/* * Copyright (C) 2008-2012 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSession.h" #include "WorldPacket.h" #include "DBCStores.h" #include "Player.h" #include "Group.h" #include "LFGMgr.h" #include "ObjectMgr.h" #include "GroupMgr.h" #include "InstanceScript.h" void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock) { data << uint32(lock.size()); // Size of lock dungeons for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) { data << uint32(it->first); // Dungeon entry (id + type) data << uint32(it->second); // Lock status } } void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap) { data << uint8(lockMap.size()); for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { data << uint64(it->first); // Player guid BuildPlayerLockDungeonBlock(data, it->second); } } void WorldSession::HandleLfgJoinOpcode(WorldPacket& recv_data) { if (!sWorld->getBoolConfig(CONFIG_DUNGEON_FINDER_ENABLE) || (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() && (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup()))) { recv_data.rfinish(); return; } uint8 numDungeons; uint32 dungeon; uint32 roles; recv_data >> roles; recv_data.read_skip(); // uint8 (always 0) - uint8 (always 0) recv_data >> numDungeons; if (!numDungeons) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] no dungeons selected", GetPlayer()->GetGUID()); recv_data.rfinish(); return; } LfgDungeonSet newDungeons; for (int8 i = 0; i < numDungeons; ++i) { recv_data >> dungeon; newDungeons.insert((dungeon & 0x00FFFFFF)); // remove the type from the dungeon entry } recv_data.read_skip(); // for 0..uint8 (always 3) { uint8 (always 0) } std::string comment; recv_data >> comment; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_JOIN [" UI64FMTD "] roles: %u, Dungeons: %u, Comment: %s", GetPlayer()->GetGUID(), roles, uint8(newDungeons.size()), comment.c_str()); sLFGMgr->Join(GetPlayer(), uint8(roles), newDungeons, comment); } void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recv_data*/) { Group* grp = GetPlayer()->GetGroup(); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_LEAVE [" UI64FMTD "] in group: %u", GetPlayer()->GetGUID(), grp ? 1 : 0); // Check cheating - only leader can leave the queue if (!grp || grp->GetLeaderGUID() == GetPlayer()->GetGUID()) sLFGMgr->Leave(GetPlayer(), grp); } void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recv_data) { uint32 lfgGroupID; // Internal lfgGroupID bool accept; // Accept to join? recv_data >> lfgGroupID; recv_data >> accept; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_PROPOSAL_RESULT [" UI64FMTD "] proposal: %u accept: %u", GetPlayer()->GetGUID(), lfgGroupID, accept ? 1 : 0); sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept); } void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recv_data) { uint8 roles; recv_data >> roles; // Player Group Roles uint64 guid = GetPlayer()->GetGUID(); Group* grp = GetPlayer()->GetGroup(); if (!grp) { sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES [" UI64FMTD "] Not in group", guid); return; } uint64 gguid = grp->GetGUID(); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_ROLES: Group [" UI64FMTD "], Player [" UI64FMTD "], Roles: %u", gguid, guid, roles); sLFGMgr->UpdateRoleCheck(gguid, guid, roles); } void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recv_data) { std::string comment; recv_data >> comment; uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_LFG_COMMENT [" UI64FMTD "] comment: %s", guid, comment.c_str()); sLFGMgr->SetComment(guid, comment); } void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recv_data) { bool agree; // Agree to kick player recv_data >> agree; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_SET_BOOT_VOTE [" UI64FMTD "] agree: %u", GetPlayer()->GetGUID(), agree ? 1 : 0); sLFGMgr->UpdateBoot(GetPlayer(), agree); } void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recv_data) { bool out; recv_data >> out; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFG_TELEPORT [" UI64FMTD "] out: %u", GetPlayer()->GetGUID(), out ? 1 : 0); sLFGMgr->TeleportPlayer(GetPlayer(), out, true); } void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data*/) { uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); // Get Random dungeons that can be done at a certain level and expansion // FIXME - Should return seasonals (when not disabled) LfgDungeonSet randomDungeons; uint8 level = GetPlayer()->getLevel(); uint8 expansion = GetPlayer()->GetSession()->Expansion(); for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i) { LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i); if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon->expansion <= expansion && dungeon->minlevel <= level && level <= dungeon->maxlevel) randomDungeons.insert(dungeon->Entry()); } // Get player locked Dungeons LfgLockMap lock = sLFGMgr->GetLockedDungeons(guid); uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_INFO [" UI64FMTD "]", guid); WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); data << uint8(randomDungeons.size()); // Random Dungeon count for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) { data << uint32(*it); // Dungeon Entry (id + type) LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); Quest const* qRew = NULL; uint8 done = 0; if (reward) { qRew = sObjectMgr->GetQuestTemplate(reward->reward[0].questId); if (qRew) { done = !GetPlayer()->CanRewardQuest(qRew, false); if (done) qRew = sObjectMgr->GetQuestTemplate(reward->reward[1].questId); } } if (qRew) { data << uint8(done); data << uint32(qRew->GetRewOrReqMoney()); data << uint32(qRew->XPValue(GetPlayer())); data << uint32(reward->reward[done].variableMoney); data << uint32(reward->reward[done].variableXP); data << uint8(qRew->GetRewItemsCount()); if (qRew->GetRewItemsCount()) { ItemTemplate const* iProto = NULL; for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (!qRew->RewardItemId[i]) continue; iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]); data << uint32(qRew->RewardItemId[i]); data << uint32(iProto ? iProto->DisplayInfoID : 0); data << uint32(qRew->RewardItemIdCount[i]); } } } else { data << uint8(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint8(0); } } BuildPlayerLockDungeonBlock(data, lock); SendPacket(&data); } void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recv_data*/) { uint64 guid = GetPlayer()->GetGUID(); sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PARTY_LOCK_INFO_REQUEST [" UI64FMTD "]", guid); Group* grp = GetPlayer()->GetGroup(); if (!grp) return; // Get the locked dungeons of the other party members LfgLockPartyMap lockMap; for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* plrg = itr->getSource(); if (!plrg) continue; uint64 pguid = plrg->GetGUID(); if (pguid == guid) continue; lockMap[pguid] = sLFGMgr->GetLockedDungeons(pguid); } uint32 size = 0; for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PARTY_INFO [" UI64FMTD "]", guid); WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size); BuildPartyLockDungeonBlock(data, lockMap); SendPacket(&data); } void WorldSession::HandleLfrSearchOpcode(WorldPacket& recv_data) { uint32 entry; // Raid id to search recv_data >> entry; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_JOIN [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), entry); //SendLfrUpdateListOpcode(entry); } void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recv_data) { uint32 dungeonId; // Raid id queue to leave recv_data >> dungeonId; sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SEARCH_LFG_LEAVE [" UI64FMTD "] dungeonId: %u", GetPlayer()->GetGUID(), dungeonId); //sLFGMgr->LeaveLfr(GetPlayer(), dungeonId); } void WorldSession::SendLfgUpdatePlayer(const LfgUpdateData& updateData) { bool queued = false; bool extrainfo = false; switch (updateData.updateType) { case LFG_UPDATETYPE_JOIN_PROPOSAL: case LFG_UPDATETYPE_ADDED_TO_QUEUE: queued = true; extrainfo = true; break; //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... case LFG_UPDATETYPE_PROPOSAL_BEGIN: extrainfo = true; break; default: break; } uint64 guid = GetPlayer()->GetGUID(); uint8 size = uint8(updateData.dungeons.size()); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PLAYER [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(extrainfo); // Extra info if (extrainfo) { data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 data << uint8(size); if (size) for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } SendPacket(&data); } void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) { bool join = false; bool extrainfo = false; bool queued = false; switch (updateData.updateType) { case LFG_UPDATETYPE_JOIN_PROPOSAL: extrainfo = true; break; case LFG_UPDATETYPE_ADDED_TO_QUEUE: extrainfo = true; join = true; queued = true; break; case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... queued = true; break; case LFG_UPDATETYPE_PROPOSAL_BEGIN: extrainfo = true; join = true; break; default: break; } uint64 guid = GetPlayer()->GetGUID(); uint8 size = uint8(updateData.dungeons.size()); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_PARTY [" UI64FMTD "] updatetype: %u", guid, updateData.updateType); WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length())); data << uint8(updateData.updateType); // Lfg Update type data << uint8(extrainfo); // Extra info if (extrainfo) { data << uint8(join); // LFG Join data << uint8(queued); // Join the queue data << uint8(0); // unk - Always 0 data << uint8(0); // unk - Always 0 for (uint8 i = 0; i < 3; ++i) data << uint8(0); // unk - Always 0 data << uint8(size); if (size) for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } SendPacket(&data); } void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHOSEN [" UI64FMTD "] guid: [" UI64FMTD "] roles: %u", GetPlayer()->GetGUID(), guid, roles); WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4); data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles SendPacket(&data); } void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck* pRoleCheck) { ASSERT(pRoleCheck); LfgDungeonSet dungeons; if (pRoleCheck->rDungeonId) dungeons.insert(pRoleCheck->rDungeonId); else dungeons = pRoleCheck->dungeons; sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_ROLE_CHECK_UPDATE [" UI64FMTD "]", GetPlayer()->GetGUID()); WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + pRoleCheck->roles.size() * (8 + 1 + 4 + 1)); data << uint32(pRoleCheck->state); // Check result data << uint8(pRoleCheck->state == LFG_ROLECHECK_INITIALITING); data << uint8(dungeons.size()); // Number of dungeons if (!dungeons.empty()) { for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) { LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(*it); data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon } } data << uint8(pRoleCheck->roles.size()); // Players in group if (!pRoleCheck->roles.empty()) { // Leader info MUST be sent 1st :S uint64 guid = pRoleCheck->leader; uint8 roles = pRoleCheck->roles.find(guid)->second; data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles Player* player = ObjectAccessor::FindPlayer(guid); data << uint8(player ? player->getLevel() : 0); // Level for (LfgRolesMap::const_iterator it = pRoleCheck->roles.begin(); it != pRoleCheck->roles.end(); ++it) { if (it->first == pRoleCheck->leader) continue; guid = it->first; roles = it->second; data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles player = ObjectAccessor::FindPlayer(guid); data << uint8(player ? player->getLevel() : 0); // Level } } SendPacket(&data); } void WorldSession::SendLfgJoinResult(const LfgJoinResultData& joinData) { uint32 size = 0; for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_JOIN_RESULT [" UI64FMTD "] checkResult: %u checkValue: %u", GetPlayer()->GetGUID(), joinData.result, joinData.state); WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size); data << uint32(joinData.result); // Check Result data << uint32(joinData.state); // Check Value if (!joinData.lockmap.empty()) BuildPartyLockDungeonBlock(data, joinData.lockmap); SendPacket(&data); } void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_QUEUE_STATUS [" UI64FMTD "] dungeon: %u - waitTime: %d - avgWaitTime: %d - waitTimeTanks: %d - waitTimeHealer: %d - waitTimeDps: %d - queuedTime: %u - tanks: %u - healers: %u - dps: %u", GetPlayer()->GetGUID(), dungeon, waitTime, avgWaitTime, waitTimeTanks, waitTimeHealer, waitTimeDps, queuedTime, tanks, healers, dps); WorldPacket data(SMSG_LFG_QUEUE_STATUS, 4 + 4 + 4 + 4 + 4 +4 + 1 + 1 + 1 + 4); data << uint32(dungeon); // Dungeon data << int32(avgWaitTime); // Average Wait time data << int32(waitTime); // Wait Time data << int32(waitTimeTanks); // Wait Tanks data << int32(waitTimeHealer); // Wait Healers data << int32(waitTimeDps); // Wait Dps data << uint8(tanks); // Tanks needed data << uint8(healers); // Healers needed data << uint8(dps); // Dps needed data << uint32(queuedTime); // Player wait time in queue SendPacket(&data); } void WorldSession::SendLfgPlayerReward(uint32 rdungeonEntry, uint32 sdungeonEntry, uint8 done, const LfgReward* reward, const Quest* qRew) { if (!rdungeonEntry || !sdungeonEntry || !qRew) return; uint8 itemNum = uint8(qRew ? qRew->GetRewItemsCount() : 0); sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PLAYER_REWARD [" UI64FMTD "] rdungeonEntry: %u - sdungeonEntry: %u - done: %u", GetPlayer()->GetGUID(), rdungeonEntry, sdungeonEntry, done); WorldPacket data(SMSG_LFG_PLAYER_REWARD, 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4 + 1 + itemNum * (4 + 4 + 4)); data << uint32(rdungeonEntry); // Random Dungeon Finished data << uint32(sdungeonEntry); // Dungeon Finished data << uint8(done); data << uint32(1); data << uint32(qRew->GetRewOrReqMoney()); data << uint32(qRew->XPValue(GetPlayer())); data << uint32(reward->reward[done].variableMoney); data << uint32(reward->reward[done].variableXP); data << uint8(itemNum); if (itemNum) { ItemTemplate const* iProto = NULL; for (uint8 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (!qRew->RewardItemId[i]) continue; iProto = sObjectMgr->GetItemTemplate(qRew->RewardItemId[i]); data << uint32(qRew->RewardItemId[i]); data << uint32(iProto ? iProto->DisplayInfoID : 0); data << uint32(qRew->RewardItemIdCount[i]); } } SendPacket(&data); } void WorldSession::SendLfgBootPlayer(const LfgPlayerBoot* pBoot) { uint64 guid = GetPlayer()->GetGUID(); LfgAnswer playerVote = pBoot->votes.find(guid)->second; uint8 votesNum = 0; uint8 agreeNum = 0; uint32 secsleft = uint8((pBoot->cancelTime - time(NULL)) / 1000); for (LfgAnswerMap::const_iterator it = pBoot->votes.begin(); it != pBoot->votes.end(); ++it) { if (it->second != LFG_ANSWER_PENDING) { ++votesNum; if (it->second == LFG_ANSWER_AGREE) ++agreeNum; } } sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_BOOT_PROPOSAL_UPDATE [" UI64FMTD "] inProgress: %u - didVote: %u - agree: %u - victim: [" UI64FMTD "] votes: %u - agrees: %u - left: %u - needed: %u - reason %s", guid, uint8(pBoot->inProgress), uint8(playerVote != LFG_ANSWER_PENDING), uint8(playerVote == LFG_ANSWER_AGREE), pBoot->victim, votesNum, agreeNum, secsleft, pBoot->votedNeeded, pBoot->reason.c_str()); WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + pBoot->reason.length()); data << uint8(pBoot->inProgress); // Vote in progress data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree data << uint64(pBoot->victim); // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count data << uint32(secsleft); // Time Left data << uint32(pBoot->votedNeeded); // Needed Votes data << pBoot->reason.c_str(); // Kick reason SendPacket(&data); } void WorldSession::SendLfgUpdateProposal(uint32 proposalId, const LfgProposal* pProp) { if (!pProp) return; uint64 guid = GetPlayer()->GetGUID(); LfgProposalPlayerMap::const_iterator itPlayer = pProp->players.find(guid); if (itPlayer == pProp->players.end()) // Player MUST be in the proposal return; LfgProposalPlayer* ppPlayer = itPlayer->second; uint32 pLowGroupGuid = ppPlayer->groupLowGuid; uint32 dLowGuid = pProp->groupLowGuid; uint32 dungeonId = pProp->dungeonId; bool isSameDungeon = false; bool isContinue = false; Group* grp = dLowGuid ? sGroupMgr->GetGroupByGUID(dLowGuid) : NULL; uint32 completedEncounters = 0; if (grp) { uint64 gguid = grp->GetGUID(); isContinue = grp->isLFGGroup() && sLFGMgr->GetState(gguid) != LFG_STATE_FINISHED_DUNGEON; isSameDungeon = GetPlayer()->GetGroup() == grp && isContinue; } sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_PROPOSAL_UPDATE [" UI64FMTD "] state: %u", GetPlayer()->GetGUID(), pProp->state); WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + pProp->players.size() * (4 + 1 + 1 + 1 + 1 +1)); if (!isContinue) // Only show proposal dungeon if it's continue { LfgDungeonSet playerDungeons = sLFGMgr->GetSelectedDungeons(guid); if (playerDungeons.size() == 1) dungeonId = (*playerDungeons.begin()); } if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) { dungeonId = dungeon->Entry(); // Select a player inside to be get completed encounters from if (grp) { for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* groupMember = itr->getSource(); if (groupMember && groupMember->GetMapId() == uint32(dungeon->map)) { if (InstanceScript* instance = groupMember->GetInstanceScript()) completedEncounters = instance->GetCompletedEncounterMask(); break; } } } } data << uint32(dungeonId); // Dungeon data << uint8(pProp->state); // Result state data << uint32(proposalId); // Internal Proposal ID data << uint32(completedEncounters); // Bosses killed data << uint8(isSameDungeon); // Silent (show client window) data << uint8(pProp->players.size()); // Group size for (itPlayer = pProp->players.begin(); itPlayer != pProp->players.end(); ++itPlayer) { ppPlayer = itPlayer->second; data << uint32(ppPlayer->role); // Role data << uint8(itPlayer->first == guid); // Self player if (!ppPlayer->groupLowGuid) // Player not it a group { data << uint8(0); // Not in dungeon data << uint8(0); // Not same group } else { data << uint8(ppPlayer->groupLowGuid == dLowGuid); // In dungeon (silent) data << uint8(ppPlayer->groupLowGuid == pLowGroupGuid); // Same Group than player } data << uint8(ppPlayer->accept != LFG_ANSWER_PENDING); // Answered data << uint8(ppPlayer->accept == LFG_ANSWER_AGREE); // Accepted } SendPacket(&data); } void WorldSession::SendLfgUpdateSearch(bool update) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_UPDATE_SEARCH [" UI64FMTD "] update: %u", GetPlayer()->GetGUID(), update ? 1 : 0); WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1); data << uint8(update); // In Lfg Queue? SendPacket(&data); } void WorldSession::SendLfgDisabled() { sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_DISABLED [" UI64FMTD "]", GetPlayer()->GetGUID()); WorldPacket data(SMSG_LFG_DISABLED, 0); SendPacket(&data); } void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_OFFER_CONTINUE [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4); data << uint32(dungeonEntry); SendPacket(&data); } void WorldSession::SendLfgTeleportError(uint8 err) { sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_LFG_TELEPORT_DENIED [" UI64FMTD "] reason: %u", GetPlayer()->GetGUID(), err); WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4); data << uint32(err); // Error SendPacket(&data); } /* void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry) { sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_UPDATE_LFG_LIST [" UI64FMTD "] dungeon entry: %u", GetPlayer()->GetGUID(), dungeonEntry); WorldPacket data(SMSG_UPDATE_LFG_LIST); SendPacket(&data); } */