->SetComment(guid, comment);
}
void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data)
{
bool agree; // Agree to kick player
recv_data >> agree;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0);
sLFGMgr->UpdateBoot(GetPlayer(), agree);
}
void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data)
{
bool out;
recv_data >> out;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
// Get Random dungeons that can be done at a certain level and expansion
// FIXME - Should return seasonals (when not disabled)
LfgDungeonSet randomDungeons;
uint8 level = GetPlayer()->getLevel();
uint8 expansion = GetPlayer()->GetSession()->Expansion();
for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
{
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon->expansion <= expansion &&
dungeon->minlevel <= level && level <= dungeon->maxlevel)
randomDungeons.insert(dungeon->Entry());
}
// Get player locked Dungeons
LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid);
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Dungeon Entry (id + type)
LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
Quest const* qRew = NULL;
uint8 done = 0;
if (reward)
{
qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId);
if (qRew)
{
done = !GetPlayer()->CanRewardQuest(qRew, false);
if (done)
qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId);
}
}
if (qRew)
{
data << uint8(done);
data << uint32(qRew->GetRewOrReqMoney());
data << uint32(qRew->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(qRew->GetRewItemsCount());
if (qRew->GetRewItemsCount())
{
ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewardItemId[i])
continue;
iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
data << uint32(qRew->RewardItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
data << uint32(qRew->RewardItemIdCount[i]);
}
}
}
else
{
data << uint8(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint8(0);
}
}
BuildPlayerLockDungeonBlock(data, lock);
SendPacket(&data);
}
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/)
{
uint64 guid = GetPlayer()->GetGUID();
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);
Group* grp = GetPlayer()->GetGroup();
if (!grp)
return;
// Get the locked dungeons of the other party members
LfgLockPartyMap lockMap;
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* plrg = itr->getSource();
if (!plrg)
continue;
uint64 pguid = plrg->GetGUID();
if (pguid == guid)
continue;
lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid);
}
uint32 size = 0;
for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid);
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
}
void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data)
{
uint32 entry; // Raid id to search
recv_data >> entry;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry);
//SendLfrUpdateListOpcode(entry);
}
void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data)
{
uint32 dungeonId; // Raid id queue to leave
recv_data >> dungeonId;
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData)
{
bool queued = false;
bool extrainfo = false;
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
queued = true;
extrainfo = true;
break;
//case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
extrainfo = true;
break;
default:
break;
}
uint64 guid = GetPlayer()->GetGUID();
uint8 size = uint8(updateData.dungeons.size());
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
{
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
data << uint8(size);
if (size)
for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
{
bool join = false;
bool extrainfo = false;
bool queued = false;
switch (updateData.updateType)
{
case LFG_UPDATETYPE_JOIN_PROPOSAL:
extrainfo = true;
break;
case LFG_UPDATETYPE_ADDED_TO_QUEUE:
extrainfo = true;
join = true;
queued = true;
break;
case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
// join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
queued = true;
break;
case LFG_UPDATETYPE_PROPOSAL_BEGIN:
extrainfo = true;
join = true;
break;
default:
break;
}
uint64 guid = GetPlayer()->GetGUID();
uint8 size = uint8(updateData.dungeons.size());
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
data << uint8(extrainfo); // Extra info
if (extrainfo)
{
data << uint8(join); // LFG Join
data << uint8(queued); // Join the queue
data << uint8(0); // unk - Always 0
data << uint8(0); // unk - Always 0
for (uint8 i = 0; i < 3; ++i)
data << uint8(0); // unk - Always 0
data << uint8(size);
if (size)
for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
SendPacket(&data);
}
void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck)
{
ASSERT(pRoleCheck);
LfgDungeonSet dungeons;
if (pRoleCheck->rDungeonId)
dungeons.insert(pRoleCheck->rDungeonId);
else
dungeons = pRoleCheck->dungeons;
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1));
data << uint32(pRoleCheck->state); // Check result
data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (!dungeons.empty())
{
for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it);
data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
}
}
data << uint8(pRoleCheck->roles.size()); // Players in group
if (!pRoleCheck->roles.empty())
{
// Leader info MUST be sent 1st :S
uint64 guid = pRoleCheck->leader;
uint8 roles = pRoleCheck->roles.find(guid)->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
Player* player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it)
{
if (it->first == pRoleCheck->leader)
continue;
guid = it->first;
roles = it->second;
data << uint64(guid); // Guid
data << uint8(roles > 0); // Ready
data << uint32(roles); // Roles
player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
}
}
SendPacket(&data);
}
void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData)
{
uint32 size = 0;
for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
data << uint32(joinData.result); // Check Result
data << uint32(joinData.state); // Check Value
if (!joinData.lockmap.empty())
BuildPartyLockDungeonBlock(data, joinData.lockmap);
SendPacket(&data);
}
void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps);
WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4);
data << uint32(dungeon); // Dungeon
data << int32(avgWaitTime); // Average Wait time
data << int32(waitTime); // Wait Time
data << int32(waitTimeTanks); // Wait Tanks
data << int32(waitTimeHealer); // Wait Healers
data << int32(waitTimeDps); // Wait Dps
data << uint8(tanks); // Tanks needed
data << uint8(healers); // Healers needed
data << uint8(dps); // Dps needed
data << uint32(queuedTime); // Player wait time in queue
SendPacket(&data);
}
void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew)
{
if (!rdungeonEntry || !sdungeonEntry || !qRew)
return;
uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0);
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done);
WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4));
data << uint32(rdungeonEntry); // Random Dungeon Finished
data << uint32(sdungeonEntry); // Dungeon Finished
data << uint8(done);
data << uint32(1);
data << uint32(qRew->GetRewOrReqMoney());
data << uint32(qRew->XPValue(GetPlayer()));
data << uint32(reward->reward[done].variableMoney);
data << uint32(reward->reward[done].variableXP);
data << uint8(itemNum);
if (itemNum)
{
ItemTemplate const* iProto = NULL;
for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i)
{
if (!qRew->RewardItemId[i])
continue;
iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]);
data << uint32(qRew->RewardItemId[i]);
data << uint32(iProto ? iProto->DisplayInfoID : 0);
data << uint32(qRew->RewardItemIdCount[i]);
}
}
SendPacket(&data);
}
void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot)
{
uint64 guid = GetPlayer()->GetGUID();
LfgAnswer playerVote = pBoot->votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000);
for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it)
{
if (it->second != LFG_ANSWER_PENDING)
{
++votesNum;
if (it->second == LFG_ANSWER_AGREE)
++agreeNum;
}
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s",
guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length());
data << uint8(pBoot->inProgress); // Vote in progress
data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
data << uint64(pBoot->victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
data << uint32(pBoot->votedNeeded); // Needed Votes
data << pBoot->reason.c_str(); // Kick reason
SendPacket(&data);
}
void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp)
{
if (!pProp)
return;
uint64 guid = GetPlayer()->GetGUID();
LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid);
if (itPlayer == pProp->players.end()) // Player MUST be in the proposal
return;
LfgProposalPlayer* ppPlayer = itPlayer->second;
uint32 pLowGroupGuid = ppPlayer->groupLowGuid;
uint32 dLowGuid = pProp->groupLowGuid;
uint32 dungeonId = pProp->dungeonId;
bool isSameDungeon = false;
bool isContinue = false;
Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL;
uint32 completedEncounters = 0;
if (grp)
{
uint64 gguid = grp->GetGUID();
isContinue = grp->isLFGGroup() && sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON;
isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue;
}
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state);
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1));
if (!isContinue) // Only show proposal dungeon if it's continue
{
LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
if (playerDungeons.size() == 1)
dungeonId = (*playerDungeons.begin());
}
if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId))
{
dungeonId = dungeon->Entry();
// Select a player inside to be get completed encounters from
if (grp)
{
for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* groupMember = itr->getSource();
if (groupMember && groupMember->GetMapId() == uint32(dungeon->map))
{
if (InstanceScript* instance = groupMember->GetInstanceScript())
completedEncounters = instance->GetCompletedEncounterMask();
break;
}
}
}
}
data << uint32(dungeonId); // Dungeon
data << uint8(pProp->state); // Result state
data << uint32(proposalId); // Internal Proposal ID
data << uint32(completedEncounters); // Bosses killed
data << uint8(isSameDungeon); // Silent (show client window)
data << uint8(pProp->players.size()); // Group size
for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer)
{
ppPlayer = itPlayer->second;
data << uint32(ppPlayer->role); // Role
data << uint8(itPlayer->first == guid); // Self player
if (!ppPlayer->groupLowGuid) // Player not it a group
{
data << uint8(0); // Not in dungeon
data << uint8(0); // Not same group
}
else
{
data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent)
data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player
}
data << uint8(ppPlayer->accept != LFG_ANSWER_PENDING); // Answered
data << uint8(ppPlayer->accept == LFG_ANSWER_AGREE); // Accepted
}
SendPacket(&data);
}
void WorldSession::SendLfgUpdateSearch(bool update)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
SendPacket(&data);
}
void WorldSession::SendLfgDisabled()
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID());
WorldPacket data(SMSG_LFG_DISABLED, 0);
SendPacket(&data);
}
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
data << uint32(dungeonEntry);
SendPacket(&data);
}
void WorldSession::SendLfgTeleportError(uint8 err)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err);
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
data << uint32(err); // Error
SendPacket(&data);
}
/*
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
{
sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry);
WorldPacket data(SMSG_UPDATE_LFG_LIST);
SendPacket(&data);
}
*/